removeFromSuperview is not removing view calling from another class - iphone

i am getting the web services from the .net web server.
while in the process (getting data) i am displaying a subview with activity indicator.
After completing getting data i need to close that view.
i have two classes one is myclassviewcontroller,webservices
Basically i am writing code to get web services webservices.
In webservices class at
-(void)connectionDidFinishLoading:(NSURLConnection *)connection i call myclass like this.
myclassviewcontroller *obj = [[myclassviewcontroller alloc]init];
[obj mymethod];
At myclassviewcontroller i write this code for my method.
(void)mymethod {
[loadview removeFromSuperview];
}
the method is executed but view is not removed.
I already declared it in myclassviewcontroller.h class also.
i am checking this by keeping some text in NSlog
But if i calling this mymethod in myclassviewcontroller.m using timer then it removes view.
what the wrong.
can any one please help me.
I think it may be understand what is my problem.Let me place comment if not.
Thank u in advance.

I believe the problem with your code is how you access the myclassviewcontroller. It must have already been on the screen while the data was loading, so creating a new instance of that class and calling a method against one of it's uninitialized members (loadview) does nothing.
myclassviewcontroller *obj = [[myclassviewcontroller alloc]init];
// here object has just been initialized
// (it is not the same instance as the one on screen)
[obj mymethod];
If obj was a reference to the actual viewcontroller that is on screen, you could easily call:
[obj.loadview removeFromSuperview];
or
[obj mymethod]; // if you wanted to add more code in that function
So, the real problem is that you accessing a different instance of myclassviewcontroller than the one which is actually on screen. You need a variable holding some reference to the correct instance of myclassviewcontroller to access the loadview ivar.
In webservices.h:
#interface webservices : NSObject {
...
// This ivar will have to be set when webservices is initialized
myclassviewcontroller * viewController;
}
#property (nonatomic, retain) myclassviewcontroller * viewController;
and webservices.m would need to #synchronize viewController.
Then in connectionDidFinishLoading: you can just call [viewController.loadview removeFromSuperview];

the problem could be that you instantiate your myclassviewcontroller when "loadview" is already allocated by your "main" class but "invisible" in your myclassviewcontroller, so your new instance of myclassviewcontroller doesn't really know who "loadview" is...
i mean: loadview is allocated and added to the mainView (in the same class where you allocate
"myclassviewcontroller"...)
but then you try to remove it not in your mainView, but in myclassviewcontroller...
try to modify your method this way:
(void)mymethod {
if (loadview!=nil){
NSLog(#"I'm here...");
[loadview removeFromSuperview];
}
}
to see if "loadview" exist when and WHERE you call the method (in myclassviewcontroller)
luca

Related

How to implement custom delegate methods for my view controllers

In my app there are two tabbars. In tab-0 parent class is "FirstViewController" and in tab-1 parent class is "SecondViewController". In "SecondViewController" i have declared protocol and custom delegate method. i want to pass the information in "FirstViewController"(FVC). So FVC has to assigned as a delegate.
Now my doubt is, right now i am in "SVC". How can i assign "FVC" as a delegate of "SVC"?
In "SVC"
[[self delegate] sendCoordinates:self];
Definition of method is in "FVC". To execute this method, first i need to assign "FVC" as a delegate.
I hope I am clear in explaining my problem.
Thanks in advance.
You need to set the delegate. Let me demonstrate:
`SVC.h`
#interface SVC
{
id _delegate;
}
- (void)setDelegate:(id)delegate; //sets the delegate
- (id)delegate; //gets the delegate
#end
#protocol SVCDelegate
- (void)sendCoordinates:(SVC *)svc;
#end
Then, in SVC.m, you call the delegate in exactly the same way as you showed in your question, so [[self delegate] sendCoordinates:self];
Now, in FVC, you'll need to #import SVC.h and initialise the object.
SVC*svcObject = [[SVC alloc] init];
[svcObject setDelegate:self]; //self now refers to FVC - I think you're missing this one
//work with the object and when you're done, get rid of it in dealloc:
[svcObject setDelegate:nil];
[svcObject release];
In the same class, implement - (void)sendCoordinates:(SVC *)svc and it will be called after you set the delegate.
I think you're missing the setDelegate: stage, which is why it doesn't work.
Hope it helps!
Note: In SVC, remember to retain the delegate, or it will become nil and no delegate methods will never be called. Don't forget to release that delegate once you're done.

Accessing method of viewController from another class

I've been trying to use a UIButton action to call a method in a different class (AppViewController). I first tried creating an instance of the view controller in the UIButton's calling class (caller.m) and then calling the method, but that kept resulting in EXC_BAD_ACCESS.
I'm realizing I need to point to the same instance of the view controller and am now trying to make sure the view controller instance is properly declared in caller.m.
I have a declaration of AppViewController *viewController in the AppDelegate, so my thought is to refer to that same instance from caller.m.
#import "caller.h"
#import "AppDelegate.h"
#implementation caller
- (id)initWithFrame:(CGRect)frame {
...
[btnSplash addTarget:viewController action:#selector(loadSplashView) forControlEvents:UIControlEventTouchUpInside];
....
}
However, viewController still shows up as undeclared. I tried a few other things, but know I'm probably missing something basic.
::::UPDATE::::
Okay, so it turns out I needed to create the following so the target "viewController" was actually declared and pointing to the correct instance:
AppDelegate *appDelegate = (AppDelegate *)[[UIApplication sharedApplication] delegate];
AppViewController* viewController = appDelegate.viewController;
The method in the view controller class is now being properly called.
For a more clearly explained and more general version of this question, go here:
Objective-c basics: Object declared in MyAppDelegate not accessible in another class
There are multiple ways for objects to initiate actions, communicate with other objects and/or observe changes they are interested in including:
UIControl target/action bindings
Protocols
Key/Value Observing (KVO)
Notifications
I don't think notifications are what you want in this case. Notifications are most appropriate when the object posting the notification does not care what object(s) are observing the notification and there can be one or more observers. In the case of a button press you would typically only want a specific object to handle the action.
I would recommend using a protocol. You'll see lots of protocols in use in the iOS frameworks, basically any class that has a delegate property usually defines a protocol that delegate objects need to conform to. The protocol is a contract between the two objects such that the object defining the protocol knows that it can communicate with the object conforming to the protocol with out any other assumptions as to its class or purpose.
Here's an example implementation. Apologies if any typos/omissions.
In caller.h (I assumed caller is a UIViewController):
#class Caller
#protocol CallerDelegate
- (void)userDidSplashFromCaller:(Caller *)caller;
#end
#interface Caller : UIViewController
id <CallerDelegate> delegate;
#end
#property (nonatomic, assign) id <CallerDelegate> delegate;
#end
In caller.m:
#implementation Caller
#synthesize delegate;
- (void)viewDidLoad {
// whatever you need
// you can also define this in IB
[btnSplash addTarget:self forAction:#selector(userTouchedSplashButton)];
}
- (void)dealloc {
self.delegate = nil;
[super dealloc];
}
- (void)userTouchedSplashButton {
if (delegate && [delegate respondsToSelector:#selector(userDidSplashFromCaller:)]) {
[delegate userDidSplashFromCaller:self];
}
}
in otherViewController.m:
// this assumes caller is pushed onto a navigationController
- (void)presentCaller {
Caller *caller = [[Caller alloc] init];
caller.delegate = self;
[self.navigationController pushViewController:caller animated:YES];
[caller release];
}
// protocol message from Caller instance
- (void)userDidSplashFromCaller:(Caller *)caller {
NSLog(#"otherVC:userDidSplashFromCaller:%#", caller);
}
[EDIT: CLARIFICATIONS]
I realized after looking at your question and code again that I made some assumptions that may not be true in your code. You most likely should still use a protocol but the exact way to integrate my example depends on your app. I don't know what class Caller is in your app but whatever it is, it is dealing with UIButtons so it is most likely a view controller or a view.
Your comment about not having the correct instance of your appViewController makes me wonder if you understand the difference between classes and instances of a class. If my answer doesn't help you, please post some more code showing how you create and present your view controller as well as how you are configuring the button and I can try to clarify my answer.
You should post a NSNotification when clicking the button that will be caught and executed in the AppViewController.
So this should be:
In the sender class:
[btnSplash addTarget:self
action:#selector(loadSplashView)
forControlEvents:UIControlEventTouchUpInside];
-(void)loadSplashView:(id)sender
{
[[NSNotificationCenter defaultCenter] postNotificationName:#"notif_name" object:some_sender_object];
}
In the target class:
Register to get the notification at view's load:
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(some_function:) name:#"notif_name" object:nil];
Define the action to take in this class:
-(void) some_function:(NSNotification *)notif {
//do something
// to access the object do: [notif object]
}
Communication between various objects of your app is a design level decision. Although iOS provides neat ways of doing this at code-time (properties) - it's through hard-coupling.
True inter-object communication does not bind objects at compile time - this is something that can only be assured by following design patterns.
Observers & Delegates are two most commonly used patterns, and it's worth for you to learn when to use which one - see Observer vs Delegate.

Messaging between ViewControllers Using Delegates

I'm trying to send an array from one viewController to another using protocols and delegates. I declared the delegate on viewcontroller B and used the following code in viewcontroller A to send the message from A to B. The protocol's method is didReceiveMessage. Unfortunately, the message never arrives.
Attached is the code from viewController A
- (IBAction) graphPressed:(UIButton *)sender {
GraphingViewController *gvc=[[GraphingViewController alloc] initWithNibName:nil bundle:nil];
[self presentModalViewController:gvc animated:YES];
[gvc release];
[delegate didReceiveMessage:brain.internalExpression];
}
and the code from viewcontrollerB
- (IBAction) ViewdidLoad {
CalculatorViewController *cvc =[[CalculatorViewController alloc] init];
cvc.delegate=self;
[cvc release];
}
- (void) didReceiveMessage:(NSMutableArray *)expression {
NSLog(#"message received from CalculatorAppDelegate");
}
Any suggestions would be greatly appreciated.
I'm not sure what are you doing in second sample? You created an object, assign its delegate property and then released it. Why?
If that is code from your application it could probably be from releasing cvc at the end of your ViewDidLoad method.
init would give it a retain count of 1, and the release would take it back to 0.
Also the code seems sort of backwards, if you wanted to set view A as the delegate for view B, you would do so in view A.
Unless there is a more complex reason to use a delegate that I'm not seeing from the code, I would just keep a pointer around to the child if you really need to send it messages.
Like others have posted, you are just getting rid of the Calculator VC after creating it. I would recommend adding an #property to the second VC and using it to store a pointer to the Calculator. It should be a retain property. Then set the delegate of that property to self.
Also, you make sure to use an assign property for the delegate value, and try to use the property syntax (self.delegate) whenever possible.
There could absolutely be more going on here, so if this doesn't actually solve the problem try and post up more of your code (header files, what connections are made in IB, etc.)
Edit: For the record, the method is -(void)viewDidLoad, not -(void)ViewDidLoad, so that could be contributing to the problem.
As you said you are trying to pass an array from one view controller to another.Well i use in this way.Here is the code
- (IBAction) graphPressed:(UIButton *)sender {
GraphingViewController *gvc=[[GraphingViewController alloc] initWithNibName:nil bundle:nil];
gvc.myArray=infoArray;
[self presentModalViewController:gvc animated:YES];
[gvc release];
}
Where myArray is array in your GraphingViewController,You just need to make property of this array with retain attribute,simply as
#property(nonatomic,retain)NSMutableArray *myArray;
And you need to Synthesize it as well.

Call a function from another Class - Obj C

I'm trying to figure out how I can call a function from another one of my classes. I'm using a RootViewController to setup one of my views as lets say AnotherViewController
So in my AnotherViewController im going to add in on the .h file
#class RootViewController
And in the .m file im going to import the View
#import "RootViewController.h"
I have a function called:
-(void)toggleView {
//do something }
And then in my AnotherViewController I have a button assigned out as:
-(void)buttonAction {
//}
In the buttonAction I would like to be able to call the function toggleView in my RootViewController.
Can someone clarify on how I do this.
I've tried adding this is my buttonAction:
RootViewController * returnRootObject = [[RootViewController alloc] init];
[returnRootObject toggleView];
But I dont think that's right.
You'll want to create a delegate variable in your AnotherViewController, and when you initialize it from RootViewController, set the instance of RootViewController as AnotherViewController's delegate.
To do this, add an instance variable to AnotherViewController: "id delegate;". Then, add two methods to AnotherViewController:
- (id)delegate {
return delegate;
}
- (void)setDelegate:(id)newDelegate {
delegate = newDelegate;
}
Finally, in RootViewController, wherever AnotherViewController is initialized, do
[anotherViewControllerInstance setDelegate:self];
Then, when you want to execute toggleView, do
[delegate toggleView];
Alternatively, you could make your RootViewController a singleton, but the delegate method is certainly better practice. I also want to note that the method I just told you about was Objective-C 1.0-based. Objective-C 2.0 has some new property things, however when I was learning Obj-C this confused me a lot. I would get 1.0 down pat before looking at properties (this way you'll understand what they do first, they basically just automatically make getters and setters).
I tried out the NSNotificationCentre - Works like a charm - Thanks for your reply. I couldn't get it running but the NS has got it bang on.
[[NSNotificationCenter defaultCenter] postNotificationName:#"switchView" object: nil];

Creation of new Nav views, which one should be the best ? iPhone

I have been wondering which is the best way to load a navigation view. I have found that there are 3 ways I can do it without having major errors
What I was wondering is which one is best for memory and as a recommended practice ??
1)
no declaration in .h file (the code below IS NOT writen in the .h file)
#interface companyViewController : UIViewController {
EmployeeViewController *employeeDetailViewController;
}
#property (nonatomic, retain) EmployeeViewController *employeeDetailViewController;
then no #syntesize in .m file, no release in dealloc and no nil in viewDidUnload and when I call the new view I do:
EmployeeViewController *employeeController = [[EmployeeViewController alloc]
initWithNibName:#"EmployeeViewController" bundle:nil];
[self.navigationController pushViewController:employeeController animated:YES];
[employeeController release];
2)
I create it in the .h file (the code below IS written in the .h file)
#interface companyViewController : UIViewController {
EmployeeViewController *employeeDetailViewController;
}
#property (nonatomic, retain) EmployeeViewController *employeeDetailViewController;
then I #syntesize in .m file, with a release in dealloc and a nil in viewDidUnload and when I call the new view I do:
EmployeeViewController *employeeController = [[EmployeeViewController alloc]
initWithNibName:#"EmployeeViewController" bundle:nil];
employeeDetailViewController = employeeController;
[self.navigationController pushViewController:employeeController animated:YES];
[employeeController release];
3)
I do like 2 but I call the new view like this
employeeDetailViewController = [[EmployeeViewController alloc]
initWithNibName:#"EmployeeViewController" bundle:nil];
[self.navigationController pushViewController:employeeController animated:YES];
I feel like #3 is wrong because from what I understand in the memory management, I allocate it once in the #property (nonatmoic, retain) and I also retain it when I alloc it when I decide to call it. This will make the view have a retain count of 1 and lead to leaks.
To make sure I do not create an excessive amount of new views and get EXC_BAD_ACCESS or memory leaks, which one should be best ?
Thanks for the help
In none of these examples are you actually using the property you declare. I'll go through them in turn.
You created a property called employeeDetailViewController, but you never synthesize it or store anything in it. Your view controller is only ever stored in a local variable before passing it off to the navigation controller.
You create an instance variable called employeeDetailViewController, and a property also called employeeDetailViewController. However, you never store anything in the property, you only access the instance variable directly. Since you don't retain the view controller (it doesn't happen automatically when you use instance variables), you've got a situation where you might over-release.
This one will actually crash. You told it to pushViewController:employeeController without having defined employeeController.
So, let's consider what's right. There are two issues here: firstly, how to use properties, and secondly, whether you need an instance variable/property to refer to the view controller at all.
Considering properties:
To access a property, you use self.propertyName. If you just use propertyName directly, you're writing directly into the instance variable, and the memory management stuff (like automatically retaining stuff that's put in the property) is completely bypassed. Generally, you should only ever do that in your init or dealloc method: everywhere else you should access the property properly by self.propertyName.
Do you need an instance variable/property for the view controller?
I would say you don't actually need an instance variable or property for the view controller you're pushing. Once it's been handed off to the navigation controller, in general you won't need to access it again. My version of your code would be:
aViewController = [[EmployeeViewController alloc]
initWithNibName:#"EmployeeViewController" bundle:nil];
[self.navigationController pushViewController:aViewController animated:YES];
Unless you're wanting to refer to that particular view controller from elsewhere in your code, this is all you need. Nothing in the header, no property anywhere.
Property access is more like
self.employeeDetailViewController = [[[EmployeeViewController alloc] initWithNibName:#"EmployeeViewController" bundle:nil] autorelease];
And then,
-(void)dealloc {
self.employeeDetailViewController = nil;
[super dealloc];
}