I have written a VST/AU/RTAS synthesiser plugin for OSX and Windows that also has an iPhone equivalent. I would like to allow the two to communicate with each other over a local area network so that the iPhone app can be used to send MIDI controller data to the plugin. I plan to create a MIDI source on the iPhone and publish it as a Bonjour service so that the plugin running on OSX or Windows can find it and receive midi from it.
I have a couple of questions to ask about this:
1) Do I actually have to publish the MIDI source as a Bonjour service or does a coremidi host (running on iPhone) automatically publish itself?
2) Are there any code examples available that show how to do this sort of thing?
I have seen the following post but the answer to this only covers the client side, finding a Bonjour service but not the publishing side, and it transmits MIDI via OSC, and it only covers OSX but not Windows (I know, I'm not asking much! ;) )
How to send MIDI or OSC signals to a Mac application from my iOS application?
Cheers,
John.
AFAIK you'll have to publish the service yourself. NSNetService and NSNetServiceBrowser are the classes you need. Check out the companion guide. I found this article on Cocoa for Scientists particularly helpful in getting started. Both have some decent code samples. The Bonjour Browser is useful for testing.
The list of bonjour service types already has
apple-midi
and
imidi
But I think it's best to make up your own application-specific type name unless your app is plug-compatible with one of these services.
Related
I am looking for a way to have one iPhone app send a message to another app on a different phone (sort of like a Sender-Receiver set up). I am looking for the best possible way to do this. Does anyone have any ideas and/or tutorials?
Thanks for the help.
You should use GameKit. It is super easy to send messages between two iOS devices using it. Here's a great tutorial: Game Kit. You can also get more information about it here from the docs: About Game Kit.
You communicate by creating an ad-hoc bluetooth or local wireless network.
lmirak provided insightful info about device communication(especially about GameKit). I would like to add one more solution. You can use WiFi network to do your device communication.
See the link or download the sample application from developer.apple
The sample application named as WiTap. It demonstrates how to achieve network communication between applications. Using Bonjour, the application both advertises itself on the local network and displays a list of other instances of this application on the network.
If your app is only going to run on iOS, then you should use the fantastic MultipeerConnectivity library. https://developer.apple.com/documentation/multipeerconnectivity
If you need a solution that will work cross-platform, then one way to accomplish this is using sockets and connecting over a local network. On iOS you can use CocoaAsyncPods for sockets and NetService for discovery.
Here is a basic example app that does this: https://github.com/brendaninnis/LocalNetworkingApp
, which I explain in great detail here: http://brendaninnis.ca/connect-nearby-devices-part-1.html
Can someone please point me in the right direction to create a Mac/PC server app that runs in the background and connects to an iPad app over the local WiFi network?
No matter how I phrase a search on Google it just brings up various apps like Remote Mouse and whatnot and no tutorials or even a hint of where to start.
I just need to send simple commands from iPad to computer over local wifi. A point in the right direction and I can likely fill in the blanks.
Thank you.
Thomas
EDIT: I am using web languages for the iPad version that I will build as a native app using open source tools.
OK, then. It actually depends on what you really need. I made the assumption you need real-time and perhaps binary data transfer.
Your best bet is to write your server application using standard C or C++ so it compiles on both as simply as possible.
If you want to avoid all the burden of writing a protocol for service discovery or asking users to enter the ip address of your server you will use a mDNS implementation for your server and your iPhone app.
If I were you I would try bonjour: http://www.apple.com/support/bonjour/
on iPhone You could start here: http://developer.apple.com/library/mac/#documentation/Networking/Conceptual/NSNetServiceProgGuide/Articles/PublishingServices.html
Once you have your sockets you will have to implement a networking protocol between your server application and your iPhone app.
You will have to be careful about byte ordering and little subtle problems with latency, disconnections and other problems inherent to networking and WiFi.
In windows you will want to register your application as a service and in Mac OS X/UNIX you'll probably want to deamonize it.
Good luck!
I'm trying to write a simple chat application for the iPhone (as an experiment). Is there a simple way for two devices to discover each others' IP addresses, and given the addresses is there a simple API or protocol that would let me send text messages back and forth?
I've investigated SIP (specifically Sofia and eXosip), but these tools exist as C libraries and are beyond my current ability to port them to the iPhone.
Update: I'm trying to connect two devices over the Internet (i.e. not over Bluetooth or a local wireless network, which is what GameKit does).
You're going to need a server that provides the match making service. Game Center makes this pretty easy, but your users will have to have Game Center accounts.
Alternatively, you can set up an XMPP (formerly Jabber, it's what powers Google Chat) server (I've never done this, but there are several available) and use the XMPP Framework for Cocoa. There are instructions for using it in iPhone apps here.
I'm sure there are other chat servers and client source also available. IRC and Mobile Colloquy come to mind.
Finally, you could write your own server using your favorite server language / framework. This isn't too hard (I've done it myself), but it's far from what I'd call simple, and I wouldn't use it for a production system.
There is support for exactly this kind of ad-hoc peer-to-peer networking in GameKit. Have a look at the second half of the GameKit documentation for details:
http://developer.apple.com/library/ios/#documentation/...
NSNetService is a good option.
Take a look at WebRTC Datachannels. WebRTC is a newer option with native iOS support a standard that is still being finalized, but it is more flexible should the iOS app need to communicate with browser or even android peers
I've seen some apps that connect to routers via ssh.
Can anyone recommend any documentation on interacting with Cisco IOS configs and notifications? I'd love to write some custom in-house code!
Most of the configuring/querying can be done via SNMP, so you don't have to have a SSH client/command parser built in you application. What's supported depends on router/ios version. You can check here: SNMP OID Browser. SNMP can sometimes be overwhelming, but in time it can be of great use to you. My first suggestion is to find a SNMP browser (eg. from solarwinds) so you can inspect what info you can get from the router. Then you can use NET-SNMP library to do the actual querying/configuring of the router, or if you are willing to pay you can try IP*Works.
i saw one application in App store.(files lite by olive toast). inwhich they have used
web server(webDAV url) to transfer file from PC to ipod or iphone and also another option bonjour.how can i use bonjour (what is it ?)..how can i do for my application?
internally how they have done?any help please?
Bonjour is Apple's "Zero-configuration networking". Essentially it allows you to advertise a service on the network by name, allowing other machines on the local network to discover it. There's plenty of high quality documentation available from Apple. Just google it.
Bonjour is just a way for your desktop application to discover the ip address of the iPhone. To actually transfer data to or from your device, you need to write that code yourself. Unfortunately Apple doesn't provide a framework to do this.
Some people use WebDAV, implemented with an open source framework.
Another option is to use ZSync, if you are using Core Data:
http://www.zarrastudios.com/ZSync/ZSync.html