How to create Facebook application on Google App Engine? - facebook

How can we create a Facebook application on app engine ?
Do you have any example?
Do we need a business account for app engine to host Facebook application or will it work on free account ?

Paid or not, it is related with capacity of your your application. There are several Quotas and Limits on App Engine. If your app stays in bounds, you do not need to pay to Google. But if you plan a widely used app, and if it will use large bandwidth, cpu power, disk, IO etc, then you may think about paying money.
Business is another issue, it gives you support and reliability, and central development management. You can see other details of business here
You can see this example also: HOWTO: Create a Facebook App with Google App Engine and Best Buy Remix.

Related

avoiding app store subscription (and implementing your own)

We're building a cloud service that will enable users using misc mobile devices (iPhones, Androids, new Nokias...) to sync their data to the cloud. We plan to charge for the device cloud sync capability through a monthly subscription on our website. Our users will pay a single monthly subscription and then use the service across all their devices, regardless of the platform. Users without subscription will be able to use parts of the app without the cloud sync.
Will the kind folks at the AppStore accept this kind of behavior since we're in a way avoiding the in app purchases - the app will be free, and the user will be paying for the service on our website.
I am aware that the Kindle app for iOS uses the same behavior, so I am guessing this should be possible. From what I saw here:
Will Appstore accept this kind of application?
it should be applicable in my case. Does anyone else have any additional info regarding this?
As far as I know yes as spotify, mog and other music streaming services all behave this way

Monitor App Utilisation

Is there any way to track iPhone app utilisation? I'd like to know every time a user has opened or interacted with my app. I don't want any other information about the user or their device. I don't even need to identify the user. I just want to monitor frequency of use and inactivity.
I thought of possibly creating a unique ID using time in seconds and then writing some code in viewWillAppear that sends an email containing the unique ID. But I don't even know if my App will be approved for sale in the AppStore with this function.
Any suggestions would be welcome - thanks you very much in advance for any effort spent on answering this question...
just use Flurry in you App
Flurry Analytics delivers powerful insight into how consumers interact with your mobile applications in real-time. Over 60,000 companies have chosen Flurry Analytics to use in more than 150,000 applications across iOS, Android, Blackberry, Windows Phone, JavaME and HTML5.
Flurry Analytics helps mobile application developers make better apps, deepen consumer engagement and improve monetization of their applications. The service is free, cross-platform, easy to integrate, able to handle data loads of any size application and frequently updated with new, advanced features.
You can use Google Analytics to track these figures.
https://developers.google.com/analytics/devguides/collection/ios/

mobile application analytics

HI all,
so we all know "pinch media" - the "spyware" software ;)
i'm searching for some really cool analytics softwares for my iphone application.
pinch media, is the one i know, it looks really great, but we all know, the reputation of this piece of software is very bad.
i'd like to know if i can use it, or if my app then is one of this spyware apps, for users (it isnt really, i know, but users might think it is, when i use this).
are there some alternatives? other programms, with the same good analysis?
I found admob and motally.com, but pinch media/Flurry is the best one atm.
Here is a good pdf that compares some of the main iPhone/iPod touch analytics providers
Try Google Analytics
Any analytics package which reports usage statistics back to a central server (Flurry, Google Analytics, etc.) will be considered "spyware" by some users, not just Pinch Media's offering. The really paranoid users will sniff data traffic out of your application and detect traffic from any service, no matter who provides it.
If you really care about those users who will be upset by this, give them the option to opt-out of data collection in your application's settings or when the application first starts.
If you are looking for more inside on your app, you should try heatma.ps. They let you view heatmaps for your app, and other interaction data.
Example heatmap:
I suggest you to take a look at Appsee
Appsee provides visual in-app analytics, including heatmaps, real user recording and user bahavior reprots. And you can create a free account there.
Flurry, Google Analytics, etc are central server to store the user's data.
If you want to build your private data center. you can visit this url
http://www.github.com/cobub
And the web site is: http://dev.cobub.com
to get the open source system (both server and client sides)
There are two kinds of analytics: business analytics and app performance analytics. Google Analtyics, Flurry etc are good for business analytics but app developers are mostly interested in knowing when app crashes, being able to capture app logs, impact of network speeds and carriers on performance of their apps. For app performance analytics, take a look at http://apigee.com/about/mobile-analytics . You not only get real time performance anlaytics but also ability to do some configuration changes in real time.

Where should video be hosted to stream for an iphone app

Looking for a way to not have a publicly hosted video be used in an iphone application. Youttube or Vimeo seem like the obvious choices for free hosting of video, but the public nature is discouraging. Want to charge for video content, so making it free to all defeats the purpose.
Any ideas?
You will likely require a CDN, Content Distribution/Delivery Network and then write a front-end application that authorizes access to that content.
http://en.wikipedia.org/wiki/Content_delivery_network
Level3, AT&T all have some kind of offering. Some more dynamic than others.
Good Luck
Getting some sort of paid hosting with enough bandwidth and storage would be the natural choice.

Pricing model for IPhone paid + free app + desktop app

I finished building an app that allows beaming of photos, contacts and text clips over Wi-Fi
IPhone to IPhone and IPhone to desktop.
I want to decide on the feature set of the lite version of my IPhone app. I also want to come up with a pricing model. So the question is, which of these components should be free, and for which I should be charging for ?
For example, the lite version could have all features except the ability to interact with the desktop version - that is, it would work IPhone to IPhone, but not IPhone to desktop. The paid version would be able to beam to the desktop. In addition, the desktop version would be free, so you could share it with family and friends.
Alternatively, there would be a single free IPhone version and I would charge for the desktop app. The only thing here is that I would have to setup server side code for managing registration codes.
One reason to make your desktop app free and the iPhone app a paid product would be to take advantage of Apple's app store and their payment processing, hosting, etc. While I know 30% seems steep for what Apple provides, it is nice to have that part of the business be handled by someone else. For example, you will never have to deal with credit card processing or have to issue refunds - Apple does all that for you.
I like the mechanism that is more suited to viral distribution and giving people a good taste of all the features, before they are sort of convinced to go for the paid version. The marketing value of an app that can be freely tried out once one user recommends it to another, is invaluable. If someone recommends a product to me and I have to pay for it, then I probably would put off trying it till alter when I have learned more about it. However, if it is free, I can download and try it without feeling like I need to do more research prior. Once I like, and am hooked on it, then I will want locked functionality that I would have to pay to unlock.
I'd stay away from selling, payment processing, and reg code management, if your expertise is in coding - you'd make yourself more money writing more code than writing reg code management utilities...
Good luck.
I'm not sure charging for either is the best idea. If you keep both tools free, you get people trying (and liking) both apps. Viral distribution will ensure a decent user base. Once people use both tools, they're more likely to pay for the next part, which is the connector software.
I like your idea of three parts: a free iPhone app (Let people share photos on their iPhone), free PC app (There are hundreds of photo viewing apps, free... Don't try to charge for them, that way lies pain) and paid connection between 'em.
That way:
You get people using your iPhone app virally (To share with each other's phones & try out the application)
You get people using your PC app virally (Because the cost to try is nearly null)
The connection can be sold through Apple's iStore, so you don't need to do the money handling side
You could even make the connection component a subscription, but as an end user I hate that idea unless I get some additional functionality from it being a subscription (Like free hosting).