how to close imagePickerController? - iphone

I just can't get this:
how in the world can I "shut down" imagePickerController on xcode?
This is the code that opens the camera, and it works perfectly..
-(IBAction) startcamera {
imagePickerController = [[UIImagePickerController alloc] init];
imagePickerController.sourceType = UIImagePickerControllerSourceTypeCamera;
imagePickerController.allowsEditing = NO;
imagePickerController.showsCameraControls=NO;
imagePickerController.toolbarHidden=YES ;
imagePickerController.wantsFullScreenLayout=YES;
imagePickerController.cameraOverlayView=self.view;
self.imagePickerController.delegate=self;
[self presentModalViewController:imagePickerController animated:YES];
[imagePickerController release];
}
Ok now, say I want to close imagePickerController by clicking a button (means without picking any image): how am I supposed to do that?
Tried with:
-(IBAction)closecamera {
[imagePickerController release];
[imagePickerController dismissModalViewControllerAnimated:YES];
}
but it doesn't work!
Any clues?
Thanks in advance

Don't release imagePickerController twice.
You would dismiss it with [self dismissModalViewControllerAnimated:YES];

Don't release it twice and dismiss it before you release it. (like ole said)
But this is also important... as soon as you have released an object it is gone and no methods can be called.

Related

Best way to use imagepickercontroller in iphone?

I am using UIImagePickerController to select the image from the PhotoLibrary in my application. I have used two different approaches for this. At first I have used a class variouble UIImagePicker with below code.
imagepicker = [[UIImagePickerController alloc]init];
imagepicker.delegate = self;
imagepicker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
imagepicker.modalTransitionStyle = UIModalTransitionStylePartialCurl;
[self presentModalViewController:self.imagepicker animated:YES];
Above code is working fine.But when I clicked on the button it is taking some time to react with the animation in this case.Then I used the autorelease pool approach with this method
NSAutoreleasePool *pool;
pool = [[NSAutoreleasePool alloc] init];
if([UIImagePickerController isSourceTypeAvailable:
UIImagePickerControllerSourceTypePhotoLibrary])
{
UIImagePickerController *picker= [[[UIImagePickerController alloc]init]autorelease];
picker.delegate = self;
picker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
picker.modalTransitionStyle = UIModalTransitionStylePartialCurl;
[self presentModalViewController:picker animated:YES];
}
[pool release];
Also works charm. Both of them showing no leak in the analyser.Can anybody point me the right approach.
Well, no much to say here... Both approaches work, both approaches are correct, use whichever you prefer.
One minor point: if you are regularly presenting the image picker, you better use the first method, and assign it to an instance variable (it isn't called a "class variable"!) only for the first time, and don't release it until - dealloc - this way, you save the continuous allocation-deallocation of the image picker every single time the user chooses an image.

Starting an iPhone app in camera mode shows just a blank screen

I'm creating an app for the iPhone which is supposed to start in camera mode (with a custom layout on top but that comes later). I've already created a version of this app where I press a button, that allows me to either choose a photo from the iPhone album or take a new photo.
Trying to use the same code in a different fails.
Originally I had a function 'takePicture' which I used to start the camera
- (void)takePicture
{
isInCaptureMode = YES;
UIImagePickerController *imagePicker = [[UIImagePickerController alloc] init];
imagePicker.mediaTypes =
[UIImagePickerController availableMediaTypesForSourceType:
UIImagePickerControllerSourceTypeCamera];
[imagePicker setSourceType:UIImagePickerControllerSourceTypeCamera];
imagePicker.videoQuality = UIImagePickerControllerQualityTypeMedium;
// set delegate
[imagePicker setDelegate:self];
// Place image picker on the screen
[self presentModalViewController:imagePicker animated:YES];
[imagePicker release];
}
So I thought to myself "I can probably create a single view app, throw this code into the view controller's viewDidLoad function and use that as a starting point". But alas, I've been stuck there. When I do that the application starts and (if the device has a camera) the screen goes blackish blank, if the device does not have a camera (iPad or the simulator) the app crashes.
I originally created the app using Xcode 3 but have now migrated over to 4.2 the original app runs fine in 4.2 though (after I did a little bit of tweaking)
Can anyone explain why this happens?
can you try the following code to see what happen?
UIImagePickerController *picker = [[UIImagePickerController alloc] init];
if ([UIImagePickerController isSourceTypeAvailable: UIImagePickerControllerSourceTypeCamera]) {
picker.sourceType = UIImagePickerControllerSourceTypeCamera;
} else {
//you can get picture from Library is there is no camera
picker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
}
picker.delegate = self;
[self presentModalViewController:picker animated:YES];
[picker release];
So, like I said in the comment. As soon as I called the code from 'viewDidAppear' instead of 'viewDidLoad' it finally ran...

Using UIImagePickerController in the game

I want to make a game, where the user can touch a picture of a TV and then choose a picture from their photo library.
I had success working with UITextFields, adding them to my EAGLView as subviews But I haven't been able to do the same thing with an UIImagePickerController , which seems the only way to do what I want to do.
Any help is appreciated !
UPDATE
With the suggestion of zpasternack I managed to make the menu appear by adding the UIImagePickerControllerDelegate, UINavigationControllerDelegate and using this method:
- (void) chooseImageFromLibrary {
if( ![UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypePhotoLibrary] ) return;
UIImagePickerController *imagePickerController = [[UIImagePickerController alloc] init];
imagePickerController.delegate = self;
imagePickerController.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
imagePickerController.allowsEditing = YES;
[self addSubview:imagePickerController.view];
[imagePickerController viewWillAppear:YES];
[imagePickerController viewDidAppear:YES];
}
I call the chooseImageFromLibrary method at the start. It shows the interface, but as soon as i hit cancel or choose the app stops.
Can anyone suggest me:
1) How to make the cancel and choose buttons work.
2) How to call the UIImagePickerController whenever I want ( by calling chooseImageFromLibrary again ??).
3) When the user hits choose..Where do i find the UIImage the user just picked to ?, how do i pick it ?
Thanks.
I've never used one over an EAGLView, but UIImagePickerControllers are typically invoked with presentModalViewController, like:
- (void) chooseImageFromLibrary {
if( ![UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypePhotoLibrary] ) return;
UIImagePickerController *imagePickerController = [[UIImagePickerController alloc] init];
imagePickerController.delegate = self;
imagePickerController.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
imagePickerController.allowsEditing = YES;
[self presentModalViewController:imagePickerController animated:YES];
}
Nervermind, problem solved. i just needed to overwrite some functions to make use of the UIImagePickerController.

Exception in iPhone app : Modal transition is already in progress

I have what I believe is a fairly simple application at the moment based on a few tutorials cobbled together. I'm using XCode 3.2.3 in OSX 10.6.4. It started as a standard iPhone "Window Based Application". Using interface builder I have added a Tab Bar Controller using the O'Reilly video tutorial here:
http://broadcast.oreilly.com/2009/06/tab-bars-and-navigation-bars-t.html
In the first Tab I have a standard UIView with two buttons. Both call the same function to display a UIImagePickerController:
-(IBAction) btnPhotoClicked:(id)sender {
UIImagePickerController *imagePicker = [[UIImagePickerController alloc] init];
imagePicker.delegate = self;
if((UIButton *)sender == btnChoosePhoto)
{
imagePicker.allowsEditing = YES;
imagePicker.sourceType = UIImagePickerControllerSourceTypeSavedPhotosAlbum;
} else {
imagePicker.sourceType = UIImagePickerControllerSourceTypeCamera;
}
[self presentModalViewController:imagePicker animated:YES];
[imagePicker release];
}
I am running the code inside an emulator so only ever click the button called Choose Photo. When the dialogue is released with a photo chosen this function runs:
-(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
NSURL *mediaUrl;
mediaUrl = (NSURL *)[info valueForKey:UIImagePickerControllerMediaURL];
if (mediaUrl == nil)
{
imagePuzzle = (UIImage *) [info valueForKey:UIImagePickerControllerEditedImage];
if(imagePuzzle == nil)
{
//--- Original Image was selected ---
imagePuzzle = (UIImage *) [info valueForKey:UIImagePickerControllerOriginalImage];
}
else {
//--- Get the edited image ---
//--- If it was successful the above valueForKey:UIImagePickerControllerEditedImage
//--- would have assigned it already.
}
}
else {
//--- Muppet selected a video
}
// Animate the picker window going away
[picker dismissModalViewControllerAnimated:YES];
ImageViewController *imageViewController = [[ImageViewController alloc] init];
imageViewController.delegate = self;
[self presentModalViewController:imageViewController animated:YES];
[imageViewController release];
}
This is where my problem lies. I've tried many different hacks and iterations but the above code is the simplest to present the problem. When the imageViewController is displayed as a modal dialogue the following exception is thrown:
2010-07-09 15:29:29.667 Golovomka[15183:207] *** Terminating app due to uncaught
exception 'NSInternalInconsistencyException', reason: 'Attempting to begin a modal
transition from <NewViewController: 0x5915f80> to <ImageViewController: 0x594a350>
while a transition is already in progress. Wait for viewDidAppear/viewDidDisappear
to know the current transition has completed'
How do I cure this? I have tried delays and other tricks but do not really understand how I'm supposed to use viewDidAppear or viewDidDisappear to help me. Also of note is that a very basic application with one view loading the picker then displaying another view with the image in does not produce the error. Any help gratefully received.
To address the specific issue described here, you could add the viewDidAppear method in your class:
-(void)viewDidAppear:(BOOL)animated
{
if (/*just visited ImagePicker*/)
{
ImageViewController *imageViewController = [[ImageViewController alloc] init];
imageViewController.delegate = self;
[self presentModalViewController:imageViewController animated:YES];
[imageViewController release];
}
}
Remove those lines from below your call:
[picker dismissModalViewControllerAnimated:YES];
So, whenever your class self appears (is displayed), it will call viewDidAppear... Since this most likely isn't really what you want all the time, you could add some variables to set/clear that defines whether or not to immediately present the imageViewController when self is displayed. Something like "If coming from image picker, show the imageViewController, otherwise do nothing".
That said, imho, pushing modal views is should generally be done in response to a user action and I would maybe rethink the user experience here - e.g. add a subview instead of pushing a modal view which you could do where your currently have the code - but if you're just playing around with some tutorials that should solve the NSInternalInconsistencyException. :) Cheers!
In iOS 5.0 and above you can use
[self dismissViewControllerAnimated:YES completion:^{
//present another modal view controller here
}];
I ran into this issue quite a few times. I recently started using this simple fix:
When I am going to present a new modal view controller immediately after dismissing another modal view controller, I simply dismiss the first one with argument NO in dismissModalViewControllerAnimated:.
Since the second view is presented with an animation, you hardly notice that the first one goes away fast. And you never get the transitions conflict.
I was having the same problem when i wanted to present an MFMailComposeViewController immediately after dismissing the UIImagePickerController. Heres what i did:
I removed the [imagePicker release]; statement from where i was presenting the image picker and put it in didFinishPickingMedia callback.
I used [self performSelector:#selector(presentMailComposer:) withObject:image afterDelay:1.0f];
Here's my code:
Displaying Image Picker
if([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypePhotoLibrary]) {
NSArray *media = [UIImagePickerController availableMediaTypesForSourceType:UIImagePickerControllerSourceTypePhotoLibrary];
if ([media containsObject:(NSString*)kUTTypeImage] == YES) {
UIImagePickerController *picker = [[UIImagePickerController alloc] init];
[picker setMediaTypes:[NSArray arrayWithObject:(NSString *)kUTTypeImage]];
picker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
picker.delegate = self;
[self presentModalViewController:picker animated:YES];
//[picker release];
}
}
else {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Unavailable!"
message:#"Could not open the Photo Library."
delegate:nil
cancelButtonTitle:#"OK"
otherButtonTitles:nil];
[alert show];
[alert release];
}
Image Picker Delegate Callback - didFinishPickingMedia
NSString *mediaType = [info valueForKey:UIImagePickerControllerMediaType];
if([mediaType isEqualToString:(NSString*)kUTTypeImage]) {
UIImage *photoTaken = [info objectForKey:#"UIImagePickerControllerOriginalImage"];
//Save Photo to library only if it wasnt already saved i.e. its just been taken
if (picker.sourceType == UIImagePickerControllerSourceTypeCamera) {
UIImageWriteToSavedPhotosAlbum(photoTaken, self, #selector(image:didFinishSavingWithError:contextInfo:), nil);
}
//Pull up MFMailComposeView Controller
[self performSelector:#selector(composeMailWithPhoto:) withObject:photoTaken afterDelay:1.0f];
}
[picker dismissModalViewControllerAnimated:YES];
[picker release];
Display Mail Composer View
if ([MFMailComposeViewController canSendMail]) {
MFMailComposeViewController *mailPicker = [[MFMailComposeViewController alloc] init];
mailPicker.mailComposeDelegate = self;
// Fill out the email fields and Attach photograph to mail
static NSString *imageType = #"image/jpeg";
NSString *imageName = [NSString stringWithString:#"MyCoffeeCup.jpg"];
NSData *imageData = UIImageJPEGRepresentation(image, 1.0);
[mailPicker addAttachmentData:imageData mimeType:imageType fileName:imageName];
[mailPicker setToRecipients:[NSArray arrayWithObject:#"hello#xische.com"]];
[self presentModalViewController:mailPicker animated:YES];
//[self.navigationController pushViewController:mailPicker animated:YES];
[mailPicker release];
}
else {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Unavailable!"
message:#"This device cannot send emails."
delegate:nil
cancelButtonTitle:#"OK"
otherButtonTitles:nil];
[alert show];
[alert release];
}

UIImagePickerController not loading in viewDidLoad for iPhone SDK

I'm trying to show a UIImagePickerController as soon as one of my view controller loads. I'd like to this without the user having to press a button so I overrode the viewDidLoad method as follows:
- (void)viewDidLoad {
[super viewDidLoad];
UIImagePickerController *imagePickerController = [[UIImagePickerController alloc] init];
imagePickerController.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
imagePickerController.allowsImageEditing = YES;
imagePickerController.delegate = self;
[self presentModalViewController:imagePickerController animated:YES];
[imagePickerController release];
}
This compiles and runs, however when the view controller is loaded the image picker is not displayed. This code works fine if I attach it to an event of a button for example. Any ideas?
Thanks.
I had the same problem but solved it. Try using
-(void) awakeFromNib {
}
It will load just after everything else loads.
Try putting the code in
-(void)viewDidAppear
That even runs every time the view appears on the screen though (including when it appears after you dismiss the UIImagePicker), so you might have to add a BOOL value to make it only happen the first time it shows, or when you want it (i.e. not after dismissing a modal view).
It seems that viewDidLoad is too early to use presentModalViewController:animated:. I'd sugget to fork off a one-shot timer to call the method from next run loop iteration:
[NSTimer
scheduledTimerWithTimeInterval:0
target:self
selector:#selector(onLoadTimer:)
userInfo:nil
repeats:NO];
add the following method:
- (void)onLoadTimer:(id)unused
{
[self presentModalViewController:imagePickerController animated:YES];
[imagePickerController release];
}