I have an iPhone application which is, in essence, a list. There is a UINavigationBar at the top, and then there is a UITableView which holds the list. I'd like to have an option in some way or another of allowing the user to sort the list in different ways. So, in my mind, I picture having a NavigationItem on the UINavigationBar that, when touched, a little pop up dialogue comes up. You select the "sort" you want, a check mark appears next to it, and the dialogue goes away.
I'm not really sure how to do this. I tried creating a UIView, adding a UIViewController onto it (which held this list of different "sort" parameters (ex. sort alphabetically, sort by date, etc) in a UITableView. But the UITableView isn't responding to any touches, and I'm not sure why.
Does anyone have an idea for using Apples wonderful interface for having an option like this? I can't use a UISegmentedControl below the UINavigationBar, because there are 5 possible options, and I can't fit all that in a single UISegmentedControl.
This sounds like a job for the UIPickerView. You could just slide one up from the bottom of the view whenever that button is pressed. I've done this in the past and it works well.
You won't get a checkmark, but if you want a pop-up I suggest using a UIAlertView.
Have you looked into UIActionSheet at all? https://developer.apple.com/documentation/uikit/uiactionsheet
It seems like it might be a good fit for this approach. The action sheet will be a bit tall since you will have 5-6 buttons in it, but it should get the job done and they are really easy to implement.
The way you are approaching it with displaying another view with its own UITableView in it would work also, but it doesn't seem like the best approach to me. Granted, if you are set on going with that approach, provide us with some code so we can try to figure out why the UITableView isn't responding to touches.
Related
I am trying to find a way to make a UINavigationController push a table row into the next view during the animation. So that when the user clicks the table row item it follows the animation while all the other rows push off the screen. I have looked into UIViewControllerTransitioningDelegate but haven't found any luck. I have seen similar things done with apps that when you click on something, an image follows you through the transition and that is essentially what I am looking for. I don't want to burden anyone to code it for me, but if you have any pointers on what I should look into or what paths I should take that would be great.
I guess this is exactly what you are looking for. Although I am not sure that it will work in ios6.
http://dativestudios.com/blog/2013/09/29/interactive-transitions/
I'm new to iOS development and am trying to build something like the screen below:
If I was doing it in Android, I can easily build the above UI in a few minutes. However, I don't know how to go about it with iOS.
I understand that the whole ViewController can be embedded in a navigation controller, which produces the title bar above. What about the bottom part though? I'm thinking of using something like a grouped UITableView but I'm not sure, since every cell will have very different contents:
A search bar, perhaps a subclassed UISearchBar, which I also don't know how to customize--the Search button at the right is required but isn't in the default UISearchBar. When the user taps on it, the UISearchBar must be translated to the navigation bar, no need to display a UITableView of suggested results. I don't know how to do that, too.
A button that, when tapped, flies in a modal from the bottom (I imagine it to be another ViewController with a grouped UITableView), to allow the user to choose from defined locations. Once selected, the modal closes and the button text is replaced with the selected location. This sounds much easier to do.
A header ("Item categories") and the list of categories, which may change in number. If the parent isn't a grouped UITableView, I think this part can be a UILabel and a non-scrolling UITableView with a height that changes depending on how many cells it has. If there are plenty table cells that don't fit given the screen's height, everything below the navigation bar can be scrolled vertically. That, I also don't know how to do.
If anyone can just guide me to what native iOS components I can use to build the above screen, and maybe a couple of tutorials to the things I just said I don't know how to do, I'd appreciate it.
You said it right .All the basic info you need is with you.
To build a searchbar like that i dont think you have to subclass it.
Bottom comprises of tableview.
Actually these Questions are seperately available in SO itself.So search seperately for your needs and you can achieve whatever you want
One basic principle : You cant achive anything by just thinking.Trying and get to it and if you have any issues look forward at it.All the issues will have an answer on the way.
Lots of components you need there.. Search Bar, UIPickerView and UITableView. I would like to give you some pointers.
1) You can refer http://www.appcoda.com/how-to-add-search-bar-uitableview/ for Search bar
2) When clicking on the Button, you can bring up a UIPickerView instead of another controller. For that you can refer http://www.techotopia.com/index.php/An_iOS_5_iPhone_UIPickerView_Example
3) You can use a normal Tableview with a single section, configure the section header to display Item categories.
You are asking too much to ask how to do every component of your UI. I will just answer a little.
Yes, a grouped table view is a good design. I am using a grouped table view for varying types of input. I have an actual table, with rows that can be added, and deleted, and contain an editable text area. Then I have three groups that only really show one piece of content each: two are sliders and one is a switch.
For choosing the location, pushing another view controller on your navigation stack would be the more typical way to handle it. You will save some effort that way, with some buttons and behaviors built in, but a modal view controller is not much harder. I'm not sure if you can make a navigation view fly in vertically, but does your app have to be frame-for-frame identical to the android version?
I've decided that I don't want to ever use UIPickerView again... it's completely inflexible in terms of functionality, design, and size (height). It also occasionally gets stuck between rows, and the delay that occurs between letting go of a wheel and when the delegate method is fired indicating that a new row has been selected (because of the "settling in" animation) has caused lots of problems in the context of the apps I've been working on.
That being said, the user-friendly aspects of UIPickerView are good, and I'd like to try to replicate it. I've tried to research different ways that this might be done, but without much success. Does anyone have any ideas as to what would be involved to make something similar from scratch?
I was trying to get a UITableView subclass to behave in such a way that whatever cell was currently in the middle of the table (it would change while dragging, etc.) would change its background colour to something different implying that it was "selected". As soon as the table was dragged such that the "selected" cell was no longer in the middle, the cell would go back to normal and the new middle cell would change colour. So this would be like UIPickerView in a sense that you don't have to tap on a cell; instead you just drag to have one selected by default.
I figured it should have been easy enough to intercept the "touchesMoved" method of UITableView and add some code that looped through all currently viewable cells in the table, checking to see if their frames overlapped the center point of the table, and changing their appearance accordingly (plus sending a notification to other classes as needed to indicate the "selection" change). Unfortunately, I can't get this to work, as the "touchesMoved" method doesn't get called when I drag the table. Am I missing something obvious?
Any ideas or suggestions would be very much appreciated at this point... I made an app that relied heavily on UIPickerView objects, and because of the problems I've run into with them, I'll have to abandon it unless I can figure out a way to make this work.
Thanks very much,
Chris
Remember that a UITableView is a subclass of a UIScrollView, and the UITableViewDelegate gets all the UIScrollViewDelegate method calls too. scrollViewDidScroll: sounds like it would easily fit the bill for knowing when the table view was scrolled.
As for finding which row is in the middle of the view, just use indexPathForRowAtPoint:.
I've been struggling for about four days now trying to figure out how to implement the functionality I need. Basically I want to make a tabbar app that you can swipe back and forth between the tabs. Say I have 4 tabs. Would it make any sense just to create a scrollview that's 4 times as wide as the device, and load up 4 individual views side by side? Then I could use the tabbar delegate to simple tell which page to make visible? I could also use itemSelected to update the tab itself if a user swipes to a new page.
does this make sense / is it a good idea? I just need a quick yes or no answer before I spend another whole day pursuing something doomed to failure. Thank you very much for your help...
A page control may help you. Or you can combine navigation controller with tab view. ie use navigate your page on tapping tab buttons.
Whether it's a good idea or not aside, one way you could achieve this is to register a UIGestureRecognizer on the UIViewController in each tab, that when a swipe is detected, changes the tab depending on the direction of the swipe.
My initial idea seemed to work. I made a UIScrollView with a contentsize width of the four views I needed. I turned paging on, and used the UITabBar delegate to switch the itemSelected when a new page comes up. When someone presses a tab, I use the delegate
-(void)tabBar:(UITabBar *)myTab didSelectItem:(UITabBarItem *)item { }
to change the contentOffset of my scrollview. This may not be the best solutions in many cases, however, my app is simple enough that it works quite splendidly for me.
The original question is, how do you enable side-swipe functionality in a tab-bar app implmented using the Storyboard feature.
This question remains unanswered in my opinion.
The way I see it, either the Storyboard tool addresses the problem domain fully, or else who needs it? If you're forced to do something ridiculous (no offense) like making a 4-page wide view to work around the lack of scrolling, then that it is an argument against the Storyboard. If you're forced to add code to do something that is in the middle of the Storyboard target feature set, then it's going to be confusing to anyone who comes to the project later - some things are done via Storyboard, some are done in seemingly unrelated code.
Storyboard is a great visual development idea, but it needs to have its capability heaving ramped up and soon. There is only one answer really to this question; it should be, just add another behavior element. The fact that that is not working is a bug or a defect.
In the iPad's Photos app, when you tap an album the stack of pictures expands to fill the screen - you're in the same view, it's just rearranged the grid a little. But at the top, a left-arrow-style Back button appears, as if pushViewController had been used - except it fades in neatly, rather than sliding in. When you tap that, it fades out again, rather than sliding out.
Is there a way to replicate this behaviour? I've tried a few options so far, and might just be missing something. What I've tried:
Setting self.navigationItem's leftBarButtonItem works, but gives me a square button rather than an angled Back-style one - there are a few hacks online to make this work, such as using pictures for the button, but I'd rather only use them if there's definitely no "official" way to do this.
Setting self.navigationItem.backBarButtonItem - this is generally used to customise the back button when a view controller is pushed, so it has no effect.
[self.navigationController.navigationBar setItems::] - this works, although it gives me the sliding animation rather than fading. As a result, I use animated:NO to make it just appear. Downside: when tapping Back, you do get the sliding out animation, which looks weird because the rest of the UI stays still.
Has anyone managed to replicate this effect?
Thanks in advance!
Your first approach is probably the best.
It doesn't have to be super-hacky, you can use a normal UIButton and customize it to look like a back-button using backgroundImageForState: and titleForState: (etc.), then set the UIButton object as the customView of your UIBarButtonItem.
Many apps these days customize the look & feel of the buttons anyway, so using a custom background image is quite normal. If you use resizableImageWithCapInsets: (or stretchableImageWithLeftCapWidth:topCapHeight: if you need to support iOS earlier than 5.0) then the button can still stretch to fit whatever text goes inside, and as it's a normal UIButton the text is localizable, etc. I don't consider this approach to be hacky, it is a perfectly sensible way to get around the limited functionality of UIBarButtonItem objects.
Better late than never.
To show a back button without pushing a view controller, use pushNavigationItem:animated: and popNavigationItemAnimated: on UINavigationBar. These result in the standard slide animation and creation of a back button. However, there is no way to ensure your content animation runs for the same time as the bar animation other than making an educated guess at the duration.
Since iOSĀ 7 there is a better API for achieving this effect, where you still push and pop view controllers but you provide a custom transition animation through navigationController:animationControllerForOperation:fromViewController:toViewController: from UINavigationControllerDelegate. This allows the animations between the bar and content to be perfectly coordinated.
Finally, if your content before and after is managed by UICollectionViewController, you can use useLayoutToLayoutNavigationTransitions, which is designed for use-cases like Photos.