TV out window in iPad simulator disappears on landscape mode - iphone

I'm making an app for the iPad with TV output to an extra screen. Everything works fine, but for some reason the TV out window disappears when I put the iPad in landscape mode. I commented all the code that makes it go to landscape automatically but as soon as I rotate in iPhone simulator, the tv output window goes away.
Is it just not possible to have the device in landscape mode with an extra screen or is there something I'm overlooking?
Thanks in advance.

I've noticed there's a CALayer use-after-release bug in iOS7.0.3 simulator when you have setup an External Screen triggering at some point, but a later iOS7.1 fixes that. Can you confirm if you have the problem with iOS 7.1 ?

Related

Landscape orientation in iPad Pro

I have created a program with a cover image which changes depending on the orientation: it displays a portrait image in portrait mode, and a landscape image in landscape mode. Everything is working fine in every iPhone & iPad simulators, but not in the iPad Pro simulator. Actually, the landscape mode does work, but instead of displaying the landscape cover image, it just adapts the height of the Portrait cover image to the new height in Landscape mode. I don't own an iPad Pro yet, so I don't know if it comes from the iPad Pro or the simulator. Does anyone have encountered this kind of problem? Is there some code to add specifically for iPad Pro?
Without seeing your project, you might need to force your app to use the full screen. In the app target, try checking "Requires Full Screen" is enabled.

Text disappears changing orientation on iphone

I'm getting crazy trying to understand why I-phone (4/4s/5)
has this behavior:
http://www.mkvdesign.com/
In portrait mode everything is fine but if you change in landscape orientation
the logo text and menu items disappear.
Works in iPhone & iPad. Don't see a problem here.

iPhone app incorrect autoresizing on iPad

I have developed iPhone app. When i try to run this app in iPad simulator, it doesn't show me 1x/2x zoom button but application autoresize view in wrong way.
I don't want to make ipad native nibs/views so i need to disable autoresing the application.
Can somebody help?
EDIT: In 'Summary' tab, is 'iPhone' selected in the Devices drop-down menu.
EDIT2: When starting application, splash screen loads correnctly in small 1x window, than when firt view loads it switches to full screen.
Go to the Target's settings, 'Summary' tab, and choose 'iPhone' instead of 'Universal' in the Devices drop-down menu.
Go in your Application-Info.plist and check if there is something with iPad.
On a project, I started with doing an app Universal, only developped the iPhone theme. Then, to show to the client a pre-version, I tested on an iPad and the screen was quite reverse (iPhone : Portrait mode, iPad Landscape). I figured that in the Info.plis there was still the iPad : Landscape. Maybe something like that.

Iphone app doesn't respond after starting in landscape

I've got a very strange behavior in my iPhone app.
The app should run in any orientation. Plist keys are all set and shouldAutorotateToInterfaceOrientation always returns YES.
Also, it's an iPhone only app, but at this moment I can test it only on the iPad.
Now, when I start it in portrait mode, everything works fine. However, if it launches in landscape mode, the view doesn't receive any touch input, buttons and gestures simply don't work. This is happening as long as the window remains unaltered. If I rotate the app and then rotate it back to landscape, it works. Moreover, if I press the "2x" button on the iPad, the app also starts to work normally.
I've checked all view frames and everything is drawn correctly.
When run in simulator, it ignores the initial orientation and draws itself in portrait mode.
What can be the reason and how to solve it?
I have found that this is unique to iOS 6 (you'll see this on iPads running iOS 6 and even the iOS 6 iPad simulator, but not devices/simulator running iOS 5). If you remove all of the entries under "Supported interface orientation" in the app's plist, this problem seems to go away. Alternatively, if you check the "Hide during application launch" option for the "Status Bar" settings on the Summary screen of the Target settings, this also fixes it:
It makes no sense why either of these should fix the bug, but they appear to.
If you use the "Supported Orientations" tweak, in iOS 6, you can still programmatically control the permitted interface orientations via supportedInterfaceOrientations (in iOS 5, you can still useshouldAutorotateToInterfaceOrientation:).

Launch image displayed upside down on iPad.

I wonder if you have any idea of why my Launch image get displayed upside down when using the iPhone application/storyboard on the iPad simulator. After the launch image the orientation is correct.
Running on iPad device also has the correct orientation. It is only the when running iPhone application on iPad it does not work. iPhone all works fine.
Any ideas?
I had the same problem today without having changed the UISupportedOrientation-key (my app supports all 4 orientations) while I was changing values in the summary view (Xcode 4.2). The app started to do strange behaviours while loading the launch image, it changed the orientation to upsideDown. I solved the problem by just by changing the sequence of the 4 different orientation levels. 1st element was somehow PortraitUpsideDown and the 4th element Portrait, I swapped these two values and then it was working smooth again.