I'm trying to resolve a memory leak but I can't find any solution.
Instruments says that there is a leak in this method:
- (void)refreshData {
Sn0werSp33dAppDelegate *appDelegate = [[Sn0werSp33dAppDelegate alloc] init];
NSFetchRequest *coreDataNewsFetchRequest = [[NSFetchRequest alloc] init];
NSEntityDescription *entity = [NSEntityDescription entityForName:#"News" inManagedObjectContext:managedObjectContext];
[coreDataNewsFetchRequest setEntity:entity];
self.managedObjectContext = appDelegate.managedObjectContext;
self.newsArray = [[managedObjectContext executeFetchRequest:coreDataNewsFetchRequest error:nil] mutableCopy];//Intruments says that here is the memory leak :(
[appDelegate release];
[coreDataNewsFetchRequest release];
[entity release];
}
newsArray is declared in my .h as an NSMutableArray and it has a property:
#property (nonatomic, retain) NSMutableArray *newsArray;
I've tried many things but at all times, that things weren't working.
I'm running XCode 3.2.5 with iPhone SDK 4.2.1 and Instruments 2.7.
When you do
self.newsArray = something;
that something is retained, because you added retain to the newsArray property.
But mutableCopy also returns an object with a retain count increased by 1. So after the method finishes, your newsArray has a retain count one higher than what you really want, which is the memory leak that was detected.
Solution: Replace the line where you assign self.newsArray with
self.newsArray = [[[managedObjectContext executeFetchRequest:coreDataNewsFetchRequest error:nil] mutableCopy] autorelease];
mutableCopy makes a copy and retains it, so you need to release the copy you've created. Try changing this:
self.newsArray = [[managedObjectContext executeFetchRequest:coreDataNewsFetchRequest
error:nil] mutableCopy];
To this:
self.newsArray = [[[managedObjectContext executeFetchRequest:coreDataNewsFetchRequest
error:nil] mutableCopy] autorelease];
As an aside, creating a new object of your app delegate class is a little unusual and might not give you the result you expect. Conventionally you instantiate one app delegate (by default this is done for you in MainWindow.xib) and then refer to it throughout your app using:
FooAppDelegate *appDelegate = (FooAppDelegate*)[[UIApplication sharedApplication] delegate];
Related
I've never encountered such issue before.. And now i don't know how to handle this, and hoping for some help.
I am pushing a view controller(lets say exampleViewController) to the navigation controller. In my exampleViewController on viewdidload i add an imageview with an image. On dealloc i remove this imageview from superview, then release any retained views. The instruments leak tool doesn't show any leaks, but when i open instruments- "activity monitor" and then i see that when i push my exampleViewController real memory increases in 5 MB, and when i pop my exampleViewController, memory only decreases in 3 MB.. So if i push and pop this exampleViewController a lot of times, i get a memory warning and after that app quits.
I'm definitely doing something wrong, because other view controllers behave as expected. So the problem is i don't know what am i doing wrong, and hope for you guys to suggest some ways of how i could track down what is causing this.
I have tried some tools in instruments like alloc tool and then marking heap, and some similar things, but that doesn't show what gets leaked :/
Thanks in advance!!
EDIT:
Now when marking heaps in instruments it seems executeFetchRequest: is leaking, Am i doing something wrong?
+ (Question *)getQuestionWithId:(NSString *)questionId
{
Question *resultQuestion = nil;
AppDelegate *appDelegate = (AppDelegate*)[UIApplication sharedApplication].delegate;
//geting context from appdelegate
NSManagedObjectContext *context = appDelegate.managedObjectContext;
//form fetch request with predicate
NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init];
NSEntityDescription *entity = [NSEntityDescription entityForName:#"Question"
inManagedObjectContext:context];
NSPredicate *query = [NSPredicate predicateWithFormat:#"questionId=%#",questionId];
NSPredicate *query1 = [NSPredicate predicateWithFormat:#"type='ke'"];
NSPredicate *predicates = [NSCompoundPredicate andPredicateWithSubpredicates:[NSArray arrayWithObjects:query,query1, nil]];
[fetchRequest setPredicate:predicates];
[fetchRequest setEntity:entity];
NSError *error = nil;
NSArray *fetchedObjects = [context executeFetchRequest:fetchRequest error:&error];
[fetchRequest release];
resultQuestion = [fetchedObjects lastObject];
return resultQuestion;
}
Might be, that if your image is loaded with imageNamed, the cache doesn't get emptied on dealloc. Have you tried loading the image with
UIImage *image = [UIImage imageWithContentsOfFile:path];
instead of using
myImageView.image = [UIImage imageNamed:#"someImage.png"]
Of course this might only help "if" you use imageNamed.
...On dealloc i remove this imageview from superview...
Never do this in -(void)dealloc, as this method is supposed for memory management.
Remove the imageview in -(void)viewWillDissappear instead (if you really need this). As about your problem, read this, I believe your issue is somewhere beyond the imageView you are talking about.
I have tried to use the Analyze instrument to see the memory leaks, and Xcode gives me a memory leak in this point:
.h
#property (strong, nonatomic) NSManagedObjectContext *managedObjectContext;
.m
#synthesize managedObjectContext = __managedObjectContext;
then in the code I do this:
AppDelegate *appController = [[UIApplication sharedApplication] delegate];
self.managedObjectContext = [[NSManagedObjectContext alloc] init];
[self.managedObjectContext setUndoManager:nil];
[self.managedObjectContext setPersistentStoreCoordinator: [appController persistentStoreCoordinator]];
and in the dealloc this:
- (void)dealloc
{
[__managedObjectContext release];
[super dealloc];
}
It gives me a memory leak on this line:
[self.managedObjectContext setUndoManager:nil];
for this object:
self.managedObjectContext = [[NSManagedObjectContext alloc] init];
I have released it in the dealloc, why a memory leak there?
Your _managedObjectContext leaks because its retain count is increased twice, but you only release it once. You have made your property strong which means it will retain the object when it is assigned to it. But you also allocate managedObjectContext without autoreleasing (or manually releasing) it. Hence the error is in this line:
self.managedObjectContext = [[NSManagedObjectContext alloc] init];
The object you allocate will have a retain count of 1, but the synthesized property will retain it one more time, hence giving it a retain count of 2. When you release it in dealloc, it will stay around since it still has a retain count of 1.
What you need to do is either autorelease the object you allocate:
self.managedObjectContext = [[[NSManagedObjectContext alloc] init] autorelease];
or not call the synthesized setter, but assign directly to _managedObjectContext:
_managedObjectContext = [[NSManagedObjectContext alloc] init];
I would recommend the former since the latter will leak if _managedObjectContext is not nil. However if you're sure _managedObjectContext is nil before the assignment, you can pick either one you want.
This line...
self.managedObjectContext = [[NSManagedObjectContext alloc] init];
...increases the retain count by two, one for the alloc and one for the "strong" on the property.
Try:
__managedObjectContext = [[NSManagedObjectContext alloc] init];
I am very new at this and seems to have a leak in this piece of code that i cannot fix:
The Instruments shows on this line with a 100%:
NSMutableArray *read_Question = [[NSMutableArray alloc] initWithCapacity: 0];
I have tried all kind of things but not been able to fix it.
Anyone nice that can advice me how to proceed?
- (NSMutableArray *)readQuestion: (int)questionNr {
NSMutableArray *read_Question = [[NSMutableArray alloc] initWithCapacity: 0];
NSError *error;
//=========PREPARE CORE DATA DB===========//
if (managedObjectContext == nil) {
managedObjectContext = [(FamQuiz_R0_1AppDelegate *)[[UIApplication sharedApplication] delegate] managedObjectContext]; }
// Define qContext
NSManagedObjectContext *qContext = [self managedObjectContext];
NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init];
NSEntityDescription *entity = [NSEntityDescription entityForName:#"questions" inManagedObjectContext:qContext];
[fetchRequest setEntity:entity];
NSArray *fetchedObjects = [qContext executeFetchRequest:fetchRequest error:&error];
for (NSManagedObject *info in fetchedObjects) {
if ([[info valueForKey:#"idQ"] intValue] == questionNr) {
[read_Question addObject:[info valueForKey:#"question"]];
[read_Question addObject:[info valueForKey:#"qRightAnswer"]];
[read_Question addObject:[info valueForKey:#"qWrongAnswer1"]];
[read_Question addObject:[info valueForKey:#"qWrongAnswer2"]];
}
}
[fetchRequest release];
return [read_Question autorelease];
}
It seams that you are returning the object only inside the if statement. Meaning that if the if statement is false you will not autorelease the array. Or maybe you didn't paste the entire method. Let me know. Instruments is sometimes tricky.
This is a dupe of your other question Memory leak problem and i need help #1
When i did release i got into trouble,
of course. I did try to change the
names on the three and do release so
there was unique names but that did
not work.
Changing the names across three different files? That won't do anything and it indicates that you haven't entirely wrapped your head around objects, pointers, and memory management.
The Objective-C and Memory Management guides will help.
Could this be the reason for the leak
i have in this .m file?
Nope -- as I answered in the other question, the leak is most likely because you retain the object that is returned by that method and then don't release it anywhere.
Instruments is telling you were the leaked object was allocated, not where it was necessarily leaked.
While you may not be autoreleasing the array in all cases on return from that method, you might also be retaining it somewhere else and not balancing that retain with a release.
I am assuming you set the property managedObjectContext to "retain". Change the line to this (include "self" so that it gets retained):
if (self.managedObjectContext == nil) { self.managedObjectContext = [(FamQuiz_R0_1AppDelegate *)
[[UIApplication sharedApplication] delegate] managedObjectContext]; }
Then add your release back in.
Since I believe the code from picciano will fix the issue of the openingsposter, here a small explanation why it should fix the issue.
If you give a property the retain attribute, it will create an accessor method that looks somewhat like this (simplified):
#property (nonatomic, retain) NSValue *value;
- (void)setValue:(NSValue *)aValue {
value = [aValue retain];
}
Only when the retainCount reaches 0 an object is released, using retain, alloc and copy increases the retainCount. Remember: only when using the accessor method the retain actually happens (besides using alloc, retain and copy directly). The accessor method is usually called when using one of the following methods:
// the 2 most obvious ways to call the accessor methods ...
object.value = someValue;
[object setValue:someValue];
You created a retain property in your code, yet you didn't use the accessor method, so the object was never retained.
// no accessor used here ...
managedObjectContext = [(FamQuiz_R0_1AppDelegate *)[[UIApplication sharedApplication] delegate] managedObjectContext];
If you would release it from this point on, it would cause a crash, since the retainCount would actually become -1 at some point (since it never got to 1 in the first place). Therefore you should set the property like this:
// the dot-notation syntax to make use of the accessor method ...
self.managedObjectContext = [(FamQuiz_R0_1AppDelegate *)[[UIApplication sharedApplication] delegate] managedObjectContext];
or (in my opinion preferably):
// making use of the accessor method directly, which is very unambiguous ...
NSManagedObjectContext *context = [(FamQuiz_R0_1AppDelegate *)[[UIApplication sharedApplication] delegate] managedObjectContext];
[self setManagedObjectContext:context];
This way you can be sure the retain actually happens.
The second notation to accessor setters is in my opinion superior and I consider it good habit to use it for setting properties whenever possible. Read more about people who share this opinion and their reasoning on the following sites:
Cocoa Is My Girlfriend
The Big Nerd Ranch
I am very new at this and seems to have a leak in this piece of code that i cannot fix:
The Instruments shows on this line with a 100%:
NSMutableArray *read_Question = [[NSMutableArray alloc] initWithCapacity: 0];
I have tried all kind of things but not been able to fix it.
Anyone nice that can advice me how to proceed?
- (NSMutableArray *)readQuestion: (int)questionNr {
NSMutableArray *read_Question = [[NSMutableArray alloc] initWithCapacity: 0];
NSError *error;
//=========PREPARE CORE DATA DB===========//
if (managedObjectContext == nil) {
managedObjectContext = [(FamQuiz_R0_1AppDelegate *)[[UIApplication sharedApplication] delegate] managedObjectContext]; }
// Define qContext
NSManagedObjectContext *qContext = [self managedObjectContext];
NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init];
NSEntityDescription *entity = [NSEntityDescription entityForName:#"questions" inManagedObjectContext:qContext];
[fetchRequest setEntity:entity];
NSArray *fetchedObjects = [qContext executeFetchRequest:fetchRequest error:&error];
for (NSManagedObject *info in fetchedObjects) {
if ([[info valueForKey:#"idQ"] intValue] == questionNr) {
[read_Question addObject:[info valueForKey:#"question"]];
[read_Question addObject:[info valueForKey:#"qRightAnswer"]];
[read_Question addObject:[info valueForKey:#"qWrongAnswer1"]];
[read_Question addObject:[info valueForKey:#"qWrongAnswer2"]];
}
}
[fetchRequest release];
return [read_Question autorelease];
}
It seams that you are returning the object only inside the if statement. Meaning that if the if statement is false you will not autorelease the array. Or maybe you didn't paste the entire method. Let me know. Instruments is sometimes tricky.
This is a dupe of your other question Memory leak problem and i need help #1
When i did release i got into trouble,
of course. I did try to change the
names on the three and do release so
there was unique names but that did
not work.
Changing the names across three different files? That won't do anything and it indicates that you haven't entirely wrapped your head around objects, pointers, and memory management.
The Objective-C and Memory Management guides will help.
Could this be the reason for the leak
i have in this .m file?
Nope -- as I answered in the other question, the leak is most likely because you retain the object that is returned by that method and then don't release it anywhere.
Instruments is telling you were the leaked object was allocated, not where it was necessarily leaked.
While you may not be autoreleasing the array in all cases on return from that method, you might also be retaining it somewhere else and not balancing that retain with a release.
I am assuming you set the property managedObjectContext to "retain". Change the line to this (include "self" so that it gets retained):
if (self.managedObjectContext == nil) { self.managedObjectContext = [(FamQuiz_R0_1AppDelegate *)
[[UIApplication sharedApplication] delegate] managedObjectContext]; }
Then add your release back in.
Since I believe the code from picciano will fix the issue of the openingsposter, here a small explanation why it should fix the issue.
If you give a property the retain attribute, it will create an accessor method that looks somewhat like this (simplified):
#property (nonatomic, retain) NSValue *value;
- (void)setValue:(NSValue *)aValue {
value = [aValue retain];
}
Only when the retainCount reaches 0 an object is released, using retain, alloc and copy increases the retainCount. Remember: only when using the accessor method the retain actually happens (besides using alloc, retain and copy directly). The accessor method is usually called when using one of the following methods:
// the 2 most obvious ways to call the accessor methods ...
object.value = someValue;
[object setValue:someValue];
You created a retain property in your code, yet you didn't use the accessor method, so the object was never retained.
// no accessor used here ...
managedObjectContext = [(FamQuiz_R0_1AppDelegate *)[[UIApplication sharedApplication] delegate] managedObjectContext];
If you would release it from this point on, it would cause a crash, since the retainCount would actually become -1 at some point (since it never got to 1 in the first place). Therefore you should set the property like this:
// the dot-notation syntax to make use of the accessor method ...
self.managedObjectContext = [(FamQuiz_R0_1AppDelegate *)[[UIApplication sharedApplication] delegate] managedObjectContext];
or (in my opinion preferably):
// making use of the accessor method directly, which is very unambiguous ...
NSManagedObjectContext *context = [(FamQuiz_R0_1AppDelegate *)[[UIApplication sharedApplication] delegate] managedObjectContext];
[self setManagedObjectContext:context];
This way you can be sure the retain actually happens.
The second notation to accessor setters is in my opinion superior and I consider it good habit to use it for setting properties whenever possible. Read more about people who share this opinion and their reasoning on the following sites:
Cocoa Is My Girlfriend
The Big Nerd Ranch
I have a list of shops in a ListController file.
I've setted up a sqlite db, in which i've stored 60 shops.
On the top of the list i have a search bar.
I've made a class called DataController, that is responsible to load and store db datas.
#interface DataController : NSObject {
sqlite3 *database;
NSArray *shops;
NSDictionary* dictionaryOfShops;
}
#property (nonatomic, retain) NSDictionary *dictionaryOfShops;
#property (nonatomic, retain) NSArray* shops;
-(void)initializeShops;
initializeShops method loads data from the db, and stores results into the 2 props in this way:
-(void)initializeShops{
[dictionaryOfShops release];
[shops release];
NSMutableDictionary *dictionary = [[[NSMutableDictionary alloc] init] autorelease];
if (sqlite3_open(....))
NSString *query = ....
if (sqlite3_prepare_v2(database, [query UTF8String],-1, &statement, nil) == SQLITE_OK)
{
while (sqlite3_step(statement) == SQLITE_ROW) {
int rId = sqlite3_column_int(statement, 0);
char *rName = (char *)sqlite3_column_text(statement, 1);
Shop* s = [[Shop alloc] init];
s.ID = rId;
if(sName != nil) s.Name = [NSString stringWithUTF8String:rName];
NSString *shopID = [[NSString alloc] initWithFormat:#"%d",s.ID];
[dictionary setObject:s forKey:shopID];
[shopID release];
[s release];
}
sqlite3_finalize(statement);
}
[query release];
dictionaryOfShops = [[NSDictionary alloc] initWithDictionary:dictionary];
shops = [[NSArray alloc] initWithArray:[dictionary allValues]];
dictionary = nil;
[dictionary release];
//Sorting
NSSortDescriptor *sort = [[NSSortDescriptor alloc] initWithKey:#"Name" ascending:YES];
NSArray *sortedList =[self.shops sortedArrayUsingDescriptors:[NSArray arrayWithObject:sort]];
self.shops = sortedList;
[sort release];
}
The problem is that when user enters some text into the search
bar, I change the value of the query (adding LIKE....) and then call the initializeShops method again. This second time makes
so many leaks, (related to the Shop class properties) and
leaks also a NSDictionary and a NSArray.
Before posting this to you I've tried different solutions, but
at least this doesn't leaks anything the first time I call
initilizeShops.
I accept any suggestion, since I'm really stuck
on it.
MORE:
The really strange thing is memory management of my var dictionary and the 2 props shops and dictionaryOfShops. With this code
NSMutableDictionary *dictionary = [[NSMutableDictionary alloc] init];
//add data to dictionary
dictionaryOfShops = [[NSDictionary alloc] initWithDictionary:dictionary];
shops = [[NSArray alloc] initWithArray:[dictionary allValues]];
[dictionary release]
Considering that dictionaryOfShops and shops are two properties (nonatomic,retain) synthesized, how can I change value to them without leaks?
The very first time I pass through this method nothing gets leaked, from the second time it starts to leak so many objects (the contents of the collections).
The first question is Why not just use Core Data? It is very likely going to be faster, will require less code, and will be significantly easier to maintain over time. To be blunt; SQLite is deceptively hard. Easy to get started, exceptionally difficult to get right.
In any case, the memory management of dictionary is wrong. It only isn't crashing because you swapped the order of the nil assignment and release as kennyTM suggested. I would suggest not creating an autoreleased dictionary.
Otherwise, the code as written seems pretty leakless at first glance. So:
Can you provide some more code?
Anything interesting memory wise
going on elsewhere?
Are you using threading at all (or
NSOperationQueue)?
Have you run under the Leaks
instrument and retrieved the
backtraces of allocation of the
specific objects being leaked?
dictionary = nil;
[dictionary release];
Please swap these 2 statements. In this form it means [nil release] which is a no-op.
Ok, I've found the error.
In my class Shop, i realize i didn't implement the method
-(void)dealloc
So when I release the old dictionary (to prepare for a new assignment), all the fields inside of it didn't get released.