I've done quite a bit of looking into this but have been unsuccessful in finding a solution.
I have a UIScrollView called scrollView inside of UIView. I'm using this scrollView in pagingEnabled mode. Inside of scrollView, I have 3 different views created programmatically. Inside of these 3 different views, I have a bunch of stuff(UILabel,UITextView etc.). All of the views contents are dynamic and determined at runtime.So, i really don't know scrollView.contentSize. If i give the content size of this scrollView,Sometimes ,I have a screen with white blank at the botton of the screen when user scrolls down. My question is : Can i set the content size dynamically for each single page of this scrollView? For example,for page 1 :
self.scrollViewNews.contentSize = CGSizeMake(constant1,constant2);
And set something else for page 2 as well .
I think you're confused about contentSize vs the paging size. The paging size is always the size of the scrollView bounds, and isn't a property you can otherwise set. That is, when you swipe left/right it will "page" by the width of the scrollview.
contentSize is the size of the virtual bounding box of all the subviews within the scrollview. This only serves to limit how far the scrollview will scroll, and for paging, how many times it will page, i.e. contentSize.width / bounds.size.width.
Assuming the scrollView isn't zoomed in/out (zoomScale = 1.0) then you need to position and size your subviews on the virtual 'page boundaries'. They can take up the full page boundary (be sized to match scrollview.bounds) or be inset. If you have some content that is larger/smaller then you'll have to decide if you want to change the scale of that content or size it up/down within the page bounds.
Yes you can dynamically set the content size of the scrollView. Also You can use this method:
self.scrollViewNews.contentSize = CGSizeMake(constant1,constant2);
Nothing wrong this method. You are seeing the blank space at bottom because you ares setting the height of the scrollView's contentSize to a larger value than it's content. That's the issue. Adjust the height according to the contents, blank space will go.
please, try to get the actual content size from the current content.
the content must be some inherited class from the UIView and it has a frame.size.width and frame.size.height property.
you can use those to set the contentSize of your UIScrollview for the current content at that time when you add the content to the UIScrollView.
Yeah. You can set the scrollView size dynamically through
scroller.contentSize = CGSizeMake(1650, 2000);
You can use the following property to set the dynamic frame for each pages
[urScrollView scrollRectToVisible:frame animated:YES];
if you are using pagingEnabled = YES for your scrollview
The below UIScrollViewDelegate delegate will adjust the page and content
-(void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView{
int page = urScrollView.contentOffset.x/urScrollView.frame.size.width;
pageControl.currentPage = page;
}
//pager action
- (IBAction)changePage:(id)sender{
int page = pageControl.currentPage;
CGRect frame = urScrollView.frame;
frame.origin.x = frame.size.width * page;
frame.origin.y = 0;
[urScrollView scrollRectToVisible:frame animated:YES];
}
please look at this sample app
Try out this.
- (void)viewDidLoad
{
float sizeOfContent = 0;
UIView *lLast = [scrollView.subviews lastObject];
NSInteger wd = lLast.frame.origin.y;
NSInteger ht = lLast.frame.size.height;
sizeOfContent = wd+ht;
scrollView.contentSize = CGSizeMake(scrollView.frame.size.width, sizeOfContent);
}
Is there a way that I can use those paging dots independently in my app,
add them to my UIView/NIB and call the functions on it to set total number of dots or current page/dot.
Basically I've UIViewImage in a nib file, i'm displaying images (names taken off an array) on swipe gestures and want to show those paging dots on the bottom for the navigation information.
UIPageControl has it's total page & current page/dot just as you described, let's say pageControl is a instance of UIPageControl, then you can initiate the numberOfPages & currentPage as below:
pageControl.numberOfPages = [images count];
pageControl.currentPage = 0;
Also, you can add action for it when the pageControl's dots was tapped. changePage: method here is just a example:
[pageControl addTarget:self action:#selector(changePage:) forControlEvents:UIControlEventValueChanged];
You can add your images to a UIScrollView and use its delegate method: scrollViewDidScroll::
- (void)scrollViewDidScroll:(UIScrollView *)sender {
// Update the page number
CGFloat pageWidth = scrollView.frame.size.width;
pageControl.currentPage = floor((scrollView.contentOffset.x - pageWidth / 2) / pageWidth) + 1;
}
It'll change the pageControl's current dot when your swiped to a new image.
How do I navigate to a specific page programmatically. Basically I have an app with a scrollView populated with a bunch of subviews (tableViews in this case). When clicking on a subview it zooms in and the user can edit and navigate the table, however when I zoom back out I reload the entire view in case there were any changed made by the user. Of course reloading the view sends the user back to page 0. I've tried setting the pageControl.currentpage property but all that does is change the dot of the pageControl. Does that mean that something is wrong or do I need to do something else as well??
All that is controlling the page scrolling is this method:
- (void)scrollViewDidScroll:(UIScrollView *)sender
{
CGFloat pageWidth = self.scrollView.frame.size.width;
int page = floor((self.scrollView.contentOffset.x - pageWidth / 2) / pageWidth) + 1;
self.pageControl.currentPage = page;
NSString *listName = [self.wishLists objectAtIndex:self.pageControl.currentPage];
self.labelListName.text = listName;
}
You have to calculate the corresponding scroll position manually. To scroll to page i:
[scrollView setContentOffset:CGPointMake(scrollView.frame.size.width*i, 0.0f) animated:YES];
Swift 5 you can easily use scrollView.scrollRectToVisible
If the Horizontal paging scroll view implemented, which has the size of default view width of the device and wanted to navigate to number n page:
scrollView.scrollRectToVisible(CGRect(x: self.view.center.x * n, y: self.view.center.y, width: self.view.frame.width, height: self.view.frame.height) ,animated: true)
You just have to define the CGRect() position according to your scrollview configurations.
Swift 5 version of above answer by Ole Begemann
scrollView.setContentOffset( CGPoint(x: scrollView.frame.size.width * i, y: 0.0), animated: true)
If I've got a uiscrollview which is five pages wide, what code would tell me what page I am on, when I scroll to a new page? Also, what code would scroll to a specific page?
Thanks!
- (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView {
CGFloat pageWidth = scrollView.frame.size.width;
int currentPage = floor((scrollView.contentOffset.x - pageWidth / 2) / pageWidth) + 1;
pageControl.currentPage = currentPage;
}
I have the scrollview frame width as the page width. If you are using something else as page width, make respective changes to get this to work
for scrolling to current page - if I understand it right, you have an option to enter page number and choose to scroll to that page:
Just the code above, do it reverse order, and solve for contentOffset.X
once you have the x value, create a frame with that x in it, and scrollToRect: animated: will do the work.
Check out the PageControl example from Apple:
http://developer.apple.com/iphone/library/samplecode/PageControl/Listings/ReadMe_txt.html
-(void)scrollViewDidScroll:(UIScrollView *)scrollView{
CGFloat scroller_x = [scrollView contentOffset].x;
CGFloat scroller_y = [scrollView contentOffset].y;
NSLog(#"%f, %f",scroller_x,scroller_y);
}
Once this delegate method fires (on scroll) check it against each views frame.origin.x and frame.origin.y The view's frame that matches will be the view that you scrolled to.
[scrollView setContentOffset:<#(CGPoint)#>];
use this method to scroll to a specific view.frame.origin. So suppose you have an action to go to a specific view, you can use [scrollView setContentOffset:view.frame.origin] to get there.
(assumed paging is enabled)
UIScrollView in paging mode assumes the pages are located right next to each other, with no gap. However if you open a photo in the Photos app and swipe through photos, you can see that it has some gap between pages. I want these gaps too.
I'm looking for existing solutions if any, or for some more bizarre ideas about implementing the page gaps besides the one I have explained below. Or maybe there's some obvious easy way I am missing?
To be clear: I want the gap to only be visible while scrolling, so I cannot simply inset the page content.
My plan is to try moving the page content from inside scrollViewDidScroll callback, so that (assuming you're scrolling to the right) initially the target page is slightly offset to the right of its page boundaries, and by the time you arrive at the target page it's back at its proper location, and the source page is slightly offset to the left of its boundaries. (Or maybe instead of moving things continuously, I'll be better off shifting the offsets, say, exactly halfway between pages.)
I'm the author of the ScrollingMadness article+example that I've been referring some people to here. I've implemented progammatic zooming, and got in-photo zooming+scrolling working together with inter-photo paging. So I know how to play with UIScrollView, and am looking for the advanced stuff.
Please don't point me at TTScrollView. I've already pointed many people to it myself, but I consider it's feel too far from the native UIScrollView behaviour, and do not want to use it in my projects.
Note that this answer is quite old. The basic concept still works but
you should not be hard coding view sizes in iOS7 and 8. Even if you ignore
that advice, you should not use 480 or 330.
Have you tried making the frame of the UIScrollView slightly larger than the screen (assuming that you want to display your images fullscreen and then arranging your subviews on the same slightly-larger-than-the-screen boundaries.
#define kViewFrameWidth 330; // i.e. more than 320
CGRect scrollFrame;
scrollFrame.origin.x = 0;
scrollFrame.origin.y = 0;
scrollFrame.size.width = kViewFrameWidth;
scrollFrame.size.height = 480;
UIScrollView* myScrollView = [[UIScrollView alloc] initWithFrame:scrollFrame];
myScrollView.bounces = YES;
myScrollView.pagingEnabled = YES;
myScrollView.backgroundColor = [UIColor redColor];
UIImage* leftImage = [UIImage imageNamed:#"ScrollTestImageL.png"];
UIImageView* leftView = [[UIImageView alloc] initWithImage:leftImage];
leftView.backgroundColor = [UIColor whiteColor];
leftView.frame = CGRectMake(0,0,320,480);
UIImage* rightImage = [UIImage imageNamed:#"ScrollTestImageR.png"];
UIImageView* rightView = [[UIImageView alloc] initWithImage:rightImage];
rightView.backgroundColor = [UIColor blackColor];
rightView.frame = CGRectMake(kViewFrameWidth * 2,0,320,480);
UIImage* centerImage = [UIImage imageNamed:#"ScrollTestImageC.png"];
UIImageView* centerView = [[UIImageView alloc] initWithImage:centerImage];
centerView.backgroundColor = [UIColor grayColor];
centerView.frame = CGRectMake(kViewFrameWidth,0,320,480);
[myScrollView addSubview:leftView];
[myScrollView addSubview:rightView];
[myScrollView addSubview:centerView];
[myScrollView setContentSize:CGSizeMake(kViewFrameWidth * 3, 480)];
[myScrollView setContentOffset:CGPointMake(kViewFrameWidth, 0)];
[leftView release];
[rightView release];
[centerView release];
Apologies if this doesn't compile, I tested it in a landscape app and hand edited it back to portrait. I'm sure you get the idea though. It relies on the superview clipping which for a full screen view will always be the case.
So I don't have enough "rep" to post a comment on the answer above. That answer is correct, but there is a BIG issue to be aware of:
If you're using a UIScrollView in a viewController that's part of a UINavigationController, the navigation controller WILL resize the frame of your scrollView.
That is, you have an app that uses a UINavigationController to switch between different views. You push a viewController that has a scrollView and you create this scrollView in the viewController's -init method. You assign it a frame of (0, 0, 340, 480).
Now, go to your viewController's -viewDidAppear method, get the frame of the scrollView you created. You'll find that the width has been reduced to 320 pixels. As such, paging won't work correctly. You'll expect the scrollView to move 340 pixels but it will, instead, move 320.
UINavigationController is a bit notorious for messing with subviews. It moves them and resizes them to accommodate the navigation bar. In short, it's not a team player -- especially in this case. Other places on the web suggest that you not use UINavigationController if you need precise control over your views' size and locations. They suggest that, instead, you create your own navigationController class based on UINavigationBar.
Well that's a ton of work. Fortunately, there's an easier solution: set the frame of the scrollView in your viewController's -viewDidAppear method. At this point, UINavigationController is done messing with the frame, so you can reset it to what it should be and the scrollView will behave properly.
This is relevant for OS 3.0. I have not tested 3.1 or 2.2.1. I've also filed a bug report with Apple suggesting that they modify UINavigationController with a BOOL such as "-shouldAutoarrangeSubviews" so that we can make that class keep its grubby hands off subviews.
Until that comes along, the fix above will give you gaps in a paginated UIScrollView within a UINavigationController.
Apple has released the 2010 WWDC session videos to all members of the iphone developer program. One of the topics discussed is how they created the photos app!!! They build a very similar app step by step and have made all the code available for free.
It does not use private api either. Here is a link to the sample code download. You will probably need to login to gain access.
http://connect.apple.com/cgi-bin/WebObjects/MemberSite.woa/wa/getSoftware?code=y&source=x&bundleID=20645
And, here is a link to the iTunes WWDC page:
http://insideapple.apple.com/redir/cbx-cgi.do?v=2&la=en&lc=&a=kGSol9sgPHP%2BtlWtLp%2BEP%2FnxnZarjWJglPBZRHd3oDbACudP51JNGS8KlsFgxZto9X%2BTsnqSbeUSWX0doe%2Fzv%2FN5XV55%2FomsyfRgFBysOnIVggO%2Fn2p%2BiweDK%2F%2FmsIXj
The way to do this is like you said, a combination of a few things.
If you want a gap of 20px between your images, you need to:
First, expand your scroll view's total width by 20px and move it left by 10px.
Second, when you lay out the xLoc of your images, add 20px for each image so they're spaced 20px apart.
Third, set the initial xLoc of your images to 10px instead of 0px.
Fourth, make sure you set the content size of your scroll view to add 20px for each image. So if you have kNumImages images and each is kScrollObjWidth, then you go like this:
[scrollView setContentSize:CGSizeMake((kNumImages * (kScrollObjWidth+20)), kScrollObjHeight)];
It should work after that!
This is just a hunch, so apologies if completely wrong, but is it possible that the contentSize is just set to slightly wider than the screen width.
The correct information is then rendered within the view to the screen width and UIScrollView takes care of the rest ?
Maybe you want to try UIScrollView's contentInset property?
myScrollView.contentInset = UIEdgeInsetsMake(0, 0, 0, 10.0);
I just thought I'd add here for posterity the solution I ended up going with. For a long time I've been using Bryan's solution of adjusting the frame in -viewDidAppear, and this has worked brilliantly. However since iOS introduced multitasking I've been running into a problem where the scroll view frame gets changed when the app resumes from the background. In this case, -viewDidAppear was not being called and I couldn't find a delegate method that would be called at the right time to reverse the change. So I decided to make my scroll view a subview of my View Controller's view, and this seemed to fix the problem. This also has the advantage of not needing to use -viewDidAppear to change the frame - you can do it right after you create the scroll view. My question here has the details, but I'll post them here as well:
CGRect frame = CGRectMake(0, 0, 320, 460);
scrollView = [[UIScrollView alloc] initWithFrame:frame];
// I do some things with frame here
CGRect f = scrollView.frame;
f.size.width += PADDING; // PADDING is defined as 20 elsewhere
scrollView.frame = f;
[self.view addSubview:scrollView];
To avoid messing with UIScrollView's frame, you could subclass UIScrollView and override layoutSubviews to apply an offset to each page.
The idea is based on the following observations:
When zoomScale !=1, the offset is zero when it is at the left / right edge
When zoomScale ==1, the offset is zero when it is at the visible rect centre
Then the following code is derived:
- (void) layoutSubviews
{
[super layoutSubviews];
// Find a reference point to calculate the offset:
CGRect bounds = self.bounds;
CGFloat pageGap = 8.f;
CGSize pageSize = bounds.size;
CGFloat pageWidth = pageSize.width;
CGFloat halfPageWidth = pageWidth / 2.f;
CGFloat scale = self.zoomScale;
CGRect visibleRect = CGRectMake(bounds.origin.x / scale, bounds.origin.y / scale, bounds.size.width / scale, bounds.size.height / scale);
CGFloat totalWidth = [self contentSize].width / scale;
CGFloat scrollWidth = totalWidth - visibleRect.size.width;
CGFloat scrollX = CGRectGetMidX(visibleRect) - visibleRect.size.width / 2.f;
CGFloat scrollPercentage = scrollX / scrollWidth;
CGFloat referencePoint = (totalWidth - pageWidth) * scrollPercentage + halfPageWidth;
// (use your own way to get all visible pages, each page is assumed to be inside a common container)
NSArray * visiblePages = [self visiblePages];
// Layout each visible page:
for (UIView * view in visiblePages)
{
NSInteger pageIndex = [self pageIndexForView:view]; // (use your own way to get the page index)
// make a gap between pages
CGFloat actualPageCenter = pageWidth * pageIndex + halfPageWidth;
CGFloat distanceFromRefPoint = actualPageCenter - referencePoint;
CGFloat numOfPageFromRefPoint = distanceFromRefPoint / pageWidth;
CGFloat offset = numOfPageFromRefPoint * pageGap;
CGFloat pageLeft = actualPageCenter - halfPageWidth + offset;
view.frame = CGRectMake(pageLeft, 0.f, pageSize.width, pageSize.height);
}
}