I try to make following: Horizontal list of images, that I can select and do something with it. For example flip image around x axis. I know how to rotate image. I created scrollview and load it with images. I added event handler when I tap on image. But I don't know how to do something with tapped image. How to code method to do something with tapped image?
- (void)viewDidLoad {
[super viewDidLoad];
img1 = [UIImage imageNamed:#"imgTest.jpg"];
img2 = [UIImage imageNamed:#"imgTest2.jpg"];
arrayOfImages = [[NSMutableArray alloc] init];
[arrayOfImages addObject:img1];
[arrayOfImages addObject:img2];
[arrayOfImages addObject:img1];
[arrayOfImages addObject:img2];
scrollView = [[UIScrollView alloc] init];
scrollView.scrollEnabled = YES;
scrollView.pagingEnabled = YES;
scrollView.directionalLockEnabled = YES;
scrollView.showsVerticalScrollIndicator = NO;
scrollView.showsHorizontalScrollIndicator = NO;
scrollView.delegate = self;
scrollView.backgroundColor = [UIColor blueColor];
scrollView.autoresizesSubviews = YES;
scrollView.frame = CGRectMake(0, 0, 320, 128);
[self.view addSubview:scrollView];
UIImage *imageToAdd;
int x = 0;
int y = 0;
for(imageToAdd in arrayOfImages)
{
UIImageView *temp = [[UIImageView alloc] initWithImage:imageToAdd];
temp.frame = CGRectMake(x, y, 128, 128);
temp.userInteractionEnabled = YES;
x += 135;
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(imageTapped:)];
[temp addGestureRecognizer:tap];
[scrollView addSubview:temp];
}
...
- (void)imageTapped:(UIGestureRecognizer *)sender
{
// how to get reference on selected item in scrollview???
}
A gesture recognizer has a view property that returns the view associated with the recognizer. Since you know that it'll be a UIImageView you can simply cast it and use it as in:
UIImageView *iv = (UIImageView *)[sender view];
And your image can then be queried via:
UIImage *image = [iv image];
If you need to know the index in your array, there are two ways: either simply use [arrayOfImages indexOfObject:image];, or you can assign tags (numbers) to views and use them. A tag is not used by Apple, it's only here so we developers can "mark" views in some way. For example:
NSInteger counter = 0;
for(imageToAdd in arrayOfImages)
{
UIImageView *temp = [[UIImageView alloc] initWithImage:imageToAdd];
count.tag = counter++;
...
}
Then, in your imageTapped:, you can query the index via tag:
NSInteger index = [imageView tag];
Related
I want to pinch zoom in uiscrollview image. i added multiple image in uiscrollview
but pinch zoom is not working i want to pinch zoom UIImageview image. i have refer so many reference but still its not working
Thanks in advance
My code:-
for(int i = 0;i<aryImage.count;i++)
{
//Create a uiimageview
imageView =[[UIImageView alloc]init ];
imageView.frame = CGRectMake((280 *i),0.0, 280, 475);
imageView.image = [UIImage imageNamed:#"default.png"];
imageView.tag = i;
imageView.userInteractionEnabled = YES;
[scrollGallery addSubview:imageView];
scrollGallery.minimumZoomScale = 1.0;
scrollGallery.maximumZoomScale = 2.0;
scrollGallery.delegate = self;
[scrollGallery addSubview:imageView];
}
scrollGallery.contentSize = CGSizeMake(280 * aryImage.count, scrollGallery.frame.size.height);
pageControl.numberOfPages = aryImage.count;
pageControlBeingUsed = NO;
pageControl.currentPage = 0;
- (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView {
return imageView;
}
Try this:
- (void)scrollViewDidZoom:(UIScrollView *)sv
{
UIView* zoomView = [sv.delegate viewForZoomingInScrollView:sv];
CGRect zvf = zoomView.frame;
if(zvf.size.width < sv.bounds.size.width)
{
zvf.origin.x = (sv.bounds.size.width - zvf.size.width) / 2.0;
}
else
{
zvf.origin.x = 0.0;
}
if(zvf.size.height < sv.bounds.size.height)
{
zvf.origin.y = (sv.bounds.size.height - zvf.size.height) / 2.0;
}
else
{
zvf.origin.y = 0.0;
}
zoomView.frame = zvf;
}
You return only one imageView in viewForZooming but you added an array of them. This may be the cause of your problem. Try to replace your code like this:
UIView *containerView = [[UIView alloc] initWithFrame:scrollGallery.frame];
[scrollGallery addSubview:containerView];
scrollGallery.minimumZoomScale = 1.0;
scrollGallery.maximumZoomScale = 2.0;
scrollGallery.delegate = self;
for(int i = 0;i<aryImage.count;i++)
{
//Create a uiimageview
imageView =[[UIImageView alloc]init ];
imageView.frame = CGRectMake((280 *i),0.0, 280, 475);
imageView.image = [UIImage imageNamed:#"default.png"];
imageView.tag = i;
imageView.userInteractionEnabled = YES;
[containerView addSubview:imageView];
}
scrollGallery.contentSize = CGSizeMake(280 * aryImage.count, scrollGallery.frame.size.height);
// then maybe you need to resize containerView's frame
//..........
pageControl.numberOfPages = aryImage.count;
pageControlBeingUsed = NO;
pageControl.currentPage = 0;
- (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView {
return containerView;
}
Hope it will help.
UPD: also try to disable userInteraction of your imageViews. They may block interaction with scrollGallery.
UPD2: store all imageViews in predefined array. For, example,
NSMutableArray *arr = [[NSMutableArray alloc] init];
for (int i=0; i<aryImage.count; i++) {
[arr addObject:[[UIImageView alloc] init]];
}
Then in your cycle instead of
imageView =[[UIImageView alloc] init];
use
UIImageView *imageView = [arr objectAtIndex:i];
And don't forget to release everything at the end ;)
I am using the following code to try and display an image in a UIScrollView.
[self.jarView addSubview:imgView];
It does not work. However, it works when I add the subview to my normal view. My UIScrollView is called jarView and imgView is a UIImageView.
Thanks
This works fine for me:
UIScrollView *scrollview;
scrollview= [[UIScrollView alloc] initWithFrame:CGRectMake(,,,)];// set scroll view size
view = [[UIView alloc] initWithFrame:CGRectMake(y1,x1,y2,x2)]; //set the view size
UIImage *image1 = [UIImage imageNamed:imageName];
image=[[UIImageView alloc]initWithImage:image1];// take image size according to view
[view addSubview:image];
[scrollview addSubview:view];
[view release];
At last define how much scrollview is scroll:
scrollview.contentSize = CGSizeMake(width,height);
Make sure that your scrollView.contentSize property value is set correctly (width and height should be > 0).
Here I am posting my answer. Try it.
You can load all the images to an array. And you can design a view having one image view and try the below code:
array name: examplearray and view name :exampleview
-(void)updateImagesInScrollView
{
int cnt = [examplearray count];
for(int j=0; j< cnt; ++j)
{
NSArray *nibContents = [[NSBundle mainBundle] loadNibNamed:#"exampleview"
owner:self
options:nil];
UIView *myView = [nibContents objectAtIndex:0];
exampleview * rview= (exampleview *)myView;
/* you can get your image from the array and set the image*/
rview.imageview.image = yourimage;
/*adding the view to your scrollview*/
[self.ScrollView addSubview:rview];
}
/* you need to set the content size of the scroll view */
self.ScrollView.contentSize = CGSizeMake(X, self.mHorizontalScrollView.contentSize.height);
}
I am giving you my sample code. In this code i add multiple images on scroll view and this work fine for me:
UIScrollView *scrollview;
- (void)anyFunction
{
scrollview = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 30, 320, 50)];
NSInteger viewcount = [cat_Products count]; // if you have four content your view count is 4..(four)..in my case i fetch it from database
CGFloat y2 = 0;
UIView *view;
UIImageView *imageView;
NSString *imageName;
for(int i = 0; i< viewcount; i++)
{
CGFloat y = i * 64;
y2 = y2 + 64;
view = [[UIView alloc] initWithFrame:CGRectMake(y, 0, y2, 50)];
imageName = [[NSString alloc] initWithFormat:#"c%i", (i + 1)]; // my image name is c1, c2, c3, c4 so i use this
UIImage *image1 = [UIImage imageNamed:imageName];
imageView = [[UIImageView alloc] initWithImage:image1];
[view addSubview:imageView];
[scrollview addSubview:view];
[view release];
[imageView release];
[imageName release];
}
scrollview.contentSize = CGSizeMake(viewcount*64,0); //viewcount*64 because i use image width 64..and second parameter is 0..because i not wants vertical scrolling...
[myView addSubview:scrollview];
[scrollview release];
}
I hope this helps.
i have an iPhone app in which i have several images. These images add in image view. That image view add sub view with scroll view. Now i want to add a transparent button on every image. How can i do that? I have shown my code below:
- (void)layoutScrollImages{
UIImageView *view = nil;
NSArray *subviews = [scrollView1 subviews];
// reposition all image subviews in a horizontal serial fashion
CGFloat curXLoc = 0;
for (view in subviews)
{
if ([view isKindOfClass:[UIImageView class]] && view.tag > 0)
{
CGRect frame = view.frame;
frame.origin = CGPointMake(curXLoc, 0);
view.frame = frame;
curXLoc += (kScrollWidth);
}
}
// set the content size so it can be scrollable
[scrollView1 setContentSize:CGSizeMake((kNoImages * 500), 700)];
}
- (void)viewDidLoad{
self.view.backgroundColor = [UIColor viewFlipsideBackgroundColor];
// 1. setup the scrollview for multiple images and add it to the view controller
//
// note: the following can be done in Interface Builder, but we show this in code for clarity
[scrollView1 setBackgroundColor:[UIColor blackColor]];
[scrollView1 setCanCancelContentTouches:NO];
scrollView1.indicatorStyle = UIScrollViewIndicatorStyleWhite;
scrollView1.clipsToBounds = YES; // default is NO, we want to restrict drawing within our scrollview
scrollView1.scrollEnabled = YES;
//imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"image0.jpg"]];
[scrollView1 addSubview:imageView];
[scrollView1 setContentSize:CGSizeMake(500,700)];
scrollView1.minimumZoomScale = 1;
scrollView1.maximumZoomScale = 3;
scrollView1.delegate = self;
[scrollView1 setScrollEnabled:YES];
// pagingEnabled property default is NO, if set the scroller will stop or snap at each photo
// if you want free-flowing scroll, don't set this property.
scrollView1.pagingEnabled = YES;
// load all the images from our bundle and add them to the scroll view
NSUInteger i;
for (i = 1; i <= kNoImages; i++)
{
NSString *imageName = [NSString stringWithFormat:#"page-%d.jpg", i];
UIImage *image = [UIImage imageNamed:imageName];
UIImageView *ImageView = [[UIImageView alloc] initWithImage:image];
// setup each frame to a default height and width, it will be properly placed when we call "updateScrollList"
CGRect rect = ImageView.frame;
rect.size.height = kScrollHeight;
rect.size.width = kScrollWidth;
ImageView.frame = rect;
ImageView.tag = i; // tag our images for later use when we place them in serial fashion
UIButton *btnView2= [UIButton buttonWithType:UIButtonTypeCustom];
[btnView2 setTitle:#"view" forState:UIControlStateNormal];
[btnView2 addTarget:self action:#selector(View:)forControlEvents:UIControlEventTouchDown];
[btnView2 setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
btnView2.frame=CGRectMake(0,0,460,460 );
[scrollView1 addSubview:btnView2];
scrollView1.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin;
[scrollView1 addSubview:ImageView];
[ImageView release];
}
[self layoutScrollImages]; // now place the photos in serial layout within the scrollview
}
-(IBAction)View:(id)sender{
NSURL *imgUrl=[[NSURL alloc] initWithString:#"http://farm4.static.flickr.com/3567/3523321514_371d9ac42f.jpg"];
NSData *imgData = [NSData dataWithContentsOfURL:imgUrl];
UIImage *img = [UIImage imageWithData:imgData];
UIImageView *imgView = [[UIImageView alloc] initWithImage:img];
[self.view addSubview:imgView];
//[self.navigationController pushViewController:ivc animated:YES];
[imgUrl release];
}
Instead of adding Imageview and transparent button on top of Imageview. You can just add UIButton customtype and set button image to your image in your scrollview. There is no need to take imageview and UIButton both. Just take UIButton and setImage and you will be fine. I tried to give you sample code below from my app. Please modify it as per your need. I think it is what you need.
First of Take all constant in one of global file. I took it in en.lproj. like below.
"TotalThumbnailCount"="6";
"Coloumn"="2";
"ThumbnailHeight"="151";
"ThumbnailWidth"="151";
//Marging between two images
"MarginX" = "6";
"MarginY" = "6";
Then initialize all your local varaibles from global variables. like below
-(void)PopulateVariables{
TotalThumbnail = [NSLocalizedString(#"TotalThumbnailCount",nil) intValue];
Colomn = [NSLocalizedString(#"Coloumn",nil) intValue];
ThumbnailHeight = [NSLocalizedString(#"ThumbnailHeight",nil) intValue];
ThumbnailWidth = [NSLocalizedString(#"ThumbnailWidth",nil) intValue];
MarginX = [NSLocalizedString(#"MarginX",nil) intValue];
MarginY= [NSLocalizedString(#"MarginY",nil) intValue];
}
Now, you should initiate your thumbnail images using UIButton from below function.
-(void)PopulateThumbnails
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
XCordinate=MarginX;
YCordinate = MarginY;file:
for(int i=1; i <=TotalThumbnail;i++){
UIButton *btnMenu = [UIButton buttonWithType:UIButtonTypeCustom];
//NSData *data =UIImageJPEGRepresentation(, 1);
[btnMenu setBackgroundImage:[UIImage imageNamed:[NSString stringWithFormat:#"%d.png",i]] forState:UIControlStateNormal];
CGRect frame = btnMenu.frame;
frame.size.width=ThumbnailWidth;
frame.size.height=ThumbnailHeight;
frame.origin.x=XCordinate;
frame.origin.y=YCordinate;
btnMenu.frame=frame;
btnMenu.tag=i;
btnMenu.alpha = 1;
[btnMenu addTarget:self action:#selector(btnSelected:) forControlEvents:UIControlEventTouchUpInside];
[scrollView addSubview:btnMenu];
XCordinate = btnMenu.frame.origin.x + btnMenu.frame.size.width + MarginX;
if(i%Colomn==0)
{
XPosition = XCordinate;
YCordinate = btnMenu.frame.origin.y + btnMenu.frame.size.height + MarginY;
XCordinate = MarginX;
}
}
[pool release];
}
And then set your scrollview contentsize
scrollView.contentSize = CGSizeMake(XPosition, YCordinate);
When some one tap on any image it will goes in below event.
-(IBAction)btnSelected:(id)sender{
UIButton *btnSelected = sender;
switch (btnSelected.tag) {
}
Let me know if I miss anything and if you don't understand.. Hope this help.
You can add UITapGestureRecognizer to each image:
UITapGestureRecognizer *tapGesture = [[[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(tapAction:)] autorelease];
[imageView addGestureRecognizer:tapGesture];
[self.view addSubview:imageView];
When you create your imageview, create a uibutton and add it as a subview to the imageview.
Set the properties of the button to be custom type. Also set the frame of the button same as that of the imageview.
button = [UIButton buttonWithType:UIButtonTypeCustom];
Google how to create a uibutton programatically. You can then add the necessary selectors to handle button press events.
Alternatively you can create a element in Interfacebuilder. A custom class which has a uiimageview and clear uibutton. You can then use this element to add to your uiscrollview.
Hi I have populated uiscrollview with images (code is bellow) but I don't know how to add some event to images inside. I want to double tap on image inside scrollview and get some event. Any direction how to achieve this?
arrayOfImages = [[NSMutableArray alloc] init];
NSString *img;
for (img in imgArray)
{
[arrayOfImages addObject:[UIImage imageNamed:img]];
}
NSLog(#"Array initialization complete...");
scrollView = [[UIScrollView alloc] init];
scrollView.scrollEnabled = YES;
scrollView.pagingEnabled = YES;
scrollView.directionalLockEnabled = YES;
scrollView.showsVerticalScrollIndicator = NO;
scrollView.showsHorizontalScrollIndicator = NO;
scrollView.delegate = self;
scrollView.backgroundColor = [UIColor blueColor];
scrollView.autoresizesSubviews = YES;
scrollView.frame = CGRectMake(0, 0, 320, 29);
[self.view addSubview:scrollView];
NSLog(#"Scroll View initialization setup complete...");
UIImage *imageToAdd;
int x = 0;
int y = 0;
for (imageToAdd in arrayOfImages)
{
UIImageView *temp = [[UIImageView alloc] initWithImage:imageToAdd];
temp.frame = CGRectMake(x, y, 29, 29);
x += 29;
[scrollView addSubview:temp];
}
NSLog(#"Adding images to outlet complete...");
Add a UITapGestureRecognizer to the UIImageView(s).
Look at this guide for more info.
Help me.
addSubview doesn't work.
I want to add "ContentView" on scrollView.
But "ContentView" doesn't appear on screen.
"ContentView" is UIView.
When I change to self.view=scrollView from [self.view addSubview:scrollView],
addSubview doesn't work.
Please teach me how to add UIView on this screen!!
- (void)viewDidLoad {
[super viewDidLoad];
scrollViewMode = ScrollViewModeNotInitialized;
mode = 1;
imageViewArray = [[NSMutableArray alloc] init];
mainStatic = [[MainStatics alloc] init];
[mainStatic setSetting];
NSString* path = [[NSBundle mainBundle] pathForResource:#"Files" ofType:#"plist"];
NSArray* dataFiles = [NSArray arrayWithContentsOfFile:path];
kNumImages = [dataFiles count];
CGRect frame = [UIScreen mainScreen].applicationFrame;
scrollView = [[touchClass alloc] initWithFrame:frame];
scrollView.delegate = self;
scrollView.maximumZoomScale = 5.0f;
scrollView.minimumZoomScale = 1.0f;
[scrollView setBackgroundColor:[UIColor blackColor]];
[scrollView setDelegate:self];
scrollView.delaysContentTouches=NO;
scrollView.userInteractionEnabled = YES;
[scrollView setCanCancelContentTouches:NO];
NSUInteger i;
for (i=0;i<[dataFiles count];i++)
{
UIImage* image = [UIImage imageNamed:[dataFiles objectAtIndex:i]];
UIImageView *imageView = [[UIImageView alloc] initWithImage:image];
imageView.contentMode = UIViewContentModeScaleAspectFit;
imageView.userInteractionEnabled = NO;
CGRect rect = imageView.frame;
rect.size.height = 480;
rect.size.width = 320;
imageView.frame = rect;
imageView.tag = i+1;
[imageViewArray addObject:imageView];
}
self.view = scrollView;
[self setPagingMode];
UIView* contentView;
CGRect scRect = CGRectMake(0, 436, 320, 44);
contentView = [[UIView alloc] initWithFrame:scRect];
[contentView addSubview:toolView];
[self addSubview:contentView];
}
I used image array in following function.
toolView is UIView with UIToolbar.
So I want to add toolbar to screen.
Yes, touchClass is subclass of UIScrollView.
1.I see.I forgot release this.Thank you.
2.OK. I modified this.But "ContentView" didn't apear.
are there another reason?
- (void)setPagingMode {
CGSize pageSize = [self pageSize];
NSUInteger page = 0;
for (UIView *view in imageViewArray){
[scrollView addSubview:view];
view.frame = CGRectMake(pageSize.width * page++, 0, pageSize.width, pageSize.height);
}
scrollView.pagingEnabled = YES;
scrollView.showsVerticalScrollIndicator = scrollView.showsHorizontalScrollIndicator = YES;
scrollView.contentSize = CGSizeMake(pageSize.width * [imageViewArray count], pageSize.height);
scrollView.contentOffset = CGPointMake(pageSize.width * currentPage, 0);
scrollViewMode = ScrollViewModePaging;
}
Source isn't clear.
You never use array with UIImageView. There is no info what is toolView etc...
Please provide more detailed source. Is touchClass a subclass of UIScrollView?
What I noticed in your code:
You don't release image and imageView. All this images imageViews will be leaked. At the end of loop you should add [imageView release]; and [image release];
I don't think that it is good idea to send [self addSubview:contentView]; Try to use [self.view addSubview:contentView];