Method triggered by Change in orientation - iphone

Is here a way to run a method when the iOS devices orientation changes?
I would like to change only some objects orientations on the screen, and not others.
What delegates do I use etc.
Cheers
-A newbie

Depends when you want to react:
If before rotation, override from UIViewController:
- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration
{
// do something before rotation
}
If you want to perform something after rotation:
- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation
{
// do something after rotation
}
Reference:
http://developer.apple.com/library/ios/documentation/UIKit/Reference/UIViewController_Class/Reference/Reference.html#//apple_ref/occ/instm/UIViewController/willRotateToInterfaceOrientation:duration:

UIDevice posts UIDeviceOrientationDidChangeNotification
UIApplication posts UIApplicationWillChangeStatusBarOrientationNotification and UIApplicationDidChangeStatusBarOrientationNotification and has a related delegate callback for each.
UIViewController receives several orientation related calls triggered by the UIDevice notification if the view controller is part of the controller hierarchy managed by a window.
If you are already using a UIViewController, implement some of the orientation related methods, otherwise register for the UIDevice notifications. The most important UIViewController method is shouldAutorotateToInterfaceOrientation because if that return NO the others are not called.

willRotateToInterfaceOrientation: is the method you are possibly looking at. Read up on that one.

UIViewControllers are sent willRotateToInterfaceOrientation:duration: just before rotation, and didRotateFromInterfaceOrientation: after rotation.
To configure additional animations, use either willAnimateRotationToInterfaceOrientation:duration: or willAnimateFirstHalfOfRotationToInterfaceOrientation:duration:, didAnimateFirstHalfOfRotationToInterfaceOrientation: and willAnimateSecondHalfOfRotationFromInterfaceOrientation:duration:. The latter are used for two-step animations, which you generally use when you have header or footer views that are moved offscreen for the main transition animation.

My sandbox app:
https://github.com/comonitos/programatical_device_orientation
The solution is easy:
in interface (h file) :
BOOL rotated;
in implementation (m file):
rewrite
-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return rotated;
}
2 call [self setup]
-(void) setup
{
rotated = YES;
[[UIDevice currentDevice] setOrientation:UIDeviceOrientationLandscapeLeft];
rotated = NO;
}

Just use this code snippet to check the orientation changes.
override func viewWillTransitionToSize(size: CGSize, withTransitionCoordinator coordinator: UIViewControllerTransitionCoordinator) {
if UIDevice.currentDevice().orientation.isLandscape.boolValue {
print("Landscape")
} else {
print("Portrait")
}
}

Related

How to allow only particular view to rotate? (iPhone)

I am installing AdMob's ad, and there is a GADBannerView.
After installing, a banner show, and if you click on it, a page will slide out coving the whole screen, and displaying advertising contents in it.
The question is, some advertising contents, such as video, had to be played landscape. However, I don't want other part of my application to rotate, as the app is not designed to be viewed in landscape.
So, how can I implement something which can achieve such function?
Try to use Notification for this. a notification calls a selector every time when ur device orientation is changed.
write this in your viewDidLoad:
[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(setScreenWithDeviceOrientation:) name:#"UIDeviceOrientationDidChangeNotification" object:nil];
and then define the selector as follows:
-(void)setScreenWithDeviceOrientation:(NSNotification *)notification
{
UIDeviceOrientation orientation=[[UIDevice currentDevice] orientation];
if(orientation==UIInterfaceOrientationPortrait) //Portrait orientation
{
// setView frame for portrait mode
}
else if(orientation==UIInterfaceOrientationPortraitUpsideDown) // PortraitUpsideDown
{
// setView frame for upside down portrait mode
}
else if(orientation==UIInterfaceOrientationLandscapeLeft)
{
// setView frame for Landscape Left mode
}
else if(orientation==UIInterfaceOrientationLandscapeRight) //landscape Right
{
// setView frame for Landscape Right mode
}
else
{
NSLog(#"No Orientation");
}
}
this method fired everytime when ur device changes orientation. Based on the current orientation you should adjust your view.
I hope this will help you.
Are you working with iOS 6? You should be able to just restrict what orientations your view controller handles in this case. For example, in your view controller that handles your GADBannerView, you can just put:
// Tell the system what we support
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskPortrait;
}
// Tell the system It should autorotate
- (BOOL) shouldAutorotate {
return NO;
}
// Tell the system which initial orientation we want to have
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation {
return UIInterfaceOrientationPortrait;
}
And that should make it so that your viewcontroller only supports portrait.
Have you looked at this question and answer? This explains how a single view can work in a certain orientation that is not supported by the rest of the application:
AutoRotate ONLY MpMoviePlayerControler iOS 6

understanding orientation in tabBar application iOS 4.2

I am currently working on a tabBar application. My tabBar controller is the rootViewController and I have 3 tabs. Each tab will have several UIWebView's on them which I would like to be able to support orientation once the webview has loaded. Once the webview has closed then orientation is no longer supported. How can I tell my other viewControllers to handle orientation instead of the rootViewController?
I hope I explained this to where it's clear.
As always TIA,
T
Ok this is a shot in the dark - This might not be what you are asking.
To support multiple orientations you need to do 2 things.
Check the orientation when the ViewController is first loaded.
Respond to orientation changed notifications / override orientation changed methods.
Here is how I do it:
- (BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation
{
// Call my method to handle orientations
[self layoutViewsForOrientation:toInterfaceOrientation];
return YES;
}
- (void) viewWillAppear:(BOOL)animated
{
// ...
// Some code .....
// ...
// Call my method to handle orientations
[self layoutViewsForOrientation:self.interfaceOrientation];
}
- (void) layoutViewsForOrientation:(UIInterfaceOrientation) orientation
{
UIInterfaceOrientationIsLandscape(orientation) {
// Move views about if needed
} else {
// ....
}
}

Objective-c Change view when iphone is horizontal

How do I know when the iphone is vertically or horizontlly? I want to switch views depending on the iphone orentation.
Thanks
In a UIViewController subclass, you can override one (or more) of these methods:
willRotateToInterfaceOrientation:duration:
willAnimateRotationToInterfaceOrientation:duration:
didRotateFromInterfaceOrientation:
willAnimateFirstHalfOfRotationToInterfaceOrientation:duration:
didAnimateFirstHalfOfRotationToInterfaceOrientation:
willAnimateSecondHalfOfRotationFromInterfaceOrientation:duration:
From the documentation notes for willRotateToInterfaceOrientation:duration::
Subclasses may override this method to
perform additional actions immediately
prior to the rotation. For example,
you might use this method to disable
view interactions, stop media
playback, or temporarily turn off
expensive drawing or live updates. You
might also use it to swap the current
view for one that reflects the new
interface orientation. When this
method is called, the
interfaceOrientation property still
contains the view’s original
orientation.
Like so:
- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration
{
if (toInterfaceOrientation == UIInterfaceOrientationPortrait)
{
// do a thing
}
else if (toInterfaceOrientation == UIInterfaceOrientationLandscapeLeft ||
toInterfaceOrientation == UIInterfaceOrientationLandscapeRight)
{
// some other thing
}
}

UIViewController does not auto rotate

As the title says. My UIViewController will not rotate no matter what. When it loads shouldAutorotateToInterfaceOrientation is being called but after that it doesnt.
UPDATE 1:
It's a really really wierd problem. At least for me. And i ll try to explain everything.
It's a navigation based app. Every controller has
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation{
return YES;
}
Xcontroller is a child of Acontroller and it doesn't auto rotate. If Xcontroller become a child of Bcontroller then it will autorotate. So something is wrong with Acontroller. But Acontroller is identical (except its data) to Bcontroller.
Whats Wrong?
UPDATE 2:
I decided to recreate Acontroller. And it worked.I believe I was missing something stupid.
I am not sure whether it's the same reason as your case. But I experienced the same thing. the shouldAutorotateToInterfaceOrientation was only called once in the beginning.
After some serious debugging by taking code apart, I found that the reason is in my overridden init method.
I had this before:
- (id)initWithAlbum:(PhotoAlbum *)theAlbum {
if (self) {
self.photoAlbum = theAlbum;
}
return self;
}
And then I changed to this
- (id)initWithAlbum:(PhotoAlbum *)theAlbum {
if (self = [super init]) {
self.photoAlbum = theAlbum;
}
return self;
}
Note: the only difference is I added [super init] to call the parent init.
After this change, the rotation works well and the shouldAutorotateToInterfaceOrientation is being called everytime I rotate the screen.
Hope this help.
There can be several possible reasons your view controller does not rotate.
See Apple's official Q&A on this issue:
Why won't my UIViewController rotate with the device?
http://developer.apple.com/library/ios/#qa/qa2010/qa1688.html
Apple Q&A has the detailed solution for the problem.
Why won't my UIViewController rotate with the device?
http://developer.apple.com/library/ios/#qa/qa1688/_index.html
If you add a viewcontroller.view to uiwindow, you should set this viewcontroller as rootviewcontroller.
[self.window addSubview: mainViewcontroller.view];
self.window.rootViewController=mainViewcontroller;
Also, make sure you don't have rotation lock on. I spent a good hour trying to figure out why my views stopped rotating. shouldAutorotateToInterfaceOrientation was being called only once at start up and when Game Center leaderboards/achievements were presented.
I had the same issue - the reason was, that it was my first UIViewController, that i created on the fly in my ApplicationDelegate, added it's View to my UIWindow and immediately released it.
That's of course not correct as I just added the UIView of the UIViewController (retaining it) and than released the whole controller.
You should add your first UIViewController as an instance variable in Your ApplicationDelegate instead, and release it in Your ApplicationDelegate's dealloc-method.
In my case, the ViewController was inside a NavigationController which was used by a "parent" viewControlled that received the orientation changes.
What I did in this parent was:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation{
if(_navigationController){
return [_navigationController.topViewController shouldAutorotateToInterfaceOrientation: toInterfaceOrientation];
}
return toInterfaceOrientation == UIInterfaceOrientationPortrait;
}
This way you can implement your own orientation change logic depending on the currently visible controller.
(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation{ return YES; }
The above method if u using, you will able to call many time if u want with out any error.
I think there is no strange behavior here, it is called only one which is right. There is no need to call more than one to decide if the device should rotate to a direction or not.
This method just ask if the device should rotate to a direction or not.
If you want to handle the orientation change, you should register for the notification from the UIDeviceDidChangeOrientationNotification and override the following method:
- (void)orientationChanged:(NSNotification *)notification
{
UIDeviceOrientation deviceOrientation = [UIDevice currentDevice].orientation;
if (UIDeviceOrientationIsLandscape(deviceOrientation) &&
!isShowingLandscapeView)
{
[self presentModalViewController:self.landscapeViewController
animated:YES];
isShowingLandscapeView = YES;
}
else if (deviceOrientation == UIDeviceOrientationPortrait &&
isShowingLandscapeView)
{
[self dismissModalViewControllerAnimated:YES];
isShowingLandscapeView = NO;
}
}
See more here.
I have the same problem but with two view controllers added to the application's UIWindow. The reason
is The view controller's UIView property is embedded inside UIWindow but alongside an additional view controller
From Apple Technical Q&A
http://developer.apple.com/library/ios/#qa/qa1688/_index.html

How do I detect a rotation on the iPhone without the device autorotating?

Anyone know how to do this?
I thought this:
-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return YES;
}
- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
}
- (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation duration:(NSTimeInterval)duration {
}
- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation {
}
- (void)willAnimateFirstHalfOfRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
}
- (void)didAnimateFirstHalfOfRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation {
}
- (void)willAnimateSecondHalfOfRotationFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation duration:(NSTimeInterval)duration {
}
may prevent the device from rotation (overriding all rotate methods of my UIViewController and not calling the superclass) but I fear it's not the UIViewController that actually performs the rotation.
My UIViewController is in a UINavigationController.
Anyone have any ideas?
Cheers,
Nick.
You can register for the notification UIDeviceOrientationDidChangeNotification (from UIDevice.h), and then when you care about orientation changes call this method:
[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
When you no longer care about orientation changes, call this method:
[[UIDevice currentDevice] endGeneratingDeviceOrientationNotifications];
The notification will be sent when applicable, and you can check [UIDevice currentDevice].orientation to find out what the current orientation is.
On a side note shouldAutoRotateToInterfaceOrientation used to be called on the time for rotation in 2.x, but in 3.0 it's much less consistent. The notification mentioned in the other post is the way to go for reliable indication of rotation.
You're returning YES from shouldAutorotateToInterfaceOrientation:, which I suspect you didn't mean to do. That's the only method you need to implement to prevent the device from rotating.
As for getting the current orientation of the device, you can use [[UIDevice currentDevice] orientation].