Programmatically change device orientation in iPhone - iphone

I have navigation based app, when I click on any row in root view, the next view should come in Landscape mode.
I am not able to find a proper way to implement this. What I tried is:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return UIInterfaceOrientationIsLandscape(interfaceOrientation);
}
But this is not working. The view should open only in Landscape mode (not when user rotate it).

My sandbox app:
https://github.com/comonitos/programatical_device_orientation
The solution is easy:
in interface (h file) :
BOOL rotated;
in implementation (m file):
1. rewrite
-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return rotated;
}
2 call [self setup]
-(void) setup {
rotated = YES;
[[UIDevice currentDevice] setOrientation:UIDeviceOrientationLandscapeLeft];
rotated = NO;
}

Try designing your view in landscape mode and in it's view controller, and in
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
.....
}
return No for portrait orientation and YES for landscape orientation
This will display your view in landscape mode.

you can force your Device to change Orientation.......using magic line in View will Appear
[[UIDevice currentDevice] setOrientation:UIDeviceOrientationLandscapeRight];
All the Best..

Here is some code from my landscape-view based app:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation{
if (interfaceOrientation == UIInterfaceOrientationLandscapeRight || interfaceOrientation == UIInterfaceOrientationLandscapeLeft){
return YES;
}
else {
return NO;
}
}
Put this in a landscape-based viewcontroller to have it display only in landscape mode and to switch between landscape left and landscape right. You will also need your xib to be landscape based.

Related

iOS7 / iOS6 Conditional Rotation Portrait / Landscape for different sections of App

Problem: A have an App that uses both Landscape mode (locked) and Portrait Mode (locked) for different parts of the app. Now I have a working solution however it doesn't seem correct and does have it's own problems.
Optimally I would love to force a orientation change. Thinking even about doing a view transformation if needed.
Basic flow of App:
HomeView (Portrait) (which has a few sub pushed views that are also portrait and locked to that).
LandscapeView (Landscape) (which has 5 pushed subviews that are also landscape)
Note:
HomeView has a link to LandscapeView
LandscapeView can go back to HomeView
At the end of the LandscapeView subviews it returns to the HomeView
Basic Image showing how this looks with the different view orientations. (The lines indicate flow of app, orientation of the images indicate how each screen should be )
Currently using the below implementation to call / set if the view is in portrait mode or landscape mode by [setLockedToPortait:YES] (for portrait view) etc.
This in term makes the query for what interface orientation to use from iOS if the device is rotated.
Now for the case of going to the LandscapeView, I show a temporary view over the top of the normal view asking to use to rotate their phone to landscape. (A temporary view is also shown when returning to the HomeView from a landscape view)
So once the user has rotated their device, it will trigger the correct orientation and then the temporary view will hide.
If the user then rotates their phone back to portrait at this point it will still be locked to landscape so will not trigger another view rotation (also no temp view will appear or anything)
Current Implementation Code::
// ---------------------- NavigationController (subclass of UINavigationController)
#interface NavigationController () {
BOOL isOrientationPortrait;
}
#end
#implementation NavigationController {
UIDeviceOrientation lastAccepted;
UIDeviceOrientation lastKnown;
}
-(void)setLockedToPortait:(BOOL)isLocked {
isOrientationPortrait = isLocked;
}
-(UIDeviceOrientation) getCurrentOrientation {
UIDeviceOrientation orientate = [[UIDevice currentDevice] orientation];
if(orientate == 0) { // needed for simulator
orientate = (UIDeviceOrientation)[UIApplication sharedApplication].statusBarOrientation;
}
return orientate;
}
// Deprecated in iOS6, still needed for iOS5 support.
- (BOOL)shouldAutorotateToInterfaceOrientation:
(UIInterfaceOrientation)toInterfaceOrientation
{
UIDeviceOrientation orientation = [self getCurrentOrientation];
[self setLastKnownOrientation:orientation];
if(isOrientationPortrait == YES) {
if([self isLastKnownPortrait] == YES) {
[self setLastAcceptedOrientation:orientation];
return YES;
} else {
return NO;
}
} else {
if([self isLastKnownLandscape] == YES) {
[self setLastAcceptedOrientation:orientation];
return YES;
} else {
return NO;
}
}
}
// iOS6/7 support
- (BOOL)shouldAutorotate
{
// find out the current device orientation
UIDeviceOrientation orientation = [self getCurrentOrientation];
[self setLastKnownOrientation:orientation];
return YES;
}
- (NSUInteger)supportedInterfaceOrientations
{
if(isOrientationPortrait == YES) {
if([self isLastKnownPortrait] == YES)
{
UIDeviceOrientation orientation = [self getCurrentOrientation];
[self setLastAcceptedOrientation:orientation];
}
return (UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown);
} else {
if([self isLastKnownLandscape] == YES)
{
UIDeviceOrientation orientation = [self getCurrentOrientation];
[self setLastAcceptedOrientation:orientation];
}
return (UIInterfaceOrientationMaskLandscapeLeft | UIInterfaceOrientationMaskLandscapeRight );
}
}
-(void)setLastAcceptedOrientation:(UIDeviceOrientation)orient {
lastAccepted = orient;
}
-(void)setLastKnownOrientation:(UIDeviceOrientation)orient {
lastKnown = orient;
}
-(BOOL)isLastKnownPortrait {
return UIDeviceOrientationIsPortrait(lastKnown);
}
-(BOOL)isLastKnownLandscape {
return UIDeviceOrientationIsLandscape(lastKnown);
}
-(BOOL)isLastAcceptedPortrait {
return UIDeviceOrientationIsPortrait(lastAccepted);
}
-(BOOL)isLastAcceptedLandscape {
return UIDeviceOrientationIsLandscape(lastAccepted);
}
Current Problems:
Device rotations are always required after a view has loaded for the user going to Landscape mode from Portrait and vice versa.
If the user has the device orientation locked, this will not work at all.
When transitioning back from Landscape mode, and the user has already rotated their device to Portrait (in the last landscape view), the Portrait view's interface will be locked to a 'Landscape' layout until the user re-rotates their device (so currently I am just showing the overlay to rotate the device, but it is already rotated… very annoying for the user). Massive issue right now with the above implementation.
Would love to be able to:
Force an orientation change on the phone for the current view.
Set a preferred layout for a view which is forced between push/pops of views.
I've looked a lot at the other solutions on here and on the Apple Dev forums, however none seem to cover this problem, or still this orientation bug between the two views exists as well.
Thanks for any help or pointers! No advice will be discounted :D
--
Edit::
Solution Found thanks to #leo-natan!!
So instead of trying to force a change of orientation on the views. Just push a new modal view. This forces a change. You still need to above orientation code for managing rotations.
So what I have now in my HomeViewController:
LandscapeViewController * viewController = [[[LandscapeViewController ViewController alloc] init] autorelease];
UINib * nib = [UINib nibWithNibName:#"NavigationController" bundle:nil];
NavigationController *navController = [[nib instantiateWithOwner:nil options:nil] objectAtIndex:0];
[navController initWithRootViewController:viewController];
[self presentViewController:navController animated:YES completion:^{
// completion
}];
So it is necessary to re-add a new navigation controller for this modal view. Also note above 'presentViewController' is the new way of pushing Modal views.
Implemented this overloaded method for the managing of the view controller:
-(id)initWithRootViewController:(UIViewController *)rootViewController {
self = [super initWithRootViewController:rootViewController];
if(self){
}
return self;
}
Note: The above is not using storyboards. The problem may be solved by using storyboards and modally showing a view in the same fashion.
See my answer here, including a test project.
Basically, orientation can only be forced to change when presenting a view controller modally. For example, media playback in some apps. If you wish to transition from a view controller that can only be presented in portrait to a view controller that is only presented in landscape, you will need a modal presentation. Push will not work.

xcode - How do I keep views locked into portrait mode, but still allow one view to rotate?

I'm having a problem with device rotation. Except for ONE view, where I show a company splash screen, I want to lock all the remaining app views into Portrait display. In the project settings the supported orientations are Portrait and LandscapeLeft. In the 'Company Splash' it works fine and the view rotation is locked into LandscapeLeft no matter how I rotate the device. On all the other views when I rotate the device to the left the view alters instead of staying in portrait display. The methods are not even firing? If I remove Landscape left from the supported Orientations in the project, that screws up the 'Company Splash' view. I tried changing the shouldAutorotate return to NO, but that didn't help. Tried to work my way through the suggestions posted here, but that didn't help. If I put the following code into my AppDelegate.m, everything is locked into portrait mode and the 'Company Splash' crashes when accessed.
-(NSUInteger)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window
{
return UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown;
}
How do I lock the view into portrait mode no matter how the device is rotated except for the one screen?
** method from the 'Company Splash' view. Again, works like it is supposed to.
-(NSInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskLandscapeLeft;
}
** methods from all the other views, which rotate out of portrait when I don't want them to
-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// IOS5 Only returning that it should rotate to potrait
return (interfaceOrientation == UIDeviceOrientationPortrait);
}
-(BOOL)shouldAutorotate
{
// forcing the rotate IOS6 Only
return YES;
}
-(NSInteger)supportedInterfaceOrientations
{
// return number or enum IOS6 Only
return UIInterfaceOrientationMaskPortrait;
}
I thought maybe it might be because a UITabBarController is the root controller and I'm in a ViewController off of that? The methods are not even firing?
Add an observer to the viewDidLoad method of the view you want to rotate like this :
[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
[[NSNotificationCenter defaultCenter]
addObserver:self selector:#selector(orientationChanged:)
name:UIDeviceOrientationDidChangeNotification
object:[UIDevice currentDevice]];
and then set the views according the the landscape view inside the orientationChanged method like this :
- (void) orientationChanged:(NSNotification *)note{
UIDevice * device = [UIDevice currentDevice];
switch(device.orientation)
{
case UIDeviceOrientationPortrait:
break;
case UIDeviceOrientationPortraitUpsideDown:
break;
case UIDeviceOrientationLandscapeLeft:
break;
case UIDeviceOrientationLandscapeRight:
break;
default:
break;
};
}
Slap this method into the view controller you want locked in a certain orientation.
-(NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskLandscape;
}
just change to the orientation you want (the above locks it in landscape)
maybe u should allow all orientations, and lock portrait orientation in each class except company splash with
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
if (interfaceOrientation == UIInterfaceOrientationPortrait) {
return (interfaceOrientation == UIInterfaceOrientationLandscapeRight);
} else {
return (interfaceOrientation == UIInterfaceOrientationLandscapeRight);
}
}

Disable Landscape Orientation in IOS5

I want to eliminate Landscape Orientation in my application, which is built for IOS 5. In IOS 6 I know this is possible - but it doesn't seem to be working for me in the earlier version.
I am setting only two orientations in my plist file (Portrait w/Home Button on Top and Portrait w/Home Button on Bottom). Regardless, Landscape still crops up in IOS 5.
Is there something further I need to do to eliminate this from happening?
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
// return (interfaceOrientation == UIInterfaceOrientationPortrait);
if(interfaceOrientation == UIInterfaceOrientationLandscapeLeft ||interfaceOrientation == UIInterfaceOrientationLandscapeRight)
{
return NO;
}
else
{
return YES;
}
}
write this code in .m file for ios5 orientation
let me know it is working or not....
Happy Coding!!!!
This will work. Go to storyboard deselect the orientation you don't want and in view controller, write this code:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation==UIInterfaceOrientationPortraitUpsideDown || interfaceOrientation==UIInterfaceOrientationPortrait );
}

UIInterfaceOrientation on launch

I'm not sure if this a bug or something I might do wrong, but when I launch my application in portrait mode without rotating the device and I run this code
if(UIInterfaceOrientationIsPortrait([[UIDevice currentDevice] orientation])) {
NSLog(#"Portrait");
} else {
NSLog(#"Landscape");
}
I return Landscape, after I rotate the device and check again it returns the correct value, so it seems that when you first launch the returned orientation is wrong.
Is this a known issue?
EDIT:
Even when I run this code in my AppDelegate it's returning Landscape, even when I launch in Portrait mode
if(UIInterfaceOrientationIsPortrait([[UIDevice currentDevice] orientation])) {
NSLog(#"Portrait");
} else {
NSLog(#"Landscape");
}
That's because at first launch it returns UIDeviceOrientationUnknown. It's neither portrait nor landscape. If you want to detect the user interface orientation, you should use
UIInterfaceOrientation orientation = [UIApplication sharedApplication].statusBarOrientation;
if (UIInterfaceOrientationIsLandscape(orientation)) {
NSLog(#"landscape");
}else{
NSLog(#"portrait");
}
In your Info.plist > Supported interface orientations drag the item "Portrait (bottom home button)" up over the other items.
this is the code to Portrait Mode Only
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return UIInterfaceOrientationIsPortrait(interfaceOrientation);
}

convert iphone to ipad but screen do not auto rotate while rotate the ipad

I convert my tabbar based iphone app to ipad version with different ~ipad.xib, the only different is the ui element size. Now my question is that it can't auto rotate the screen in ipad version, i.e. I upsidedown the ipad, but the ui don't rotate upsidedown.
You need to return YES for the shouldAutorotateToInterfaceOrientation: for all view controllers featured in your tab bar, for iPad only (UI_INTERFACE_IDIOM()...). The default code from your iPhone controllers probably only returns YES if it is portrait, if that is all you selected when initially creating the project.
Here is the code I use for this situation (iPhone, portrait only, iPad, all orientations):
-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation
{
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
return YES;
else
return toInterfaceOrientation == UIInterfaceOrientationPortrait;
}
Tab bar controller can not auto rotate. you have to rotate all the component.
You can use this code to accomplish your task in case of universal apps
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
BOOL ret;
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad){
// iPad-specific code
if (interfaceOrientation != UIInterfaceOrientationPortrait) {
ret = YES;
}else{
ret = NO;
}
} else {
// iPhone-specific code
ret = YES;
}
return ret;
}
You need to modify 'Supported Device Orientations' to include your new orientations