Just a quick question really:
I'm running a method to pull records from an sqlite database into an array, then assigning the contents of that array to an instance variable.
#interface {
NSArray *items;
}
#implementation
// The population method.
-(void)populateInstanceVariable
{
NSMutableArray *itemsFromDatabase = [[NSMutableArray alloc] init];
// Sqlite code here, instantiating a model class, assigning values to the instance variables, and adding this to the itemsFromDatabase Array.
self.items = itemsFromDatabase;
[itemsFromDatabase release];
}
// viewDidLoad is calling the method above
-(void)viewDidLoad
{
[self populateInstanceVariable];
[super viewDidLoad];
}
// TableViewDataSource method - cellforIndexPath
- (UITableViewCell *)tableView:(UITableView *)passedInTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault];
// Load in my model from the instance variable - ***1
MyDataModel *model = [items objectAtIndexPath:indexPath.row];
// Assign the title to the cell from the model data
cell.textLabel.text = model.title;
// This is the part i'm stuck on, releasing here causes a crash!
[model release];
return cell;
}
#end
My question is two fold:
Is what i'm doing to assign data to the instance variable right? and am i managing the memory correctly?
How do i manage the memory for that model item in the tableview datasource? the only way i seem to be able to get it to run smoothly is if i don't release the *model object at all, but that causes leaks surely?
Cheers.
No, you're not managing memory correctly here:
you should use "reusable" UITableViewCells, most UITableView examples show how to do this, and
do not do [model release], you do not "own" the object in this case, you're just referring to it so you must not release it
Here's the typical cellForRowAtIndexPath:
-(UITableViewCell *) tableView:(UITableView *)atableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"CellIdentifier";
// Dequeue or create a cell of the appropriate type.
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
{
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1 reuseIdentifier:CellIdentifier] autorelease];
// settings that do not change with every row
cell.selectionStyle = UITableViewCellSelectionStyleGray;
}
// settings that change with every row
cell.textLabel.text = #"fill in your label here";
return cell;
}
Also, if you're using a DB for your data, you may want to look in to Core Data, Apple's data persistence/management framework, it includes the ability to hook aspects of your data entities directly up to UITableViews.
1) Populate method is correct. Don't forget to set the instance variable to nil in the dealloc. (I suppose you added a property/synthesize as you used the 'self.').
2) Do NOT release the model object. You did not retain, copy or allocated it in that method. By the other hand your initialization of the cell is wrong. Use the following: (Better for performance)
- (UITableViewCell *) tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *Identifier = #"CellIdentifier";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:Identifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:Identifier] autorelease];
}
//Other code
}
Related
I subclassed the UITableViewCell in order to customize it, but I think I'm missing something because: 1) It's not working and 2) There are a couple of things I'm confused on. Along with customizing the look of the .xib file, I also changed the backgroundView, and that part is working fine. The part that I least understand/am most confused about is the init method, so I posted that here. If it turns out that is correct, please tell me so I can post more code that may be the cause.
This is the init method, which I customized. I'm sort of confused around the "style" idea and I think I'm just returning a normal UITableViewCell with a different backgroundView. I mean, there's nothing in there that refers to the .xib or does anything but change the .backgroundView from the self:
- (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier wait: (float) wait fadeOut: (float) fadeOut fadeIn: (float) fadeIn playFor: (float) playFor
{
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if (self) {
CueLoadingView* lview = [[CueLoadingView alloc] initWithFrame:CGRectMake(0, 0, 320, 53)];
self.backgroundView = lview;
[self setWait:wait]; // in turn edits the lview through the backgrounView pointer
[self setFadeOut:fadeOut];
[self setFadeIn:fadeIn];
[self setPlayFor:playFor];
}
return self;
}
Other than the .xib and several setters and getters, this is the only real part of my code, that relates to retrieving a cell.
Additional Information:
1) This is my .xib, which is linked to the class.
2) This is the code that calls/creates the UITableView (the delegate/view controller):
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *simpleTableIdentifier = #"CueTableCell";
CueTableCell *cell = [tableView dequeueReusableCellWithIdentifier:simpleTableIdentifier];
if (cell == nil) {
cell = [[CueTableCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:simpleTableIdentifier wait:5.0 fadeOut:1.0 fadeIn:1.0 playFor:10.0];
[cell updateBarAt:15];
}
return cell;
}
The easiest way (available since iOS 5.0) to create a custom table view cell in a nib file is to use registerNib:forCellReuseIdentifier: in the table view controller. The big advantage is that dequeueReusableCellWithIdentifier: then automatically instantiates a cell from the nib file if necessary. You don't need the if (cell == nil) ... part anymore.
In viewDidLoad of the table view controller you add
[self.tableView registerNib:[UINib nibWithNibName:#"CueTableCell" bundle:nil] forCellReuseIdentifier:#"CueTableCell"];
and in cellForRowAtIndexPath you just do
CueTableCell *cell = [tableView dequeueReusableCellWithIdentifier:#"CueTableCell"];
// setup cell
return cell;
Cells loaded from a nib file are instantiated using initWithCoder, you can override that in your subclass if necessary. For modifications to the UI elements, you should override awakeFromNib (don't forget to call "super").
You have to load the cell from the .xib instead:
if ( cell == nil ) {
cell = [[NSBundle mainBundle] loadNibNamed:#"CellXIBName" owner:nil options:nil][0];
}
// set the cell's properties
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *simpleTableIdentifier = #"CueTableCell";
CueTableCell *cell = [tableView dequeueReusableCellWithIdentifier:simpleTableIdentifier];
if (cell == nil) {
NSArray *array = [[NSBundle mainBundle] loadNibNamed:#"CueTableCell XibName" owner:self options:nil];
// Grab a pointer to the first object (presumably the custom cell, as that's all the XIB should contain).
cell = [array objectAtIndex:0];
}
return cell;
}
Basically I'm making a list view that you can add things to the top of. The best way I can think of doing this is to store the UITableViewCells themselves in a NSMutableArray — Because I can simply pull them from the array them with all their data inside the object, and this list view will never be over 10 cells long.
Also note that I'm using Storyboards, hence the initWithCoder use.
The following code is what I'm trying, and it doesn't work:
// This is where my NSMutableArray is initialized:
- (id)initWithCoder:(NSCoder *)aDecoder
{
if (self = [super initWithCoder:aDecoder]) {
if (!_CellsArray) {
UITableViewCell *cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"TestCell"];
_CellsArray = [NSMutableArray arrayWithObject:cell];
}
}
return self;
}
//UITableView Delegate & DataSource Methods
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"TestCell"];
[_CellsArray insertObject:cell atIndex:0];
return [_CellsArray objectAtIndex:indexPath.row];
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return 10;
}
I realize I may be approaching this in the wrong way, that's why I'm here though :)
Thank you.
edit: fixed a type in the code (TimerCell -> UITableViewCell)
Let's look at the order things get called in and what happens.
Your view controller is unarchived, so your initWithCoder: method is called. This method creates a mutable array and puts one instance of TimerCell into it. Said instance is not further configured (unless you've overridden initWithStyle:reuseIdentifier: to do some configuration).
Your data source method tableView:numberOfRowsInSection: is called, and it tells the table view there are ten rows.
Thus, your tableView:cellForRowAtIndexPath: is called ten times. Each time, it creates a new instance of UITableViewCell and inserts it into your mutable array. (After ten calls, your mutable array contains one TimerCell at index 10 and ten UITableViewCells at indices 0-9.) It does nothing to configure the cell's contents or appearance, then it returns the cell at the specified row index. On the first call, you're asked for row 0, so the cell you just created and inserted at index 0 is returned. On the second call, you're asked for row 1, so the cell at index 1 in your array is returned -- since you just inserted a new cell at index 0, the cell you created on the last call has shifted to index 1, and you return it again. This continues with each call: you return the same unconfigured UITableViewCell ten times.
It looks like you're trying to out-think UIKit. This is almost never a good thing. (It's been said that premature optimization is the root of all evil.)
UITableView already has a mechanism for cell reuse; it's best to just keep track of your own cell content and let that mechanism do its thing. I took so long to type this that other answers have been written describing how to do that. Look to them, or to Apple's documentation or any third-party UITableView tutorial.
Why don't you just store the cell information in an array. Then in the -cellForRowAtIndexPath: method, just extract the data needed to change each cell.
Here is a simple example:
//Lets say you have an init like this that inits some cell information
- (id)initWithCoder:(NSCoder *)aDecoder
{
if (self = [super initWithCoder:aDecoder]) {
cellArray = [NSArray alloc] initWithObjects:#"firstCell",#"secondCell",#"thirdCell",nil];
}
return self;
}
//then for each cell, just extract the information using the indexPath and change the cell that way
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
// Configure the cell...
cell.textLabel.text = [cellArray objectAtIndex:indexPath.row];
return cell;
}
Table views don't store things. Rather, they just ask for the data they want to display, and you typically get that data from elsewhere (like an NSArray, or an NSFetchedResultsController). Just store the things you want into some data container, and let the table display them for you.
// Probably your data model is actually a member of your class, but for purposes of demonstration...
static NSArray* _myArray = [[NSArray alloc] initWithObjects:#"Bob", #"Sally", #"Joe", nil];
- (NSInteger) tableView:(UITableView*)tableView numberOfRowsInSection:(NSInteger)section
{
return [_myArray count];
}
- (UITableViewCell*) tableView:(UITableView*)tableView cellForRowAtIndexPath:(NSIndexPath*)indexPath
{
static NSString* CellIdentifier = #"TestCell";
// Make a cell.
UITableViewCell* cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if( cell == nil ) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
// Setup the cell with the right content.
NSString* aString = [_myArray objectAtIndex:[indexPath row]];
cell.textLabel = aString;
return cell;
}
Now if you want more stuff in the list, add it to your array, and you're done.
Edit: On another note, initWithCoder: isn't generally the best place to do initialization for a view controller. Reason being, at the point that it's called, there's a good chance that stuff isn't loaded yet (IBOutlets, for example). I tend to prefer viewDidLoad (don't forget to cleanup in viewDidUnload in that case), or awakeFromNib.
I am facing a crashing problem in cellForRowAtIndexPath tableview delegate method
#interface EventListView : UIViewController <UITableViewDelegate, UITableViewDataSource>
IBOutlet UITableView *tblView;
NSMutableArray *arr_EventValues,*arr_Event_Details;
NSMutableArray *arr_EventListDetails;
#property(nonatomic, retain)NSMutableArray *arr_EventValues,*arr_EventListDetails, *arr_Event_Details;
#property(nonatomic, retain)UITableView *tblView;
- (void)viewDidLoad
{
appdelegate = (VibesGuideAppDelegate *)[[UIApplication sharedApplication] delegate];
ViewCalendar = [[CalendarView alloc] initWithNibName:#"CalendarView" bundle:[NSBundle mainBundle]];
[self.navigationController.navigationBar setHidden:YES];
self.arr_Event_Details = [[NSMutableArray alloc] init];
self.arr_EventValues = [[NSMutableArray alloc] init];
[super viewDidLoad];
}
// Customize the number of sections in the table view.
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return 1;
}
// Customize the number of rows in the table view.
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
if ([self.arr_EventListDetails count] > 0)
{
return [self.arr_EventListDetails count];
}
return 0;
}
-(UITableViewCell *) tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
// ------------------------------- Custom cell ------------------------------
Customcell *cell = (Customcell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier];
cell = [[[Customcell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease];
cell.textLabel.text = #"Hello";
return cell;
}
* -[EventListView tableView:cellForRowAtIndexPath:]: message sent to deallocated instance 0x60e01b0 and I used tableview from xib and set all connections and also got arrayvalues in numberOfRowsInSection in method but in cellForRowAtIndexPath method is not called so please give me idea my issue....
Thanks in advance.
At first it seems your some variable gets released. Make sure you have properly allocated it. If you have declared #property for it you better use the variable as self.variable. You can use retain and in case of IOS 5 strong in property declaration.
Just to be sure you can track if any variable gets released via setting NSZombieEnabled to YES. With zombies enabled, messages to deallocated objects will no longer behave strangely or crash in difficult-to-understand ways, but will instead log a message and die in a predictable and debugger-breakpointable way. You can set NSZombieEnabled by the following steps.
Select Product from the menu bar above. Keep alt/option pressed and select "Test..." or "Run...". Go to the Arguments tab, and add NSZombieEnabled YES in the "Environment Variables" section.
Your tableview itself is already released - the error message says that you send the cellForRowAtIndexPath message to a deallocated instance of the table view - so your problem lies somewhere in not retaining or releasing the EventListView and cannot be seen in the code displayed here.
Check this one:
Table DataSource and delegate is set or not.
Used array in cellForRowAtIndexPath is properly set with property and synthesized as well used with self. name.
First of all you dequeue the cell and then create a new one. This is not a good practice, if you are able to dequeue a cell you should not create a new one. You should have something like this:
Customcell *cell = (Customcell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if(cell == nil)
{
cell = [[[Customcell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease];
}
fix this and let me know if you are still running on the same problem.
UITableView not scrolling smoothly...(iPhone SDK) ..!!
I have implemented UITableView DataSource and Delegate methods in an individual separate classes.(one for delegate and one for datasource) in main program i write only:
//assume that all objects are allocated
ObjTableView.dataSource=ObjDataSource;
ObjTableView.delegate = ObjDelegate;
[self.view addSubView: ObjTableView];
when i run this code , UITable view appears but when i try to scroll it, it doesn't scroll smoothly.
I have also checked that UITableViewCell doesn't redraw once the cell is initialized.
can any one tell me why this happens ? How can i solve this problem ??
From comments:
ListDataSource *ObjListDataSource = [[ListDataSource alloc]initWithArray:[[sender object] valueForKey:#"List"]];
ListDelegate *ObjListDelegate = [[ListDelegate alloc]initWithArray:[[sender object] valueForKey:#"List"]];
tblList = [[UITableView alloc]initWithFrame:CGRectMake(0, 0, 320, 460)];
tblList.dataSource = ObjListDataSource; tblList.delegate = ObjListDelegate;
[self.view addSubview:tblList]; [tblShopList release];
More from comments:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
NSString *CellIdentifier = [NSString stringWithFormat:#"%i",indexPath.row];
UITableViewCell *cell = (UITableViewCell*)[tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithFrame:CGRectMake(0,0,320,100) reuseIdentifier:CellIdentifier] autorelease];
//custom cell code
}
return cell;
}
More Information:
I have used NSNotification which notifies to current class when parsing is complete, after receiving notification , current class method calls DataSource, Delegate methods (which is defined in a separate class file).
So UItableViewCell customization (which is in ListDataSource) and table view(in current class) both are in different classes.
A problem is
NSString *CellIdentifier = [NSString stringWithFormat:#"%i",indexPath.row];
The id needs to be the same for all cells of the same class, otherwise you never reuse them. As you can see in most examples, it is indeed a constant in most (all?) cases.
Little explaination on the reuseIdentifier: every time a cell gets out of screen, you can reuse it instead of creating a new one. To reuse it, you need a cell in queue with the same identifier as the one you pass to dequeueReusableCellWithIdentifier. The way you did, the cells are never reused, because each id is unique (they may or may not be reused in case a row reappears on screen, depending on queue size, which is not configurable AFAIK). This is why personalization of the cell should happen OUTSIDE the "cell == nil" block. Long story short, you are using the reuseIdentifier not as intendend.
I think Michele is correct, but I would also add that it looks like you are doing your cell customization where the cell gets created. What you should be doing is something more like this:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
NSString *CellIdentifier = #"CellIdentifier";
UITableViewCell *cell = (UITableViewCell)[tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithFrame:CGRectMake(0,0,320,100) reuseIdentifier:CellIdentifier] autorelease];
//custom REUSABLE cell code here, e.g. text color, etc.
}
NSString *cellText = [dataArray objectAtIndex:indexPath.row]; //assuming you have a simple array for your data
cell.textLabel.text = cellText;
return cell;
}
I would also add that I'm not sure why you are able to run the app with the code you have here, since UITableViewCell cell = ... is an invalid initializer. It should be UITableViewCell *cell = ....
It would be helpful to see how you are customizing your cell, since without that it's hard to see what's happening.
In the following bit of code, I'm setting the table view cell text with a value from the NSMutableArray 'categories' which is a property of my view controller. That works fine.
But when I try the exact same code in another method, it crashes (it compiles without errors or warnings). If I change the following line in the didSelectRowAtIndexPath method:
NSString *categoryName = [categories objectAtIndex:indexPath.row];
to
NSString *categoryName = [[NSString alloc] initWithString:#"test"];
It works... any ideas?
// Customize the appearance of table view cells.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
// Configure the cell.
NSString *categoryName = [categories objectAtIndex:indexPath.row];
cell.textLabel.text = categoryName;
return cell;
}
// Override to support row selection in the table view.
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
printf("User selected row %d\n", [indexPath row] + 1);
ButtonsPageViewController *bView = [ButtonsPageViewController alloc];
NSLog(#"created instance of buttonspageviewcontroller");
NSString *categoryName = [categories objectAtIndex:indexPath.row];
NSLog(#"category name set");
bView.selectedCategory = categoryName;
NSLog(#"selected category property set");
[self.navigationController pushViewController:bView animated:YES];
NSLog(#"push view controller");
[bView release];
}
The difference between
NSString *categoryName = [categories objectAtIndex:indexPath.row];
and
NSString *categoryName = [[NSString alloc] initWithString:#"test"];
Is that the first line copies a pointer to the object (retain count does not change) whereas the second one creates a new object (retain count = 1).
In cellForRowAtIndexPath, when you set the text property, it copies or retains the string, so you're fine. In didSelectRowAtIndexPath you are setting a property of ButtonsPageViewController, which I assume is your own code, but perhaps it is not copying or retaining the object.
Also, the line
ButtonsPageViewController *bView = [ButtonsPageViewController alloc];
is going to lead to problems. You need to call init to properly initialize the object. All you've done in that line is allocate memory for it.
In general, it looks like you need to brush up on Retain/Release memory management. That should save you some trouble.
Like benzado says, it's an issue retaining the selectedCategory value in ButtonsPageViewController.
Are you using #property and #synthesize or are you writing your own accessors? If it's the former, you probably need to look at the property declaration attributes. Otherwise, it's probably a retain/release thing in your custom accessor.
The Declared Properties section of The Objective-C 2.0 Programming Laungauge is a good resource for rules of declaring synthesized accessors.