Adobe's Packager for iPhone - iphone

Can Adobe's Packager for iPhone be used for building applications from Flash Builder for Adobe AIR apps? Or is it that only Flash CS5 can be used for iphone apps? I want to deploy AIR apps built for the PC to ipad/iphone. Is that possible in any way?

Its a feature of Adobe Flash CS5.
http://labs.adobe.com/technologies/packagerforiphone/

This is possible since CS5 simply uses a command line tool called PFI. Below is a blog post with details on how to get it setup. This is up-to-date since the re-release of the packager. Now this does require you to own CS5 but there is no reason Adobe in the future could not release it separate and I would be surprised if it wasn't made free soon.
http://blogs.adobe.com/cantrell/archives/2010/09/packager-for-iphone-refresher.html

You could use an ant task into Flash Builder to manual compile you ipa using the instruction provided by Greg

Related

How to embed flash files in iOS app

I have some flash files and i need to integrate those files in iPad app. i searched lot but everyone's answer is
- iOS will not support flash.
- even if you integrate flash files app store will not accept.
But my app is not for app store this is an enterprise app. Instead of integrating flash files we can do all the animation in our objective-c itself. But client is demanding to integrate flash files in iPad app. Is there any alternate solution. Please guide me.
Sure you can run Flash apps on iOS, you just have to build them using AIR:
Adobe AIR is a cross-platform runtime that enables you to use your
existing Flash/ActionScript or HTML/JavaScript development skills and
tools to build and deploy applications, games, and videos outside the
browser and on mobile devices.
Here is the specific resources page on how to build Flash ActionScript 3 apps targeting any iOS device.
The beauty of AIR is that if the code of your app is well organized, you can reuse most of it for any build being it for Android, iOS, Blackberry, or even a desktop app (windows and macosx) or the web.
Hybrid way:
Flash to html5 conversion then open HTML document using webview
Google swiffy:
Swf to HTML 5
Note:
maximum of 1 mb only be converted at present
Link:
click here
Adobe wallaby:
Fla to HTML 5
Note:
At present cs5 only supported.the lower versions have to be resaved in cs5 to convert.
Link:
click here
Native way:
Adobe air:
One could run actioscript flash content directly in ios devices.
Note:
At present you could make stand alone ios apps only you can't integrate with existing app.
Link:
click here
It is a detour only, but you could install the Photon browser and call it from your app.

Can we Integrate flash in iPhone application?

I want to integrate flash in my iPhone application so is it possible to integrate?
You can write apps in Flash that will run on the iPhone by using the Packager for iPhone. It only works with Flash and not Flash Builder. Adobe just released a revision after Apple changed its SDK license again so that it can run. Note that to run on the iPhone your app has to be compiled by Flash to a native iPhone app. You can't run just any SWF.
Also yesterday Adobe announced AIR 2.5 which claims to let you program for one runtime (AIR) and target multiple platforms including iPhone and iPad. The release notes explain that they will be updating their Packager to work with AIR 2.5 for feature parity with AIR 2.5 for Android.
There is an application called Packager for iPhone from Adobe, which can be used to make iPhone app from Flash. I never used it though, but I think you should give it a try.
No.
Adobe Packager appears to only be able to create entire apps, not library code that will integrate inside a larger app. There also is no complete Flash interpreter in a form that you might be able to bundle with your app (although there appear to be a few open source projects that claim to run a limited subset of Flash). Thus there is no way to integrate Flash into a larger iPhone application that will run offline.
Online, you might be able to run a Flash application remotely on a server, and serve the graphic results to an iPhone app using something like the VNC protocol.
A new parser called hiramkei will soon be available for adding Flash animation SWF files into Xcode projects for iPhone. Here is the site http://www.flash-on-iphone.com/demo

Quartz Composer in iPhone UIView

I am trying to embed a Quartz Composer document in an iPhone app. I know Quartz Composer support was added in iPhone OS 3.1 (at least, that's what Wikipedia says) but I can't find any good resources on how to do this. Do I use CGContext? Or are there more friendly ways to add a Quartz Composer composition?
Thanks!
Quartz Compositions do not run on iPhone.
The Quartz Composer Editor application is included with the iPhone SDK download (and with the basic Xcode Developer Tools package) — which is where you may have seen it mentioned in proximity to iPhone — but compositions only run on the desktop OS.

Building iPhone app on linux

Hi all is there way to build iPhone app on linux without using xcode.I want to make use of ant.
No, there is no way to build iPhone apps on anything other than Intel Mac's. Even third party app development kits like appcelerator require the iPhone SDK to be installed in the background
Another solution, but again is not possible to compile without a Mac, is Haxe: http://gamehaxe.com/2009/05/22/haxe-on-iphone-simulator/
You need to have a MAC to install iPhone SDK, even with tools such as MonoTouch (which lets you develop in C# instead of Objective C) you still need MAC for the SDK.
Right now the only way is using MonoTouch but is using C# and is not free software.
You can develop and write for the iPhone on linux, but there is no way to compile it to an iPhone app and/or check if your code is working properly.
You'll need a mac for that or MonoTouch as said above.
If you want to create games, you can use Unity 3D but that also is not free software.

iPhone app using .NET development environment?

How could I create iPhone applications using the .NET development environment?
The Mono team are working on 'static compilation' which allows mono apps to be run on a non-jailbroken iPhone. In short this works by running a cross-compiling JIT step as part of the build process to generate a native exe.
There was a demo of this at the PDC ... see Miguel de Icaza's blog.
The answer is MonoTouch From Novell - http://www.mono-project.com/MonoTouch. Beta version will be released on August 2009 and commercial released will be on September 2009.
If you just want to leverage some knowledge of c#, you can use Unity. Games developed with Unity (http://unity3d.com) use Mono with an AOT (ahead-of-time compiler) to compile mono bytecodes to ARM. (The apps created by Unity have a shell that is, in fact, a fairly conventional cocoa touch app created in Objective-C++ and XCode.) It's not a dot net app, but you can use your existing knowledge of c#.
You don't. You need Xcode on Mac OS X to write iPhone applications.
Update: 9-20-2009
This was once true. See comments below for more info.
As far as I know, Apple does not support the Microsoft .Net development environment.
At most you could hope for is installing mono on a jailbroken iphone. Not that I condone this and you do so at your own risk.
IPhone applications are developed using Objective C or Ruby.
The only supported way to develop native iPhone applications is the iPhone SDK. It runs on Mac OS X only, and supports development using the Cocoa Touch frameworks and the Objective-C 2.0 language.
There are ways to get other languages to work, they will - however - almost certainly not be accepted to the AppStore and will break with future updates. Generally it is better to use a screw driver to screw something into a hole than to thwap it repeated with a hammer attached to a 250hp motor...
You can use Third party Tool called Component Studio - iPhone . More info please see this