It's a small but annoying issue. I'm using a navigation controller and it will not rotate. I was using the code before without a navigation controller and it was rotating beautifully. It isn't even calling "-(BOOL)shouldAutororateToInterfaceOrientation..." now so I'm at a bit of a loss.
Thanks in advance.
Edit: And yes I have "-(BOOL)canBecomeFirstResponder" set.
Edit2: I have it calling "-(BOOL)shouldAutororateToInterfaceOrientation..." now when the App first runs and at this point the screen is rotated but then when it shows the Navcontroller sets it back to portrait mode...
There's a problem with UIWindow propagating these events to view controllers other than the root one. If you're adding this controller directly to a UIWindow and it isn't the first one you've added, then add it to the root view instead.
Otherwise, you'll probably need to take a look at implementing your own rotation transformations. I've got a UIViewController subclass which does the heavy lifting for you on github here.
Your controller need to have return YES in:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Overriden to allow any orientation.
return YES;
}
Also if you have an UITabBarController, each controllers need that method to return YES.
Related
I'm a new iOS programming and I'm developing a simple iPhone game that needs to run in landscape only. I've ...
set supported orientations in the target settings
added the req. plist item (initial interface orientation)
overridden shouldAutorotateToInterfaceOrientation to return YES only for landscape modes
.. and the app "looks" correct, but there are a few odd things going on.
Issue 1 - I'm trying to manually position my views and not rely on autolayout. I've got a UIView in a NIB that I'm loading that needs to be positioned 150px from the right edge of the screen. I have to get the UIViewController's view's height (not width) to correctly position it - like it's not rotated to landscape at this point in the code.
Issue 2 - Implementing a UINavigationController to go from the title screen to the game interaction. When I'm pushing the interaction UIViewController to the stack, it slides in from the right like it's supposed to. When I go back to the title by popping the interaction, it slides UP to the title. It's seems like it's rotating back to portrait?
I think there is something very basic that I'm missing, but I can't find it in my app code. I've gone over the lists for a landscape app but they don't mention more than the list above.
Are there any other things/settings/methods to override that I should be on the look out for?
You need to set shouldAutorotateToInterfaceOrientation in your other viewControllers as well. Especially the ones displayed inside your UINavigationController.
Issue 2:
Don't use many UIViewController's. Use one view controller. Create one main UIViewController and for other UIViewController's just do:
[mainviewcontrl presentModalViewcontroller: child_viewcontrl animated: YES];
For delete a child view controller, use
[child_viewcontrl dismissModalViewControllerAnimated: YES];
I'm working on an app that has several storyboard scenes.
I'd like to support any rotation of the device.
When I start, the first scene auto-rotataion works fine. The problem seems to be when I add more scenes and connect them via segues. Say, you click a menu button and segue to another scene... that next scene pops up in portrait mode and doesn't auto rotate...
Should I use a navigation controller to bring up the view and rotate it... Or am I not using the correct segue?
All you scenes may or may not need to have their own subclass (depending on inheritance). Assign the subclass to the respective scene.
You then need to set the supported rotation values in the subclass. eg.:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return YES;
}
Hi I have an iphone app in which 2 button .when I click on the one of the button there a UITabViewController with 4 tab is opened modally. I need to rotate both Portrait and lanscape the viewcontroller inside this UITabViewController. I Don't need to rotate all the view controller inside the Tabviewcontroller ,Only one viewController. Please help me .
Thanks in Advance.
any view controller you don't want rotating needs define it's own version of the shouldAutorotateToInterfaceOrientation method like this
- (BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return NO;
}
To do that, you may have to subclass a specific view controller just to incorporate this one custom method
UPDATE:
It sounds like you have multiple view controllers active at once.
If you place some debug code in all of your shouldAutorotateToInterfaceOrientation methods on all of your viewcontroller based objects, my guess is only one will be receiving the notification of a rotation event.
In which case, since it is difficult to know which one will receive the rotation event notification, you will have to modify them all to disseminate the notice to each other in some way.
My app has 4 tabs. All the view controllers support rotation, and indeed are rotated when I rotate the device. For one of the view controllers, I need to reposition some of the subviews upon rotation. I do this in willRotateToInterfaceOrientation of that view controller, and it works fine.
The problem comes when I switch to a different tab, then rotate the device, then go back to the original tab. It apparently has not received the rotation notification, since willRotateToInterfaceOrientation has not been called. So it seems as though only the "active" view controller gets notified that the device has rotated.
The question: how do you get all the view controllers (controlled by a TabBarController) to rotate?
Unfortunately this is a bug in iOS 3.x. It works fine in iOS 4.x. I've seen apps that manually keep track of orientation changes and then do the rotation manually for inactive viewcontrollers. Sucks.
Looking through the iOS 3.2 docs to make sure this works, there is a viewControllers property in UITabBarController. Try something like this:
for (UIViewController * viewController in tabBarController) {
// Do stuff here with each 'viewController'.
}
I recommend that you do something with the UIViewController's -shouldAutorotateToInterfaceOrientation: method but you may have another way in which you plan on achieving the rotation.
You should also check for the interface orientation in viewWillAppear method of the controller whose subviews frame you are changing.Because when you move to the new tab and rotate the device and now when you tap another tab the viewWillAppear method will we called and there you can change the frames accordingly.
I also faced the same problem which i sorted out using this approach
I did some experiments on autorotation.
The situation: I have a TabBar 4(tabs), three should be portrait only. The last one is a UINavigationController, which by itself should not autorotate any of the stacked controllers. It is basically a browsing application, as I show file and folders everything should be portrait. Some times, a special UIViewController is pushed, and I would like only this one to autorotate (it is always the last on the stack). In this last view, the tabbar is hidden.
How I achieved the goal: I subclassed the UITabBarController, to override the standard shouldAutorotate method behaviour:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
if([self.selectedViewController isKindOfClass:[UINavigationController class]])
return [[(UINavigationController*)self.selectedViewController visibleViewController] shouldAutorotateToInterfaceOrientation:interfaceOrientation];
else
return [self.selectedViewController shouldAutorotateToInterfaceOrientation:interfaceOrientation];
This way, the answer of shouldAutorotate is forwarded to the controlled tabs, and in particular for the UINavigationController, it is again delegated to the visible UIViewController. Basically this works, as I have all the UIViewControllers answering NO, except for the particular one I described above: correctly, when rotating the Simulator, only when the special UIViewController is visible, the interface rotates to landscape, whici is perfect. The Tabbar here is hidden, so user don't get that also that one is rotated (which would be unconsistent in my design: basically whenever the tabbar is visible, which means everywhere except in this special view, the application is portrait only).
The problem is that I would like that, even if the device is still in landscape mode and user pops the special ViewController, the interface should behave consistently and return to portrait mode. Instead, when I pop, the interface stays in landscape (it's not designed in that way so it's a mess, of course) even when showing a UIViewController that would answer NO to shouldAutorotate... this is because (I think) the method is called only when rotation occurs, so until the rotation actually occurs again, the interface is rotated to landscape anyway.
How do avoid this? My first solution would be somehow to intercept the popping of the last view, and rotate manually the view before popping... but I'm not sure, I hope there is some more robust method to handle!!
I use the simulator with 3.0, dunno if this makes a difference.
I know that this is not a solution to your problem, but I think you should really avoid this kind of user interface when portrait-only portrait+landscape or landscape-only pages mixed on the same UINavigationController. Unfortunately the rotation management is extremely buggy and the bugs vary on different firmware versions.
I managed to quite the same thing in one of my projects, but had to remove it later due to firmware bugs: for example if you pressed the "back" button in landscape mode and went back to a portrait-only view, it often occured that the status bar and/or the navigation bar remained in landscape mode and the layout was completely broken. As far as I know this bug is not yet fixed although it was already present in firmware 2.x.
If you still want to do this I suggest the following things:
Make sure that all overridden UIViewController methods (init, viewWillAppear, etc) calls its [super methodName]. If not, auto-rotation is silently buggy. This was mentioned in the "Getting Ready for iPhone OS 3.0 Technical Note" (https://developer.apple.com/iphone/checklist/), but currently this document is unavailable :(
You may experiment with calling the undocumented [UIDevice setOrientation:] method when leaving the landscape view. It sometimes needs to be called twice, once with the current orientation and once with the desired orientation :) You may also need to call [UIDevice setStatusBarOrientation:] if the status bar remains in landscape mode. But note that Apple is likely to reject your application if you use these methods (they introduced an automatic tool some time ago which detects the presence of undocumented symbols in your application).
I had the same problem as you, and I solved this way:
I subclassed the UITabBarController, and added the following code:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
if (self.selectedViewController)
return [self.selectedViewController shouldAutorotateToInterfaceOrientation:interfaceOrientation];
else
return (interfaceOrientation == UIDeviceOrientationPortrait);
}
This way, every child view controller could control its own orientation.
The problem is that you are rotating your UITabBarController (with the child view controller on top of it) rather than just the child view controller. You should be able to implement shouldAutorotateToInterfaceOrientation: only in your child view controller and have it work properly. It would also simplify your code.
I have never had this issue, but I've also never implemented shouldAutorotateToInterfaceOrientation: in a "container" view controller like a UITabBarController or UINavigationController.
The problem with your implementation is that you use the visibleViewController member of UINavigationController. You should use topViewController instead and everything will work as expected.