Best way to handle segmented bar and multiple views? - iphone

I have a User Filter section of my iPad app. There is a segmented bar with 5 buttons for 5 types of filters.
Clicking each of the buttons will load up the respective view..
My question is.. would the best way to handle the UI of each filter to have several views in this nib and load/unload accordingly.. or would best practice be to create the information in a scrollable view?
below is the setup..
http://imgur.com/iuufU.png
Thanks in advance...

Generally, go with separate views. The Scrollable view is an approximation of what you're trying to achieve (by the looks of things), whereas the separate-views more closely reflect your aims.
Some typical dvantages:
if you change your UI design, e.g. if one of those filters has to go in a different page, but 4 stay here ... then it's easy to move the whole View without changing the eixsting ones.
you can put each view in a separate NIB file (if they're different), or loaded from a separate ViewController instance (if they're the same), and you get some of the advantages of Apple's automatica memory management of VC's / NIBs.
Usually, people start with the same view for each filter, using a single VC class (instantiated multiple times, once per tab).
Then, as the app evolves, they find that one tab needs a different layout, so they add another VC class, and only need to update the alloc/init line for that one tab.

Related

1 ViewController per view?

I wanted to know if I have to create a new ViewController for each view I have. Let's say I have 3 views do I need 3 viewControllers or does 1 ViewController can manage all 3 views?
Edit: Views are Objects that I create with .xib file so following the description given me by Xcode 4.3.3: represents a rectangular region in which it draws and receive events.
My situation : What I want is the main View showing 3 buttons, each button leads to a new View. That's about it each of the 3 views will have about the same thing, a tableView to display data parsed from an XML.
Thanks again!
EndEdit
Thanks
Both are possible, depends on your needs. View controllers can easily manage more than one (sub)view (e.g. every UI control subclasses UIView and you can have many in a single view controller). Sometimes it's more convenient to put views in different view controllers, sometimes it's not.
Depends on your situation and what you want to present to the user. If those 3 view controllers have very similar functions and only minor differences, then you could use the same class and have an instance variable to indicate which mode you're in. For instance if you have a list of Songs, Playlists or Videos, those could be the same class, with an enum variable to differentiate between the 3 modes. If your views are significantly different however (like a Song list and a Video player) then you should usually have separate classes for them.
For iOS, general best practice has been for a single view controller to manage a single "screen (or "window", but of course there is only one of these on an iOS device). This view controller may support a variable number of view objects (certainly not a ratio of 1:1 views/view controller).
As of iOS 5, nesting multiple view controllers managing multiple views in single window is now technically supported, but I still consider it a practice best avoided.
One window = one view controller = multiple views.
In one view controller you can manage any number of views.
It is preferable to use a viewcontroller per view. the advantages of the approch is as follows:
Any time you can convert the Template of the application. (eg. from table view to tabview or split view can make quick change)
with each view controller you follow the MVC architecture.
if you have n controller than try to manage n MVC model so that you can shift any model any where easily.
Memory management will be easy (Push and Pop manage memory automatically.)
if we have sigle view controller and n number of view than it will be quite difficult to manage memory.
Also we need to keep the screen ID for each view and need to mantain also their switching.
there are N number of advantages if you use N numbers of viewcontroller over N number of views.

Multiple ViewController - Best Approach

I have a very large form to build in my ipad application and I'm note sure which approach( between create multiple views in or multiple viewcontrollers ) to follow. Well, I have decided to split may form in logical sections, so I want use a splitviewcontroller with a root( a tableviewcontroller with the sections) and multipleviecontrollers for each sections. When the user select a row in tableview I will show the correspondent viewcontroller. I'm saving a reference for each viewcontroller in my app_delegate and the app_delegate also is the responsible for change the viewcontrollers. Is this the best approach? There is other approach to follow? About the multiple view I was thinking to put multiple view in the same xib file and then choose based in tag as the use tap the row in rootviewcontroller's tableview.
Thanks in advance. And sorry for my bad english.. Learning!
I will say this on the subject: currently, having multiple view controllers on the screen at the same time can be problematic if you're not using one of Apple's existing classes, such as a UISplitViewController.
The main issue is that important events your view controllers will want to respond to (rotation events, etc) won't be passed down to them. It's not a huge pain, it's just something to need to take into account - you'd typically create your own parent view controller that could pass these events down to its children.
Now, you are using a split view controller, so alls well on that front. There is no provided way for detail and master controllers in a split view controller to communicate with each other, but Apple recommend you employ a standard delegation pattern. If your application is fairly simple this could certainly happen in your app delegate as you do now.
If you're targeting iOS 5 only there are some changes that are relevant regarding multiple controllers on the screen at the same time, but I can't discuss them on here because of the NDA. You should go to Apple's developer forums (devforums.apple.com) to learnmore.
Sounds like I'm trying to do the same thing as you (large insurance forms here, how about your project?) Unfortunately I can't help out as you're a bit ahead of me. I've been able to flip back and forth between 8 detail views by tapping on the 8 rows in my UITableViewController, without keeping a reference to either the current or previous one anywhere. The data I enter into various TextFields stays where it should.
I currently have a xxxViewController.h/.m and corresponding .xib file for each detail view. That's an awful lot of code, but I couldn't see any other way to do it. Now I'm having a problem getting my button pressed handlers to fire. Also I've still got to put a database behind these screens.
Were you able to overcome your issue?
Thanks,
Jeff in Alabama

view based and navigation based system

what is difference between view based and navigation based system in iphone . which one better to use and when?
if you have hierarchy of views, use navigation based else use view controller based.
You're talking about default templates that Xcode offers you to start your project with. It's not like they're different "systems" per se, they're just different starting points.
A view template is good if your app is one screen, or maybe a couple screens. Movement between those screens is up to you (and there are some pretty easy and good tools for animation screen changes, but you have to hook into those yourself).
A navigation template is good if you're going to be navigating a hierarchy of data, possibly with lists, sublists, detail screens, etc. Shifting between views is done with a call to UINavigationController, that handles all the transitioning business for you.
navigation based system is used if you want to use something like moving from main view to its inner view
like parent to child then subchild and so on...
While if you have no such hierarchy then you can use view based..
Navigation Based gives you a flexibility to reverse back to the view controller which you have already visited. like say for example you move 1->2->3->4->5 now if you want to go to 2 you can go easily. Navigation adds a top bar while view based is used if you dont want any kind of hierarchy..
hAPPY cODING...

Is it bad practice to create unique view controllers for different tabs that do essentially the same thing?

Ok so basically I have a UITabBarController as my root view controller. I have three tabs that will all have UINavigationController objects nested in them, controlling three table views each.
Each mode will access the same database in the same way, but just sort by different variables. Very similar to the way the iPod app works - whether you narrow down your search by Artist or Genre, you end up at the same "detail view" (the song playing).
My question is, should I link all three tabs in Interface Builder to the same UINavigationController, but just populate the table depending on the selected tab? Or should I create completely independent objects for each tab, and copy and paste code?
The first way seems more efficient and flexible, but the second seems like it will be a little more explicit and easy to read!
Thanks for any help :)
I think clearing the navigation controller stack on every tab switch (assuming it is not hidden when the non-uppermost navigation child is shown) would be much more resource-consuming than having all three/four UINavigationControllers available all the time (mostly for quick tab-switching).
Further, if the owning UINavigationController is the only object that retained (owns) the UIViewControllers on the stack, then you will also deallocate your UIViewControllers should you decide to reset the navigation stack (1-Nav scenario). Assuming of course they are not "statically" present inside a NIB.
TL;DR version
I'd use a separate UINavigationController for each tab, in a low memory-footprint app it will increase the visual performance of your tabs.

Web-like tabs for the iPhone

What is the best approach to implement tabs that look like web applications on the iPhone, like the screenshot below (notice the "Checkin-Info-Friends" tabs)? These are not part of the UIKit standard library, but seems to be very common lately.
I've spent considerable time developing applications for the iPhone, but not developing controls like that one. What would be the best approach here:
create a new UIView for each tab content, and add the three subviews to the mainview straight away?
create new UIViews only when the user clicks on each of the tabs?
Put all the content in a UIScrollView, and just change the page as the user clicks on each tab?
Maybe there are open source controls for this out there? I couldn't find anything.
(source: foursquaregame.com)
My approach to a similar problem was to make all 4 (in my case) tab views, but respond to didReceiveMemoryWarning by releasing all but the current tab view. (Then, of course, you must make sure that you create the new view, if it doesn't exist, when the user chooses a new tab.)
I thought this was a good compromise - a speedy reaction to the user at first (and in my case memory footprint is at its lowest at this point in my app), and then a response to low memory to avoid being shot.
I think it best just to have three UIView* references to the subviews in the parent view or view controller, all initially null, then to have subroutine to hide the other two views if they are visible and either construct and show or just show the new view. Assuming no extraordinary memory requirements.
I think with such a small screen area load/unload concerns at the subview level are unlikely to be a concern, but if the parent views need to be loaded/unloaded, the subviews should all go (be both hidden and unloaded), and on reload, loadView should call the routine described in the last paragraph at startup.
If there is in fact a great deal of memory or resource use by any of the three subviews, then my advice is reversed and each of the subviews and/or any memory-intensive objects behind them should be not only hidden but unloaded whenever possible. I think with your use of Google maps there, a need to unload when hidden might apply to that.
Is this th right point to make? Is there some extra detail I'm missing?
You can have each tab be a real view controller with nib and everything. The only catch is that you must forward on the standard view controller calls you want to receive (viewWillAppear, etc) but it makes the coding much cleaner since you code just as you would for any other view (although for a smaller space).
You call each controllers "view" property to get out the view, which you add as a subview of a container view you have under the tabs.
If all three are table views, you might get away with using a single UITableViewController that changes contents based on the selected tab. Otherwise I second KHG's comment of using real view controllers to back up each of the subviews.
For the tabs themselves consider subclassing UISegmentedControl.