Dirty memory use in iOS - iphone

My app uses about 50 MB of memory at startup when I look at dirty memory using the VM Tracker instrument. It's a pretty simple app, and from what I recall at WWDC this year, this seems like way too much memory use for an app with only one simple UIWebview at startup.
I think I recall someone from Apple telling me to keep my memory use below 20MB as a guideline.
Before I go off and try to track this down - what's a good target to keep performance smooth and mem warnings reasonable?

Virtual Memory != RSIZE. Don't get confused. Virtual Memory includes all sorts of shared memory, including mapped files and frameworks. What you really care about keeping low is your resident memory (RSIZE).

Related

iPhone and iPad App Real and Virtual Memory usage

I've been trying to keep my iOS Apps memory footprint nice and low, however, I'm not really sure what a good threshold is for either real or virtual memory is iOS.
At the moment a very simple app is using 12MB real memory and 70MB virtual memory but this is going to increase as my app becomes more complex.
My question is, what are the real and virtual memory levels that I should try to keep below to avoid getting memory warnings?
I realise that this is not an exact science as there are other factors like the memory footprint of other apps on the system but a rough answer would be welcomed.
This is indeed not at all an exact science. In my experience it's at least as important to release enough memory immediately when receiving an OS request to do so as it is to keep memory low.
That being said, as long as I keep my apps under ~80 MB real memory on an iPad I typically don't get any warnings (for refernce, iPad 1 has 256MB). (keep in mind, this is the full memory used, including screen buffers etc. allocated by the OS for your app, not just what you allocated yourself)

available RAM iPhone app

how do i increase the available memory (more concrete: the part of the RAM) that can be used by my app?
i am not referring to the space available on the harddisk of an iphone, but to the RAM.
does anyone know if there's a way to use the whole free part of the RAM for my app only?
i have to clear this up a bit, sorry if it was too vague:
i had to think of the java heap size, which can be increased by adding a parameter to the startup command of the java programming.
as i don't know, but at the moment suppose on the iphone something similar happens (every app has just xxMB RAM for execution) this value might be adjustable, so that i can use the whole remaining RAM for my app.
which pretty much is what i need for this special app (non-app-store-publication; file-sizes between 50MB and several 100MB)
How do i increase the available memory?
Short answer: you don't.
Memory is managed by the kernel.
Your application process can't control this.
You can't explicitly control this - this is managed by iOS.
You can't do that. Try reducing your memory usage instead of looking for ways to remove well needed limits.
Store your data instead and read from it when needed.
I don't know for sure if you can configure RAM allocated for your app. I think that is taken care of by the iOS kernel
It's unlikely (read: not going to work) that you will be able to allocate anything more than a few Mb in your application at once.
Not planning on publishing your app to the App Store won't change this. Apple don't officially acknowledge the amount of memory in iOS devices. But its known that devices have between 128Mb and 512Mb of physical RAM.
With the kernel, essential applications (Phone app, etc), background processes, etc, you won't have anything like that available to your application. Careful analysis in instruments would suggest that you'll generally start getting memory warnings when you've allocated around 22Mb of RAM in your application.
A change made in iOS 5 makes the watchdog process much more aggressive with killing applications after you get a memory warning. If you get a memory warning on iOS5 you have to reduce your memory usage or you will get jettisoned by the OS.
If you want to proceed, you will have to figure out how to reduce the amount of memory your datasets require. Its unlikely that all of the 100Mb file needs to be in memory at once. iOS devices have "relatively" fast CPU's and storage, you'll have to architect your application to read and write to storage in chunks and work on smaller subsets of your data.
Some related Stackoverflow questions and links:
Monitor memory usage in an iphone app?
How much memory can an iPhone app use?
10 iPhone Memory Management Tips

CJPEGCreateImageDataWithData allocating a lot of unreleased memory

From using the Allocations instrument to track my app's memory usage I've noticed that throughout the runtime of the app the memory usage keeps going up. Looking through the heapshots I can see that the largest chunks of memory are being allocated by a method called CJPEGCreateImageDataWithData in the library GMM. I can't find anything online about this happening, but it certainly looks like this is responsible for my app's memory-hogging. Here's a screenshot of the pertinent part of the Allocations output:
What might be the reason for this, and how would I avoid it?
The simulator and the device use a different amount of memory due to several factors.
MKMapView should behave well enough on iOS 4.2 or higher. Even when you see a steep memory increase, note that it is cache memory, and all that is not required by MKMapView to work. The only problem is that it may bring your application closer to a low memory warning. You can emulate this warning and see if your app survives. Other than that, you can't control the map cache directly. If you don't have enough memory for your app to work, try using the normal map instead the satellite one.

What is the acceptable value for Live Bytes in Intsruments?

I was running my iphone app, optimizing to reduce memory footprint etc. I see that the live byte shows around 3.5 - 4 MB.
I was wondering what is an acceptable value. Put other way, what is the ceiling I should try to stay under.
Related thoughts, at what level do I get memory warnings, like level 1 level 2 memory warnings?
I am guessing this will have a direct correlation to my iphone device. Is there a matrix we can build depending on the device. I am using iphone 3G
thanks a ton
mb
if you stay under 20MB you should be fine, but as always the less you use the better ;-).
as far as I know the it isn't documented when the memory warnings are triggered, probably because that it is implementation detail and it can change at any moment.
Anyway you shouldn't focus too much on numbers (you don't know other memory consuming processes (safari caching pages, apps in the background using memory), just be a good ios-citizen, make sure you don't leak memory all over the place and your app will be working like a charm.

Alternative Tools to find memory leaks in iPhone

Can anybody tell if there are any tools other than CLANG static analyzer and the Memory Leak tools available in XCode.I am developing an application and it crashes after 10 mins of usage due to low memory.I have solved all the leaks pointed out by CLANG and the Tools of Xcode,but still not able to solve the low memory issue.
Thanks
Your application might not be leaking memory. Low memory warnings can also be caused by an application retaining too much memory. If you application is continually consuming memory, it could be that you are retaining references to objects when you shouldn't be. Trying running inside of Instruments and monitor Memory Allocations.
If the problem is that many objects are accumulating in memory, you need to modify your program so that this is not necessary. If they are downloaded, try saving to a file or files. Then you can re-load the objects into memory only when absolutely necessary. The iPhone has a fairly low memory threshold, so applications should be designed with this in mind. How much memory is being consumed? What objects are taking up all the space?