We are wanting to modify our app and create a way to allow mobile users to shop at our store. I know apple get's 30% of the revenue from the App sales itself, but do they get 30% of the sales made through our app? If so, Would we be better off making an ecommerce website designed for mobile users and then making a link to that page from our app? If we do that, would Apple still get a portion of our revenue? Thanks for the help.
Yep, same 70/30 finding a link now...
http://www.businessinsider.com/apple-lets-iphone-app-developers-sell-stuff-in-free-apps-2009-10
Now this is just using apple's in-app APIs. If you just have people buy stuff through your store from the app but bypassing Apple they get no cut.
EDIT::
Actually here is a better answer:
http://www.iphonedevsdk.com/forum/business-legal-app-store/60030-will-apple-take-commission-app-sells-goods-within-app.html
Yeah, they're not keen on you selling things out with their store because yes, they do want your 30%. I think newspapers and magazines are currently battling with them over some sort of subscription that works similar to this but for now you're unlikely to get this through the net.
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Amazon and a few others get around this by having a buy button that launches their website in Mobile Safari, where you can sell items without any Apple involvement.
As far as I know, Apple takes 30% of the price of the app in the store, not the revenue generated through it. How could they keep track of this revenue?
Related
I want to integrate any third party In-App Sales credit systems in my small gaming application. In my application,there is some game levels. I want to give some levels of gaming as free, after some levels, user should be purchase levels. So, please suggest me which process is better for integrating third party credit payment systems in my gaming application with out using Apple default In-App purchase feature. Is it possible to do like this.
Thanks in advance.
Check the App Store Review Guidelines, section 11 (I won't reproduce it here). If you use anything other than Apple's in-app purchase API your app will be rejected. Even the biggest companies (e.g. Amazon) don't get around this rule. The only way you might get around it would be to handle all payments outside the app, such as on a website, and then link the app to the website. No guarantees that Apple wouldn't reject your app anyway though.
I am planning to develop a free app. Which could be useful for many people. So, I am planning to put a donate button inside my app. So if any people finds it useful, they will donate for development.
Is it good if we implement in app purchase to achieve this functionality.
I am not sure is this possible. Please correct me if this question is wrong and I will remove it.
Thank you in advance.
Try to search. There are multiple questions on how to handle donations.
You have to look for App Store Review Guidelines
https://developer.apple.com/appstore/resources/approval/guidelines.html
See 11.2 - 11.4 and judge if donation to non-charities (Charities covered in 12) are allowed:
I would say no. This is virtual goods not consumed inside the App.
To work around it, let people pay for a different background color or some minor functionality such that you can stay in compliance. Or make 2 versions, telling them to support development by buying the other version (you can link to it). The 2 versions could probably be the same or almost the same.
I have an app that displays cartoon characters. I wanted to start to offer additional characters, or even have accessories to place on the characters.
Can anyone offer advice as to the best way to do that?
Can that be done through the app store, or do I need to have my own mechanism for downloading them?
I have seen many apps where you can download clothes, etc. by touching an icon in the app, but I have not yet found any documentation or tutorials.
Any help is greatly appreciated.
You can use In-App-Purchases for that. Apple will handle the financial side of things (charging the user through iTunes) and you'll have to handle the rest (downloading or unlocking the new content).
See the documentation: Selling with In-App Purchase
And this tutorial: Introduction to In-App Purchases
i am developing a ebook reader app for iPad and i am facing a issue related to the design aspects of the bookshelf. I am posting a sample photo of my bookshelf here. I want the book shelf to have a horizontal navigation similar to that of the iBooks. Will this come under violation of Apple's HIG?? Will they consider this design to be a imitation of their iBooks design and reject it?? I'm worried...
Sadly they are not consistent about rejection. Good news they are more keen on their logos and device picture, so you can't use an iPhone/iPod in your app as picture for explain controls but sometimes you see apps like this. I am not developer myself but friends of mine and blogs about the topic says this. Thats why I didn't pay $99 for being a developer.
Your app resemble to Apple's app but in real life book shelves are resemble to each other, so we can call them the same. Bad thing: only by submitting it you will know they approve it or not...
Important thing, to kill all bug before this. If they approve it with the bug (that can happen), and then you want to update it, maybe they reject the updated version.
I have decent programming skills and could create an Android app and an iPhone app, but the application is so simple, I was wondering if anyone already knew of an app to already do this. I have thousands of images and videos that I would like to sell. I could either sell them in "bundles" where each app would have 100 pictures and 5 videos or so.. but I'd prefer to have the person purchase "galleries" so they would pay for each set of 100 pictures / videos Separately.
I have the skills to create an RSS feed, use my own payment processing system (although I don't think Android likes free apps to have a separate way of collecting money from the publisher).
Suggestions? Thanks.
The in-app products / billing is the answer for Android.
In-app Billing documentation
In-app Billing integration
If the photographs truly are photo quality, then try selling them on a stock photography site like istockphoto.com. You'll make more money. I think that they also do video as well.