Preventing view from unloading in iOS SDK? - iphone

I've built an app that uses a UITableView inside a UINavigationController, inside a UITabBarController. Every entry in the UITableView opens up a view that contains some basic text, buttons, but most importantly, an MPMoviePlayerController that plays audio when started. A user can click this MPMoviePlayerController and continue to browse around the rest of the app (different tabs, or moving back in the navcontroller, opening other views from the tableview) and continue to hear the audio.
I'd like the user to be able to return to the view with the active MPMoviePlayerController at any time. I understand how I would go about allowing the user to return to a certain view from any view, but I'm struggling with how to prevent that view from being reloaded when the user tries accessing the same view.
Is there any way I can save a view in memory? Or save the active MPMoviePlayerController as some type of global object, so that I can at least access that from anywhere?
I appreciate any and all help. Thanks!

I'd recommend you create a property for the MPMoviePlayerController in your app's UIApplicationDelegate (which you can then access from anywhere in the code with [UIApplication sharedApplication].delegate but you will need to cast to your UIApplicationDelegate subclass).
When you come to enter the screen which plays content, check whether your movie player property in the app delegate is nil, if it is create it, otherwise re-use it.
Don't forget to release the reference to your MPMoviePlayerController when the media stops playing, or when the media has already stopped and you get a memory warning or when your app shuts down.
The down side of this approach is it causes coupling between most of your view controllers and your app delegate. You could mitigate this with the use of a protocol however.

You should simply retain it. Like this [myView retain] and keep a pointer to it in where you need. When you want myView to appear, just add it as a subview to current visible view like[myController.view addSubview:myView].
Hope that will help, Good luck!

I've found that even adding a retain doesn't do the trick. I've actually found the best success with overriding the setView (since part of unloading the view involves calling setView:nil. I have a BOOL that gets set the FIRST time the VC loads and once thats set it will never allow setView to be called again.
- (void) setView: (UIView*) view{
NSLog(#"MainViewController: setView");
// this is our attempt to stop iOS from unloading our view.. when iOS tries to unload your view they call setView:nil.. so, no!
if(!viewDidAppear) [super setView:view];
}

A little bit of a hack, but you can override setView: in your subclass so that it never allows to set the view to nil:
-(void)setView:(UIView *)view
{
if (view == nil) return;
[super setView:view];
}

Related

iOS: How to know if viewDidLoad got called?

Is there a BOOL or some other way of knowing if viewDidLoad: has been called?
I need to change a view property every time my view has entered active, but if the view hasn't ever been loaded, I don't want to prematurely trigger viewDidLoad:. If there isn't way of easily telling if viewDidLoad: has been called, I'll simply add a BOOL called loaded set to NO in the view controller init, then change the view properties after entered active if loaded is YES or in viewWillAppear: if loaded is NO then set loaded to YES.
Use isViewLoaded. Other than that it does exactly what you want, there's not that much to say about it. The documentation is as simple as:
Calling this method reports whether the view is loaded. Unlike the
view property, it does not attempt to load the view if it is not
already in memory.
Perhaps you should init your UIView in viewDidLoad, and then change it in whichever way you need to inside viewWillLayoutSubviews.
Here's the pedantic answer to this question. If you want to know when viewDidLoad has been triggered, you have to implement viewDidLoad in your view controller
- (void)viewDidLoad
{
[super viewDidLoad];
viewDidLoadCalled = YES; // Not actually the best way to do this...
// Set up more view properties
}
But as Tommy says, you actually need to use isViewLoaded. This gets around the problem of doing a check like
if (!self.view) {
// do something
}
which inadvertently loads the view by virtue of asking about it.
Be aware that by the time viewWillAppear: is called, the view will always have loaded. Also, on older (pre-iOS 6 I think) releases, the view can unload and be reloaded many times over a view controller's lifetime. Refer to the very nice Big Nerd Ranch view lifecycle diagram for the old behavior. It's almost the same in iOS 6+, except that the view doesn't unload under low memory conditions and viewDidUnload doesn't get called:

is it ok to retain the delegate?

I have stumbled upon a problem in my application where my music player view controller needs to retain the delegate (which is a cloud based storage with songs) to keep the song playlist, until the song from a new folder is selected.
So, when the user taps a song in some folder, I assign the delegate to that ViewController so even when it is pushed from the view, it stays in the memory so the music player can play next and previous songs. But when the user selects the song from another folder(ViewController), I set the music player delegate to nil, and assign the delegate to that new ViewController.
Is this solution acceptable?
Code:
MusicPlayerViewController has:
#property (nonatomic, strong) id <MusicPlayerViewDelegate> delegate;
View Controller in which the songs will be loaded from cloud storage folders has this called when tapped on cell(song):
musicPlayerViewController.delegate = nil;
musicPlayerViewController.delegate = self;
There is no fundamental problem with retaining (holding a strong reference to) a delegate. It is unusual, but not unprecedented. NSURLConnection does it. It creates a retain loop that can be very useful if correctly managed. It's just up to you to make sure that the object will release its delegate in a deterministic way so that the retain loop is broken.
BUT... the specific case that you're discussing here sounds like you have an MVC problem and that your view controller is doing something it shouldn't be.
I assign the delegate to that ViewController so even when it is pushed from the view, it stays in the memory so the music player can play next and previous songs.
If you're saying that you cannot play music unless a certain view controller is in memory, then the view controller probably has an incorrect responsibility. The view controller should manage the view. That should be independent of actually playing music. See https://stackoverflow.com/a/5228317/97337 for discussion of how a music-playing system might be broken out in MVC.
In the example you are proposing, the delegate should be actually weak considering the music player stays as the same instances and the view controller gets set / unset to something different.
If the delegate were strong, your Viewcontroller will not get released unless the Musicplayer gets deallocated and in most cases a Viewcontroller should get released when it's view is no longer in use. As Rob mentioned, you seem to have a MVC problem.

iOS5 - manual Storyboard view selection in code

I am new to iOS and using storyboards for the first time. When my app starts it checks back with the a server app I have written to see if the saved credentials are authenticated and I then in my AppDelegate class I then attempt to show the appropriate scene in the app's storyboard - MainMenu if authenticated or a Login Screen if not authenticated.
I have tried using instantiateViewControllerWithIdentifier on the storyboard and also the performSegueWithIdentifier on the initial NavigationController which is set to be the "Initial View Controller" to display the appropriate view..
However with both methods only the blank navigation bar shows and I am unsure where to go from here.
If there was some example code on how others manually manipulate storyboard scenes and viewcontrollers that would be great. Am I maybe putting the code in the wrong place (ie should it go into the first View Controller) or should that not matter? No exceptions are raised and I seem to have access to instantiated objects as required.
I am thinking I need to understand the operation of the app delegate's window more, or maybe should I focus on manually loading the storyboard by removing it's reference from the InfoPlist settings?
Any thoughts would be greatly appreciated.
From my (admittedly haphazard) understanding of storyboards (at the moment), you should have two named segues going from a first viewcontroller, and then you can simply trigger one or the other as need be (I presume there's some sort of "loading/authenticating" screen, however brief?)
if (success) {
[self performSegueWithIdentifier: #"MainMenuSegue" sender: self];
} else {
[self performSegueWithIdentifier: #"LoginSegue" sender: self];
}
To debug, I'd set up buttons on the initial viewcontroller just to be sure the segue linkings/etc are proper.
You really shouldn't need to instantiateViewControllerWithIdentifier unless you're working around segue/storyboard limitations. I think.
I've put the performSegueWithIdentifier in my app's first viewcontroller's viewDidAppear (not the best idea, I think; but that's sort of the soonest it should happen? and I would hedge towards saying it should be triggered somewhere in the viewcontroller stack, not from the appdelegate, but I haven't tested that).

iPhone How To Save View States

I have been developing iphone applications for around 3months now and theres a few things that stump me and i don't really have an idea how to work round them.
I have a navigation controller controlling the views in my application however every screen that is loaded, used then pushed back loses all the information as it seems to be reinstantiated... I believe this is a possible memory management issue?
But how to i create an app that navigates and retains all information in its views until the application is closed.
Thanks :)
Possible you didn't keep a reference to the view controller, the issue is for UIVIewController not to be released.
Make the view controller an ivar you will instanciate only one time when you push it on stack.
// in .h
MyViewController *mVC;
// in .m
// maybe when the user selects a row in a tableview
if(mVC == nil) {
// first time use, alloc/init
mVC = [[MyViewController ....];
}
// then push on the stack
[self.navigationController ....];
Of course don't forget to release it later.
In this part:
MyViewController *myViewController=[MyViewController alloc] initWithNibName:#"myView" bundle:nil];
[[self navigationController] pushViewController:myViewController animated:YES];
[myViewController release];
You will probably have something like this... Instead, make your myViewController a class's property so you have a reference to it. And drop the [myViewController release]; statement.
Possibly your app is receiving a didReceiveMemoryWarning.
In such cases, when the super class is called, the framework does memory cleaning by unloading all the views that are not currently displayed. This could explain the behavior you are seeing.
To check it further, override didReceiveMemoryWarning in one of your view controllers or applicationDidReceiveMemoryWarning in your app delegate, and put a breakpoint in it. Don't forget to call [super...] appropriately, otherwise pretty soon your app will be killed. What you should see in this way is that the views do not disappear before hitting the breakpoint, and do disappear after that.
If the hypothesis is correct, you should find a way to save the state of your view in viewDidUnload and restore it in viewDidLoad. Look also at didReceiveMemoryWarning reference.
Try to save data in NSUserDefaults it its small or use plist or it its too small like 5-10 objects save in in some variable in appDelegate, and if its too large use sqlite and for saving something like images of files like xml use Document directory
The UINavigationController works like a stack: you push and pop UIViewControllers on it. That means when a UIViewController get popped, it will have its retain count decremented by 1, and if no other object holds a reference to it, it will be deallocated. You can avoid the UIViewControllers getting dealloced by keeping a reference to them yourself by calling -retain on the objects, for instance in your appDelegate.
You can use NSUserDefaults to save the states of the UIControls in the view.
So whenever u r loading a view, set the values to the controls so that it looks like it resume from the place where we left.

How to avoid data lose when UIImagePickerController unloads my controller?

I am using UIImagePickerController to take a photo from the camera. However, the I find that randomly my calling controller (the one that is shown before the UIImagePickercontroller is shown) gets unloaded. I logged the viewDidUnload, and indeed it does get called. When the camera is done and dismissed, my controller's viewDidLoad will be called, unfortunately all the state is now gone. Things like text entered or things selected will be gone.
Obviously this is something to do with running out of memory. But is this behavior normal? Should I be handling it? This is NOT typically how modalViewController works. Usually you show it and dismiss it, everything should be intact.
What is a good way to avoid data lost in this case? Should I have to write a bunch of code to save the full state?
what's happening is that your view controller's didReceiveMemoryWarning is being called, and then since your view isn't visible, it's being unloaded.
the solution is that any data that wants to be persistent should be stored in your view controller rather than in your view.
you can prevent this from happening by providing an implementation of didReceiveMemoryWarning in your UIViewController class that doesn't call [super didReceiveMemoryWarning] which is where the unloading of the view happens, but it's still a good thing to try to understand what's going on.
It's really not advisable to override -didReceiveMemoryWarning so that UIViewController can't deallocate the view because then you may run into a "real" problem of low memory and your app will be forced to quit by the system.
What you really should do is store the text and other bits of entered data from the view in your -didReceiveMemoryWarning method (making sure to call super). Then in -viewDidLoad you can put the text and other bits back into the UI.
This will lighten the memory usage and reduce the likelihood of your app being forced to quit because there's no more memory left. All the while, the user won't know it ever disappeared!
My solution to the same issue described above was to declare an instance variable in my view controller which stores the contents of the UITextView should the view get unloaded. Thus in my viewWillDissapear method I save the contents of UITextView.text into my instance variable and in my viewWillAppear method I restore the contents.
- (void)viewWillAppear:(BOOL)animated
{
if (messageTextString != nil)
{
textEdit.text = messageTextString;
}
[super viewWillAppear:animated];
}
(void)viewWillDisappear:(BOOL)animated
{
self.messageTextString = textEdit.text;
[super viewWillDisappear:animated];
}