performSelector:withObject:, but not with an object - iphone

I want to do performSelector:withObject: but where the object is a CGFloat. So it's not actually an object. How can I do this?
the object I am performing the selector on is not mine, I can't modify it.
eg
[xyz performSelector:#selector(setOffset:) withObject:2];
(after posting I changed what I need to slightly to this:
[xyz performSelector:#selector(setOffset:) withObject:CGSizeMake(2,0)];

If you're trying to invoke an arbitrary selector against an object you don't have control over, you could use an NSInvocation to set up the selector, target, and arguments, and obtain the return value after the method has been executed.
Generally, though, there are simpler solutions.

try use IMP (A pointer to the start of a method implementation.)
SEL setOffsetSEL = #selector(setOffset:);
IMP setOffsetIMP = [XYZClass instanceMethodForSelector:setOffsetSEL];
setOffsetIMP(xyz, setOffsetSEL, 2);

You need an object to message. When I've needed to do something like this, I'll create a simple container class, shove the data in an instance and then perform a selector (often #selector(doIt:)) when needed.
If you can target 4.x, you can use blocks for this, too, typically.
(Without knowing more about what exactly you are trying to do, hard to get any more specific.)

object passed is a CGFloat. So it's not actually an object.
As you wrote immediately after, if you're passed an object, it can't be a CGFloat, as CGFloat is a typedef'ed primitive (float or double).
If you've been passed a number value as an object, likely you were passed an NSNumber somehow.
With zero context to your question, there's no way to be sure.

You can use:
[NSNumber numberWithFloat:(float)value]

Related

Can someone tell me the difference between the call in IOS

I have a method called Display. Can somebody explain me the difference of calling the same method in the following two ways.
[self Display];
[self performselector:#selector(Display)]
- (void)Display {
NSlog(#"Data");
}
both are basically the same with one minute difference.. #selector gives a name to your method which you can pass around as an attribute to other objects or in other function calls.
Like if you want to send a message to other object and you want to send display as an attribute then you will have to give it a name using #selector and thus you can send it.. its a pretty vague concept.. hope this helps.
and to quote apple documents...
"However, the performSelector: method allows you to send messages that
aren’t determined until runtime. A variable selector can be passed as
the argument:
SEL myMethod = findTheAppropriateSelectorForTheCurrentSituation();
[anObject performSelector:myMethod];
The aSelector argument should identify a method that takes no
arguments. For methods that return anything other than an object, use
NSInvocation."
[self Display] is shorter and easier to read, write and comprehend.
[self performSelector:#selector(Display)] makes it possible to execute arbitrary selectors. If you save the selector in a variable, then you can execute it later on without knowing the method you invoke. It is therefore more flexible. Even better: you can pass selectors and objects to other objects and let them invoke it for you when necessary. An example why you want to use this is the NSUndoManager which simple invokes a selector to undo an action if the user executes the Undo command.
I do not think that there is a big difference between examples you provided, but perform selector is very useful when you for instance wanna move execution of your method to the background thread.
[self Display]; is a call to a known method on a known object.
It's easy to give it some params if your want : [self DisplayWithParam1:(NSString*)aString param2:(int)aNumber param3:(NSDictionary*)aDict
[self performselector:#selector(Display)] is a call that allows you to call a possibly not known method on a possibly not known object type.
Let's imagine you have many kind of classes that all respond to a given protocol that require to have the Display method implemented. You put some objects of thoses different classes in an NSMutableArray. When parsing the array later, you will get id typed objects.
So calling[myArrayObject Display]; will work at runtime but will generate a warning at compile time as id does not support any method of course, even if you know that this object supports the method.
To prevent thoses warning, call [myArrayObject performselector:#selector(Display)];.
The problem with that call is that is harder to pass some parameters.
performSelector:withObject:withObject:
Sends a message to the receiver with two objects as arguments.
- (id)performSelector:(SEL)aSelector withObject:(id)anObject withObject:(id)anotherObject
Parameters
aSelector
A selector identifying the message to send. If aSelector is NULL, an NSInvalidArgumentException is raised.
anObject
An object that is the first argument of the message.
anotherObject
An object that is the second argument of the message
Return Value
An object that is the result of the message.
Discussion
This method is the same as performSelector: except that you can supply two arguments for aSelector. aSelector should identify a method that can take two arguments of type id. For methods with other argument types and return values, use NSInvocation.
Availability
Available in Mac OS X v10.0 and later.
http://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/ObjectiveC/Chapters/ocSelectors.html
The #select call is faster. Generally the uglier (and less dynamic) the code you have in Objective-C, the faster it runs. Here, the selector call bypasses the usual call to objc_msgSend().
I wouldn't recommend writing code like this if you can avoid it. Selectors are somewhat common in Cocoa, but if you're using it for a speedup it's really not worth it. objc_msgSend() is highly optimized and very fast.

vs [mpk5 weaponAttachments]

I'm able to make the method for the call [self weaponAttachments:mpk5] but I don't like having to call self. I think [mpk5 weaponAttachments] is more natural and is easier to read.
The problem I'm having is I need to pass in the weapon (mpk5) in order to use it, which I can do with the first method but not with the second one. Does this mean that I need to subclass NSDictionary in order to be able to use a statement like [mpk5 weaponAttachments]? If so, how do I get ahold of the caller "mpk5" so that I can use it inside the method?
EDIT
I apologize for not putting this in the first time but my objective is to have [mpk5 weaponAttachments] return an NSDictionary or NSArray. Right now I have NSDictionary *attachments = [self weaponAttachments:mpk5]; which works but it just doesn't seem like the best approach.
So firstly, your two calls are a little mixed up:
[self weaponAttachments:mpk5] calls the weaponAttachments method, passing in the variable mpk5.
But [mpk5 weaponAttachments] is either asking the mpk5 object to return the weaponAttachments property or is asking the mpk5 object to run a method called weaponAttachments (I'm simplifying here - it's always a method, but if you're using properties you probably won't realise this as Objective-C will create them for you).
These are fundamentally different things.
On to the brunt of your question:
I don't like having to call self
...unfortunately, if you're working in an object-oriented language you're going to have to get used to this. Say I have a class called mySimpleClass, and a method inside that class called doSomething. Writing this:
[mySimpleClass doSomething] would be what we call a static method. Whereas calling [self doSomething] from within an instance of mySimpleClass would be an instance method.
If you're unsure of the difference between static and instance methods you should probably step back and take a look at some of the basic guides out there.

Objective-C Pointers > pointing to properties

I have an NSInteger property of a custom class called 'estimatedTime', now, in my UITableView class I'm trying to pass this property as a pointer to a UITableViewCell. I can't seem to get it to work! I've tried the following:
NSInteger *pointer = sharedManager.tempTask.&estimatedTime;
NSInteger *pointer = &sharedManager.tempTask.estimatedTime;
I get the errors: lvalue required as unary '&' operand
and: expected identifier before '&' token
Can you not pass a pointer to a property? Is the property not just it self pointing to the ivar in my custom class? I need it as a pointer type so I can edit the value when a UITextField is changed inside the UITableViewCell.
Thanks and hope it makes sense!
Properties aren't variables; they are just syntactic sugar for get/set-style methods. Consequently, you can't take the address of a property.
As Marcelo said, you can't do this using the property itself.
You would either have to:
Add a method to tempTask that returns a pointer to the estimatedTime iVar (NSInteger *pointer = sharedManager.tempTask.estimatedTimePointer)
Use a temporary NSInteger, taking its address for whatever calls you need, then copy the result into estimatedTime
Option 1 is probably a really bad idea, because it breaks object encapsulation.
For using numbers in pointers I would suggest using a NSNumber* rather than a NSInteger* (an NSInteger is really an int). For example, if sharedManager.tempTask.estimatedTime is an NSInteger, you could do:
NSNumber *pointer = [NSNumber numberWithInt:sharedManager.tempTask.estimatedTime];
Now, when you want to use the int value for the number do:
NSInteger i = [n intValue];
The NSNumber * is a obj-c object so the usual retain/release/autorelease mechanisms apply.
Actually when you say Object1.Propertyxy.Property1
It is actually called as a FUNCTION rather than a VARIABLE/VALUE at some memory.
In your case "tempTask" will act as a
function and "estimatedTime" as a
argument and the result would be the
RETURN of the function.
I know and completely agree that pointers are very favorable for increasing speed but in this case it is just useless as it would require storing that PROPERTY somewhere and thereafter referring to i, just a waste of time and memory, go for it only if you have to use that very specefic property a 100 times per run :D
Hope this helped, if it didn't just let me know, I'll be glad to help.

method_missing-like functionality in objective-c (i.e. dynamic delegation at run time)

I'm trying to transform one method call into another dynamically (at runtime).
For instance, I'd like the following:
[obj foo]
to delegate to:
[obj getAttribute: #"foo"]
(I'd like to do this dynamically as I don't know ahead of time what those method names or attributes are going to be).
I see that there's a hook into:
- (id) forwardingTargetForSelector: (SEL) aSelector
That only seems to work for delegation, though, I want to keep the object as "self" and transform the method arguments.
Where should I look for this sort of behavior? Is it even possible in obj-c?
You can use the method -forwardInvocation: for that. It takes a full NSInvocation object which represents the method call, and you can handle it however you wish. If you do this, you should also override -methodSignatureForSelector: to return the correct NSMethodSignature (required for -forwardInvocation: to work on unknown selectors). It's also recommended that you override -respondsToSelector: to declare that you can handle the selector in question.

Reflection in Objective-C (iPhone)

I want to populate [MyClass class] from a JSON string.
I use json-framework to get the NSDictionary, and it's dead easy to instantiate and setValue: forKey:... on my data object.
But for more complex data objects with classes as members of MyClass,
ie:
MyOtherClass *classNoTwo
I tried with
Class test = object_getClass(myClass.classNoTwo);
id foo = [[test alloc] init];
But foo is nil/null. The only way I found to get around it is to in my init method of MyClass is to alloc memory for it, and later replace it.
I would also like to know how to get rid of the myClass.classNoTo reference, as I am not supposed to know all the properties in my general parser.
Please don't just tell me to read the documentation, because I've done that, and I can't figure it out.
Thanks in advance
Try calling class_getProperty() to access a property of a particular name and then property_getAttributes() on the property returned by the first function. This will return a string that encodes the property's attributes, including the type. The format of the string is explained in Property Type Strings in the documentation.
Finally, when you have derived the type of the property, use NSClassFromString() to instantiate an object.
Also see the docs for the two functions mentioned for more details.
I have written a very simple dependency injection container called Factory. I do not get your question entirely, but the problems we solve look similar. Take a look at my sources, they are very simple and should get you started. You might be interested especially in the ClassAnalyzer class. It’s just a hack, but you should be able to get what you want from there.