UIToolbar categories drawRect: won't work - iphone

I've tried the following:
#implementation UIToolbar (Image)
-(void)drawRect:(CGRect)rect {
UIImage *img = [UIImage imageNamed: #"navigationBar.png"];
[img drawInRect:CGRectMake(0, 0, self.frame.size.width, self.frame.size.height)];
}
#end
Without any success, but it works perfectly with the exact same code for UINavigationBar+Image.
the drawRect method is not getting called for UIToolbar, why is that?

I found a solution
For UIToolBar, if you’re using it within a UINavigationController, you’ll want to also override drawLayer:inContext:, as this appears to be used instead of drawRect: when used within a navigation controller, for some weird reason.
Source: http://atastypixel.com/blog/making-uitoolbar-and-uinavigationbars-background-totally-transparent/
So I implemented - (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx instead:
- (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx {
CALayer *imgLayer = [[CALayer alloc] init];
[imgLayer setContents:(id)[[UIImage imageNamed: #"toolbar.png"] CGImage]];
[imgLayer setBounds:CGRectMake(0.0f, 0.0f, self.frame.size.width, self.frame.size.height)];
[imgLayer setPosition:CGPointMake(self.bounds.size.width/2,self.bounds.size.height/2)];
[layer insertSublayer:imgLayer atIndex:0];
}

Related

Change UINavigationBar background image to default - iOS 4.3

I change UINavigationBar background image with overloaded method
#implementation UINavigationBar (Background)
-(void) drawRect:(CGRect)rect
{
UIImage *image = [UIImage imageNamed:#"Header.png"];
[image drawInRect:CGRectMake(0, 0, self.frame.size.width, self.frame.size.height)];
}
#end
But in some UIViewControllers I need to remove this background image. How I can do it?
You might look at this blog post from Sebastian Celis. It solves exactly the problem your facing.
And maybe also check this.
test in this way
+ (void)setNavigationbarBackground:(UINavigationBar *)nBar imageName:(NSString *)imgName {
if([nBar respondsToSelector:#selector(setBackgroundImage:forBarMetrics:)]) {
[nBar setBackgroundImage:[UIImage imageNamed:imgName] forBarMetrics:UIBarMetricsDefault];
} else {
[nBar setBackgroundColor:[UIColor colorWithPatternImage:[UIImage imageNamed:imgName]]];
}
}

setBackgroundImage forBarMetrics + scaleToFill?

Since iOS5 you should set the backgroundimage of tool- or navigationbars via setBackgroundImage forBarMetrics.
In iOS4 I use:
#implementation UINavigationBar (CustomImage)
- (void)drawRect:(CGRect)rect {
UIImage *image = [UIImage imageNamed: #"NavigationBar.png"];
[image drawInRect:CGRectMake(0, 0, self.frame.size.width, self.frame.size.height)];
}
#end
In iOS4 the image "scales to fill" in iOS5 the image is repeated if it's to small. Is there a way to set the behaviour to "scaleToFill" when you use setBackgroundImage forBarMetrics?
Thx!

How to tint an image/show a colour?

2 things i want to do, which are related:
Show a block of any colour. So i could change that colour to something else at any time.
Tint a UIImage to be a different colour. An overlay of colour with alpha turned down could work here, but say it was an image which had a transparent background and didn't take up the full square of the image.
Any ideas?
Another option, would be to use category methods on UIImage like this...
// Tint the image, default to half transparency if given an opaque colour.
- (UIImage *)imageWithTint:(UIColor *)tintColor {
CGFloat white, alpha;
[tintColor getWhite:&white alpha:&alpha];
return [self imageWithTint:tintColor alpha:(alpha == 1.0 ? 0.5f : alpha)];
}
// Tint the image
- (UIImage *)imageWithTint:(UIColor *)tintColor alpha:(CGFloat)alpha {
// Begin drawing
CGRect aRect = CGRectMake(0.f, 0.f, self.size.width, self.size.height);
UIGraphicsBeginImageContext(aRect.size);
// Get the graphic context
CGContextRef c = UIGraphicsGetCurrentContext();
// Converting a UIImage to a CGImage flips the image,
// so apply a upside-down translation
CGContextTranslateCTM(c, 0, self.size.height);
CGContextScaleCTM(c, 1.0, -1.0);
// Draw the image
[self drawInRect:aRect];
// Set the fill color space
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextSetFillColorSpace(c, colorSpace);
// Set the mask to only tint non-transparent pixels
CGContextClipToMask(c, aRect, self.CGImage);
// Set the fill color
CGContextSetFillColorWithColor(c, [tintColor colorWithAlphaComponent:alpha].CGColor);
UIRectFillUsingBlendMode(aRect, kCGBlendModeColor);
UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
// Release memory
CGColorSpaceRelease(colorSpace);
return img;
}
The first one is easy. Make a new UIView and set its background color to whatever color you’d like.
The second is more difficult. As you mentioned, you can put a new view on top of it with transparency turned down, but to get it to clip in the same places, you’d want to use a mask. Something like this:
UIImage *myImage = [UIImage imageNamed:#"foo.png"];
UIImageView *originalImageView = [[UIImageView alloc] initWithImage:myImage];
[originalImageView setFrame:CGRectMake(0.0f, 0.0f, 100.0f, 100.0f)];
[parentView addSubview:originalImageView];
UIView *overlay = [[UIView alloc] initWithFrame:[originalImageView frame]];
UIImageView *maskImageView = [[UIImageView alloc] initWithImage:myImage];
[maskImageView setFrame:[overlay bounds]];
[[overlay layer] setMask:[maskImageView layer]];
[overlay setBackgroundColor:[UIColor redColor]];
[parentView addSubview:overlay];
Keep in mind you’ll have to #import <QuartzCore/QuartzCore.h> in the implementation file.
Here is another way to implement image tinting, especially if you are already using QuartzCore for something else.
Import QuartzCore:
#import <QuartzCore/QuartzCore.h>
Create transparent CALayer and add it as a sublayer for the image you want to tint:
CALayer *sublayer = [CALayer layer];
[sublayer setBackgroundColor:[UIColor whiteColor].CGColor];
[sublayer setOpacity:0.3];
[sublayer setFrame:toBeTintedImage.frame];
[toBeTintedImage.layer addSublayer:sublayer];
Add QuartzCore to your projects Framework list (if it isn't already there), otherwise you'll get compiler errors like this:
Undefined symbols for architecture i386: "_OBJC_CLASS_$_CALayer"
An easy way to achieve 1 is to create a UILabel or even a UIView and change the backgroundColor as you like.
There is a way to multiply colours instead of just overlaying them, and that should work for 2. See this tutorial.
Try this
- (void)viewDidLoad
{
[super viewDidLoad];
UIView* maskedView = [self filledViewForPNG:[UIImage imageNamed:#"mask_effect.png"]
mask:[UIImage imageNamed:#"mask_image.png"]
maskColor:[UIColor colorWithRed:.6 green:.2 blue:.7 alpha:1]];
[self.view addSubview:maskedView];
}
-(UIView*)filledViewForPNG:(UIImage*)image mask:(UIImage*)maskImage maskColor:(UIColor*)maskColor
{
UIImageView *pngImageView = [[UIImageView alloc] initWithImage:image];
UIImageView *maskImageView = [[UIImageView alloc] initWithImage:maskImage];
CGRect bounds;
if (image) {
bounds = pngImageView.bounds;
}
else
{
bounds = maskImageView.bounds;
}
UIView* parentView = [[UIView alloc]initWithFrame:bounds];
[parentView setAutoresizesSubviews:YES];
[parentView setClipsToBounds:YES];
UIView *overlay = [[UIView alloc] initWithFrame:bounds];
[[overlay layer] setMask:[maskImageView layer]];
[overlay setBackgroundColor:maskColor];
[parentView addSubview:overlay];
[parentView addSubview:pngImageView];
return parentView;
}

iPhone MapKit: Custom MKPolygonView with image draws upside down

does anybody know what to do with this problem: my image in a custom MKPolygonView is flipped upside down?
The idea (this is working OK already) is having an class "SnowmapsOverlayView" that extends "MKPolygonView", that displays a image. This image has a default location & size on the map (acts as a GroundOverlay in the Google Maps web API). This is all working fine, but the image is displayed upside down. I've tryed the following options, but with no result:
CGContextDrawImage draws image upside down when passed UIImage.CGImage
Thanks for any help or suggestions!
My code:
#import <MapKit/MapKit.h>
#interface SnowmapsOverlayView : MKPolygonView
{
}
#end
-----------------
#import "SnowmapsOverlayView.h"
#implementation SnowmapsOverlayView
-(id)initWithPolygon:(MKPolygon *)polygon
{
self = [super initWithPolygon:polygon];
return self;
}
-(void)drawMapRect:(MKMapRect)mapRect zoomScale:(MKZoomScale)zoomScale inContext:(CGContextRef)context
{
UIImage *image = [UIImage imageNamed:#"snowmap.png"];
//This should do the trick, but is doesn't.. maybe a problem with the "context"?
//CGRect imageRect = CGRectMake(0, 0, image.size.width, image.size.height);
//CGContextTranslateCTM(context, 0, image.size.height);
//CGContextScaleCTM(context, 1.0, -1.0);
CGRect overallCGRect = [self rectForMapRect:self.overlay.boundingMapRect];
CGContextDrawImage(context, overallCGRect, image.CGImage);
}
-(BOOL)canDrawMapRect:(MKMapRect)mapRect zoomScale:(MKZoomScale)zoomScale
{
return YES;
}
Fixed! This is the code that gets the job done:
-(void)drawMapRect:(MKMapRect)mapRect zoomScale:(MKZoomScale)zoomScale inContext:(CGContextRef)context
{
UIImage *image = [UIImage imageNamed:#"snowmap.png"];
MKMapRect theMapRect = [self.overlay boundingMapRect];
CGRect theRect = [self rectForMapRect:theMapRect];
UIGraphicsPushContext(context);
[image drawInRect:theRect blendMode:kCGBlendModeNormal alpha:1.0];
UIGraphicsPopContext();
}
Have you tried subclassing MKOverlayView instead of MKPolygonView? The polygon class may do something weird to its coordinate system.

UINavigation bar background in iPhone

I have applied following code to my application to change the navigation bar image.
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
[self.navigationController.navigationBar setTintColor:[UIColor blackColor]];
[self setNavigationBarTitle];
}
-(void)setNavigationBarTitle {
UIView *aViewForTitle=[[[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 45)] autorelease];
UIImageView *aImg=[[UIImageView alloc] initWithFrame:CGRectMake(-8, 0, 320, 45)];
aImg.image=[UIImage imageNamed:#"MyTabBG.png"];
[aViewForTitle addSubview:aImg]; [aImg release];
UILabel *lbl=[[[UILabel alloc] initWithFrame:CGRectMake(0, 0, 305, 45)] autorelease];
lbl.backgroundColor=[UIColor clearColor]; lbl.font=[UIFont fontWithName:#"Trebuchet MS" size:22];
lbl.shadowColor=[UIColor blackColor]; [lbl setShadowOffset:CGSizeMake(1,1)];
lbl.textAlignment=UITextAlignmentCenter; lbl.textColor=[UIColor whiteColor]; lbl.text=#"Mobile Tennis Coach Overview";
[aViewForTitle addSubview:lbl];
[self.navigationItem.titleView addSubview:aViewForTitle];
}
See following images. You can see the problem that I am facing.
Each view controller of my application has above methods to set the navigation bar background.
How ever, when I push a new view controller to my application. Back button will be appear.
I need back button to be appear. But The image should be behind back button.
Now I am little confused here.
Can you help me regarding this?
Thanks in advance for sharing your knowledge with me.
Thanks a lot.
After an annoying night, I found a slight tweak to this, if you use drawLayer. With drawRect, when you play a video, or youtube video, the navbar is replaced with the image. And I read a few posts that this caused their app to be rejected.
#implementation UINavigationBar (UINavigationBarCategory)
- (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx
{
if([self isMemberOfClass:[UINavigationBar class]])
{
UIImage *image = [UIImage imageNamed:#"navBarBackground.png"];
CGContextClip(ctx);
CGContextTranslateCTM(ctx, 0, image.size.height);
CGContextScaleCTM(ctx, 1.0, -1.0);
CGContextDrawImage(ctx,
CGRectMake(0, 0, self.frame.size.width, self.frame.size.height), image.CGImage);
}
else
{
[super drawLayer:layer inContext:ctx];
}
}
#end
If this article is accurate, all should be fine with this approach:
http://developer.apple.com/iphone/library/qa/qa2009/qa1637.html
The short answer is that modifying the structure of the UINavigationBar is not supported by Apple. They really do not want you do be doing what you are trying to do. That is what is causing the issue you are seeing.
Please file a radar requesting this feature so that it can get enough attention to be officially added at some point.
Having said that, to solve the issue you can add a category to UINavigationBar with a -drawRect: method and draw the background image in that method. Something like this will work:
- (void)drawRect:(CGRect)rect
{
static UIImage *image;
if (!image) {
image = [UIImage imageNamed: #"HeaderBackground.png"];
if (!image) image = [UIImage imageNamed:#"DefaultHeader.png"];
}
if (!image) return;
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextDrawImage(context, CGRectMake(0, 0, self.frame.size.width, self.frame.size.height), image.CGImage);
}