iPad, UITextView, and firstResponder issues - iphone

I'm writing a universal iOS app that a text entry component to it. When the view with the UITextView in it is shown, I call [UITextView becomeFirstResponder] so the keyboard pops up. When the user taps done/save, the view controller calls pop on it's navigation controller, and the keyboard should disappear automatically.
This works fine on the iPhone/iPod touch, but on the iPad, the keyboard remains up, with the accessory view, even after the view is popped. I've tried everything: checking leaks with Instruments, static analyzer, explicitly calling [UITextView resignFirstResponder] multiple times, heap shots, and no matter what I can't get the keyboard to disappear once the view controller is popped or figure out why the heck it wouldn't be. This is a huge issue because the 'previous' view controller in the UINavigationController hierarchy doesn't have a text field, and the accessory view remains on top of the keyboard and when the buttons on it are tapped, they send messages to the deallocated view controller, causing a crash.
The only difference I can name between the iPhone/iPad version is that the iPhone version, of course, presents the navigation controller modally over the full screen, while on the iPad the navigation controller is presented in UIModalPresentationFormSheet.
I hope this is enough information to allow someone to diagnose the issue. If it's not, I'll post a sample project.

If I recall correctly, the keyboard always shows up while something is presented in UIModalPresentationFormSheet. Try something different and see if that works.

Related

iPhone Storyboard, programmatically calling segues, navigation issues

So I have an iPhone app. It has a simple structure, all based on a UINavigationController.
I have a storyboard that has one view, a segue to another view, etc. Now this other view has a UITextView that I do not want to edit on this screen - if the user taps this, I want it instead to fly over to a second screen which basically has the same text view, but this one is full-screen, and the user will edit the text on that screen before returning to the previous screen.
So I capture the textViewShouldBeginEditing method. I previously, in the storyboard editor, manually created a push segue from the previous view controller to this new view controller, and named it so that I can call it by it's identity, which I do with:
- (BOOL)textViewShouldBeginEditing:(UITextView *)textView
{
// This is called when the user clicks into the textView as if to edit it.
// Instead of editing it, go to this other view here:
[self performSegueWithIdentifier:#"editMemoSegue" sender:self];
// Return NO, as I don't actually want to edit the text on this screen:
return NO;
}
Seems reasonable. And it works. Sorta. It does in fact shoot me over to that other view. That other view's events fire up, I set it's text view to become first responder, I edit the text on that screen. Everyone's happy.
Until I want to use the back button to return to the previous view.
Then I quickly find out - my navigation stack is foobared. Most of the time, I have, for some reason, TWO instances of my new editing controller on the stack, so the first time I hit the back button I get the same stuff over again. Then, oddly, occasionally, it will work as intended, and I will see my previous controller with only one back click.
I started reading the log, and I found this:
2012-12-09 09:41:03.463 APP[8368:c07] nested push animation can result in corrupted navigation bar
2012-12-09 09:41:03.818 APP[8368:c07] Finishing up a navigation transition in an unexpected state. Navigation Bar subview tree might get corrupted.
2012-12-09 09:41:03.819 APP[8368:c07] Unbalanced calls to begin/end appearance transitions for <SecondController: 0x83881d0>.
So obviously, I'm doing something incorrectly here. The question is, what? And how do I do what I want in the way that correctly appeases the tiki gods of the iPhone framework?
Check to see if the textViewShouldBeginEditing is being called twice. I've noticed that these kinds of delegate calls sometimes are.
How is your #"editMemoSegue" being created on the storyboard? is it created from the textView? if it is then you should recreate it directly from the view controller or from the top status bar on the view controller that way it wont be called twice when you touch the trigger object and when you call it programmatically.

UIToolbar disappears after dismissing Modal View Controller

I'm aware some of you may not be familiar with Monotouch, but this could certainly be a general iOS issue rather than a specific Monotouch issue.
I'm recreating an app with similar functionality to the default mail app:
This is a simple recreation of our app. It's a UIView which contains a UITableView and a UIToolbar. It's loaded from a XIB file (which contains accompanying view controller code). This view is a UITabController view (though I'm sure this shouldnt affect things?).
This has been pushed from a navigation Controller using
controller.PushViewController(inboxItem.Controller, true);
(where inboxItem is a custom object I've made, the Controller property being the inboxItem's view controller).
Pressing the right hand button on the toolbar presents a new modal view (compose new message) - which does its thing and no matter which way its dismissed, upon dismissal, the UIToolbar disappears. However, if I am to click on another tab then click back onto this tab, the Toolbar reappears. Is this a redraw issue?
Am I doing something wrong with the way I'm structuring my app? Or have I happened to stumble across some bizarre iOS/Monotouch bug? (I'm hoping it's for the former - so I can improve my iOS development).
I solved the problem. Basically, what was happening was when the ModalView was being presented and then dismissed, the toolBar was being moved down by 44 pixels each time.
In my example, the toolBar is placed above a UITabBar, so when the modal view was dismissed the toolbar was being moved out of view. I'm not sure why this is happening but I'll be sure to file appropriate bug reports.
One quick and (very) dirty way around this is to move the toolBar up 44 pixels when displaying the modalview, so that when it is dismissed, it will move it back down to the appropriate position.

Current UIView Questions iPhone SDK

I posted earlier but am running into similar problems again. Basically the way that my app is setup there is a top bar that is basically just a static image that has UIButtons placed on top of it. That is the Main View Controller and is persistent no matter what view is shown beneath it. I can't use a navigation controller because it is not possible to change the height and I need the bar to be significantly larger than a navbar. However my bar is functioning in much the same way. There is a "Home" Button, a "Back" Button and several destination buttons.
I understand how to switch views from say the home screen. My confusion comes with the back button. In order to press back the app is going to need to know what view is currently being displayed so that it can be removed from view and a new subview can be added. Ideally I would use the UINavigationController so that I can push and pop views which is really what I want to do here, however that is not possible because of the visual problem.
Does anybody know of a method that returns the current displayed view so I could do something like the following
[currentview.view removeFromSuperView];
[self.view insertSubview:experienceViewController.view atIndex:0]
You can use UINavigationController with the nav bar hidden. Put the nav controller inside a view that does have your jumbo toolbar and you'll have access to the push/pop behavior you're looking for.

UISplitViewController and complex view hierarchy

I'm doing an iPad tech demo and I'm running into a serious technical problem.
I have an app concept that leverages UISplitViewController, but NOT as the primary controller for the entire app.
The app flow could be described roughly as this:
Home screen (UIViewController)
List->Detail "Catalog" (UISplitViewController)
Super Detail Screen (UIViewController but could conceivable also be a child of SplitView).
The problem is in the flow between Home and Catalog. Once a UISplitViewController view is added to the UIWindow, it starts to throw hissy fits.
The problem can be summarized at this:
When a UISplitView generates a popover view, it appears to then be latched to its parent view. Upon removing the UISplitView from the UIWindow subviews, you will get a CoreGraphics exception and the view will fail to be removed.
When adding other views (presumably in this case, the home screen to which you are returning), they do not autorotate, instead, the UISplitView, which has failed to be removed due to a CG exception, continues to respond to the rotation instead, causing horrible rendering bugs that can't be just "dealt with". At this point, adding any views, even re-adding the SplitView, causes a cascade of render bugs.
I then tried simply to leave the SplitView ever present as the "bottom" view, and keeping adding and removing the Home Screen from on top of it, but this fails as SplitView dominates the Orientation change calls, and Home Screen will not rotate, even if you call [homeScreen becomeFirstResponder]
You can't put SplitView into a hierarchy like UINavigationController, you will get an outright runtime error, so that option is off the table. Modals just look bad and are discourages anyway.
My presumption at this moment is that the only proper way to deal with this problem is so somehow "disarm" UISplitViewController so that it can be removed from its parent view without throwing an unhandled exception, but I have no idea how.
If you want to see an app that does exactly what I need to do, check out GILT Groupe in the iPad app store. They pulled it off, but they seem to have programmed an entire custom view transition set.
Help would be greatly appreciated.
Apple states:
The split view controller’s view
should always be installed as the root
view of your application window. You
should never present a split view
inside of a navigation or tab bar
interface.
This does mean it should be root view and not subview of another view. Even though they add:
You should never present a split view inside of a navigation or tab bar interface
That does not mean you can add it as a subview of any other controller either. (sorry)
I have a feeling that what you are experiencing is the byproduct of trying to do so. I am actually surprised that GILT Groupe's app did not get rejected. Apple has a tendency to enforce these HIG guidelines rather strictly lately. They (as you found out already) cause a rather nasty runtime error when you attempt to add them to a NavigationController.
I've solved this for myself... actually worked around... by presenting all other possible full screen views as modals of the SplitView...
This is an unsavory way of doing things in my book, but Apple leaves you little choice if you want to leverage a SplitView only "sometimes" within an app.
I had some success by creating a second UIWindow. I associate the UISplitViewController with that, and switch it out with the main window when I want to show the splitview. It seems to work they way I wanted, except for a slight delay in rotations and a log message about "wait_fences".
Unless your developing for jail-broken devices then bending apples rules/wishes isn't a good idea. Like Jann and Jasconius state above this means keeping a splitView controller view root, not over-using modals (vague) and not using multiple windows.
Also, the Gilt app is only available in the US
I'v been trying to find a solution too and have ended up programatically removing views from the window like Tuannd talks about but the landscape rendering bug is unforgivable.
#Jasconius, What is the max number of modals are you are presenting at any time?
I am struggling with this same issue. I've been trying various things poking at the UISplitViewController as a black box and see how it reacts.
I seem to have come up with a solution to my case which seems to be working satisfactorily.
The key appears to be that the first view added to the UIWindow is the only view properly initialized. All the problems I've had tend to stem from incorrect notification of the orientation of the device. The first view added, apparently has this correctly configured.
In my case I didn't want the UISplitView as the first view. The following is working for me.
The app delegate application:didFinishLaunching method is special. Adding the view to the UIWindow must occur here. If it is done elsewhere it does not get configured properly.
Essentially the magic sauce, is have the split view be the first view added to the window. Its then ok to remove it as long as you retain the UISplitViewController. From then on you can swap other views in and out, including the UISplitView and most things seem to be ok.
I've still run into a few issues. Popovers on views other than the split view are confused on the views frames and location of toolbar buttons and will display in the wrong location. I place then in a specific location and that seems to handle that case.
If a popover on the split view is still displayed, and you try to view another view, the orientation of the second view is confused and shows up sideways. If that view is accessed before the popup is displayed, all is well. I've fixed this my manually dismissing the popover before switching to any other view.
Here's the code if it helps. All the controllers are instance variables of appDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// This also seems to work as good magic. Seems to set orientation and size properties that persist.
[window addSubview:splitViewController.view];
[splitViewController.view removeFromSuperview];
[self switchToNewViewController:firstController];
[window makeKeyAndVisible];
return TRUE;
}
- (void)switchToNewViewController:(UIViewController *)newViewController {
[popoverController dismissPopoverAnimated:FALSE];
if (newViewController != currentViewController) {
[currentViewController removeFromSuperview];
currentViewController = newViewController;
[window addSubView:newViewController.view];
}
}
Just wanted to say that I was running into these same issues, found this forum topic, and followed the advice from g051051 above. This is working perfectly for me. I am not seeing any glitch, and no messages about wait_fences in the console of the device.
I simply used IB to create two UIWindow objects in the main XIB, created as normal the UISplitViewController and then also an instance of my other controller derived from UIViewController (which I am using for full screen display). I have simply hooked them up by attaching the rootViewController for each UIWindow to its appropriate controller.
In application:didLaunch...: method I can decide which window to send the makeKeyAndVisible method and which to set to hidden. When the user want to switch back and forth I simply have to send makeKeyAndVisible to one and set the hidden property on the other, that's all there is to it.
As indicated all of the rotation related messages are sent to each controller appropriately, regardless of which one is associated with the currently visible window.
Anyway, works great for me, and actually quite easy to set up.

How to force a screen orientation in specific view controllers?

My application is pretty simple: it starts up with a view controller that holds a table view (in grouped view layout) with a few options. When the user taps on one of the options, I push another view controller onto my navigation controller.
This second view controller simply displays a UIImageView, and the user can change the screen orientation on this view controller between portrait/landscape modes. This works just fine, and all is happy.
However, if the user taps on the "Back" button on my navigation bar while on the landscape mode, the first controller's layout is all messed up. See below for before/after screenshots:
(source: pessoal.org)
(source: pessoal.org)
Any clues on how to force the first view controller (second screenshot in this post) to stay within the portrait screen orientation?
There does not appear to be a way to do this using the documented methods.
I have filed a bug for this: rdar://6399924
"There is no way to always restrict a UIViewController to one orientation"
You can see it on open radar (along with a link to sample code to reproduce the problem) here: http://openradar.appspot.com/radar?id=697
Like someone on the open radar suggested, a workaround is to disable "back" button while in non-portrait:
- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation{
// don't let user press "back" button in landscape - otherwise previous view and the rest of the application
// will also be in landscape which we did not feel like testing yet
self.navigationController.navigationBarHidden = (UIInterfaceOrientationPortrait != self.interfaceOrientation);
}
There is a solution to do that : it's to use a view controller and adding its view to the window. then in that controller you force landscape in the shouldAutorotate... methode. It works fine, but be sure it's necessary for your project to use that, because it's not very smart  to force the user to turn his iPhone. By the way, here is an example code if you need it.
http://www.geckogeek.fr/iphone-forcer-le-mode-landscape-ou-portrait-en-cours-dexecution.html
I wasn't able to get this to work the way I wanted. You ought to be able to set a particular orientation for a ViewController, but the NavigationController doesn't seem to always do the right thing.
I ennded up re-designing my screens so that they all work in either orientation. That might be extra work, but it "feels" more natural, anyway.