Multiple View Controllers for a single View on the iPhone - iphone

Think an iPhone-based email client. You have three 'states' with the same UI: New Message, Reply and Forward (ignoring any others).
I'd like to have one view and have different View Controllers interfacing with the view. Given that the view is built in Interface Builder (with quite a few IBOutlets and IBActions), what is the best way to do this?

I suggest what you are saying doesn't really make sense.
The same view controller (ie, "your application" essentially) would just change between the three needs.
Also - it seems unlikely the three views would be exactly the same, hence make three different views/controllers.
(It's completely normal that you have many "similar" views -- which are indeed just separate views, but they happen to be graphically similar.)
Also - it's very likely you could have one overall view(/controller), and simply sitting inside it would be the specific writing/reading/whatever view(/controller).
I hope it helps!

One way to do it might be to create one view controller which contains all the Interface Builder connections, and then subclass that view controller multiple times. In code, you could instantiate the subclasses all using the same nib with -initWithNibName:bundle:.
Alternatively, your view controller could have kind of "mode" value, which determines its behavior based on the state it should be in. The view controller presenting it would then be responsible for setting it up appropriately.

Related

Using Custom View Controllers to manage different portions of the same view hierarchy

The View controller programming guide states this regarding view controller's usage:
Each custom view controller object you
create is responsible for managing all
of the views in a single view
hierarchy. In iPhone applications, the
views in a view hierarchy
traditionally cover the entire screen,
but in iPad applications they may
cover only a portion of the screen.
The one-to-one correspondence between
a view controller and the views in its
view hierarchy is the key design
consideration. You should not use
multiple custom view controllers to
manage different portions of the same
view hierarchy. Similarly, you
should not use a single custom view
controller object to manage multiple
screens worth of content.
I understand that if we use multiple custom view controller's to control the parts of a view (i.e. a view controller to manage subViews of a main view which in turn is managed by a view controller) the default methods like:
didReceiveMemoryWarnings
viewWillAppear
viewWillDisappear
viewDidUnload
etc. etc. will not be called.
Apart from this, is there any other solid reason why we should not be using multiple view controllers to manage the respective subviews of a view?
The documentation also provide an alternative solution which reads as:
Note: If you want to divide a view
hierarchy into multiple subareas and
manage each one separately, use
generic controller objects (custom
objects descending from NSObject)
instead of view controller objects to
manage each subarea. Then use a single
view controller object to manage the
generic controller objects.
But there is no mention as to why multiple view controllers should not be preferred. My question is:
Why should not we prefer it this way?
I am concerned because I prefer using UIViewController's subclass to manage my views since I load them from nib each time and I segregate nibs for each view controllers. It becomes easy to cater the changes in later stages of the project. Is this wrong? Should I necessarily change my programming style, or is it ok if I go ahead with this approach?
Thanks,
Raj
Well, I'd say "as long as it works", you can keep on doing like you do !
But to keep things "cleaner", I'd use my own objects.
Since ViewControllers are designed with other general features in mind (like working with navigation controllers and tab bar controllers), which makes it a bit "heavy" for a simple usage, like you do.
Plus, like you mentioned, some events are only called when the viewController's view is added to the main window.
Can't you use your own objects with Interface Builder ? If you create one (or several) UIView IBOutlet(s), it should work the same.
I have an app that does use two UIViewControllers on a single screen. The child is a UITableViewController. I don't rely on any of the UIViewController behavior of the child -- only the UITableViewController methods. This is convenient because there are other cases where the child UITableViewController does manage the whole screen. And in that case, it does use the UIViewController methods. Questionable design? Maybe. It has worked fine for two years now. But I'm not sure I would recommend the pattern.

Must a view controller always have a delegate in iPhone apps?

I'm learning how to develop my own iPhone apps but I'm having a tough time understanding certain concepts.
First, am i right to say that for every view, there must be a view controller for it? And for every view controller, must there be a delegate for it?
Also, what is the role of mainWindow.nib? Most of the tutorials that i've read don't seem to touch that nib at all. What always happens is the setting up of a NavigationController as the root controller, which pushes another ViewController onto the stack and this ViewController will have another nib associated with it.
So can i assume that i can safely ignore the main window nib?
It's all about MVC (Model View Controller), innit?
The Model, well that's up to you - what does your app do? Think of it as the backend, the engine of your app, free of the cruft of font size decisions and touch events.
The View, Apple pretty much wrote that for you. You use their Textfields and tables and imageViews. You assemble them together using Interface Builder into your GUI (packaged as a .nib). You rarely, if ever need to subclass the standard view elements (in a game you want a custom View to draw to, as all your drawing is probably custom). You can break different parts of your GUI into different .nib files if this helps you manage them. It's entirely up to you.
The Controller, so you have probably got some work todo to enable your GUI to represent your model. You need Some Controllers. How many? However many is manageable by you. If you had a view containing 2 subviews would they each need a view controller? Nah, probably not. How complicated is your code to hook up the view to the model?
Some GUI patterns are so common that Apple even wrote the Controller code for you. EG the controller for a UINavigationBar, UINavigationController. So, if your app has hierarchical views that you need to navigate around and you need to display a navigation bar you can use an instance of UINavigationController instead of writing your own class. Yay!
Surely tho, the UINavigationController code (or any other viewController) can't magically know how to integrate with our model, with our view, can it? NO, it can't. In general in Cocoa if there is some class of object that mostly works off the shelf but also has optionally configurable behavoir - allowing us to tailor it to our needs - it is done by Delegation. ie Instead of subclassing UINavigationController we tell the specific instance of it where to find (for want of a better term) it's custom behavoir.
Why? Let's say you have a navigationController, a tableView and a textfield. UINavigationController mostly take care of your navigation needs but you have to have a crazy QUACK sound play each time the user moves to a new view. UITableView is mostly exactly everything you need from a table, EXCEPT you really want the third row in the table on the front page be twice the height of the other rows. And the standard, off -the-shelf UITextField pretty much takes care of your textfield needs EXCEPT you need your textfield to only be editable when the user is facing North. One way to handle this would be to create 3 new classes, a custom UINavigationController, a custom tableView and a custom textfield, and to use these instead. With delegation we could use the classes as they are and have one object be the delegate of all 3 instances - much cleaner.
Delegation is mostly optional, the docs will tell you when, and it's down to you and whether you need that custom behavoir.

Multiple view controllers on screen at once?

I am trying to wrap my head around controllers in Cocoa Touch. The main problem is that I would like to have more than one controller “on screen” at once – I want to have a large view (with controller A) composed of smaller views controlled by their own controllers (say B). I’d like to have it this way because the division makes the code much cleaner. What’s bad is that the additional controllers (of type B) are not “first-class citizens” on the screen, for example they do not receive the autorotation queries and notifications. (And cannot easily display modal controllers, they have to send the presentModal… message to their parent controller.)
What is the difference between the A and B controllers from Cocoa viewpoint? Does the system keep some kind of pointer to the “frontmost controller”, a privileged one to which it sends notifications and such stuff? Why don’t the other controllers receive them, even though their views are on the screen? Is having multiple controllers “on screen” considered a hack? Or is it supported and I am just missing some point? Thank you.
More about the problem I am trying to solve: I am writing a simple photo browser. Photos are displayed in full screen, user can swipe left or right to change photos. The A controller takes care of the scrolling part and the B controllers take care of each photo itself.
Isolating B seemed like a good idea, since the photos are loaded from network and there is a lot that can happen, like the network might be down et cetera. In the B controller the code is fairly simple, since B only works with one particular photo. If I moved the code to the A controller, things would get messy.
The only thing I don’t like about the current solution is that I have to manually work around B not being a “first-class” controller. I have to pass some calls manually through A to B and when B wants to display a modal dialog, it has to send the presentModal… to A. Which is ugly.
There is now a first-class support for this scenario since iOS 5, it’s called controller containment.
swift controller containment
objc controller containment.
It's not closely related to the original question but important. Apple clearly states in View Controller Programming Guide that a view controller is responsible for controlling exactly one screen's content:
"Each custom view controller object you create is responsible for managing exactly one screen’s worth of content. The one-to-one correspondence between a view controller and a screen is a very important consideration in the design of your application. You should not use multiple custom view controllers to manage different portions of the same screen. Similarly, you should not use a single custom view controller object to manage multiple screens worth of content.
Note: If you want to divide a single screen into multiple areas and manage each one separately, use generic controller objects (custom objects descending from NSObject) instead of view controller objects to manage each subsection of the screen. Then use a single view controller object to manage the generic controller objects. The view controller coordinates the overall screen interactions but forwards messages as needed to the generic controller objects it manages."
However in iPad Programming Guide they also say that there may be container view controllers:
"A view controller is responsible for a single view. Most of the time, a view controller’s view is expected to fill the entire span of the application window. In some cases, though, a view controller may be embedded inside another view controller (known as a container view controller) and presented along with other content. Navigation and tab bar controllers are examples of container view controllers."
Up to my current knowledge I would not use sub-view controllers in a view controller but try to subclass NSObject and send messages to them from my main view controller.
Also check this thread:
MGSplitViewController discussion
First, and this is important, view controllers don't get "on screen" -- views do. Your "top level" controller can certainly pass along the kinds of messages you're describing to its "sub-view-controllers". In fact, this is how most apps work. Consider an app that has a tab bar, and where the views use navigation controllers. You actually have several view controllers "running" at the same time, each with its own view on screen at once -- your "root" view controller will be an instance (or subclass) of UITabBarController, which then has several nested UINavigationControllers, each which will display nested view controllers (like an instance or a subclass of UITableViewController).
You might want to read up a bit on how responder chains work. Consider a touch event. It will be generated for the view closest to the top of the stack, that can receive events, which is also underneath the tap. If that view can't handle it, it gets passed up the view hierarchy food chain until something deals with it (and then eats it).
As to the specifics of your question, on the whole, I'm not sure exactly what the strategy you describe is really doing to benefit you in terms of complexity. It depends on how exactly you're implementing things, but having separate view controllers for each little subview may require more bookkeeping code than just having one view controller that knows about all its sub-view components.
This is a pretty old question, but since I guess there are people who might face the same problem today I'd like to share my solution.
I was writing this application that had this one screen with a lot of information, pagination, controls etc. Since according to Apple's MVC documentation on the role of ViewControllers, you should not implement the logic in view itself, or access the data model directly from it, I had to choose between having a Massive ViewController with a few thousand lines of code which was both hard to maintain and debug(even with unit tests) or find a new way.
My solution was to use UIContainerView like below:
this way, you can implement each part's logic in it's own ViewController, and the parent view controller takes care of constraints and sizing of the views.
Note: This answer is just a guide to show the way, you can find a good and detailed explanation on how it works and how to implement it HERE
Actually you can make it work earlier than iOS 5, since most of us are targeting 4.x and 5.x at the same time. I've created a solution that works in both, and it works great, few apps in appstore use it :) Read my article about this or just download and use a simple class that I've created for this purpose.

Why shouldn't a UITableViewController manage part of a window in Cocoa Touch?

I have a view that contains a UITableView and a UILabel which works perfectly as far as I can tell. I really don't want to manage the UIView and UITableView with the same controller as the UITableViewController handles a lot of housekeeping and according to the documentation:
If the view to be managed is a
composite view in which a table view
is one of multiple subviews, you must
use a custom subclass of
UIViewController to manage the table
view (and other views). Do not use a
UITableViewController object because
this controller class sizes the table
view to fill the screen between the
navigation bar and the tab bar (if
either are present).
Why does Apple warn against using it and what will happen if I ignore this warning?
Update: Originally I quoted the following from the Apple Documentation:
You should not use view
controllers to manage views that fill
only a part of their window—that is,
only part of the area defined by the
application content rectangle. If you
want to have an interface composed of
several smaller views, embed them all
in a single root view and manage that
view with your view controller.
While this issue is probably related to why UITableViewController was designed to be fullscreen, it isn't exactly the same issue.
The major practical reason to use only one view controller per screen is because that is the only way to manage navigation.
For example, suppose you have screen that has two separate view controllers and you load it with the navigation controller. Which of the two view controllers do you push and how do you load and reference the second one? (Not to mention the overhead of coordinating the two separate controllers simultaneously.)
I don't think using a single custom controller is a big of a hassle as you think.
Remember, there is no need for the TableviewDataSource and the TableViewDelegate to be in the actual controller. The Apple templates just do that for convenience. You can put the methods implementing both protocol in one class or separate them each into there own class. Then you simply link them up with the table in your custom controller. That way, all the custom controller has to do is manage the frame of tableview itself. All the configuration and data management will be in separate and self-contained objects. The custom control can easily message them if you need data from the other UI elements.
This kind of flexibility, customization and encapsulation is why the delegate design pattern is used in the first place. You can customize the heck out of anything without having to create one monster class that does everything. Instead, you just pop in a delegate module and go.
Edit01: Response to comment
If I understand your layout correctly, your problem is that the UITableViewController is hardwired to set the table to fill the available view. Most of the time the tableview is the top view itself and that works. The main function of the UITableViewController is to position the table so if you're using a non-standard layout, you don't need it. You can just use a generic view controller and let the nib set the table's frame (or do it programmatically). Like I said, its easy to think that the delegate and datasource methods have to be in the controller but they don't. You should just get rid of the tableViewController all together because it serves no purpose in your particular design.
To me, the important detail in Apple's documentation is that they advise you not to use "view controllers [i.e., instances of UIViewController or its subclasses] to manage views that fill only a part of their window". There is nothing wrong with using several (custom) controllers for non-fullscreen views, they just should not be UIViewController objects.
UIViewController expects that its view takes up the entire screen and if it doesn't, you might get strange results. The view controller resizes the view to fit the window (minus navigation bars and toolbars) when it appears, it manages device orientation (which is hard to apply correctly if its view does not take up the entire screen) etc. So given how UIViewController works, I think there is merit to Apple's advice.
However, that doesn't mean that you can't write your own controller classes to manage your subviews. Besides the things I mentioned above, interacting with tab bar and navigation controllers, and receiving memory warnings, there isn't really much that UIViewController does. You could just write your custom controller class (subclassed from NSObject), instantiate it in your "normal" fullscreen view controller and let it handle the interaction with your view.
The only problem I see is the responder chain. A view controller is part of the responder chain so that touch events that your views don't handle get forwarded to the view controller. As I see it, there is no easy way to place your custom controller in the responder chain. I don't know if this is relevant for you. If you can manage interaction with your view with the target-action mechanism, it wouldn't matter.
I have an application where I did use 2 separate UIViewController subclasses below another view controller to manage a table view and a toolbar. It 'kind of' works, but I got myself into a massive pickle as a result and now realize that I should not be using UIViewController subclasses for the sub controllers because they contain behavior that I don't need and that gets in the way.
The sort of things that went wrong, tended to be:
Strange resizing of the views when coming back from sub navigation and geometry calculations being different between viewWillLoad and viewDidLoad etc.
Difficulty in handling low memory warnings when I freed the subview controllers when I shouldn't have done.
Its the expectation that UIViewController subclasses won't be used like this, and the way they handle events, using the navigation controller etc that made trying to use more than one UIViewController subclass for the same page tricky because you end up spending more time circumventing their behaviour in this context.
In my opinion, The Apple Way is to provide you the "one" solution. This served the end-users very well. No choice, no headache.
We are programmers and we want to and need to customize. However, in some cases, Apple still doesn't want us to do too many changes. For example, the height of tab bar, tool bar and nav bar, some default sizes of the UI components(table view), some default behaviors, etc.. And when designing a framework and a suite of APIs, they need to nail down some decisions. Even if it's a very good and flexible design, there is always one programmer in the world wants to do something different and find it difficult to achieve against the design.
In short, you want a table view and a label on the same screen, but they don't think so. :)

What's the best way to organize multiple subviews?

As someone who is fairly new to iPhone development, I've been trying to find good design patterns for managing multiple subviews, specifically where the subviews need the same type of delegate methods to be defined.
For example, I have a view where I need to swap between 2 UITableViews based on user actions. Both UITableViews need a UITableViewControllerDelegate object defined to populate the rows, etc.
Do you more experienced iPhone devs find that overloading the main view controller as the delegate for both subviews is the right way to do things? Currently I have 2 objects defined that each act as a delegate for each UITableView to try to keep things more organized. It accomplishes what I need it to, but is this a good pattern to follow?
I would assume there are some best practices out there to avoid various pitfalls with memory management and fun things like that. Thanks in advance!
You can use views as containers to hold the elements like tables. So in the case you outline, you'd have one container view and swap UITableViews in and out of it...
A good approach would be to have seperate view controllers for each table. Otherwise it just gets too messy trying to keep track of which data set you are supporting across the various table view delegate methods, and makes it harder to do lots of customization to one table that may not apply to another.
The main thing to be aware of when using composed view controllers is the "self.navigationController" and related calls will not return anything (since they are not really children of your navigation controller) so you'll need to pass along that reference or otherwise handle that somewhat differently in the table view controllers.
If there was only a small difference between the two—for example, if table cells are laid out the same way but use slightly different data—I might use if statements, but otherwise I'd go with separate delegate objects of some sort. Separation of concerns is the key here: if you're writing one method that does two vastly different things, that's a sign that your code is not organized well enough to be readable, maintainable, or flexible.
Also, don't forget that view controllers don't have to be magical objects that you can only use with Apple-approved tab bar and navigation controllers. It's perfectly legitimate to write your own "switching view controller" that takes two view controllers and toggles between them. You'll need to do some testing, though, to determine whether you need to call -viewWillAppear: and its ilk manually or not—there's some magic machinery that may or may not do it for you, depending on where you add your view controller in the hierarchy.
That's how I would handle the situation myself. One controller and delegate per UITableView. The datasource can be reused, if that makes sense (i.e. the same data is displayed in both UITableViews) Otherwise you would have lots of ifs in you're delegate methods, checking which tableview send the message.
Switching UITableViews sounds like job for UINavigationController to me. Usually on the iphone, you don't just rearrange your controls. You create complete screens (in code or as .nib via InterfaceBuilder), switching between them using UINavigationController or a UITabBar.