Find iPhone Model information - iphone

While it's not good practise to find out and use this information in your application, is there a way to find what model of iPhone / iPod / iPad you have. For example: 2G/3GS/4G etc

Try:
char deviceString[256];
size_t size = 255;
sysctlbyname("hw.machine", NULL, &size, NULL, 0);
if (size > 255) { size = 255; }
sysctlbyname("hw.machine", deviceString, &size, NULL, 0);
if (strcmp(deviceString,"iPhone1,1") == 0) { etc... } // 2G
1,2 is a 3G,
2,1 is a 3GS,
3,1 is an i4, etc.

I think that this is already answered here: Determine device (iPhone, iPod Touch) with iPhone SDK, though I've added a bit to it:
- (NSString *) platformString{
NSString *platform = [self platform];
if ([platform isEqualToString:#"iPhone1,1"]) return #"iPhone 1G";
if ([platform isEqualToString:#"iPhone1,2"]) return #"iPhone 3G";
if ([platform isEqualToString:#"iPhone2,1"]) return #"iPhone 3GS";
if ([platform isEqualToString:#"iPhone3,1"]) return #"iPhone 4";
if ([platform isEqualToString:#"iPod1,1"]) return #"iPod Touch 1G";
if ([platform isEqualToString:#"iPod2,1"]) return #"iPod Touch 2G";
if ([platform isEqualToString:#"iPod3,1"]) return #"iPod Touch 3G";
if ([platform isEqualToString:#"iPod4,1"]) return #"iPod Touch 4G";
if ([platform isEqualToString:#"iPad1,1"]) return #"iPad";
if ([platform isEqualToString:#"i386"]) return #"iPhone Simulator";
return platform;
}
to account for recent additions to the family. You can checkout everyipod.com, for example, specs for iPhone 4 to get platform strings.

-[UIDevice model], but I'm not sure if it returns anything more specific than "iPhone" or "iPod Touch".

I thought iTunes/Xcode Organizer did this already for some reason (at least I seem to remember it correctly identifying my old iPod Touch as a 1st gen), that's definitely not the case for my iPhone 3GS. Nor does the iPhone Configuration Utility help.
So I fired up System Profiler to see if the device shows up on the USB list; it does. It also shows the "Product ID" (in my case, 0x1294). I typed that into Google and came up with this:
http://theiphonewiki.com/wiki/index.php?title=Normal_Mode
Device IDs
It appears that it uses different device IDs:
iPhone - 0x1290
iPod touch - 0x1291
iPhone 3G - 0x1292
iPod touch 2G - 0x1293
iPhone 3GS - 0x1294
iPod touch 3G - 0x1299
iPad - 0x129a
iPhone 4 -
iPod touch 4G - 0x129e
Apple TV 2G -

Related

What is platform string for iPhone 5S & 5C?

I know that someone was able to dig out iphone6,1 platform string from IOS 7 code. However, I don't know what it maps to iPhone 5S or 5C.
If anyone has early access to iPhone 5S/5C, please post platform string for everyone.
For more info on platform string, see these links theiphonewiki, stackoverflow and stackoverflow
iPhone6,1 = iPhone 5S GSM
iPhone6,2 = iPhone 5S Global
iPhone5,3 = iPhone 5C GSM
iPhone5,4 = iPhone 5C Global
Code:
if ([platform hasPrefix:#"iPhone5,3"]) return #"iPhone 5C (GSM)";
if ([platform hasPrefix:#"iPhone5,4"]) return #"iPhone 5C (Global)";
if ([platform hasPrefix:#"iPhone6,1"]) return #"iPhone 5S (GSM)";
if ([platform hasPrefix:#"iPhone6,2"]) return #"iPhone 5S (Global)";

How i can know what device i have? [duplicate]

This question already has an answer here:
iOS iPhone 5 Choose Correct Storyboard
(1 answer)
Closed 9 years ago.
I have two storyboard with size for iphone 5 and size for iphone 4. All this device have 6 IOS. So i have my code for check version of IOS ...
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
// 1
UIStoryboard * mainStoryboard = nil ;
if ( SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO ( # "6.0" ) ) {
mainStoryboard = [ UIStoryboard storyboardWithName : # "iPhones6.0" bundle : nil ] ;
} else {
mainStoryboard = [ UIStoryboard storyboardWithName : # "iPhones3-5" bundle : nil ] ;
}
// 2
self.window = [ [ UIWindow alloc ] initWithFrame : [ [ UIScreen mainScreen ] bounds ] ] ;
self.window.rootViewController = [ mainStoryboard instantiateInitialViewController ] ;
[ self.window makeKeyAndVisible ] ;
return YES;
}
If i have iphone 4 with 6 iOS and iphone also 6 IOS, i have big size display and for iPhone but for iphone 4 not work. SO how can i know what device i used, for make checking for model.
UIDevice+CKHardware.h
// The MIT License (MIT)
//
// Copyright (c) 2013 Erica Sadun
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#import <UIKit/UIKit.h>
#define IFPGA_NAMESTRING #"iFPGA"
#define IPHONE_1G_NAMESTRING #"iPhone 1G"
#define IPHONE_3G_NAMESTRING #"iPhone 3G"
#define IPHONE_3GS_NAMESTRING #"iPhone 3GS"
#define IPHONE_4_NAMESTRING #"iPhone 4"
#define IPHONE_4S_NAMESTRING #"iPhone 4S"
#define IPHONE_5_NAMESTRING #"iPhone 5"
#define IPHONE_UNKNOWN_NAMESTRING #"Unknown iPhone"
#define IPOD_1G_NAMESTRING #"iPod touch 1G"
#define IPOD_2G_NAMESTRING #"iPod touch 2G"
#define IPOD_3G_NAMESTRING #"iPod touch 3G"
#define IPOD_4G_NAMESTRING #"iPod touch 4G"
#define IPOD_UNKNOWN_NAMESTRING #"Unknown iPod"
#define IPAD_1G_NAMESTRING #"iPad 1G"
#define IPAD_2G_NAMESTRING #"iPad 2G"
#define IPAD_3G_NAMESTRING #"iPad 3G"
#define IPAD_4G_NAMESTRING #"iPad 4G"
#define IPAD_UNKNOWN_NAMESTRING #"Unknown iPad"
#define APPLETV_2G_NAMESTRING #"Apple TV 2G"
#define APPLETV_3G_NAMESTRING #"Apple TV 3G"
#define APPLETV_4G_NAMESTRING #"Apple TV 4G"
#define APPLETV_UNKNOWN_NAMESTRING #"Unknown Apple TV"
#define IOS_FAMILY_UNKNOWN_DEVICE #"Unknown iOS device"
#define SIMULATOR_NAMESTRING #"iPhone Simulator"
#define SIMULATOR_IPHONE_NAMESTRING #"iPhone Simulator"
#define SIMULATOR_IPAD_NAMESTRING #"iPad Simulator"
#define SIMULATOR_APPLETV_NAMESTRING #"Apple TV Simulator" // :)
typedef enum {
UIDeviceUnknown,
UIDeviceSimulator,
UIDeviceSimulatoriPhone,
UIDeviceSimulatoriPad,
UIDeviceSimulatorAppleTV,
UIDevice1GiPhone,
UIDevice3GiPhone,
UIDevice3GSiPhone,
UIDevice4iPhone,
UIDevice4SiPhone,
UIDevice5iPhone,
UIDevice1GiPod,
UIDevice2GiPod,
UIDevice3GiPod,
UIDevice4GiPod,
UIDevice1GiPad,
UIDevice2GiPad,
UIDevice3GiPad,
UIDevice4GiPad,
UIDeviceAppleTV2,
UIDeviceAppleTV3,
UIDeviceAppleTV4,
UIDeviceUnknowniPhone,
UIDeviceUnknowniPod,
UIDeviceUnknowniPad,
UIDeviceUnknownAppleTV,
UIDeviceIFPGA,
} UIDevicePlatform;
typedef enum {
UIDeviceFamilyiPhone,
UIDeviceFamilyiPod,
UIDeviceFamilyiPad,
UIDeviceFamilyAppleTV,
UIDeviceFamilyUnknown,
} UIDeviceFamily;
#interface UIDevice (CKHardware)
- (NSString *) platform;
- (NSString *) hwmodel;
- (NSUInteger) platformType;
- (NSString *) platformString;
- (NSUInteger) cpuFrequency;
- (NSUInteger) busFrequency;
- (NSUInteger) cpuCount;
- (NSUInteger) totalMemory;
- (NSUInteger) userMemory;
- (NSNumber *) totalDiskSpace;
- (NSNumber *) freeDiskSpace;
- (CGFloat) appUsedSpace;
- (NSString *) macaddress;
- (BOOL) hasRetinaDisplay;
- (UIDeviceFamily) deviceFamily;
#end
UIDevice+CKHardware.m
// The MIT License (MIT)
//
// Copyright (c) 2013 Erica Sadun, Emanuele Vulcano, Kevin Ballard/Eridius, Ryandjohnson, Matt Brown
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include <sys/socket.h> // Per msqr
#include <sys/sysctl.h>
#include <net/if.h>
#include <net/if_dl.h>
#import "UIDevice+CKHardware.h"
#implementation UIDevice (CKHardware)
/*
Platforms
iFPGA -> ??
iPhone1,1 -> iPhone 1G, M68
iPhone1,2 -> iPhone 3G, N82
iPhone2,1 -> iPhone 3GS, N88
iPhone3,1 -> iPhone 4/AT&T, N89
iPhone3,2 -> iPhone 4/Other Carrier?, ??
iPhone3,3 -> iPhone 4/Verizon, TBD
iPhone4,1 -> (iPhone 4S/GSM), TBD
iPhone4,2 -> (iPhone 4S/CDMA), TBD
iPhone4,3 -> (iPhone 4S/???)
iPhone5,1 -> iPhone Next Gen, TBD
iPhone5,1 -> iPhone Next Gen, TBD
iPhone5,1 -> iPhone Next Gen, TBD
iPod1,1 -> iPod touch 1G, N45
iPod2,1 -> iPod touch 2G, N72
iPod2,2 -> Unknown, ??
iPod3,1 -> iPod touch 3G, N18
iPod4,1 -> iPod touch 4G, N80
// Thanks NSForge
iPad1,1 -> iPad 1G, WiFi and 3G, K48
iPad2,1 -> iPad 2G, WiFi, K93
iPad2,2 -> iPad 2G, GSM 3G, K94
iPad2,3 -> iPad 2G, CDMA 3G, K95
iPad3,1 -> (iPad 3G, WiFi)
iPad3,2 -> (iPad 3G, GSM)
iPad3,3 -> (iPad 3G, CDMA)
iPad4,1 -> (iPad 4G, WiFi)
iPad4,2 -> (iPad 4G, GSM)
iPad4,3 -> (iPad 4G, CDMA)
AppleTV2,1 -> AppleTV 2, K66
AppleTV3,1 -> AppleTV 3, ??
i386, x86_64 -> iPhone Simulator
*/
#pragma mark sysctlbyname utils
- (NSString *) getSysInfoByName:(char *)typeSpecifier
{
size_t size;
sysctlbyname(typeSpecifier, NULL, &size, NULL, 0);
char *answer = malloc(size);
sysctlbyname(typeSpecifier, answer, &size, NULL, 0);
NSString *results = [NSString stringWithCString:answer encoding: NSUTF8StringEncoding];
free(answer);
return results;
}
- (NSString *) platform
{
return [self getSysInfoByName:"hw.machine"];
}
// Thanks, Tom Harrington (Atomicbird)
- (NSString *) hwmodel
{
return [self getSysInfoByName:"hw.model"];
}
#pragma mark sysctl utils
- (NSUInteger) getSysInfo: (uint) typeSpecifier
{
size_t size = sizeof(int);
int results;
int mib[2] = {CTL_HW, typeSpecifier};
sysctl(mib, 2, &results, &size, NULL, 0);
return (NSUInteger) results;
}
- (NSUInteger) cpuFrequency
{
return [self getSysInfo:HW_CPU_FREQ];
}
- (NSUInteger) busFrequency
{
return [self getSysInfo:HW_BUS_FREQ];
}
- (NSUInteger) cpuCount
{
return [self getSysInfo:HW_NCPU];
}
- (NSUInteger) totalMemory
{
return [self getSysInfo:HW_PHYSMEM];
}
- (NSUInteger) userMemory
{
return [self getSysInfo:HW_USERMEM];
}
- (NSUInteger) maxSocketBufferSize
{
return [self getSysInfo:KIPC_MAXSOCKBUF];
}
#pragma mark file system -- Thanks Joachim Bean!
/*
extern NSString *NSFileSystemSize;
extern NSString *NSFileSystemFreeSize;
extern NSString *NSFileSystemNodes;
extern NSString *NSFileSystemFreeNodes;
extern NSString *NSFileSystemNumber;
*/
- (NSNumber *) totalDiskSpace
{
NSDictionary *fattributes = [[NSFileManager defaultManager] attributesOfFileSystemForPath:NSHomeDirectory() error:nil];
return [fattributes objectForKey:NSFileSystemSize];
}
- (NSNumber *) freeDiskSpace
{
NSDictionary *fattributes = [[NSFileManager defaultManager] attributesOfFileSystemForPath:NSHomeDirectory() error:nil];
return [fattributes objectForKey:NSFileSystemFreeSize];
}
// -----------------------------------------------------------------------------
- (CGFloat) appUsedSpace {
NSError *error = nil;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *path = [paths lastObject];
NSArray *filesArray = [[NSFileManager defaultManager] subpathsOfDirectoryAtPath:path error:&error];
NSEnumerator *filesEnumerator = [filesArray objectEnumerator];
NSString *fileName;
unsigned long long int fileSize = 0;
while (fileName = [filesEnumerator nextObject]) {
NSString *fullPath = [path stringByAppendingPathComponent:fileName];
NSDictionary *fileDictionary = [[NSFileManager defaultManager] attributesOfItemAtPath:fullPath error:&error];
fileSize += [fileDictionary fileSize];
}
return fileSize;
}
// -----------------------------------------------------------------------------
#pragma mark platform type and name utils
- (NSUInteger) platformType
{
NSString *platform = [self platform];
// The ever mysterious iFPGA
if ([platform isEqualToString:#"iFPGA"]) return UIDeviceIFPGA;
// iPhone
if ([platform isEqualToString:#"iPhone1,1"]) return UIDevice1GiPhone;
if ([platform isEqualToString:#"iPhone1,2"]) return UIDevice3GiPhone;
if ([platform hasPrefix:#"iPhone2"]) return UIDevice3GSiPhone;
if ([platform hasPrefix:#"iPhone3"]) return UIDevice4iPhone;
if ([platform hasPrefix:#"iPhone4"]) return UIDevice4SiPhone;
if ([platform hasPrefix:#"iPhone5"]) return UIDevice5iPhone;
// iPod
if ([platform hasPrefix:#"iPod1"]) return UIDevice1GiPod;
if ([platform hasPrefix:#"iPod2"]) return UIDevice2GiPod;
if ([platform hasPrefix:#"iPod3"]) return UIDevice3GiPod;
if ([platform hasPrefix:#"iPod4"]) return UIDevice4GiPod;
// iPad
if ([platform hasPrefix:#"iPad1"]) return UIDevice1GiPad;
if ([platform hasPrefix:#"iPad2"]) return UIDevice2GiPad;
if ([platform hasPrefix:#"iPad3"]) return UIDevice3GiPad;
if ([platform hasPrefix:#"iPad4"]) return UIDevice4GiPad;
// Apple TV
if ([platform hasPrefix:#"AppleTV2"]) return UIDeviceAppleTV2;
if ([platform hasPrefix:#"AppleTV3"]) return UIDeviceAppleTV3;
if ([platform hasPrefix:#"iPhone"]) return UIDeviceUnknowniPhone;
if ([platform hasPrefix:#"iPod"]) return UIDeviceUnknowniPod;
if ([platform hasPrefix:#"iPad"]) return UIDeviceUnknowniPad;
if ([platform hasPrefix:#"AppleTV"]) return UIDeviceUnknownAppleTV;
// Simulator thanks Jordan Breeding
if ([platform hasSuffix:#"86"] || [platform isEqual:#"x86_64"])
{
BOOL smallerScreen = [[UIScreen mainScreen] bounds].size.width < 768;
return smallerScreen ? UIDeviceSimulatoriPhone : UIDeviceSimulatoriPad;
}
return UIDeviceUnknown;
}
- (NSString *) platformString
{
switch ([self platformType])
{
case UIDevice1GiPhone: return IPHONE_1G_NAMESTRING;
case UIDevice3GiPhone: return IPHONE_3G_NAMESTRING;
case UIDevice3GSiPhone: return IPHONE_3GS_NAMESTRING;
case UIDevice4iPhone: return IPHONE_4_NAMESTRING;
case UIDevice4SiPhone: return IPHONE_4S_NAMESTRING;
case UIDevice5iPhone: return IPHONE_5_NAMESTRING;
case UIDeviceUnknowniPhone: return IPHONE_UNKNOWN_NAMESTRING;
case UIDevice1GiPod: return IPOD_1G_NAMESTRING;
case UIDevice2GiPod: return IPOD_2G_NAMESTRING;
case UIDevice3GiPod: return IPOD_3G_NAMESTRING;
case UIDevice4GiPod: return IPOD_4G_NAMESTRING;
case UIDeviceUnknowniPod: return IPOD_UNKNOWN_NAMESTRING;
case UIDevice1GiPad : return IPAD_1G_NAMESTRING;
case UIDevice2GiPad : return IPAD_2G_NAMESTRING;
case UIDevice3GiPad : return IPAD_3G_NAMESTRING;
case UIDevice4GiPad : return IPAD_4G_NAMESTRING;
case UIDeviceUnknowniPad : return IPAD_UNKNOWN_NAMESTRING;
case UIDeviceAppleTV2 : return APPLETV_2G_NAMESTRING;
case UIDeviceAppleTV3 : return APPLETV_3G_NAMESTRING;
case UIDeviceAppleTV4 : return APPLETV_4G_NAMESTRING;
case UIDeviceUnknownAppleTV: return APPLETV_UNKNOWN_NAMESTRING;
case UIDeviceSimulator: return SIMULATOR_NAMESTRING;
case UIDeviceSimulatoriPhone: return SIMULATOR_IPHONE_NAMESTRING;
case UIDeviceSimulatoriPad: return SIMULATOR_IPAD_NAMESTRING;
case UIDeviceSimulatorAppleTV: return SIMULATOR_APPLETV_NAMESTRING;
case UIDeviceIFPGA: return IFPGA_NAMESTRING;
default: return IOS_FAMILY_UNKNOWN_DEVICE;
}
}
- (BOOL) hasRetinaDisplay
{
return ([UIScreen mainScreen].scale == 2.0f);
}
- (UIDeviceFamily) deviceFamily
{
NSString *platform = [self platform];
if ([platform hasPrefix:#"iPhone"]) return UIDeviceFamilyiPhone;
if ([platform hasPrefix:#"iPod"]) return UIDeviceFamilyiPod;
if ([platform hasPrefix:#"iPad"]) return UIDeviceFamilyiPad;
if ([platform hasPrefix:#"AppleTV"]) return UIDeviceFamilyAppleTV;
return UIDeviceFamilyUnknown;
}
#pragma mark MAC addy
// Return the local MAC addy
// Courtesy of FreeBSD hackers email list
// Accidentally munged during previous update. Fixed thanks to mlamb.
- (NSString *) macaddress
{
int mib[6];
size_t len;
char *buf;
unsigned char *ptr;
struct if_msghdr *ifm;
struct sockaddr_dl *sdl;
mib[0] = CTL_NET;
mib[1] = AF_ROUTE;
mib[2] = 0;
mib[3] = AF_LINK;
mib[4] = NET_RT_IFLIST;
if ((mib[5] = if_nametoindex("en0")) == 0) {
printf("Error: if_nametoindex error\n");
return NULL;
}
if (sysctl(mib, 6, NULL, &len, NULL, 0) < 0) {
printf("Error: sysctl, take 1\n");
return NULL;
}
if ((buf = malloc(len)) == NULL) {
printf("Error: Memory allocation error\n");
return NULL;
}
if (sysctl(mib, 6, buf, &len, NULL, 0) < 0) {
printf("Error: sysctl, take 2\n");
free(buf); // Thanks, Remy "Psy" Demerest
return NULL;
}
ifm = (struct if_msghdr *)buf;
sdl = (struct sockaddr_dl *)(ifm + 1);
ptr = (unsigned char *)LLADDR(sdl);
NSString *outstring = [NSString stringWithFormat:#"%02X:%02X:%02X:%02X:%02X:%02X", *ptr, *(ptr+1), *(ptr+2), *(ptr+3), *(ptr+4), *(ptr+5)];
free(buf);
return outstring;
}
#end
Happy coding ^_^
You should not select your storyboard according to iOS version but select it according to the screen size. Like this
CGRect screenBounds = [[UIScreen mainScreen] bounds];
if (screenBounds.size.height == 568) {
//device is iphone 5
//add storyboard that have large screen (320*568)
} else {
//device is iphone 4
//add story board that have small screen (320*480)
}
Because it does matter which iOS is it when we displaying our screen it depend on iPhone Screen Size.
You can also differentiate iPhone and iPad using this code
if ([[UIDevice currentDevice] userInterfaceIdiom] ==UIUserInterfaceIdiomPhone)
{
//device is iPhone
}
else
{
//device is iPad
}
And for differentiate which iOS version in your device you can use this code,
float currentVersion = 6.0;
if ([[[UIDevice currentDevice] systemVersion] floatValue] >= currentVersion)
{
//device have iOS 6 or above
}else{
//device have iOS 5.1 or belove
}
You are not checking correctly in the first place.
You could've used the UIScreen to get the size of the screen and determine which device is used.
Also if you are developing for iOS 6 then you only need 1 Storyboard and you can use Autolayout option for the controllers and create NSLayoutContrains from the interface builder.
THis should be a lot easier than having 2 stroyboards for each iPhone.
There is no need to have 2 storyboards for 4inch devices (iPhone 5) and 3.5inch devices (iPhone 4S and lower).
The iPad requires a separate storyboard as the screen is far larger, but for an extra 88 pixels in height on iPhone 5, theres not really a lot more you can fit on as extra.
AutoLayout from iOS6 solves this problem, even the old Autoresizing properties solves this.
If you have an extra view (or any UI element) just for the iPhone 5, then simply detect the screen height as suggested by Dilip and if it's not iPhone 5 then hide the UI element using myElement.hidden = YES;.
CGRect screenBounds = [[UIScreen mainScreen] bounds];
if (screenBounds.size.height <= 480) {
myElement.hidden = YES;
}
In Storyboard view of Xcode theres a button on the iPhone storyboard which switches between 3.5 inch and 4 inch so you can adjust components positions to suit the device as shown below on the left.

API to determine whether running on iPhone or iPad [duplicate]

This question already has answers here:
iOS detect if user is on an iPad
(17 answers)
Closed 8 years ago.
Is there an API for checking at runtime whether you are running on an iPhone or an iPad?
One way I can think of would be to use:
[[UIDevice currentDevice] model];
And detect the existence of the string #"iPad" - which seems a bit fragile.
In the 3.2 SDK, I see that UIDevice also has a property which is really what I'm looking for, but doesn't work for pre-3.2 (obviously):
[[UIDevice currentDevice] userInterfaceIdiom];
Are there other ways than checking for the existence of #"iPad" for a universal app?
Checkout UI_USER_INTERFACE_IDIOM.
Returns the interface idiom supported by the current device.
Return Value
UIUserInterfaceIdiomPhone if the device is an iPhone or iPod touch or UIUserInterfaceIdiomPad if the device is an iPad.
UIUserInterfaceIdiom
The type of interface that should be used on the current device
typedef enum {
UIUserInterfaceIdiomPhone,
UIUserInterfaceIdiomPad,
} UIUserInterfaceIdiom;
Just for my reference:
#property (nonatomic, readonly) BOOL isPhone;
-(BOOL)isPhone {
return (UI_USER_INTERFACE_IDIOM()==UIUserInterfaceIdiomPhone);
}
or use a #define
#define IS_PHONE (UI_USER_INTERFACE_IDIOM()==UIUserInterfaceIdiomPhone)
However, if you're using isPhone all over your code, that's generally bad practice. Use the factory pattern and polymorphism to keep your if statements contained, so you get objects created for phone or for iPad and then work with those.
Added
I'm using this solution all over my code now. It adds a standard factory pattern into the alloc.
#define ALLOC_PER_DEVICE() id retVal = nil; \
NSString *className = NSStringFromClass(self);\
if (IS_PHONE && ![className hasSuffix:#"Phone"]) {\
className = [NSString stringWithFormat:#"%#Phone", className];\
Class newClass = NSClassFromString(className);\
retVal = [newClass alloc];\
}\
if (!retVal)\
retVal = [super alloc];\
assert(retVal != nil);\
return retVal\
Then my allocs look like this:
+alloc { ALLOC_PER_DEVICE(); }
And I add a subclass called TheClassPhone for the phone version.
Note: Since there's no multiple inheritance in Objective-C, using inheritance to solve your problems is a bit overrated (i.e., it doesn't work if you have subclasses of subclasses). Nothing like a good if when you need it.
Use NSClassFromString and an iPad-specific class. Read more here:
http://developer.apple.com/iphone/library/documentation/General/Conceptual/iPadProgrammingGuide/StartingYourProject/StartingYourProject.html#//apple_ref/doc/uid/TP40009370-CH9-SW3
Check for the presence of the userInterfaceIdiom property, usings respondsToSelector:. If it doesn't exist, we are on a pre-3.2 device, thus not an iPad.
If userInterfaceIdiom exists, use it.
Edit: ... which is obviously exactly what the UI_USER_INTERFACE_IDIOM() macro does, so use that instead. :)
You can check if you run the app on iPhone or iPad by using the following code:
- (NSString *)deviceModel
{
struct utsname systemInfo;
uname(&systemInfo);
return [NSString stringWithCString:systemInfo.machine encoding:NSUTF8StringEncoding];
}
- (NSString *) platformString
{
NSString *platform = [self deviceModel];
if ([platform isEqualToString:#"iPhone1,1"]) return #"iPhone_2G";
else if ([platform isEqualToString:#"iPhone1,2"]) return #"iPhone_3G";
else if ([platform isEqualToString:#"iPhone2,1"]) return #"iPhone_3GS";
else if ([platform isEqualToString:#"iPhone3,1"]) return #"iPhone_4";
else if ([platform isEqualToString:#"iPhone3,3"]) return #"Verizon_iPhone_4";
else if ([platform isEqualToString:#"iPhone4,1"]) return #"iPhone_4S";
else if ([platform isEqualToString:#"iPhone5,1"]) return #"iPhone_5";
else if ([platform isEqualToString:#"iPhone5,2"]) return #"iPhone_5";
else if ([platform isEqualToString:#"iPod1,1"]) return #"iPod_Touch 1G";
else if ([platform isEqualToString:#"iPod2,1"]) return #"iPod_Touch 2G";
else if ([platform isEqualToString:#"iPod3,1"]) return #"iPod_Touch 3G";
else if ([platform isEqualToString:#"iPod4,1"]) return #"iPod_Touch 4G";
else if ([platform isEqualToString:#"iPad1,1"]) return #"iPad_1G";
else if ([platform isEqualToString:#"iPad2,1"]) return #"iPad_2(WiFi)";
else if ([platform isEqualToString:#"iPad2,2"]) return #"iPad_2(GSM)";
else if ([platform isEqualToString:#"iPad2,3"]) return #"iPad_2(CDMA)";
else if ([platform isEqualToString:#"iPad3,1"]) return #"iPad_3";
else if ([platform isEqualToString:#"iPad3,2"]) return #"iPad_3(GSM/CDMA)";
else if ([platform isEqualToString:#"iPad3,3"]) return #"iPad_3(GSM)";
else if ([platform isEqualToString:#"iPad3,4"]) return #"iPad_3(GSM)";
else if ([platform isEqualToString:#"iPad2,5"]) return #"iPad_mini_1G";
else if ([platform isEqualToString:#"i386"]) return #"Simulator";
else if ([platform isEqualToString:#"x86_64"]) return #"Simulator";
return platform;
}

iPhones OS: how to programmatically differentiate iPad 3G from iPad Wi-Fi?

Is there any property or other mechanism in iPhone OS to check during runtime whether application is running on iPad 3G or iPad Wi-Fi?
Seems like UIDevice class does not provide anything like that.
My application is using internet access extensively and I would like to explicitly warn user that on 3G delays or additional costs can be expected OR even ban application from running on iPad 3G with some fancy popup.
I assume that other than 3G networking capabilities, there is no need to make a difference. Using Reachability.h class provided by Apple you can check if internet connection is available and if it is Mobile network or Wireless network.
Sample code here:
http://developer.apple.com/iphone/library/samplecode/Reachability/Introduction/Intro.html
The Reachability class provides the following values:
ReachableViaCarrierDataNetwork, ReachableViaWiFiNetwork or NotReachable.
You can differentiate between WiFi and 3G iPads if your app is running on a second generation iPad:
+ (NSString *) iPadModelName
{
size_t size;
sysctlbyname("hw.machine", NULL, &size, NULL, 0);
char *machine = malloc(size);
sysctlbyname("hw.machine", machine, &size, NULL, 0);
NSString *platform = [NSString stringWithCString:machine encoding:NSASCIIStringEncoding];
free(machine);
if ([platform isEqualToString:#"iPad2,1"]) return #"iPad 2 (WiFi)";
if ([platform isEqualToString:#"iPad2,2"]) return #"iPad 2 (GSM)";
if ([platform isEqualToString:#"iPad2,3"]) return #"iPad 2 (CDMA)";
return platform;
}

Detect the specific iPhone/iPod touch model [duplicate]

This question already has answers here:
Closed 11 years ago.
Possible Duplicate:
Determine device (iPhone, iPod Touch) with iOS
I am making a game that utilizes the peer-to-peer bluetooth capabilities of the iPhone (and probably the iPod touch 2nd generation). However, to stop the users from trying to play a multiplayer on an iPod 1st gen and iPhone 2G I need to check for the specific device model.
[[UIDevice currentDevice] model] will only tell me if the device is an "iPhone" or an "iPod touch". Is there a way to check for the specific device model, like: "iPhone 3GS", "iPod touch 1st generation" or something.
EDIT:
There is a category to UIDevice (I think it's created by Erica Sadun, I don't take credit for it) that uses the following code to get the specific device model. You can find the whole category here along with other useful stuff: https://github.com/erica/uidevice-extension
#include <sys/types.h>
#include <sys/sysctl.h>
#implementation UIDevice (Hardware)
/*
Platforms
iPhone1,1 -> iPhone 1G
iPhone1,2 -> iPhone 3G
iPod1,1 -> iPod touch 1G
iPod2,1 -> iPod touch 2G
*/
- (NSString *) platform
{
size_t size;
sysctlbyname("hw.machine", NULL, &size, NULL, 0);
char *machine = malloc(size);
sysctlbyname("hw.machine", machine, &size, NULL, 0);
NSString *platform = [NSString stringWithCString:machine encoding:NSUTF8StringEncoding];
free(machine);
return platform;
}
This works and apps using this have been lately approved in the AppStore.
You can get the device model number using uname from sys/utsname.h. For example:
#import <sys/utsname.h>
NSString*
machineName()
{
struct utsname systemInfo;
uname(&systemInfo);
return [NSString stringWithCString:systemInfo.machine
encoding:NSUTF8StringEncoding];
}
The result should be:
#"i386" on the simulator
#"iPod1,1" on iPod Touch
#"iPod2,1" on iPod Touch Second Generation
#"iPod3,1" on iPod Touch Third Generation
#"iPod4,1" on iPod Touch Fourth Generation
#"iPhone1,1" on iPhone
#"iPhone1,2" on iPhone 3G
#"iPhone2,1" on iPhone 3GS
#"iPad1,1" on iPad
#"iPad2,1" on iPad 2
#"iPad3,1" on iPad 3 (aka new iPad)
#"iPhone3,1" on iPhone 4
#"iPhone4,1" on iPhone 4S
#"iPhone5,1" on iPhone 5
#"iPhone5,2" on iPhone 5
Most complete UIDevice (Hardware) category probably is http://github.com/erica/uidevice-extension/ (by Erica Sadun):
[[UIDevice currentDevice] platformType] // ex: UIDevice4GiPhone
[[UIDevice currentDevice] platformString] // ex: #"iPhone 4G"
How about this code, if new version was released, you will identifier with the last know device
#include <sys/types.h>
#include <sys/sysctl.h>
- (NSString *)getModel {
size_t size;
sysctlbyname("hw.machine", NULL, &size, NULL, 0);
char *model = malloc(size);
sysctlbyname("hw.machine", model, &size, NULL, 0);
NSString *sDeviceModel = [NSString stringWithCString:model encoding:NSUTF8StringEncoding];
free(model);
if ([sDeviceModel isEqual:#"i386"]) return #"Simulator"; //iPhone Simulator
if ([sDeviceModel isEqual:#"iPhone1,1"]) return #"iPhone1G"; //iPhone 1G
if ([sDeviceModel isEqual:#"iPhone1,2"]) return #"iPhone3G"; //iPhone 3G
if ([sDeviceModel isEqual:#"iPhone2,1"]) return #"iPhone3GS"; //iPhone 3GS
if ([sDeviceModel isEqual:#"iPhone3,1"]) return #"iPhone4 AT&T"; //iPhone 4 - AT&T
if ([sDeviceModel isEqual:#"iPhone3,2"]) return #"iPhone4 Other"; //iPhone 4 - Other carrier
if ([sDeviceModel isEqual:#"iPhone3,3"]) return #"iPhone4"; //iPhone 4 - Other carrier
if ([sDeviceModel isEqual:#"iPhone4,1"]) return #"iPhone4S"; //iPhone 4S
if ([sDeviceModel isEqual:#"iPhone5,1"]) return #"iPhone5"; //iPhone 5 (GSM)
if ([sDeviceModel isEqual:#"iPod1,1"]) return #"iPod1stGen"; //iPod Touch 1G
if ([sDeviceModel isEqual:#"iPod2,1"]) return #"iPod2ndGen"; //iPod Touch 2G
if ([sDeviceModel isEqual:#"iPod3,1"]) return #"iPod3rdGen"; //iPod Touch 3G
if ([sDeviceModel isEqual:#"iPod4,1"]) return #"iPod4thGen"; //iPod Touch 4G
if ([sDeviceModel isEqual:#"iPad1,1"]) return #"iPadWiFi"; //iPad Wifi
if ([sDeviceModel isEqual:#"iPad1,2"]) return #"iPad3G"; //iPad 3G
if ([sDeviceModel isEqual:#"iPad2,1"]) return #"iPad2"; //iPad 2 (WiFi)
if ([sDeviceModel isEqual:#"iPad2,2"]) return #"iPad2"; //iPad 2 (GSM)
if ([sDeviceModel isEqual:#"iPad2,3"]) return #"iPad2"; //iPad 2 (CDMA)
NSString *aux = [[sDeviceModel componentsSeparatedByString:#","] objectAtIndex:0];
//If a newer version exist
if ([aux rangeOfString:#"iPhone"].location!=NSNotFound) {
int version = [[aux stringByReplacingOccurrencesOfString:#"iPhone" withString:#""] intValue];
if (version == 3) return #"iPhone4"
if (version >= 4) return #"iPhone4s";
}
if ([aux rangeOfString:#"iPod"].location!=NSNotFound) {
int version = [[aux stringByReplacingOccurrencesOfString:#"iPod" withString:#""] intValue];
if (version >=4) return #"iPod4thGen";
}
if ([aux rangeOfString:#"iPad"].location!=NSNotFound) {
int version = [[aux stringByReplacingOccurrencesOfString:#"iPad" withString:#""] intValue];
if (version ==1) return #"iPad3G";
if (version >=2) return #"iPad2";
}
//If none was found, send the original string
return sDeviceModel;
}
BOOL hasHighResScreen = NO;
if ([UIScreen instancesRespondToSelector:#selector(scale)]) {
CGFloat scale = [[UIScreen mainScreen] scale];
if (scale > 1.0) {
hasHighResScreen = YES;
}
}
iPhone 4 is iPhone3,1 and iPhone3,2
iPhone 4S is iPhone4,1
iPad 2 is iPad2,1 iPad2,2 and iPad2,3 depending on version (GSM etc)
iPad 3 is iPad3,1 iPad3,2 and iPad3,3 depending on version (GSM etc)
See Iphone secrets (scroll down to "internal product codes")
Another good source is:
everyiphone.com
NSString* valueDevice = [[UIDevice currentDevice] model];
and then check if the string is equal to whatever device you are looking for like :
if(value==#"iPod1,1" )
{}
and you should be good to go