Looking for an example application, including source code, that displays blender created 3d graphics on the iphone - iphone

Is there a documented example that shows the process of taking 3D models and animations created on blender, and displaying them as part of an iPhone/iPad application?

want to display a 3d model on iphone?
please go through the link provided above

Related

Absence of texture on 3D model in AR application made with Unity 3D and Region Capture

I'm working on a little AR coloring book application using Unity and Vuforia. I did something similar a few years back, but now, with the new updates, they changed a lot of things (I'm using Unity 2017.3, Vuforia 7 and Texture Region Capture 2.0.6 available here https://github.com/maximrouf/RegionCapture).
When the Image Target is shown, a 3D model of that image appears and you should be able to color it. The problem is that on the 3D model I can see all the things captured by the camera, not only the texture, as shown in the image below.
Now, I don't know the reason for this, I tried looking at other tutorials, but even the scripts for this version of Region Capture differ. Below are some pictures containing the way I attached the cameras and the game object to the scripts..
Please help me find a solution.
I have faced the same problem today so I post here the solution hoping that this will help people who encounter the same problem.
To solve it, I had to link the Region Capture to my Image Target and resize it to match the Image Target's size:

3d FBX file import into Unity not working as expected

I am interested in building virtual reality applications and I am at beginner level.
I imported a FBX file of Airplane and imported it in Unity,
Upon linking the animation in Unity and building it onto my Mobile, I see a 2D version of the model. How should I convert it into virtual reality application.
Below is a snalshot of the file. The aiation is also fairly simple, one plane takes off and flies for sometime before landing.
Below is a snapshot of the Game Console
So inshort the question is how do I convert this into a 3D mode so that I can use it as a virtual reality Application.
Thank you
That is 3D mode.
Making a VR application isn't done at the push of a button
Start here:
Read about VR in unity
It seems like you are a new Unity user. If so do this first:
Depending on what you want to do in your application you should look into the Unity Documentation and read about:
Basics
Cameras
Creating Gameplay
Animation
If you at some point feel you don't understand these links, you may need to take another step back and start off by checking out the official tutorials
Just save your .blend file in the Unity's Assets folder.
Look at the documentation for more informations

Qualcomm SDK customization?

I am trying to edit multi targets and image targets sample app of qualcomm sdk so that instead of using openGL , I can only overlay UIKit contents such as buttons text etc just for a simple demo. But I am unable to do so till now.
Please guide me where to make any changes or how to go about it?
I have also referred to the forums and tried to examples but they all are using openGL which i want to get rid of.
Please help me out
The main duty of the QCAR is to give you a 4x4 matrix called ModelView matrix with which you can superimpose your graphics. This is an OpenGL matrix and I don't think that you would be able to use that matrix in UIKIT.
If you only want to overlay some UIs stuff when a target is detected then you don't need that matrix. But the UIs will be on the screen in 2D (not on the target image in 3D scene) and tha't not AR at all.
Another option is to incorporate a rendering engine with QCAR to avoid using pure OpenGL ES APIs. For iPhone I think OpenFramework should do the business.

Inserting 3D objects in the iPhone application

I would like to add few 3D objects in my iPhone application. My application is basically a eBook kind of a application & I would like to embed few 3D objects in 2 to 3 pages. I would like the users to rotate the 3D object and see various angles. Do I need to use any 3D applications such as Unity3D for such applications or I will be able to achieve this using just Objective C. Please help me..thanks.
I'd look at:
http://isgl3d.com/
as it's objective c based.
SIO2 is simple and free 3D engine.

iPhone app 3d engine or not

I am developing a simple iPhone app, which:
retrieves data from the server
presents the data
In order to present the data better I want to add nice 3d dynamic objects, for example:
a car with spinning wheels next to car sales bar chart.
power plant with smoke coming out of the chimney next to CO2 emission numbers
The questions are:
How do I work with the designer on this, what output should he provide for me (format)?
How do I put it in my application, should I involve some 3d engine/framework?
The team behind cocos2D has just announced cocos*3D* and this seems really promising.
The first public beta can be downloaded
http://www.cocos2d-iphone.org/archives/1274
You can use cocos2d for the iPhone and fake 3d with the art. So, you have a car that is drawn to look 3d but you're only using 2d to display it. The effects that you want to do don't require to use full 3d models.
You may also have a look at this one I discovered recently:
http://nineveh.gl/
It's pretty new but well documented and with video demos.