Why doesn't the UIAlertView work? - iphone

I am testing this piece of code but when I run it, it does not trigger the UIAlertView. When the code hits If (ongoingGame = YES) and NSLog it jumps directly to the 'otherButtonTitles:nil' without executing the UIAlertView.
Can someone please explain to me why it does not trigger it?
-(IBAction)continueGame_button:(id)sender {
//=====CHECK IF THERE IS AN ON-GOING GAME, IF SO CONTINUE=====//
AccessCurrentGameData *isThereAnOngoingGameFunction = [AccessCurrentGameData new];
BOOL ongoingGame = [isThereAnOngoingGameFunction checkIfGameOngoing];
[isThereAnOngoingGameFunction release];
NSLog(#"+ + +continueGame_button+ + +");
NSLog(#"ongoingGame = %#\n", (ongoingGame ? #"YES" : #"NO"));
if (ongoingGame == YES) {
NSLog(#"++++++++++++++++++");
NSLog(#"++++++++++++++++++");
NSLog(#"++++++++++++++++++");
NSLog(#"++++++++++++++++++");
NSLog(#"++++++++++++++++++");
//
UIAlertView *continueGame = [[UIAlertView alloc] initWithTitle:#"Fortsätta spel"
message:#"Det finns ett aktivt spel, klicka Spela eller Tillbaka"
delegate:self
cancelButtonTitle:#"Tillbaka"
otherButtonTitles:nil];
[continueGame show];
[continueGame release];
}
exit(0);
}

You are assigning onGoingGame to YES, not comparing it to YES. Use == instead of =.

Your alert code is just fine I use that form (three lines - init, show, release) all of the time to do alerts.
I suggest that the exit(0) is the root of the problem. If you want to exit after the user closes the alert, you should assign a delegate which will close the app when the user taps on the close button. Use your code, but remove the exit(0). Then implement the UIAlertViewDelegate as follows:
-(IBAction)continueGame_button:(id)sender {
//=====CHECK IF THERE IS AN ON-GOING GAME, IF SO CONTINUE=====//
AccessCurrentGameData *isThereAnOngoingGameFunction = [AccessCurrentGameData new];
BOOL ongoingGame = [isThereAnOngoingGameFunction checkIfGameOngoing];
[isThereAnOngoingGameFunction release];
NSLog(#"+ + +continueGame_button+ + +");
NSLog(#"ongoingGame = %#\n", (ongoingGame ? #"YES" : #"NO"));
if (ongoingGame == YES) {
NSLog(#"+++++++++ ONGOING GAME +++++++++");
//
UIAlertView *continueGame = [[UIAlertView alloc] initWithTitle:#"Fortsätta spel"
message:#"Det finns ett aktivt spel, klicka Spela eller Tillbaka"
delegate:self
cancelButtonTitle:#"Tillbaka"
otherButtonTitles:nil];
[continueGame show];
[continueGame release];
}
}
- (void) alertViewCancel:(UIAlertView *)alertView{
//If you have other alerts, you may want to check the title of the alert to
//make sure that you only exit when THIS alert is dismissed
exit(0);
}
Dont' forget to add the <UIAlertViewDelegate> code to your header (.h) file.
You can also use - (void) alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex, if you want multiple buttons, with one of them being a specific "Quit" button.
Please note that Apple discourages using exit() in apps that are released to the App Store, and using it might get your app rejected.

You can try this line instead.
[[[[UIAlertView alloc] initWithTitle:#"this is my message" message:nil delegate:nil cancelButtonTitle:#"Dismiss" otherButtonTitles:nil] autorelease] show];
Also, I believe Apple does not advice using exit() within your application. They always want the user to use the "Home" button to exit an app. The exit() call is a hard exit and this might be the reason you are not seeing the Alert.

You should not release it immediately. And you exit the app even before the alert view gets a chance to display itself. :)
Your code will continue to run even when the alert view is visible.
Fixage
Remove the exit call
Don't release the alertview. Release it in it's owner's dealloc method.
Make the alert view an instance variable and add a retain property to it.
Initialize the alertview in its getter if it's not yet available.
Set it's attributes in the IBAction and show it.
Add the appropriate delegate methods.
If I wasn't writing this answer on an iPod touch I'd post some example code. You can find lots of such code with Google.
Also, if your app isn't English-only you should always use localization provided by Foundation. Otherwise you can get English text with default error messages and other UI elements.

Related

How get return value of the RacSignal to

I have a beginner's question regarding the ReactiveCocoa.
I want to return the value of shouldPerformSegueWithIdentifier method based on user interaction with UIAlertView.
That's what I have so far, obviously it doesn't work. How should I proceed?
-(BOOL)shouldPerformSegueWithIdentifier:(NSString *)identifier sender:(id)sender{
if([identifier isEqualToString:ModalBrowser]){
if(self.delegate.currentCoreConversation!=nil){
UIAlertView *alertView = [[UIAlertView alloc]initWithTitle:#"Disconnect?" message:#"This action will disconnect you from your current conversation. Would you like to continue?" delegate:self cancelButtonTitle:#"Heck No Techno!" otherButtonTitles:#"Certainly", nil];
[alertView show];
[alertView.rac_buttonClickedSignal subscribeNext:^(NSNumber *x) {
// return [x isEqual:#1];
}];
[alertView.rac_buttonClickedSignal subscribeNext:^(NSNumber *x) {
// return [x isEqual:#1];
}];
}
}
return YES;
}
Alert views don't block the thread of execution when displayed. In other words, the user's tap will arrive after you've already returned from -shouldPerformSegueWithIdentifier:sender:.
Instead of trying to figure out a way to change that behavior, you should return NO immediately, and then programmatically trigger a segue later (after the user has responded to your alert view).

Error! Twitter not Conecting from my IPhone

i m using AddThis SDK for facebook,twitter and Email share, facebook and Email is nicely working while Twitter is giving error while conecting from my Iphone. it nice work from my simulator but from iphone twitter not connecting and just display a message in console"Error!" code: [AddThisSDK setTwitterViaText:#"QuotesApp"];
[AddThisSDK shareURL:#"http://HazratAliQuotes.com"
withService:#"twitter" title:string description:#"QuotesApp"];
Try this link to implement Twitter in your application for previous version of iOS
The Previos API of twitter is known as MGTTwitter
For AddThis:
To use Twitter OAuth-enabled sharing, you'll need to tell the library to do so, and then configure your Twitter consumer key, consumer secret, and callback URL.
[AddThisSDK setTwitterAuthenticationMode:ATTwitterAuthenticationTypeOAuth];
[AddThisSDK setTwitterConsumerKey:#"yourconsumerkey"];
[AddThisSDK setTwitterConsumerSecret:#"yourconsumersecret"];
[AddThisSDK setTwitterCallBackURL:#"yourcallbackurl"];
Below is the new answer added.
Remove the line [AddThisSDK setTwitterViaText:#"QuotesApp"];
Add the line [AddThisSDK setTwitterAuthenticationMode:ATTwitterAuthenticationTypeOAuth];
and on twitter button pressed create a selector and add the following code as
[AddThisSDK shareURL:#"http://www.addthis.com"
withService:#"twitter"
title:#"AddThis - The #1 Bookmarking & Sharing Service"
description:#"AddThis is a free way to boost traffic back to your site by making it easier for visitors to share your content."];
This is optional answer for you. In IOS 5 there is framework Tweeter.Framework. add this Framework and import, i use this for uploading a image(as a link) and message. may be it's helpful for you.:)
import "Twitter/Twitter.h"
and on Button Click..
- (void)postImageOnTweeterWall
{
if (imageView.image)
{
NSLog(#"tweetbutton pressed called");
// Create the view controller
TWTweetComposeViewController *twitter = [[TWTweetComposeViewController alloc] init];
// Optional: set an image, url and initial text
[twitter addImage:[UIImage imageNamed:#"img1.jpeg"]];
// [twitter addURL:[NSURL URLWithString:[NSString stringWithString:#"http://MobileDeveloperTips.com/"]]];
[twitter setInitialText:#"Tweet from iOS 5 app using the Twitter framework."];
// Show the controller
[self presentModalViewController:twitter animated:YES];
// Called when the tweet dialog has been closed
twitter.completionHandler = ^(TWTweetComposeViewControllerResult result)
{
NSString *title = #"Tweet Status";
NSString *msg;
if (result == TWTweetComposeViewControllerResultCancelled)
msg = #"Tweet compostion was canceled.";
else if (result == TWTweetComposeViewControllerResultDone)
msg = #"Tweet composition completed.";
// Show alert to see how things went...
UIAlertView* alertView = [[UIAlertView alloc] initWithTitle:title message:msg delegate:self cancelButtonTitle:#"Okay" otherButtonTitles:nil];
[alertView show];
// Dismiss the controller
[self dismissModalViewControllerAnimated:YES];
};
}
else
{ UIAlertView *alertView = [[[UIAlertView alloc] initWithTitle:#"Tweeter" message:#"Select photo to Upload"
delegate:nil cancelButtonTitle:#"OK" otherButtonTitles:nil] autorelease];
[alertView show];
}
}

Can't get UIAlertView to work

I have a problem with UIAlertView i do not understand. I cannot get it to work. I have changed the code during test so the UIAlertView should hit directly when pressing the button.
I have tested with breakpoint/debugger and what is happening when i press the button is that the first line that it stops at is "otherButtonTitles:nil];".
I did test the piece of code in an other part of the app and it worked.
I have no idea what i am doing wrong.
- (IBAction)startNewGame_Button:(id)sender {
UIAlertView *noPlayersAlert = [[UIAlertView alloc] initWithTitle:#"VARNING"
message:#"Ingen spelare är vald!\n \n Välj spelare och försök igen!"
delegate:nil
cancelButtonTitle:#"OK"
otherButtonTitles:nil];
[noPlayersAlert show];
[noPlayersAlert release];
...
}
==============UPDATE=====================
When i copy this code to another button it works??
Here it is in one line, tested that with the same result:
UIAlertView *noPlayersAlert = [[UIAlertView alloc] initWithTitle:#"VARNING" message:#"Ingen spelare är vald!\n \n Välj spelare och försök igen!" delegate:nil cancelButtonTitle:#"OK" otherButtonTitles:nil];
==============UPDATE #2==================
Problem solved, even if i do not understand the reason, as i removed an "exit(0)" i had far below the UIAlertView during the testing.
Thanks to all of you who answered :)
Why have you not set the delegate to self?
How do you know the line stops at otherButtonTitles:nil? If there is a crash log, post the results of it.
You must set delegate a value, because it needs to call dissWith, delegate method of the alertView. So please set:
delegate: self

UIAlertView not displaying complete message

I have the following function to display error messages to user. But it does not seem to show the complete message. It will display upto certain characters followed by ....
How can I make it show the entire message?
(void) showAlert:(NSString*)title forMessage:(NSString*) body
{
UIAlertView* alertView = [[UIAlertView alloc] initWithTitle:title message:body delegate:self cancelButtonTitle:#"OK" otherButtonTitles:nil];
[alertView show];
[alertView release];
}
There is a way.
When you present your alert, you can just implement this method:
- (void)willPresentAlertView:(UIAlertView *)alertView {
alertView.frame = CGRectMake(alertView.frame.origin.x, alertView.frame.origin.y -50
,alertView.frame.size.width, 300);
}
Adjust the height to fit your need. It will look something like this:
If you need to move the button around, you can just add new lines (\n) to your message, and it will move the button down.
As mentioned by sudo rm -rf, UIAlertView has a limit.
You can try creating your own "alert" that doesn't clip by creating a view controller and showing it using presentModalViewController:animated:.

Threading works in simulator but not on iPhone

I'm trying to display a UIActivityIndicatorView while background processing takes place.
The below simplified code works when I try it in the simulator(the alert is displayed)..but when I download it to my phone from Xcode, the background thread does not seem to get called at all. (the alert never gets displayed)
Any ideas?
-(void)viewDidLoad {
[self performSelectorInBackground:#selector(runInAnotherThread) withObject:nil];
}
-(void) runInAnotherThread {
NSAutoreleasePool *pool = [ [ NSAutoreleasePool alloc ] init ];
int i;
for(i=0;i < 1000 ;i ++){
NSLog(#"INDEX = %d", i);
}
[self performSelectorOnMainThread : # selector(backToMainThread ) withObject:nil waitUntilDone:NO];
[ pool release ];
}
-(void) backToMainThread {
UIAlertView *completeAlert = [[UIAlertView alloc]
initWithTitle:#"Back to main "
message: #"Success"
delegate:nil
cancelButtonTitle:#"OK"
otherButtonTitles:nil];
[completeAlert show];
[completeAlert release];
}
Have you you tried cleaning your build? I just ran your code on my device and simulator and it works as expected in both cases
Use NSOperation instead of raw thread manipulation. It abstracts all sorts of stuff for you (priority, autoreleasepools etc...). ? You can simply add some kind of delegate to your NSOperation subclass to get a callback when you need.
Thanks for replying so quickly!
It turned out that the issue was not in this code fragment at all. I was executing this code dependent on a value in the keychain. While my simulator's keychain has that value, my test iphone did not have this value.
Feel so silly for troubling all of you. But following up on the reply from nduplessis helped me narrow down the issue.