joomla developing question [closed] - joomla1.5

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Closed 11 years ago.
Can someone give me some insight on a scenario like this.
Say a company has en existing Joomla site, not complete but just has all the modules, plug-ins, and components installed that they believe they will need.
If someone new where to come in and given the general idea of what the site needs to do, and by accomplishing this they need to make sure all plug-ins share data between each other update information between each other when ever one module is updated. As well as fixing and modifying the template to take shape and form of how they envision the site to be interacted with.
Would jumping into this project be more trouble than its worth? Would creating something from the ground up using custom developed pages rather than using Joomla as a back-end/front-end be too much of a hassle.
Also given that the existing installation has 301 tables to sot through.

Joomla is more than just a CMS, it is also a pretty solid "Development Framework". Modifying existing software will be faster rather than developing from scratch, especially if it is that big.
Read more about Software Development Process, it will help you with your evaluation. As far as I remember development cost is 2x less $ than maintenance in first 5 years.
Starting from the ground up can be not such a good idea for a large project. Working with another framework will result in "reinventing the wheel" and introduce new problems and will require more time for user acceptance.
I know too little to point you in the right direction... 1st of all Joomla is terrific choice, object oriented, it is extensive and very powerful. MVC architecture is huge plus. Plug-in system is easy and extensive. Modules are easy and customizable.
I suggest using Zend Framework if you want to "reinvent the wheel". ZF is exceptional choice but your cost will be MUCH higher. You will have all similar functionality and features like in Joomla: OO, MVC, singletons, layouts, placeholders, modules (components), plug-ins, etc... Comparing ZF to Joomla's "Development Framework" is like comparing Ferrari to Honda Civic.
Long story short: I would try to stick with Joomla and create my library extending Joomla's classes... this will help automating a lot of things (reduce code, etc...). If I was to give a quote to the client I would try to see what they want/their experiences with existing project (check with their IT department, etc). If experience was horrible from day 1 and it was because of software and not hosting/db/hardware/network/etc then I would give 2 quotes: 1st for recreating in Joomla, 2nd for recreating in Zend... and explain strength/weaknesses of both. If software behaved 'OK', with minor to medium problems/bugs/errors I would reuse existing project.
Hope this helps...

Related

Organising a big project - how is it done? [closed]

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Closed 9 years ago.
I understand that for smaller projects keeping methods in the main view controller (namely viewDidLoad) is the way forward, but for bigger projects im thinking this cant be the way apps are organised - the m file would be chuffing huge! also there would be thousands of declarations at the top! Im nowhere near building an app that big but i'm intrigued, would you put them in a separate file and call them when they're needed? or is it just a case of scroll past the declarations and use pragma marks to find what your looking for?
Basically this is not a specific question for developing iOS applications, it's more of a software architecture problem and requires more knowledge that can't be put in a single answer.
But to get hold of how things usually work, the project has to be planned by pen and paper first, since those are the developer's best tool, then when you've got the main parts of your project planned in a good manner, you start by plotting some ERD of your main components, and decide what will each part be responsible of, then start coding from there a prototype version.
when you have a simple project up and running, you start cleaning up the code, planning even further, and start testing your code, I can't describe how important testing is !
You'll also need software to manage your project (not the source code, but the project itself), something like asana maybe to keep track of tasks and who does what.
In order to keep your code safe against overwriting by other people who are working with you, and to keep things managed across versions, you'll need to setup a revision control repository of some king, Git is supported out of the box by XCode !
Now for the part of code writing, you need to learn some kind of pattern and follow it, iOS projects and most others now follow the MVC structure, which answers your question of how big the classes will get and how things will communicate together without turning into a mess !
Yes, you'll need pragmas and code trickery here and there, but you should always follow the patterns and conventions in order to keep things maintainable when projects grow !
again as I said, this is not anywhere near a good start, you need lots of experience and knowledge before you can actually work on huge projects, but it's something !
Keep up the good work, and always remember that you always have to ask questions, never be intimidated :)
Edit 1
Forgot to add a tip on reading about Agile software development that's probably my last tip :)

Which technology stack to use for car pooling over web and mobile [closed]

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Closed 11 years ago.
I want to start working on a project where I want to build a intranet website and mobile app for people working in my office for car pooling. The basic idea is that if anyone is interested in looking for someone to carpool with should make a posting of going from A to B at time X.People can then reply to it.
I've narrowed down my option to Scala+Lift+MongoDB or Node.JS+Redis/MongoDB+HTML5. I don't know which one is better or worse for the problem I have mentioned. Also looking at developing mobile apps for the same application where people can send carpool request over their phones.Looking for a stack which can complement the mobile development also.
I know there are various solutions for this, but I'm looking to learn something new and exciting and have fun while developing it.
The only requirement that influences the technology stack is "looking to learn something new and exciting and have fun while developing it" (just as broofa said).
However I have no idea how he came from that requirement to JavaScript.
Yes it is more marketable
Yes there are way more people that know it.
Yes you'll need it any way.
But is JavaScript in anyway interesting as a language? Not much I'd say. Any nice unique (or at least rare) concepts? To me it looks like programming in java, but not being allowed to use anything but Hashmaps + java.lang.*
Scala on the other hand combines functional and object oriented in an extremely interesting way. It has a strong type system which enables tricks that probably will make your head spin.
And even if you don't use the really fancy stuff you have a super powerful language to work with.
So if you want to learn: Go with Scala
The capabilities of the technology stack here are probably unimportant. Both Scala and Node will allow you to implement a web interface / HTML5-based application for mobile devices.
So it boils down to your other requirement, "learn something new and exciting". If you're not familiar with node or JavaScript, I'd suggest Node because ...
JS is a much more marketable skill than Scala (currently)
If you want other people to work on this code, more people know JS than Scala.
You are only learning one new language instead of two. (You have to learn JS in either case to implement the front end. With Node, that expertise carries over to the server as well.)
... and even if you are familiar with JS, working with Node will make you a much better JS developer.
My $.02. You should get somebody who knows something about Scala to chime in here however.

Dancer vs Catalyst [Perl Web Frameworks] [closed]

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Closed 11 years ago.
What do you think about both?
I began reading a book about Catalyst, and found it pretty complex as compared to Dancer.
so now I'm giving Dancer a try, and it looks easier to learn and more "human friendly".
I think David's comment is very accurate and excellent. However, as someone who has done development in both but is not a developer on either perhaps I can be slightly more objective (and technical) in what the differences are.
Both frameworks provide a variation on the Web MVC paradigm.
Catalyst's main level of abstraction is the Controller. Catalyst expects you to break separate logic out into separate packages in some logical fashion (Login code goes here, Registration code goes there, Search functionality over here). This works incredibly well if you have a team of programmers since each of you can work on separate files and not step all over each other during merges. Catalyst provides a lot of tools for making the Controller logic extensible and flexible, I think the premier example of this is Chained actions which let you split up and build a complex flow for any given request. The downside is that it becomes very seductive to put your business logic into the Controllers and you end up with very fat logic in the Controllers where it (theoretically) belongs in the Model.
Dancer's main level of abstraction is the Route. My experience with Dancer is this leads to much smaller applications. Partly my experience here is tinged with the fact that I have dealt with several thousand line applications in Catalyst but I have yet to write a Dancer app that is longer than 200 lines (with a much smaller scope). I think however that this experience holds true. The push in Dancer is in keeping the Controller logic very thin because it doesn't have the same tools for managing complex behaviors there that Catalyst does.
Honestly I've enjoyed working in both of them. They both provide different opinions on what writing a web application is supposed to be. I would, given the time and inclination, recommend learning both ultimately.
This is a somewhat subjective question, but I'll try to give you an answer in an objective way. First things first, a disclaimer: I'm part of the Dancer development team, so my opinion should of course be considered somewhat biased :)
Catalyst is more widely used than Dancer, and so there's more community support behind it - if you were to look for contractors with experience working with either framework, say, you'd be more likely to find developers who've used Catalyst. So, if you're looking for commercial support, that would be a good reason to choose Catalyst.
Dancer is a younger project, and targeted more towards smaller projects, making getting up and running quick and easy, and trying to stay out of your way. That's not to say that Dancer isn't suitable for larger projects, however; the same habit of staying out of your way means you can organise your project in the way that suits you.
However, it has picked up a lot of support, and there's a growing community of helpful users and developers on IRC and the mailing list, and more and more useful plugins being released all the time. As with Catalyst, Dancer is designed so that you can pick and choose your preferred template engine, session storage backend etc, and it's easy to extend the framework by writing your own plugins if you need to.
For user testimonials to see what people say about Dancer, see the section at the bottom of the homepage on the new website: http://www.perldancer.org/
In the interests of showing other options, there's also Mojolicious, another modern Perl web framework which has been gaining in popularity lately.
Catalyst provides the same abstraction that Dancer does, Dancer's strength or rather Catalyst's weakness or rather Dancer's weakness is in how Catalyst forces the developer to adhere to Perl OO best practices and the MVC design pattern. After doing webapps for a while, this will all become apparent.

Why to build own CMS? [closed]

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Closed 10 years ago.
On my first job interview, I was asked why did I build my own CMS? Why not to use one of existing CMS, Wordpress, Joomla, Drupal...? At first, I was stunned. I couldn't immediately recall all of my reasons for building my own CMS, but this was definitely one of the main reasons: It's my code and if I want to change something in that CMS (which I often have to do, because each website I build needs CMS with different functions) it's not a big problem. For some time I've been using Wordpress and one of the main things that distracted me from using it was discovering bugs in code that wasn't written by me and this bugs were often, especially if I made some changes to CMS or added a plugin...
Here, I can find these 8 reasons why NOT to build own CMS:
It won’t meet users’ needs
It’s too much work
It won’t be a standard solution
It won’t be extendible fast enough
It won’t be tested well enough
It won’t be easily changeable
It won’t add any value
Create content, not functionality
Quote from the same page:
So the main question to ask yourself
is: ‘Why am I really trying to
re-solve a problem that has already
been solved before?’
Well, I definitely agree that it's hard to invent CMS that hasn't been already invented, but on other hand, I think every CMS is (or should be) individual... it maybe won't have a million of functions, it will have 3 functions but their usage will be clear (to a user) and do all that one site needs to have. I think also that it is not good to give to a client a CMS with a lot of functions that are never used and it looks probably more professional when website and CMS together look like one product.
I would also like to comment some quote parts:
"It’s too much work" - I agree, but when using existing CMS and customizing it to website needs and can sometimes be very hard job or mission impossible.
"It won’t be easily changeable" - I disagree with this one.
What is your opinion on this one, why did you develop or didn't develop your own CMS?
Ile
This is an interesting question that applies to most development, not just when building a CMS.
In general, I would say that it's a bad idea to reinvent the wheel (and most of your 8 arguments are correct in most cases), but there are exceptions. The first one that comes to mind is one from Joel Spolsky, In Defense of Not-Invented-Here Syndrome:
If it's a core business function -- do
it yourself, no matter what.
The point is, if you're making your money directly from building content management systems, you should not take one from someone else and tweak it until it fits you. You'd rather be in full control over your own product.
Edit:
Also, don't forget that the urge to reinvent things stems (among other things) from a fundamental law of programming:
It's easier to write code than it is to read it
This does not mean that we should take the road that appears to be easier but it explains why we fall for it. Take the challenge and actually read some code, rather than write it, from time to time.
I would build a CMS because it can be fun and a great learning experience.
However, any open source CMS can be customized to any client's need. The biggest problem is that you have to understand how that CMS works in order to be able to change it well.
Either way you would be faced with quite a big task, but I must agree with those who say that you shouldn't start from scratch (unless you are doing it to learn some new technology) exactly for the reasons stated in your question... As they say, don't reinvent the wheel unless you want to learn about wheels.
I've found it works when the context of the project is larger than just a 'content site'. I've worked on a number of real estate sites where the bulk of the content is coming in from data feeds, or already existing in databases that have had their structure set up long before you were involved. Really, we only had a handful of BS 'content' pages that made up the site that were rarely updated. What they really needed was a simple interface to data entry. It was far easier to build some one off components than try and shoehorn an existing system on top of an out of the box CMS.
Like others mentioned though, you must consider overall requirements. Is there workflow involved? Dynamic navigation? Then I'd start leaning more towards out of the box CMS's, but many times people say they need a CMS, when they really just need a WYSIWIG interface to a database. But sometimes not...
It seems to me that the biggest reason NOT to build your own CMS (besides security issues) is lack of support and upgrade path. I consider it a disservice to clients to put them on a custom CMS and then have to rely on you only support and updates. Even worse is having them pay for the development of the custom CMS - they are paying you to reinvent the wheel no matter how simple the site requirements are.
There are plenty of CMS options out there that will allow you to add your own custom extensions if your requirements are beyond what is built in.
The best reason (possibly only) to build a custom CMS is to learn a language well. Building a CMS is a great way to learn web development, but it's not a great way to service your clients.
As a team leader that is always being pushed to do more with less, I too ask the question "why would you write your own?" There are more CMS packages out there than there are programming languages and I find it difficult to believe that you cannot find one that meets most (if not all) customer, business and cost requirements.
If you find that code changes are needed, opt for an open source solution, make your changes and share as needed or desired.
I do know that many times a CMS systems is NOT what is needed. Many customers need a Content Editing System. What I mean is that someone technical puts a site in place and the customer adds/edits/removes pages. The pages are already well designed and formatted. In these cases, I can see where it may be quicker to design & implement something from scratch rather than chopping down a CMS with access rights or removing/hiding functionality.
Unless you're building one for the experience, there's only one real reason for building your own: It's cheaper and/or easier than using one on the market that meets your requirements.

Easiest to use web content management system [closed]

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Closed 10 years ago.
I have to choose a content management system to allow dynamic updating of website content. The amount of configuration required and the learning curve with most of these systems really seems to be a lot more than what should be necessary.
I have almost set the site up with Alfresco SURF - but I just find that it makes simple things harder than they ought to be.
I have heard of Drupal, Joomla and Plone - but what I am hoping for is something that is very simple to set up and use. I have heard these are not.
We just need to be able to change things like dates of upcoming events etc. navigation template changes don't need to be supported (but if it's they are and the software is still easy to use then it's a plus).
Can you recommend only very simple to use apps, or explain if there is some reason what I am asking for cannot exist.
Try Wordpress - it's not only suitable for blogs but also as a CMS if you have very simple requirements .
To make installing much easier you can try a BitNami stack. Drupal and Joomla are there.
Basically they are installed as stand alone instances that are meant to not interfere with other systems you have in place (installing their own DB and webserver).
Have you had a look at ModX? You can have it installed in quarter of an hour and have a working site in a couple more and there are loads of tutorials floating around for it.
Drupal is very easy to use (I know since I run my personal site and my wifes site on it) - the modules install is really extracting a folder. And there is a great system internally which tells you about updates for everything.
Install is very easy now (as hard as installing an app) on IIS with the web platform installer which Microsoft released at Mix. If you want the manual approach it is basically create empty database, extract files, go to site, follow prompts. Very simple too, but the web platform installer handles getting pre-requisites for you, and the config of the server.
I believe Joomla is also on it, but I have not used it.
BTW what I did for my wife's site to make it easy for her was to use Drupal and setup the modules that make it useful, then I created all the pages for her and setup Windows Live Writer on her machine which she uses to edit the pages. This way she controls the content but she doesn't have to know anything about websites. Her site is not a blog, it's a normal business-y site, but using WLW makes it easy.
i would use wordpress for this sort of thing. it is simple to install and is quite easy to use. you don't have to use the blogging part of it
the learning curve with most of these
systems really seems to be a lot more
than what should be necessary
I understand. I've felt the same way when I've tried to use one. There is a lot of terminology and configuration (install, user setup, access rights etc) to go through if you only want to throw up some simple information.
If I were you I'd just use a wiki. The advantage of this is you can create a flow however you want and not worry about the rules of the CMS system. And you can take it wherever you want later on. E.g. Python wiki.
The two wikis I'd recommend are MoinMoin because it is very well presented (e.g. Python wiki), easy to use (full WYSIWYG editor option), customisable (CSS etc) and uses flat files (so no DB admin or hidden content in SQL). Its written in Python and I'd recommend using fastcgi or mod_python to make it really fast.
If you don't fancy that, WakkaWiki is excellent. It's PHP with SQL backend though. Easy to setup and easy to grok with good features (e.g. embedding mind maps).