Annoyingly, when you have an HTML5 video on an HTML page, loaded inside an UIWebView, it opens the native player to play that video when you finally press the play button.
Is there a way to access that native player so I can either override the aspect ratio or hide the controls?
I tried checking all of the views that were added to my UIWebView, but that didn't get me anywhere.
Cheers
Maybe you could intercept the click on video inside your UIWebView and starts the native player pointing it to the video url.
In this way you have full control on the video player.
Related
I am using Ant Media Server for ultra-low latency WebRTC streaming. But video stream is freezing when I play it from the iPhone Safari browser. How can I solve this?
Yeah it's about safari autoplay scenario in WebRTC. In documentation, It says that
However, for a one-way video conferencing scenario, such as a webinar, the user does not give explicit permission to the camera. Without a user gesture to indicate playback, the video cannot start. Add a play button to your media controls for one-way WebRTC experiences, so the user can start the video.
Another place in documentation also says that
By default, autoplay executes only if the video doesn’t contain an audio track, or if the video element includes the muted attribute.
So solution is that, you either play content explicitly or you can mute the player and let the safari autoplay work for you. For some cases, it does not even auto play if it's muted so that you need some failover scenario again.
From our experience, if it freezes in the first frame with unmuted content, just click the play button on the screen as shown below works every time.
Browser will autoplay VIDEO element only if muted.
Solution is to add a Tap for Audio and start it muted or a Tap to Play button if important to start with sound. As in this HTML5 Videocall App.
use
setTimeOut(()=>{
video.play();
});
The Safari browser wants the user intervention to start/stop video stream. The above code snippet mimics that behaviour and starts the video stream in the video element.
If you are drawing the video element on canvas then you have to set the opacity=0.001 and width and height of the video element to 1px at least.
I am using the Embedded Video Player to add a video to a website. The video is contained within a small container. Therefore, I would like to provide alternative UI for starting the video in a fullscreen mode.
How to programmatically start video in an embedded video player in fullscreen?, i.e. equivalent to user hitting "Fullscreen" button on the video player itself.
I know that allowsInlineMediaPlayback only works on iPad, but my goal is to play the video on AppleTV, while I am displaying some dynamic html content on Safari. I basically want to get rid of the airplay indicator screen or hide it somehow, or open a new tab while the video keeps playing or kind of minimize it display just a small pause button on the bottom of my html page while the video is playing on AppleTV.
If this is not possible to be done on iPhone, can it be done on iPad ? I want to have as much space as possible on the safari page and just a pause button for the video.
I've tried (without success) to get a video to play within a webview. I can see the video thumbnail with the default play button overlaying the video.
When I click the play button - the entire video hi-lights in transparent yellowish/orange. Clicking play again causes the Play button to blink. The thumbnail always remains, but never plays. I can even see the timeline below the video with the play-head, etc. I can never touch the video controls, because every click treats the entire video like one big button - and hi-lights like mentioned above.
They are numerous videos to be played and they are not at YouTube, so launching the YT player with an intent isn't desired.
I'm using SDK 8 (2.2), runing on a 2.3.6 device, and Have the latest Flash Player 11.xxxxx installed.
Any suggestions?
Took another approach in the app.
I am trying to embed a YouTube video in my application, and I am going through this tutorial as a start. I get the red screen when I run it on the stimulator, so I presume everything went well.
Now when the user taps on the screen while the video is playing I need a toolbar to appear, with a slider showing the length of the video (and the user could slide to his/her desired time on the video).
I need to know if this feature comes by default when you embed the YoutTube video, or do i have to code it? If i have to code it how should i do it? Any sample codes or tutorial?
The only way to show a YouTube video in an iOS app is by having it inside a UIWebView (that is what the tutorial walks you through). Once the user taps the "play" button, the video should go full screen and automatically present the standard video controls that you see when you play videos on iOS.
Youtube provides the HTML code for embedding videos in web pages. This HTML code will also produce a video when embedded in a UIWebView. While the video is playing, all of the standard Youtube video controls (Play, Pause, Time Slider) should also show up in the UIWebView.