How to develop apps for HP devices - tablet

How to develop apps for HP devices. If I want to develop apps for HP's slate or tablet, what all do I need to install and have knowledge of? Does it support J2ME?

The main programming languages for webOS apps are Javascript, and C (using the PDK). You might be able to stuff code from almost any compiled language inside the PDK portion, but HP/Palm doesn't supply tools for that.

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Make Phone Applications Across All Operating Systems [duplicate]

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Closed 11 years ago.
Possible Duplicate:
Write once deploy on Windows Mobile 6, Windows Phone 7, Android and iPhone?
Currently I have created a 2 simple apps for iphone and 1 for windows phone. When I go to promote these apps they usually....well do you have this for android or blackberry or whatever.
Do I have to rewrite my applications in every environment in order to have them compatible across all the operating systems out there? Is there tools that address this or do you guys simply recreate the app in eclipse, xcode, visual studio etc..?
Complex applications generally need to be created with the native environment.
Simple applications can be created with cross platform tools like Titanium and PhoneGap:
- http://www.appcelerator.com/
- http://www.phonegap.com/
#Fraggle (see comment)
I have quite some experience with Appcelerator Titanium. The choice for native v.s. cross-plafrom completely depends on the kind of application you need and your knowledge. General considerations:
Can the application be created with web technologies like HTML, CSS and JavaScript?
What language / environment do I know the best (native vs web technologies)?
How much time and money can I spend?
Do I really need cross-platform compatibility?
Most mobile phone applications only provide an easy interface for internet services like news updates, traffic info, social media and video. Those applications can be easily written with web technologies. Therefor most mobile applications can be written with tools like Titanium. The great thing about Titanium: Get the native experience on multiple devices while only maintaining one code-base. Cheap way of developing cross-platform applications.
Many developers use Titanium because they don't know the native language (objective-C / java), but they have extensive knowledge about web technologies. This way they can create pretty nice applications without learning new languages. Titanium is actually used for many non-cross-platform applications.
Complex graphics, device specific tools and complex interfaces still require the native environment.
Native applications will always perform better and use device specific features, but do you really need that degree of perfection? Yes, develop native applications for every device. No, simply create one cross-platform application.
Check this page to see what Titanium can do:
http://www.appcelerator.com/showcase/applications-showcase/
You may be able to use a third party tool like http://www.phonegap.com.
There are many options for cross-platform app development, but I would suggest Adobe AIR as it is also supported on the Blackberry Playbook by RIM. As far as I know, it's the only cross-platform runtime that is supported by a major platform owner.
I have also seen it do well on Android, and iOS support is also advertized.
Well there are definitely some supposed "write once, run everwhere" solutions out there. Here is one from RhoMobile which specializes in this space. But that is just what a quick Google search turned up. I haven't tried any of them.
I had an app that was developed for Android, and I ended up essentially re-writing it in Objective-C when I wanted to port it over to iPhone. It worked out pretty well and took less time than I thought (considering I hadn't done any iPhone programming prior). But now of course I have 2 code bases that I have to maintain and when I add features I'll have to do it for both the Android and iPhone version.
So having a single code base that lets me build apps for multiple platforms would be great. Do any of the tools out there work well? Not sure. Do they give you full control to make your app look and operate the way you want it, and make us of all the OS's features? Not sure.
Qt (now owned by Nokia) is another provider of a cross platform mobile framework
http://qt.nokia.com/
Even though iphone and android seem to be missing from their official Supported Platforms list I think there is an Android 2.3 release just around the corner. Qt for Iphone also seems to be in the works.
HTML5 may be one solution if the app you providing is simple enough. Google is doing it this way. Otherwise, even you have anything "cross-phone" it may still feels alien.

Portability among mobile platforms

Do any libraries or other development resources exist that can help reduce the effort involved in porting applications between various mobile platforms? In particular, I am interested in supporting iPhone, Android, and Windows Phone 7. Some areas of concern include UI, client-server communication, and hardware support (e.g., camera, GPS, etc).
MonoTouch allows you to write iPhone apps using .NET (C#). In the near future, an Android version will also be available (MonoDroid)
As for Windows Mobile, I'd forget about that and concentrate on Windows Phone 7, which will use Silverlight for apps. And of course, Silverlight is .NET as well, so you can share all your business logic between Silverlight, MonoTouch (iPhone) and MonoDroid (Android)
There is actually a really good tool out there that allows you to write apps for android and iphone in javascrpit, HTML and CSS. Then the program will port the app for either iphone or android, building the objective C code (iphone) or java code (android) as it compiles. Later revisions of the program are said to include the ability to port to palm and blackberry as well. And the bonus... free and open-source!!
PhoneGap supports Android, Blackberry, and iPhone formally. They tweeted that it works on Windows Phone 7, but it's a bit early to feel certain of that, since that OS has not shipped yet. Has reasonable but far from complete hardware support.
Well it appears that iSpectrum seems to be what you're looking for.
You'll find a video on their website homepage ( http://www.flexycore.com/ ) which shows a 3D android game they ported in only 2 days!
All mobile platforms I've encountered so far have C89-compatible compilers, so that is what you want to use for the core application logic if you have high portability requirements.
The product I'm working on can currently be built and run on Android, iPhone, Symbian, Windows Mobile and some other proprietary platforms (Nintendo handhelds) and legacy platforms (PalmOS, OSE) as well as "real" machines (Linux and Solaris servers).
Of course the UI code has to be written specifically for each platform, but the core is built from the same source code for all targets.

How to develop products on mobile phones

Recently we are going to develop some products on mobile phone (specially for 3g). There are many platforms about mobile phones: iPhone OS, Symbian, Blackberry's. If I want to develop a product, should I use Java or write every program for the main platforms?
Particular one question for iPhone development: are there many Java programs on iPhone? Most iphone app I've seen are developed by their own xCode.
I need some guidance on how to do coding for mobiles correctly.
All these platforms are completely different beasts as in the old days. About symbian, (which I am most familiar with) you can use Qt for quality native applications. Native api is confusing so avoid it where possible. If your application is simple, you can even get away with python.
In short, use the language which you are most productive available for each platform. Their apis are wildly different anyway. Language choice doesn't matter as much as the choice of platforms you are supporting.
Java is not available for use on the iPhone; you can use Objective-C, C and C++ to develop iPhone applications.
There is currently no Java for iPhone, so you need to develop separately for iPhone in objective C.
Alternatively you can create application which runs in web browser, it'll be available on all platforms, but not every application is suitable for web.
Have you considered you using web technologies?
There are a couple of cross platform tool kits for iPhone and Android. They work in the same fashion as Adobe Air. Allowing you to make HTML/JS based web app and run it as native code in the browser.
Titanium Mobile (Android & iPhone) HTML/CSS/JS
Corona iPhone Only via Lua
Palm's Web OS is also based on web technologies.
Finally the old guard, Symbian Provides a Web Widgets system, that works in on all handsets with 9.2 fp 2 installed (n95,e72, n97 etc.) The api supports some hardware functionality.
The only one left out in the cold is Windows Mobile. There is some 3rd party support in the form of Web Widgets by torch mobile
It's currently limited to iPhone, BlackBerry, and Android (and possibly WinMo) but you may want to check out the open source project called PhoneGap. I think it is basically just a native wrapper around the built in web browser for each device, but it does expose some functionality not normally available in that environment such as geolocation, accelerometer, sound, etc.

Language for phone software development

Exists an universal phone developement language?
I mean, for example, php or java or whatever
Edit : We have to develop a few phone applicatons, and we are looking for the best reusable language in differents devices (Blackberry, iPhone, Motorola, etc)
Java is as close as you'll come, but it's no where near universal (iPhone doesn't support it!)
Since iPhone's language isn't used by anything else either, it's pretty much a given that you won't find a universal solution.
Rhodes by Rhomobile is a Ruby framework for building cross-platform phone applications. It allows you to build a single application that works on all major smartphones: iPhone, BlackBerry, Windows Mobile, Symbian and Android. (The only obvious omissions seem to be OpenMoko and PalmOS/webOS, but all the phones you listed are supported.)
The way Rhodes works, is that you write your application in Ruby and your UI in HTML. A Ruby implementation, the Rhodes framework itself, your application scripts and your HTML files then get packaged up into what looks to the phone's operating system like a single native application. Rhodes then runs a webserver inside of the phone and serves the application from there, using the phone's builtin web browser UI component and a JavaScript UI library for making the web app look like a native app. (E.g. iUI for the iPhone.)
There was a nice introduction to Rhodes (with live coding) by the Rhomobile CEO at the Mountain West RubyConf 2009, the video is available at the Confreaks website.
Java (more specifically J2ME) will work on most phones. Googles Android and Blackberry development involves Java too. On Symbian-phones you can develop in C and there is an interpreter for python. If you are aiming for the iPhone market you have to stick to Objective-C and the Cocoa Touch framework.
There is no universal language, nor universal runtime that is supported by all of the major platforms. Two major players are Java on J2ME, BlackBerry and Android devices and Objective-C on the iPhone.
You might want to check out Symbian phone OS, it is intended as a common OS originally a joint collaboration between Nokia, Motorla and Ericsson. see: www.symbian.org/index.php
HTML + Javascript + CSS
PhoneGap!
It is the only cross platform mobile framework that I know of. Has feature support for iPhone, Android and Blackberry
http://phonegap.com/
Well!!! Most of the phones support java. What are you trying to do? Learn a new language?
Java is probably the closest you're going to find.
Even if you can do it, what good does it do to write a mediocre application that doesn't really take full advantage of whatever device it is on?
Bite the bullet and choose to do great implementations on a selected subset of mobile platforms.

iPhone development on Windows [duplicate]

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Is there any way to tinker with the iPhone SDK on a Windows machine? Are there plans for an iPhone SDK version for Windows?
The only other way I can think of doing this is to run a Mac VM image on a VMWare server running on Windows, although I'm not too sure how legal this is.
It's certainly possible to develop on a Windows machine, in fact, my first application was exclusively developed on the old Dell Precision I had at the time :)
There are three routes;
Install OSx86 (aka iATKOS / Kalyway) on a second partition/disk and dual boot.
Run Mac OS X Server under VMWare (Mac OS X 10.7 (Lion) onwards, read the update below).
Use a framework and/or toolset, which allows developing on Windows, like Delphi XE4 with the mac-in-cloud service, which can build without MacOS device need. This is a commercial toolset, but the component and lib support is growing.
Other honorable mentions are Flutter, Xamarin and similar; which may at end need actual MacOS device for final build (but you can test on Android till then, as they're cross-platform).
The first route requires modifying (or using a pre-modified) image of Leopard that can be installed on a regular PC. This is not as hard as you would think, although your success/effort ratio will depend upon how closely the hardware in your PC matches that in Mac hardware - e.g. if you're running a Core 2 Duo on an Intel Motherboard, with an NVidia graphics card you are laughing. If you're running an AMD machine or something without SSE3 it gets a little more involved.
If you purchase (or already own) a version of Leopard then this is a gray area since the Leopard EULA states you may only run it on an "Apple Labeled" machine. As many point out if you stick an Apple sticker on your PC you're probably covered.
The second option is more costly. The EULA for the workstation version of Leopard prevents it from being run under emulation and as a result, there's no support in VMWare for this. Leopard server, however, CAN be run under emulation and can be used for desktop purposes. Leopard server and VMWare are expensive, however.
If you're interested in option 1) I would suggest starting at Insanelymac and reading the OSx86 sections.
I do think you should consider whether the time you will invest is going to be worth the money you will save though. It was for me because I enjoy tinkering with this type of stuff and I started during the early iPhone betas, months before their App Store became available.
Alternatively, you could pick up a low-spec Mac Mini from eBay. You don't need much horsepower to run the SDK and you can always sell it on later if you decide to stop development or buy a better Mac.
Update: You cannot create a Mac OS X Client virtual machine for OS X 10.6 and earlier. Apple does not allow these Client OSes to be virtualized. With Mac OS X 10.7 (Lion) onwards, Apple has changed its licensing agreement in regards to virtualization. Source: VMWare KnowledgeBase
Xamarin is a solid choice. It was purchased by Microsoft and is now built directly into Visual Studio. You code in C#. With all the updates and features they are adding, you can do everything but submit to the App Store from Windows, even compile, build and deploy to an iOS device.
For games, Unity 3D is a great option. The editor is free to use for development, and even for distribution (if you have less than 100K USD in annual revenue). Unity supports iOS, Android and most other platforms. It may be possible to use Unity's "Cloud Build" feature to avoid having to use a Mac for deployment, although by default Unity actually spits out an Xcode project when building for iOS.
Other options:
PhoneGap (html/javascript) also works. It isn't quite as nice for gaming, but it's pretty decent for regular GUI applications.
Flutter (dart) is a free cross platform mobile app development framework from Google. Write your code in Dart.
React Native (javascript) is another popular cross-platform framework created by Facebook.
Note that: for all of these options, all or most of the development can be done on Windows, but a MacOS device is still required to build a binary for submission to the App Store. One option is to get a cheap MAC Mini to do your final build.
If you have a jailbroken iPhone, you can install the iphone-gcc toolchain onto the iPhone through Cydia and that way you can just compilie the apps on the iPhone. Apps that are developed this way can still be submitted to the App Store.
And although Mr Valdez said it is a grey area (which it is), jailbreaking is incredibly easy and pretty much risk free. Yes, it voids your warrenty but you can just do a restore and they will never know.
Most of "so called Windows solutions for iOS development without Mac" require Mac at the end just to sign and send to app store. I checked a few, not all though (who has the time?)
At the end it's just too much trouble to learn "their super special easy way to program iOS without Objective-C", they have lots of bugs. Really the goal they are setting is unachievable in my view.
Also a lot of time they make you use Objective-C equivalent statements simply in another language. They kind of look the same but there are always subtle differences that you have to learn on top of obj-c. Which also makes even less sense, because now instead of learning less you have to learn more. So where is the gain?
Also they cost a lot, because they are very hard to develop.
Many lack any debugging abilities whatsoever.
In my honest opinion, if you are a hard-core iOS developer then for sure buy the best Mac and learn objective-c. It's expensive and takes time, but if it's your path, it's worth it.
For an occasional use, it's just easier to rent a remote Mac service, like XCodeClub.com
The SDK is only available on OS X, forcing you to use a mac. If you don't want to purchase a mac you can either run OS X on a virtual machine on your windows box, or you can install OS X on your PC.
In my experience the virtual machine solution is unusably slow (on a core2 duo laptop with 2G ram). If you feel like trying it search for the torrent. It's probably not worthwhile.
The other option is to install OS X on your PC, commonly referred to as a hackintosh. Hackintoshes work quite well - my friend just sold his mac because his Dell quad core hackintosh was actually much faster than the apple hardware (and cost about 1/3).
Of course both of these options are likely counter to some licensing scheme, so proceed at your own risk.
You can use WinChain
Quoting the project page:
It's the easiest way to build the iPhone toolchain on a Windows XP/Vista computer, which in turn, can take Objective-C source code that you write using their UIKit Headers (included with winChain) and compile it into an application that you can use on your iPhone.
You don't need to own a Mac nor do you need to learn Objective-C. You can develop in different environments and compile into Objective-C later on.
developing for the iphone and ipad by runing osx 10.6(snow leopard)
This article one of our developers wrote gives a pretty comprehensive walk through on installing OS X Snow Leopard on Windows using iBoot, then installing Vmware (with instructions), then getting your iPhone dev environment going... and a few extra juicy things. Super helpful for me.
Hope that helps. It uses Phonegap so you can develop on multiple smart phone platforms at once.
You can use Tersus (free, open source).
A devkit that allows one to develop iPhone apps in Objective-C, C++ or just plain C with Visual Studio:
Check it out at iOS build env
You can build iPhone apps directly within Visual Studio (2008, 2010, Express).
Pretty neat, it even builds IPA files for your app after a successful compilation. The code works as is on jailbroken devices, for the rest of the planet I believe the final compilation & submission to the App Store has to be done on a Mac. But still, it enables you to develop using a well-known IDE.
Of course, you can write Objective-C code in notepad or other programs and then move it to a Mac to compile.
But seriously, it depends on whether you are developing official applications to put in App Store or developing applications for jailbroken iPhone. To write official applications, Apple iPhone SDK which requires an Intel Mac seems to be the only practical way. However, there is an unofficial toolchain to write applications for jailbroken iPhones. You can run it on Linux and Windows (using Cygwin).
Try macincloud.com It allows you to rent a mac and access it through RDP remote control. You can then use your PC to access a mac and then develop your apps.
You will soon be able to use Adobe Flash CS 5 to create Apps for the iPhone on Windows:
flashcs 5
flashcs5 apps for iphone
Hooray! You can now more easily accomplish this with the latest Xamarin.iOS, using a network-linked mac providing the build and deployment capabilities.
See here for more details:
introduction to xamarin ios for visual studio
If you want it to be legitimate, you have two options, cloud based Mac solutions or cross-platform development tools.
You may consider the hackintosh approach or virtual machines if you don't care about legal stuff. If you have a decent PC, running a virtual machine would be the easiest way to go. You may never know which hardware will have driver issues on a hackintosh.
I've tried all these approaches and they all have pros and cons, but for the second group, I feel kind of guilty. I develop apps to make a living and I wouldn't want to rip off someone else for it.
If you are making a small project, cloud based Macs may prove useful. Rent it for a short time, develop your project and off you go. Don't bother learning anything new.
However, if your project is getting big, cross-platform frameworks seem to be the only alternative. The critical thing is that you need to choose wisely. There are so many hybrid frameworks, but what they do can be summarized in one sentence as "diplaying web pages in an app wrapper" and developers' negative experience with hybrid frameworks also affects native frameworks.
I tried three of these (Titanium, Smartface and Xamarin) and they all claim to produce "real native output" and in my opinion their claims are correct. You need to test and see it yoursrlf, it's not easy to describe the native feeling. In a previous comment, it was indicated that it takes some effort to learn these platforms, but once you get to know them, you can develop not just iOS applications but Android applications as well, all with the common code base. And of course, they are much cheaper than a cloud Mac. Some of them are even free. You would need a Mac only for store submission.
If you know JavaScript, try Titanium and Smartface and if you know C#, try Xamarin. Just note that for the device simuator, Titanium is dependent on a Mac, but Smartface has a simulator app for Windows development and it works better than I expected. On the other hand, Xamarin requires a Mac in your network.
If you want to create iPhone apps but no Mac, then you should try http://www.pmbaty.com/iosbuildenv/
It allows you to easily develop native iOS apps, like with XCode, deployable on any iPhone, iPod or iPad (jailbroken or not).
Use your favourite IDE to code in Objective-C, C++, C or ARM assembly, like in XCode. ARC and blocks are supported.
Compile your iPhone apps directly inside Visual Studio
It works on Windows all versions (XP, 7, 8), FreeBSD and Linux
Now with iOS8 support.
Check out this:
Over view
It is a project that attempts to be able to cross-compile programs written in a variety of source languages to a variety of target languages. One of the initial test cases was to write programs in Java and run them on an iPhone. Watching the video on the site is worthwhile.
With that said, I haven't tried it. The project seems quite beta, and there isn't a lot of activity on their SourceForge site.
You can use Intel XDK with that you can develop and publish app for iOS without mac.
Click here for detail.
Interesting that no one has mentioned the cross-platform wxWidgets option.
It's less than an optimal solution, though.
IMHO, the business-wisest way to go is to invest the money in Apple's endorsed framework. That way, if you find yourself stuck with some mind-boggling problem, you have a much larger community of developers to consult with.
YOU CAN DEVELOP IPHONE APPS ON WINDOWS PC. I've done it, with complex apps. And it works perfectly. You can develop iphone apps without ever seeing a mac or iphone.
You can develop on windows an HTML (or better: HTML5) app, using tools like Sencha or JQTouch, or mobi1. (They used to all be free for a while)
Then you use openSSL to sign the app. And Adobe PhoneGAP Build service to build IPhone App.
But you need the iphone developer licence to install it on an iphone. But you don't need a mac or iphone at any minute to compile, build or test it - all that is done ON THE PC.
I've done it, and it works perfectly. (But with Android type responsiveness - not as fast as a native IPhone app)
You could also use a program from the the Babylonian era (circa 300 bc) running C and C++ called dragonfly. If your app has one or two screens with limited interactivity, and many calculations, go for it. It includes an emulator. You compile to the iphone at the press of a button. (Not sure, but I think you do need a developers license in any case)
And then there is Xamarin. You develop in C# with special calls to native code. You'll have to learn the environment.
Oracle VirtualBox allows users to install Mac OS X in a virtual machine. If you are comfortable with it, you could just use that way to use Xcode. This is legal if you "dual boot" your mac into windows, then install the VirtualBox within windows (or linux).
Other possibilities are cross-compilers such as Appcelerator Titanium (HTML, CSS and JavaScript) or MonoTouch (.NET).
You can use Sentenza for make applications for iPhone, on Windows.
Tested with success.
It's not a solution but a good alternative !
Two other options
Titanium Developer - free community edition - write in HTML/JavaScript - compile with Xcode (requires a Mac or VM)
OpenPlus ELIPS Studio - write in Flex, compile on Xcode (requires a Mac or VM) - they just started charging for their product however.
I think there may be 'toolchain' options for these and some of the others mentioned, which allow you to compile to binary on Windows, and I have seen that you can upload a zip file and have a toolchain style compile done for you online, but this goes against the Apple licensing.
If I am not mistaken, a product such as Titanium that outputs/works with Xcode and does not use any 3rd party / alternative / restricted libraries should be in compliance, because you are ultimately compiling in xcode - normal Objective-C code and libraries.
As has been pointed you can attempt to use the WinChain but if you are a newbie coder it won't be easy.
The iPhone SDK will work on Hackintoshes (a normal PC with OS X installed on it). I know as I have one and it does.
So after you go buy an OSX license you could TRY to install it on your PC on a different drive using Boot-132 or one of the other installers like iDeneb. The issue you will have to do a lot of tinkering and things still won't work quite right.
Using Xamarin now we can develop iPhone applications in Windows machine itself with the help of Xamarin Live Player.
Using this Xamarin live player dev/deploy/debug cycle can now be done without an Apple system.
But to sign and release the app Apple system is required.
Find the reference here
I checked the reference nothing dodgy
Yes and you don't need to learn Objective-C and buying Apple software and hardware.
Adobe have created compilator from ActionScript 3 to program for iOS. And later Apple approved this method of application creation.
This is best way to create Apple applications under Windows or Linux/BSD (and another one for MacOS-X)
If you want to develop an application on Windows environment then there is an option, you can install MAC OS in your windows Platform name is : "Niresh'MAC OS" , you can search that text on Google
then you can download the whole MAC OS Source and easily installed MAC OS in your Windows PC, Niresh is able to Hack the whole OS.
Hope this will help you.
You can install OSX on PC but experience wont be great and it needs lot of work. Alternate is to use a framework/SDK Codename one: which is based on JAVA and can be used to code in WP8, Android, iOS on Windows (eclipse) with all extensive features
Features Overview:
Full Android environment with super fast android simulator
An iPhone/iPad simulator with easy to take iPhone apps to large screen iPad in minutes.
Full support for standard java debugging, profiling for apps on any platform.
Easy themeing / styling – Only a click away
More at Develop Android, iOS iPhone, WP8 apps using Java
Disclaimer: This is my review for the product
Develop iOS Apps on Windows With Cross-Platform Tools
Cross-platform tools are awesome: you code your app once, and export it to iOS and Android. That could potentially cut your app development time and cost in half. Several cross-platform tools allow you to develop iOS apps on a Windows PC, or allow you to compile the app if there’s a Mac in your local network.
Well, not so fast…
The cross-platform tool ecosystem is very large. On the one side you have complete Integrated Development Environments (IDEs) like Xamarin, that allow you to build cross-platform apps with C#.
The middle ground is covered by tools like PhoneGap, Cordova, Ionic and Appcelerator, that let you build native apps with HTML5 components. The far end includes smaller platforms like React Native that allow you to write native apps with a JavaScript wrapper.
The one thing that stands out for all cross-platform tools is this: they’re not beginner friendly! It’s much easier to get access to a Mac, learn Swift, and build a simple app, than it is to get started with Xamarin.
Most of the cross-platform tools require you to have a basic understanding of programming, compilation options, and the iOS and Android ecosystems. That’s something you don’t really have as a beginner developer!
Having said that, let’s look at a couple of options:
If you’re familiar with Windows-based development tools and IDEs, and if you already know how to code, it’s worthwhile to check out Xamarin. With Xamarin you code apps in C#, for multiple platforms, using the Mono and MonoTouch frameworks.
If you’re familiar with web-based development, check out PhoneGap or Ionic. You’ll feel right at home with HTML 5, CSS and JavaScript. Don’t forget: a native app works different than a website…
If you’re familiar with JavaScript, or if you’d rather learn to code JavaScript than Swift, check out React Native. With React Native you can code native apps for iOS and Android using a “wrapper”.
Always deliberately choose for cross-platform tools because it’s a smart option, not because you think a native platform language is bad. The fact that one option isn’t right, doesn’t immediately make another option smarter!
If you don’t want to join the proprietary closed Apple universe, don’t forget that many cross-platform tools are operated by equally evil companies like Google, Facebook, Microsoft, Adobe and Amazon.
An often heard argument against cross-platform tools is that they offer limited access to and support for smartphone hardware, and are less “snappy” than their native counterparts. Keep in mind that any cross-platform tool will require you to write platform-specific code at one point, especially if you want to code custom features.
If you have ssh access to a Mac, then you can use a VNC (like Vine VNC, which allows multiple uses at once - thin thin client) to control XCode.
This could be useful if you wanted to access a Mac Mini from a laptop, or your S.O. is hogging your MacBook.
You may try to develop web apps for iPhone using HTML, JavaScript, CSS. Check the getting started info at Apple's site.