Please look at this screenshot:
When you tap in another segmentedcontrol, it switches smoothly (try it if you can).
First of all, is it a segmentedcontrol?
Second, how can I add this smooth effect?
Thanks guys.
I just tried. It does not seem to be a segment view.
Maybe 3 dark buttons(or view or views) and a layer that moves and overlay the current selected button.
Everything is well crafted so it looks great ;)
I think I could do that with a big UIImageView (instead of the three buttons) with an UITapGestureRecognizer to get the touch and a CALayer for the selected button
Related
I am working on an app for iOS and I have to do a tab selection screen like the Google Chrome app for iPhone (I attached a screenshot). I searched a lot but I didn't found any similar control to use. As i can see, it groups some UIViews and use a UIScrollView to scroll, but maybe any of you could explain me better how this control works or have any solution.
Thank you!
http://i.stack.imgur.com/rCG5g.png
Create Different UIViews with your controls.(One tab is equal to is on UIView)
Add this UIView's on UIScroll View.(This is optional. It's ok if you don't use the UIScrollView and add UIView on self.view
Implement the touch method on UIView.
When you get a particular UIView is touched change it's center position to Center of the screen.
Which will give you the UIView which is touched in foreground and rest of the Views in background.
Hope this will help you .........
I solved my problem with this ......
https://github.com/xxhp/BrowserTabViewDemo
I am pretty new to this so i was following this tutorial.
www.youtube.com/watch?v=5u1-DGiUhXU
I have 4 view controllers with images etc. And i have done exactly as per this video. My problem is, if i tap, drag do anything nothing happens. I am just stuck at main screen. I have tried changing push to model but it don't work either.
Any Ideas?
You should set your imageViews UserInteractionEnabled = YES to enable touches cause it is =NO by default. Just solved similar problem this way.
EDIT: I've just repeated the actions described in video and everything works fine! You really should follow the video guide carefuly!
P.S. The swipe gesture should be a quick move from the left side of screen to the right.
I saw the same tutorial and I had the same problem and i solved it as follows:
When dragging the Swipe Gesture Recognizer u MUST drag it into the view itself(where the background color apears).
When it wasnt working for me i was dragging it to the Black bar on the bottom.
Hope this helps.
Hi all:
I want to write a gesture recognizer on the iphone, that I cold use two finger to drag the view. Just like we use two finger on the MacBook Pro's touch pad.
If the view's size is larger than the window's size of the device, I could use two finger to drag the view. is there any good way to solve it ?
(Thanks enamrik and Naveen Thunga. I achieved my goal just now, but there is a new question that how could I know the UILongPressGestureRecognizer is over. I want call a method and set some value when my finger leaves the screen of my iphone.)
The UILongPressGestureRecognizer class has a numberOfTouchesRequired property you might find useful
Use uigesturerecognizer's properties and enable View's multitouch property. See some sample on UIGestureRecognizer that may help you.
How to slide button vertically in iphone by programmatically ?
Hey i have 7 images. and i want to display only 3 images vertically. and other images will be display when user scroll it upward.
Take a look at UIScrollView class :-) and then at UIImageView
If I understand what you want to do...
But we won't code you the thing ;-)
Good Luck.
add scrollview and setPagingEnabled =yes;
then
two way
1.add all images in view as subview and set the frame of them by one by one
2.in one view while scroll up add next image in view and remove old image.
right.Got it?
i think this tutorial will help you
http://www.edumobile.org/iphone/iphone-programming-tutorials/pagecontrol-example-in-iphone/
I have a view that is moving. The view is sometimes on and sometimes off screen - it is twice the width of the screen.
In this view, there are buttons that I need to be able to click.
I've tried doing this in many ways already - using pure buttons
using touches began on UIView
I'm doing the animation using a CGPath in core animation
Any help would be most appreciated
Thanks
Whether the view is moving or not should irrelevent to the touch detection. If you have a UIButton object and are handling the UIEventControlTouchUpInside (forgot the exact name) event , it should be called when it sees a touch. Is that not working for you?