UIButton in a subview, trigger action in current ViewController - iphone

I have a problem. I've a normal viewcontroller where I add UITextViews in a scrollview. To these UITextviews I add a dynamic number of UIButtons, to which I want to add a target. The reason I add them to the UITextViews is that adding them to the viewcontroller adding the text view's origin will make them end up outside the screen and not scroll, of course. But when I do that, the buttons trigger the action.
My question is: how do I specify the viewcontroller as target? Using self or using the var created in the appdelegate as target does not trigger it. If "two superlevels up from the textview" will work I will use that, just don't know how to specify it correctly.
My code:
UIImage *img=[UIImage imageNamed:#"phonebutton40x30.png"];
UIButton *btn=[UIButton buttonWithType:UIButtonTypeCustom];
[btn addTarget:self action:#selector(phoneemail:) forControlEvents:UIControlEventTouchUpInside];
[btn setImage:img forState:UIControlStateNormal];
btn.tag=700+i;
btn.frame=CGRectMake(xoffs+3, yoffs+19, 50, 38);
[tvMain addSubview:btn];

Just remove colon from your code
[btn addTarget:self action:#selector(phoneemail:) forControlEvents:UIControlEventTouchUpInside];
The corrected one is
[btn addTarget:self action:#selector(phoneemail) forControlEvents:UIControlEventTouchUpInside];
If I guess, this will probably help you.

Solved it back then by adding the buttons to the scrollview instead of the textview.

Related

UIButtons in UITableViewCell for ipad

I created UIButtons in UITableViewCell. It is displaying properly in iphone. But when I upgrade this app for iPad UIbuttons are shifted to right side and come out of the table's boundary . Here is my code
UIButton *button2 = [UIButton buttonWithType:UIButtonTypeCustom];
[button2 setFrame:CGRectMake(47.0f, 100.0f, 16, 16.0f)];
[button2 setImage:[UIImage imageNamed:#"Delete.png"] forState:UIControlStateNormal];
[button2 addTarget:self action:#selector(delete:) forControlEvents:UIControlEventTouchUpInside];
[cell addSubview:button2];
return cell;
You should probably add the button to the cell's contentView, and not to the cell directly.
You might also want to place the button's frame origin relative to the contentView's frame size, + set the button's autoresizing mask so that it is placed properly according to the cell size (which can change based on device type and/or interface orientation).
Please try this one. In you code remove [cell addSubview:button2]; add write there [cell.contentView addSubview:button2]; and also for removing overlapping of cell or for removing disturb buttons frame add this for loop before all cell content view allocated.
for(UIView *view in cell.contentView.subviews)
{
[view removeFromSuperview];
}
then you can add here uibuttons uilabels , etc...

How to trigger a button through code, in Xcode

In an iPhone app I am working on, I need to place buttons in a UIScrollView, but because of the fact that I need to place so many buttons to scroll through, I cannot place them in interface builder. Therefore I am having to put them all in the Scroll View through my code. How can I create a button in code, and then use it to trigger an action.
See "How do I create a basic UIButton programmatically". See also the Target / Action mechanism.
UIButton *myButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
//position button
myButton.frame = CGRectMake(50, 50, 50, 50);
[myButton setTitle:#"Click" forState:UIControlStateNormal];
// add targets and actions
[myButton addTarget:self action:#selector(myButtonClicked:) forControlEvents:UIControlEventTouchUpInside];
// add to a view
[self.view addSubview:myButton];
Further information here
http://developer.apple.com/library/ios/#documentation/uikit/reference/UIButton_Class/UIButton/UIButton.html

UIButton in UIBarButtonItem not showing up

I have the following in my view did load on my table view controller:
UIButton *change_view = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[change_view setTitle:#"List" forState:UIControlStateNormal];
[change_view addTarget:self action:#selector(toggleView:) forControlEvents:UIControlEventTouchUpInside];
UIBarButtonItem *button = [[UIBarButtonItem alloc] initWithCustomView: change_view];
self.navigationItem.rightBarButtonItem = button;
When I run the program, it doesn't show any title or the rounded rectangle button. However, if I change the type to UIButtonTypeInfoLight, it will show up... so what is the problem?
I'd prefer the way below to set the button's bounds.
[button setTitle:#"Title" forState:UIControlStateNormal];
[button sizeToFit];
Try to set an appropriate frame to your change_view.
When you use UIButtonTypeInfoLight type button uses some built-in size (likely depended on icon used for it), with UIButtonTypeRoundedRect type default frame is applied which must be CGRectZero rect.

Simple Text UIButton Highlighting

I've got a UIButton that I create at runtime. I put a title on it and have a few states set for it. I DO NOT have an image set to the background and want to avoid this. So the button should simply be a custom button with text in the middle.
When I click on it I see 0 feedback that I clicked on it. I can set the text to change states, but I don't get that grey highlighted color on top.
I've tried:
[button setShowsTouchWhenHighlighted:YES];
And get nothing. again I can set the title color to chagne based on the state but thats not really what I'm looking for. Any Ideas?
Thanks for any and all help.
change button type as:
UIButtonTypeRoundedRect
instead of UIButtonTypeCustom
UIButton *myButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
myButton.frame = CGRectMake(20, 20, 200, 44); // position in the parent view and set the size of the button
[myButton setTitle:#"Click Me!" forState:UIControlStateNormal];
// add targets and actions
[myButton addTarget:self action:#selector(buttonClicked:) forControlEvents:UIControlEventTouchUpInside];
// add to a view
[superView addSubview:myButton];

Is there an way to make an invisible UIButton that will still "be there" and catch touch events for my UIImageView?

I thought to be clever and just put an transparent UIButton over an UIImageView with the exact frame size, so that I can wire it up easily with any event I like, for example TouchUpInside, and make it call a action method of an view controller when the user touches it. Well, it works until alpha is below 0.1f. If I do 0.01f, it will not work. So to get it work, when looking a long time on the screen, you'll see that 0.1f of alpha shining through. And that's totally disgusting ;)
It seems like iPhone OS trys to be clever and won't catch events on the button if it's visually not there. Any idea how to solve that?
Sure I could make a subclass of UIImageView and implement touchesBegan:... etc., but it doesn't feel really elegant. I mean...when I want to hyperlink an image on the web, I would never want create my own HTML element for that image, just to wire it up to an url when it's clicked. That just doesn't make a lot of sense to me.
You should be able to set the button's 'Type' to Custom in Interface Builder, and it will not display any text or graphical elements over the UIImageView. This way, you don't need to adjust the alpha. If the view is built from code, use:
button = [UIButton buttonWithType:UIButtonTypeCustom];
In addition to UIButtonTypeCustom, I set the button text colors to the following:
[button setTitleColor:[UIColor clearColor] forState:UIControlStateNormal];
[button setTitleShadowColor:[UIColor clearColor] forState:UIControlStateNormal];
[button setTitleColor:[UIColor clearColor] forState:UIControlStateHighlighted];
[button setTitleShadowColor:[UIColor clearColor] forState:UIControlStateHighlighted];
The best way of doing this is:
myButton.hidden = YES;
You can't use the buttonType property because it is a read only property. Only way to use it is when creating your button dynamically.
i also beleive you can assign an image to a button.
The image can take up the entire frame and can also have no other artifacts of the buttone if you set it up right.
check out the Property
UIButtonInstance.currentImage
That way you are not hogging your resources with elements that are essentially already there.
You can hide a button (or any object) and keep it active by adding a mask to its layer. The button will be invisible but will still catch events.
let layer = CAShapeLayer()
layer.frame = .zero
myButton.layer.mask = layer
Jasons answer above is nearly correct, but setting the button type is not possible. So to programmatically create an empty button, use this code:
UIButton* myButton = [UIButton buttonWithType:UIButtonTypeCustom];
myButton.frame=frame;
[self.view addSubview:myButton];
This is what i did but with using a subclass of UIButton which i later found out should not be subclassed as per the net. My subclass was called Points
Points *mypoint=[Points buttonWithType:UIButtonTypeCustom];
then if you have an image you want to add to the button :
[mypoint setImage:imageNamed:#"myimage"] forstate: UIControlStateNormal];
if you dont add this image then the button will be invisible to the user but should respond to touch. Thats how i created a hotspot on my imageView inorder to have it respond to user interaction.
It's the only way I found...
[yourButton setImage:[UIImage imageNamed:#"AnEmptyButtonWithTheSameSize.png"] forState:UIControlStateNormal];
Take care of the image. It must be .png
Custom UIButtons respond to user interactions unless their alpha is set to 0. Put a custom UIButton on top of your imageView and connect to buttonPressed action. I have also set an additional highlighted image for my UIView, now it really behaves like a UIButton. First I have defined a duration for the UIView for staying highlighted:
#define HIGHLIGHTED_DURATION 0.1
Then set the image view highlighted if the button is pressed and start a timer to keep it highlighted for that duration. Do not forget to set the highlighted image for your imageview.
- (IBAction)buttonPressed:(id)sender {
[_yourImageView setHighlighted:YES];
_timer = [NSTimer scheduledTimerWithTimeInterval:HIGHLIGHTED_DURATION
target:self
selector:#selector(removeHighlighted)
userInfo:nil
repeats:NO];
}
And simply undo highlighting when the timer finishes:
-(void) removeHighlighted{
_yourImageView.highlighted = NO;
}
lazyImageView = [[UIImageView alloc] init];
button=[[UIButton alloc]init];
[UIButton buttonWithType:UIButtonTypeRoundedRect];
[button addTarget:self
action:#selector(aMethodForVideo:)
forControlEvents:UIControlEventTouchUpInside];
[button setBackgroundImage:[UIImage imageNamed:#"BackTransparent.png"] forState:UIControlStateHighlighted];
[button setTitle:#"" forState:UIControlStateNormal];
lazyImageView.frame=CGRectMake(x, y, w, h);
button.frame=CGRectMake(x, y, w, h);
Set frame of button and Image both have same frame .I use this code and working fine.Also set button background image forState:UIControlStateHighlighted so when you click on that when you see the click effect.
I managed to do it using the following code.
If the iPad is landscape the button will be located in the top right of the screen.
UIButton *adminButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
adminButton.frame = CGRectMake(974.0f, 0.0f, 50.0f, 50.0f);
[adminButton setBackgroundColor:[UIColor clearColor]];
[adminButton setTag:1];
[adminButton addTarget:self action:#selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:adminButton];
Pressing the 'adminButton' will run the following function:
- (void)buttonPressed:(id)sender {
int buttonId = ((UIButton *)sender).tag;
switch(buttonId) {
case 1:
NSLog (#"Admin button was pressed");
break;
case 2:
//if there was a button with Tag 2 this will be called
break;
default:
NSLog(#"Key pressed: %i", buttonId);
break;
}
}