This code is not generating notification on friend's end.But sending successully generating no error.I am building a app for Game url on friend to invite them to play.i have written below code to send url.it's working fine and not generating no error but user is not getting any request for App.
//Fbwebdialog generating no error
[FBWebDialogs presentRequestsDialogModallyWithSession:[FBSession activeSession]
message:[NSString stringWithFormat:#"I just smashed friends! Can you beat it?"]
title:nil
parameters:params
handler:^(FBWebDialogResult result, NSURL *resultURL, NSError *error) {
if (error) {
// Case A: Error launching the dialog or sending request.
NSLog(#"Some errorr: %#", [error description]);
UIAlertView *alrt = [[UIAlertView alloc] initWithTitle:#"Invitiation Sending Failed" message:#"Unable to send inviation at this Moment, please make sure your are connected with internet" delegate:nil cancelButtonTitle:#"OK" otherButtonTitles: nil];
[alrt show];
} else {
if (![resultURL query]) {
return ;
NSLog(#"User canceled request.");
} else {
NSDictionary *params = [self parseURLParams:[resultURL query]];
NSMutableArray *recipientIDs = [[NSMutableArray alloc] init];
for (NSString *paramKey in params){
if ([paramKey hasPrefix:#"to["]){
[recipientIDs addObject:[params objectForKey:paramKey]];
}
}
if ([params objectForKey:#"request"]){
NSLog(#"Request ID: %#", [params objectForKey:#"request"]);
NSArray *requestIDs=[params objectForKey:#"request"];
}
if ([recipientIDs count] > 0){
//[self showMessage:#"Sent request successfully."];
//NSLog(#"Recipient ID(s): %#", recipientIDs);
// punGameViewController *pun=[[punGameViewController alloc]initWithNibName:#"punGameViewController" bundle:nil];
UIAlertView *alrt = [[UIAlertView alloc] initWithTitle:#"Success!" message:#"Successfully send" delegate:nil cancelButtonTitle:#"OK" otherButtonTitles: nil];
[alrt show];
// [self.navigationController pushViewController:pun animated:YES];
}
}
}
}];
//end of code here
check it find the reason not generating notification.
I found my answer to this question on a previously answered S/O question. Basically, you need to set the App Store Id and Bundle Id in the Facebook App settings in order for invites to get sent. You can find that info: here
Notifications sent by your app is only received on mobile devices if your app is a game. If your app is not a game, notifications are still delivered to the App Center on the desktop.
I'm following these two tutorials in Facebook developer website
https://developers.facebook.com/docs/tutorials/ios-sdk-games/requests/
https://developers.facebook.com/docs/howtos/send-requests-using-ios-sdk/#step2
These are my codes:
[FBWebDialogs presentRequestsDialogModallyWithSession:nil
message:[NSString stringWithFormat:#"I just smashed %u friends! Can you beat it?", score]
title: nil
parameters:params
handler:^(FBWebDialogResult result, NSURL *resultURL, NSError *error)
{
if (error)
{
// Case A: Error launching the dialog or sending request.
UIAlertView* alert = [[UIAlertView alloc] initWithTitle: #"Facebook" message: error.description delegate: nil cancelButtonTitle: #"Ok" otherButtonTitles: nil];
[alert show];
[alert release];
}
else
{
if (result == (FBWebDialogResultDialogCompleted))
{
// Handle the publish feed callback
NSDictionary *urlParams = [self parseURLParams:[resultURL query]];
if ([urlParams valueForKey: #"request"])
{
// User clicked the Share button
NSLog(#"Send");
}
}
}
}];
Problem is after I send out the request, my friend told me that he doesn't receive any notification/request in FB Notification Center site. Does anyone know why?
These are the things I've done:
I've setup properly in info.plist and the Facebook App.
I'm not using Sandbox mode.
My current application is able to log in and post to wall.
I've publish_actions permission.
I did not received any error or warning.
I found my solution here:
Facebook App Requests aren't shown on iOS devices?
It is because I didn't set the iPhone App ID and iPad App ID
Use following method, it will help you :
-(void)openFacebookAuthentication
{
NSArray *permission = [NSArray arrayWithObjects:kFBEmailPermission,kFBUserPhotosPermission, nil];
FBSession *session = [[FBSession alloc] initWithPermissions:permission];
[FBSession setActiveSession: [[FBSession alloc] initWithPermissions:permission] ];
[[FBSession activeSession] openWithBehavior:FBSessionLoginBehaviorForcingWebView completionHandler:^(FBSession *session, FBSessionState status, NSError *error) {
switch (status) {
case FBSessionStateOpen:
[self getMyData];
break;
case FBSessionStateClosedLoginFailed: {
// prefer to keep decls near to their use
// unpack the error code and reason in order to compute cancel bool
NSString *errorCode = [[error userInfo] objectForKey:FBErrorLoginFailedOriginalErrorCode];
NSString *errorReason = [[error userInfo] objectForKey:FBErrorLoginFailedReason];
BOOL userDidCancel = !errorCode && (!errorReason || [errorReason isEqualToString:FBErrorLoginFailedReasonInlineCancelledValue]);
//Added by Rigel Networks July 2, 2013 to solve Facebook Cancel button popup issue
if(error.code == 2 && ![errorReason isEqualToString:#"com.facebook.sdk:UserLoginCancelled"]) {
UIAlertView *errorMessage = [[UIAlertView alloc] initWithTitle:kFBAlertTitle
message:kFBAuthenticationErrorMessage
delegate:nil
cancelButtonTitle:kOk
otherButtonTitles:nil];
[errorMessage performSelectorOnMainThread:#selector(show) withObject:nil waitUntilDone:YES];
errorMessage = nil;
}
}
break;
// presently extension, log-out and invalidation are being implemented in the Facebook class
default:
break; // so we do nothing in response to those state transitions
}
}];
permission = nil;
}
I am using this piece of code to check for a network connection within my application and, if a connection exists, pull data and display it:
if([[Reachability reachabilityForInternetConnection] currentReachabilityStatus] == NotReachable) {
errorView = [[UIAlertView alloc]
initWithTitle: #"Network Error"
message: #"No Network connection availible!"
delegate: self
cancelButtonTitle: #"OK" otherButtonTitles: nil];
[errorView show];
}
else
{
HUD = [[MBProgressHUD alloc] initWithView:self.navigationController.view];
[self.navigationController.view addSubview:HUD];
HUD.delegate = self;
HUD.labelText = #"Performing Initial Download";
HUD.minSize = CGSizeMake(135.f, 135.f);
[HUD showWhileExecuting:#selector(pullAndDisplayData) onTarget:self withObject:nil animated:YES];
}
However, I would like to adapt this code so that it constantly checks for internet connection throughout the download process, and if I lose connection, to stop the download and display and appropriate alert message to the user. Can anyone advise as to how I may go about this?
Thanks,
Tysin
You need to add an observer for notification name
kReachabilityChangedNotification
and then call
[[Reachability reachabilityForInternetConnection] startNotifier];
When reachability changes, the notification will be posted, and then you can perform any actions you need.
Im developing an app for iPhone, in wich one of the functionalities is an instant message system, using XMPPFramework. By now, im testing it with Google Talk. The delegate is the same class that manages the User Interface. So, I got this code:
In viewDidLoad:
- (void)viewDidLoad
{
[super viewDidLoad];
[self setupStream];
}
The setupStream method:
- (void) setupStream
{
NSLog(#"Inside setupStream");
xmppStream = [[XMPPStream alloc] init];
[xmppStream addDelegate:self delegateQueue:dispatch_get_main_queue()];
[self connect];
}
The connect method:
- (BOOL) connect
{
NSLog(#"Inside connect method");
General *general = [General sharedManager];//this is a singleton to manage settings for every user
NSString *chatid;
NSString *chatpass;
//chatid=[general user];
chatid=#"somegmailaccount#gmail.com";
xmppStream.myJID=[XMPPJID jidWithString:chatid];
if (![xmppStream isDisconnected]) {
return YES;
}
NSError *error = nil;
if (![xmppStream connect:&error])
{
UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:#"Error"
message:[NSString stringWithFormat:#"Can't connect to server %#", [error localizedDescription]]
delegate:nil
cancelButtonTitle:#"Ok"
otherButtonTitles:nil];
[alertView show];
return NO;
}
return YES;
}
In xmppStreamDidConnect method:
- (void) xmppStreamDidConnect:(XMPPStream *)sender
{
[xmppStream authenticateWithPassword:#"password" error:NULL];
[self goOnline];
}
And goOnline method:
- (void) goOnline
{
XMPPPresence *presence = [XMPPPresence presence];
[[self xmppStream] sendElement:presence];
NSLog(#"Presence sent");
}
With this, the presence is not sent. I have another google account that I try for testing (say, testing#gmail.com) and in this account the presence of somegmailaccount.gmail.com is not seen. Both accounts are connected and know each other, since I used this same accounts to develop the Android app.
Any idea about what i´m doing wrong? Any help is appreciated.
Thank you very much.
I found it! The presence is not sent this way:
XMPPPresence *presence = [XMPPPresence presence];
[[self xmppStream] sendElement:presence];
Insted, i have done it this way:
NSXMLElement *presence = [NSXMLElement elementWithName:#"presence"];
[xmppStream sendElement:presence];
This way, the presence is sent without any problem :)
With this code, i implement method xmppStreamDidAuthenticate:(XMPPStream *)sender
and the program DO enter that method without any call from my code. But if i put
[xmppStream setHostName:#"talk.google.com"];
[xmppStream setHostPort:5222];
... in method connect, the program DO NOT enter that method, nor xmppStreamDidConnect.
Im getting mad.
In an iPhone app,I want to send an email to a person who has forgotten about their passcode . I want to send the mail in background (cant use MFMailComposeViewController for this) and also the app must not be pushed to background . Is there a way to achieve this?
The best way of doing this is using SKPSMTPMessage. You can download it from here: https://github.com/jetseven/skpsmtpmessage This is a very easy solution that I have used before for using "Forgot Password" solutions in iOS apps. To implement simply drag the downloaded files into your application, #import the the "SKPSMTPMessage.h" into your class, and implement the following code:
.h
#import "SKPSMTPMessage.h"
#interface SomeView : UIViewController <SKPSMTPMessageDelegate> {
}
- (IBAction)forgotPassword;
.m
- (IBAction)forgotPassword {
SKPSMTPMessage *forgotPassword = [[SKPSMTPMessage alloc] init];
[forgotPassword setFromEmail:#"some-email#gmail.com"]; // Change to your email address
[forgotPassword setToEmail:#"user-email#gmail.com"]; // Load this, or have user enter this
[forgotPassword setRelayHost:#"smtp.gmail.com"];
[theMessage setRequiresAuth:YES]; // GMail requires this
[forgotPassword setLogin:#"some-email#gmail.com"]; // Same as the "setFromEmail:" email
[forgotPassword setPass:#"password"]; // Password for the Gmail account that you are sending from
[forgotPassword setSubject:#"Forgot Password: My App"]; // Change this to change the subject of the email
[forgotPassword setWantsSecure:YES]; // Gmail Requires this
[forgotPassword setDelegate:self]; // Required
NSString *newpassword = #"helloworld";
NSString *message = [NSString stringWithFormat:#"Your password has been successfully reset. Your new password: %#", newpassword];
NSDictionary *plainPart = [NSDictionary dictionaryWithObjectsAndKeys:#"text/plain", kSKPSMTPPartContentTypeKey, message, kSKPSMTPPartMessageKey, #"8bit" , kSKPSMTPPartContentTransferEncodingKey, nil];
[forgotPassword setParts:[NSArray arrayWithObjects:plainPart, nil]];
[forgotPassword send];
}
Also be sure to include the following methods in the .m. You can change the contents of the UIAlertViews depending on what you want to display to the user.
- (void)messageSent:(SKPSMTPMessage *)message {
NSLog(#"Message Sent");
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Password Reset" message:#"Check your email for your new password." delegate:self cancelButtonTitle:#"OK" otherButtonTitles:nil, nil];
[alert show];
}
- (void)messageFailed:(SKPSMTPMessage *)message error:(NSError *)error {
NSLog(#"Message Failed With Error(s): %#", [error description]);
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Error" message:#"There was an error reseting your password. Please try again later." delegate:self cancelButtonTitle:#"OK" otherButtonTitles:nil, nil];
[alert show];
}
You also need to do the following before this will work.
Your Target -> Get Info -> Build -> All Configurations -> Other Link Flags: "-ObjC"
If you need help with this, see http://developer.apple.com/qa/qa2006/qa1490.html
EDIT:
* CFNetwork.framework must also be added for this to work! *
Let me know if you have any more questions.
Thanks,
Jacob
You can't use MFMailComposeViewController to do this. No API will allow you to send emails or any kind of message on behalf of the user without he seeing it.
The only I see is to make a call to your server and the server send the email, something like this:
NSURLRequest requestWithURL:[NSURL urlWithString:#"http://server.com/send_passcode?to=email#lala.com"]];
You cannot send SMS/Email without user acceptance. But there are a lot of web-services in internet which can send SMS/Email. I guess some app uses those services or uses own.
You CAN send email in the background (without using the default MFMail Controller). BUT you still need the user to fill out whatever form (or content you want to email) and have them click "Send".
Here is my post on how to do it. It includes code and images.
Locking the Fields in MFMailComposeViewController
P.S. this works and Apple has approved over 10 of my apps that use this code/method.
In reference to the PostageApp comment below if you wanted to send emails without any hassle of setting up an SMTP client you can check out the PostageKit wrapper for using the PostageApp service. Let's you send emails with a couple lines of code reliably.
https://github.com/twg/PostageKit
May be you should implement PHP script that will send out email to user. In ios, you can use POST method in NSURLConnection to call PHP script. You can find many scripts on Google to send out email to user.
Download SKPSMTP Library and import
#import "SKPSMTPMessage.h"
#import "NSData+Base64Additions.h"
-(IBAction)btnRecoverClicked:(id)Sender;
Then implement the method for sending mail in background.
-(IBAction) btnRecoverClicked:(id)sender {
NSString *str=#"Your password is:";
NSString *strUserPassword=[NSString stringWithFormat:#"%# %#",str,struserPassword];
NSLog(#"Start Sending");
SKPSMTPMessage *emailMessage = [[SKPSMTPMessage alloc] init];
emailMessage.fromEmail = #"XXXXX"; //sender email address
emailMessage.toEmail = struserEmail; //receiver email address
emailMessage.relayHost = #"smtp.gmail.com";
//emailMessage.ccEmail =#"your cc address";
//emailMessage.bccEmail =#"your bcc address";
emailMessage.requiresAuth = YES;
emailMessage.login = #"xxxxxxxx"; //sender email address
emailMessage.pass = #"XXXXXXX"; //sender email password
emailMessage.subject =#"Password Recovery";
emailMessage.wantsSecure = YES;
emailMessage.delegate = self; // you must include <SKPSMTPMessageDelegate> to your class
NSString *messageBody = [NSString stringWithFormat:#"Your password is: %#",struserPassword]
;
//for example : NSString *messageBody = [NSString stringWithFormat:#"Tour Name: %#\nName: %#\nEmail: %#\nContact No: %#\nAddress: %#\nNote: %#",selectedTour,nameField.text,emailField.text,foneField.text,addField.text,txtView.text];
// Now creating plain text email message
NSDictionary *plainMsg = [NSDictionary
dictionaryWithObjectsAndKeys:#"text/plain",kSKPSMTPPartContentTypeKey,
messageBody,kSKPSMTPPartMessageKey,#"8bit",kSKPSMTPPartContentTransferEncodingKey,nil];
emailMessage.parts = [NSArray arrayWithObjects:plainMsg,nil];
//in addition : Logic for attaching file with email message.
/*
NSString *filePath = [[NSBundle mainBundle] pathForResource:#"filename" ofType:#"JPG"];
NSData *fileData = [NSData dataWithContentsOfFile:filePath];
NSDictionary *fileMsg = [NSDictionary dictionaryWithObjectsAndKeys:#"text/directory;\r\n\tx-
unix-mode=0644;\r\n\tname=\"filename.JPG\"",kSKPSMTPPartContentTypeKey,#"attachment;\r\n\tfilename=\"filename.JPG\"",kSKPSMTPPartContentDispositionKey,[fileData encodeBase64ForData],kSKPSMTPPartMessageKey,#"base64",kSKPSMTPPartContentTransferEncodingKey,nil];
emailMessage.parts = [NSArray arrayWithObjects:plainMsg,fileMsg,nil]; //including plain msg and attached file msg
*/
[emailMessage send];
// sending email- will take little time to send so its better to use indicator with message showing sending...
}
To handle the success and fail use
-(void)messageSent:(SKPSMTPMessage *)message{
NSLog(#"delegate - message sent");
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Message sent to your mail." message:nil delegate:nil cancelButtonTitle:#"Ok" otherButtonTitles: nil];
[alert show];
}
and
-(void)messageFailed:(SKPSMTPMessage *)message error:(NSError *)error{
// open an alert with just an OK button
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Error!" message:[error localizedDescription] delegate:nil cancelButtonTitle:#"Ok" otherButtonTitles: nil];
[alert show];
NSLog(#"delegate - error(%d): %#", [error code], [error localizedDescription]);
}
https://github.com/troyz/MailUtil
I have used library above to send mail in background, so it works.
pod "MailUtil", :git => 'https://github.com/troyz/MailUtil.git', :tag => '0.1.0'
Swift code is here:
import MailUtil
SendEmailOperation.setupConfig(withServer: "smtp.foo.com", withFrom: "foo#mailserver.com", withLogin: "foo#mailserver.com", withPassword: "*********")
let operation = SendEmailOperation(to: "foo#mailserver.com", subject: "Hello", body: "world", path: "/selected/path/for/your/file.pdf")
operation?.completionBlock = {
debugPrint("Mail sent!")
DispatchQueue.main.async {
//showMailSentPopup()
}
}
do {
try SendEmailOperation.sendEmail(operation)
} catch {
debugPrint("Mail could not sent or sending result could not handle - \(error)")
}