In a model UIViewController I have the following implementation of loadView (everything is created programmatically):
- (void)loadView {
// Add Basic View
UIView *myView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 540, 620)];
myView.backgroundColor = [UIColor clearColor];
self.view = myView;
[myView release];
// Add NavigationBar
// Add a BG image
// Add Table
UITableView *tbView = [[UITableView alloc] initWithFrame:CGRectMake(30, 80, 480, 250) style:UITableViewStyleGrouped];
tbView.dataSource = self;
tbView.delegate = self;
tbView.scrollEnabled = NO;
tbView.backgroundColor = [UIColor clearColor];
[tbView reloadData];
[self.view addSubview:tbView];
[tbView release];
// some more code
}
As you can see I set backgroundColor to clearColor, yet when I compile and run the code I always see a gray background behind the table:
I don't understand what I am doing wrong (sounds stupid, I know), I used to have the very same code and it worked perfectly fine. I am compiling with iOS SDK 4.2.1
You also need to set your UITableView's backgroundView property to nil on recent (since 3.2) versions of iOS.
As such, adding...
tbView.backgroundView = nil;
...should sort your problems.
That said, if you want to maintain compatibilty with pre-3.2 devices, you should check for the existence of this via the instancesRespondToSelector method before calling it.
Make sure you have the following 3 options set:
tbView.opaque = NO;
tbView.backgroundColor = [UIColor clearColor];
tbView.backgroundView = nil;
try
tbView.backgroundView = nil;
I tried to change from storyboard.
It works fine in
tbView.backgroundColor = .white
Related
How to set the background color of UIPickerView on iOS 7 using SDK 7 and use a standard picker on iOS 5 and 6? It's transparent by default on iOS 7.
What's wrong with:
[picker setBackgroundColor:[UIColor whiteColor]];
I'm assuming you have a reference to the picker view if you're invoking it, and it's a subclass of UIView so backgroundColor is a valid property...
I wanted to write it as a comment, but it would be hard to read :) Sooo....
-(UIView *)pickerView:(UIPickerView *)pickerView viewForRow:(NSInteger)row forComponent:(NSInteger)component reusingView:(UIView *)view
{
UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 50, 44)]; // your frame, so picker gets "colored"
label.backgroundColor = [UIColor lightGrayColor];
label.textColor = [UIColor blackColor];
label.font = [UIFont fontWithName:#"HelveticaNeue-Bold" size:18];
label.text = [NSString stringWithFormat:#"%d",row];
return label;
}
Also it doesnt have to be only label, I think you can insert other subviews there as well...
It works on iOS7 as far as I know
This worked for me, in iOS 7.1:
[[UIPickerView appearance] setBackgroundColor:[UIColor whiteColor];
This changes the color of all pickers. You can put a conditional around it if you only want this to run on devices with iOS 7.
I have added UIView under UIPickerView with code:
CGRect framePickerView = CGRectMake(0, self.view.frame.size.height, self.view.frame.size.width, 216);
pickerView = [[[UIView alloc] initWithFrame:framePickerView] autorelease];
pickerView.backgroundColor = [UIColor whiteColor];
[self.view addSubview:pickerView];
[pickerView addSubview:picker];
instead the code:
[self.view addSubview:picker];
Even though I set UIPickerView.backgorundColor, but I had weird background color.
removing following line fixed the issue:
UITextField.keyboardAppearance = .dark
Or just reset keyboardAppearance back to default, like so:
UITextField.keyboardAppearance = .default
For anyone working in swift, and potentially using multiple pickers:
pickerView1.backgroundColor = UIColor.darkGrayColor()
pickerView2.backgroundColor = UIColor.greenColor()
Xcode 7.3
I am implementing the searchdisplay controller on the iPhone App, but will hit the following error when I try to click on the search bar (after a few tries)
Thread 1: EXC_BAD_ACCESS (code=1, address=0x30000008)
Snippet of my code as follows:
- (void)viewDidLoad
{
//Setting up the search bar for search display controller
UISearchBar *tempBar = [[UISearchBar alloc]initWithFrame:CGRectMake(0, 34, 320, 44)];
self.sBar = tempBar;
[tempBar release];
self.sBar.delegate = self;
self.sBar.tintColor = [UIColor colorWithHexString:#"#b6c0c7"];
self.sBar.placeholder = #"Search DM friends";
self.searchDisplayController = [[[UISearchDisplayController alloc] initWithSearchBar:sBar contentsController:self]autorelease];
[self setSearchDisplayController:searchDisplayController];
[searchDisplayController setDelegate:self];
[searchDisplayController setSearchResultsDataSource:self];
self.searchDisplayController.searchResultsTableView.delegate = self;
}
- (UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section
{
UIView *headerView = [[[UIView alloc]initWithFrame:CGRectMake(0, 0, 320, 78)]autorelease];
headerView.backgroundColor = [UIColor colorWithHexString:#"#ebe7e6"];
if (tableView != self.searchDisplayController.searchResultsTableView){
//Search
UILabel *tagFriendsTitle = [[UILabel alloc]initWithFrame:CGRectMake(10, 10, 320, 16)];
tagFriendsTitle.font = [UIFont boldSystemFontOfSize:14];
tagFriendsTitle.backgroundColor = [UIColor clearColor];
tagFriendsTitle.text = #"Who should see this? Tag them!";
[headerView addSubview:tagFriendsTitle];
//THIS IS WHERE I GET MY EXC_BAD_ACCESS error
[headerView addSubview:self.sBar];
[tagFriendsTitle release];
}
return headerView;
}
I am not sure which part of my code is causing the error, but it seems that the sBar deallocated from memory when I try to add it to header subview? But I am not sure why I needed to click on the search bar multiple times before that happens.
This is how it looks on the iPhone, the searchbar forms part of the headerview
go to product>edit schems> enable nszombie objects and see what's the prblem there
If this is an assign property, you should probably change it to a retain property. And don't forget to set the property to nil in dealloc and viewDidUnload.
I am wanting to show a simple loading dialog when certain things are happening in my app. I figured I would just create a new view, add a label to that, and then set that view to a subView of my current view.
When doing this, I don't see anything!
Here is how I am writing my method:
- (void)showLoading {
UIView *loading = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 200, 200)];
loading.backgroundColor = [UIColor blackColor];
UILabel *txt = [[UILabel alloc] initWithFrame:CGRectMake(198, 9, 94, 27)];
txt.text = #"Loading...";
txt.textColor = [UIColor whiteColor];
[loading addSubview:txt];
[super.view addSubview:loading];
[super.view bringSubviewToFront:loading];
[loading release];
[txt release];
}
Am I doing this completely wrong?
EDIT:
I added it to the viewDidLoad method, and it works how I want:
loading = [[UIView alloc] initWithFrame:CGRectMake(100, 100, 200, 200)];
loading.backgroundColor = [UIColor blackColor];
UILabel *txt = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 94, 27)];
txt.text = #"Loading...";
txt.textColor = [UIColor whiteColor];
[loading addSubview:txt];
[txt release];
[self.view addSubview:loading];
[self.view bringSubviewToFront:loading];
But when loading it from a method, it seems to lag, and not show up for a bit.
Although this doesn't directly answer your question, I'd recommend grabbing MBProgressHUD from GitHub and using that in place of a static label. Looks better, less code for you to directly maintain, etc. You can find it at http://github.com/matej/MBProgressHUD
The way I use it is by creating a subclass of UITableViewController and defining a handful of methods to show and hide the HUD view. From there, I call each relevant method when I'm loading or done loading.
Specifically, I have four methods: -hudView, -showLoadingUI, -showLoadingUIWithText:, and -hideLoadingUI.
-hudView creates a new MBProgressHUD object if one doesn't already exist, and adds it to the current view ([self.view addSubview:hudView]).
-showLoadingUI calls -showLoadingUIWithText: with a default title, -showLoadingUIWithText: just unhides the MBProgressHUD and sets a label value for it (self.hudView.labelText = #"foo";).
-hideLoadingUI hides the hudView ([self.hudView hide:YES]).
First, I don't think UIView has method called init. You may just call the super of it. The appropriate method you should call is - (id)initWithFrame:(CGRect)aRect . The frame is the position, the size of the View you want to display. More here
Another thing is why you call [super.view addSubView:], I think it should be self.view, isn't it?
According to Apple's docs, "Subclasses need not override -[UIView drawRect:] if the subclass is a container for other views."
I have a custom UIView subclass that is indeed merely a container for other views. Yet the contained views aren't getting drawn. Here's the pertinent code that sets up the custom UIView subclass:
- (id)initWithFrame:(CGRect)frame
{
if ((self = [super initWithFrame:frame]))
{
// Consists of both an "on" light and an "off" light. We flick between the two depending upon our state.
self.onLight = [[[LoyaltyCardNumberView alloc] initWithFrame:frame] autorelease];
self.onLight.backgroundColor = [UIColor clearColor];
self.onLight.on = YES;
[self addSubview:self.onLight];
self.offLight = [[[LoyaltyCardNumberView alloc] initWithFrame:frame] autorelease];
self.offLight.backgroundColor = [UIColor clearColor];
self.offLight.on = NO;
[self addSubview:self.offLight];
self.on = NO;
}
return self;
}
When I run the code that displays this custom UIView, nothing shows up. But when I add a drawRect method...
- (void)drawRect:(CGRect)rect
{
[self.onLight drawRect:rect];
[self.offLight drawRect:rect];
}
...the subviews display. (Clearly, this isn't the right way to be doing this, not only because it's contrary to what the docs say, but because it -always- displays both subviews, completely ignoring some other code in my UIView that sets the hidden property of one of the views, it ignores the z-ordering, etc.)
Anyway, the main question: why don't my subviews display when I'm not overriding drawRect:?
Thanks!
UPDATE:
Just to make sure that the problem doesn't lie in my custom subviews, I added in a UILabel as well. So the code reads:
- (id)initWithFrame:(CGRect)frame
{
if ((self = [super initWithFrame:frame]))
{
// Consists of both an "on" light and an "off" light. We flick between the two depending upon our state.
self.onLight = [[[LoyaltyCardNumberView alloc] initWithFrame:frame] autorelease];
self.onLight.backgroundColor = [UIColor clearColor];
self.onLight.on = YES;
[self addSubview:self.onLight];
self.offLight = [[[LoyaltyCardNumberView alloc] initWithFrame:frame] autorelease];
self.offLight.backgroundColor = [UIColor clearColor];
self.offLight.on = NO;
[self addSubview:self.offLight];
self.on = NO;
UILabel* xLabel = [[[UILabel alloc] initWithFrame:frame] autorelease];
xLabel.text = #"X";
[self addSubview:xLabel];
}
return self;
The "X" doesn't display either.
UPDATE 2:
Here's the code that invokes my custom UIView (OffOnLightView):
// Container for all of the OffOnLightViews...
self.stampSuperView = [[[UIView alloc] initWithFrame:CGRectMake(0, 0, 100, 100)] autorelease];
[self.view addSubview:self.stampSuperView];
// Draw the stamps into the 'stamp superview'.
NSInteger numberOfCardSpaces = (awardType == None) ? 3 : 10;
for (NSInteger i = 1; i <= numberOfCardSpaces; i++)
{
OffOnLightView* newNumberView = [[[OffOnLightView alloc] initWithFrame:[self frameForStampWithOrdinal:i awardType:awardType]] autorelease];
newNumberView.on = (i <= self.place.checkInCount.intValue);
newNumberView.number = [NSString stringWithFormat:#"%d", i];
[self.stampSuperView addSubview:newNumberView];
}
Your subviews should have their frame initialized to the bounds of the parent uiview. Subviews are in a different coordinate system that is relative to the frame of the parent.
self.onLight = [[[LoyaltyCardNumberView alloc] initWithFrame:self.bounds] autorelease];
You should never call -drawRect: manually. If you need to force a redraw, call -setNeedsDisplay.
I would start by debugging (breakpoint or NSLog()) in the -drawRect: methods of the two subviews you are adding to make sure they are actually performing their drawing.
Also note how you're making both subviews the full size (frame) of the containing view, and setting their background colours to clear. I'm going to guess this is intentional, but it's possible they are displaying, but you just can't see anything due to them having a transparent background.
I want to add a custom UIImageView to UISearchDisplayController's table view background and set table view's background color to clearColor. Tried a few different approach but couldn't find the right solution. Any idea how to approach this?
Note: I don't want to add to searchDisplayController's searchResultsTableView's view hierarchy, but rather overlay another sibling view below it)
You can set the background image in a similar way you would for your main table, only set it in the searchDisplayControllerDidBeginSearch delegate method. For instance:-
- (void)searchDisplayControllerDidBeginSearch:(UISearchDisplayController *)controller {
[controller.searchResultsTableView setDelegate:self];
UIImageView *anImage = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"gradientBackground.png"]];
controller.searchResultsTableView.backgroundView = anImage;
[anImage release];
controller.searchResultsTableView.separatorStyle = UITableViewCellSeparatorStyleNone;
controller.searchResultsTableView.backgroundColor = [UIColor clearColor]; }
You can also do this wherever you instantiate your UISearchDisplayController. In my app I was doing this in my UITableView viewDidLoad method and was matching the styles between the two tables:
- (void)viewDidLoad
{
[super viewDidLoad];
self.tableView.separatorColor = [UIColor blackColor];
self.tableView.backgroundColor = [UIColor grayColor];
self.tableView.indicatorStyle = UIScrollViewIndicatorStyleWhite;
searchBar = [[UISearchBar alloc] initWithFrame:CGRectMake(0, 0, 320, 44)];
searchController = [[UISearchDisplayController alloc] initWithSearchBar:searchBar contentsController:self];
searchController.delegate = self;
searchController.searchResultsDataSource = self;
searchController.searchResultsDelegate = self;
searchController.searchResultsTableView.separatorColor = self.tableView.separatorColor;
searchController.searchResultsTableView.backgroundColor = self.tableView.backgroundColor;
searchController.searchResultsTableView.indicatorStyle = UIScrollViewIndicatorStyleWhite;
}