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Closed 10 years ago.
My image is moving in tw0 directions. x and y axis, How can i move image in z direction?
The z-direction points towards you, so to say. Try accessing the layer of the view. It should have a z-parameter.
Related
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.
Closed 10 years ago.
I want to implement gray scale level of monochrome image in iphone. if any know the links to the tutorials then plz mention them.
check out following llink may help you
https://developer.apple.com/library/mac/#documentation/graphicsimaging/Conceptual/CoreImaging/ci_tasks/ci_tasks.html#//apple_ref/doc/uid/TP30001185-CH203-SW4
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.
Closed 10 years ago.
How would I implement the accerelate/decerelating effect when scrolling as you would see near lobby in tiny tower game?
Would it be a scrollview under the hood?
-edit-
Would it be a more interesting question if it needs to be done in cocos2d-x?
http://getsetgames.com/2009/08/21/cocos2d-and-uiscrollview/
I used the above tutorial to successfully implement scrollview like UI with cocos2d-x.
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.
Closed 11 years ago.
I want to set the image in my profile of my application.
But it is not fix in the PictureField.
I want to resize that image and display it in PictureField.
please give me the direction to do this.
For blackberry the following code will helpful to you.
Bitmap temp = Bitmap.getBitmapResource("Image.png");
Bitmap scale = new Bitmap(width, Height);
temp.scaleInto(scale, Bitmap.FILTER_BILINEAR);
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.
Closed 10 years ago.
Here is how I put my texture on my object :
_obj = (CC3MeshNode *)[_world getNodeNamed:#"s0"];
_obj.material.texture = [CC3Texture textureFromFile:#"objTextureLayout.png"];
My object is loaded from 3DMAX and I don't understand why my texture coordinate (from 3DMax) is lost...
An other problem, I don't understand why my normals is flipped on a simple polygon. What could I've forgotten ?
Any suggestion ? I can post some screenshot or even the model with texture for a best comprehension for anybody who can help me.
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.
Closed 11 years ago.
how to do curve fitting ??
i tried plot(cfit,x,y) and it didn't work??
If available have a look at the Curve Fitting Toolbox. You can start it using the command cftool. Please elaborate your problem.