Help me to automate the app store submission process - iphone

Please let me know, Is there any API available to automate the App-Store submission process?
My requirement is, I have the app binary, app-store screens, app details in hand. Is it possible to submit to App Store programmatically with the help of any API without the use of iTunes Connect?
Thanks for any help.

There is no Apple supported API for interacting with iTunesConnect. I don't know if there are any third-party tools that do screen scraping for interaction or not.
One solution if you need to spam a large amount of apps is to hire a virtual assistant in India and have them enter all of the information manually.

Related

Can I publish a template app(paid) on the App Store

Please let me know Can we upload the template app on the App Store?
Because we are making a app, this is like a module based app so the buyer of that app can use the app code to use in their apps.
So please let me know could we upload this to the App Store?
If no, where can I publish this app to generate revenue?
I'm not sure I understand correctly your question, but if you want to publish a paid app that would require other app(s) to work, then it would be rejected.
Please see this section of the App Store Review Guidelines (emphasis mine) :
(vi) Apps should allow a user to get what they’ve paid for without
performing additional tasks, such as posting on social media,
uploading contacts, checking in to the app a certain number of times,
etc. Apps should not force users to rate the app, review the app,
download other apps, or take other similar actions in order to access
functionality, content, or use of the app.
Otherwise, please give us more informations about what you're trying to do.

Delivering In-App Purchase Content via Server

My iPhone app will be a free app but for some special content, users need to buy.
For example I have 4 files for free and if the user want to buy another file he has to purchase it. I am sure that I need to use Server Product Model to deliver the content.
What I want to know is: how will content be delivered to the application?
for this u got very good tutorial on http://www.youtube.com/watch?v=xGDGO5P95Dg
in this application tutorial show how to download files and store in our application...
may be this is useful to you..
You have to go for in-app purchase.
This link will help you.
In-App Purchase without using iTunes Connect?

Are private or password-protected apps acceptable in the Apple AppStore?

Simple question - can I put an app in Apple's AppStore which is only functional for those who have a username & password? This is for a client who wants to distribute their app only to a select number of people. The Enterprise license is not an option, and while ad-hoc distribution is, I'd prefer to go through the store.
As the material is semi-sensitive, I'd need to keep the description to a minimum (eg. this app is only for XYZ users, and requires a password), and screenshot to just a single screen of the login page.
Does anyone know of any apps in the store like this?
These apps are more readily rejected, but Apple doesn't explicitly disallow this. You will have to provide them a test login during the application approval process.

iPhone/iPad app rejected because of subscription model?

We intend to launch a free iPhone/iPad app on the AppStore.
The content will actually be accessible thanks to a subscription model (login/pwd authentication in iPhone app).
The subscription (about 100$ a month) is handled via a dedicated web server.
If used without subscription, this app will provide minimum value.
Does anyone know if this kind of subscription model can be rejected by Apple ?
I know some apps follow this model, but I'd like to have your thought on this before starting in this direction.
Thanks for your answer.
This is fine AFAIK - As long your app is free and you put in the description that it requires a subscription to whichever service. When you submit the app, you'll need to hand over details to a test account to Apple so that they can test it, but other than that it's no hassle at all.
I know of an app which works just like that on the app store right now - Spotify for iPhone. It's a music playing app which streams music from the web - but you need a Spotify premium account. When you first open the app, you have to sign in, and if you don't have a premium account it just tells you that you're not allowed in!
Javawag
There are plenty of apps which only work if I have an account somewhere, and some for which I have to pay for that account so, without knowing the specifics, there is nothing which immediately rules out your subscription model. There are even Apple apps, iDisk for example, which are useless if you don't have a $100 mobile me subscription.
If there are issues you can look at selling your subscription as an in app purchase (apple will take their 30% which should make them happy) or look at making the app more functional without the subscription.
Either way, when submitting for approval make sure to set up a sample account with a full subscription that the apple testers can use (there is space in the submission for including logins for this kind of thing).
Our app, previously approved, update was just rejected because we sell subscriptions through our website. (We have been doing this for 15 years, without giving Apple 30% of our money.) They are requiring that all subscriptions for iphone/ipad content go through in-app purchasing. I guess we will be looking at building a browser based app instead.
Cheers,
Gerry

Is there any mechanism provided by Apple Store to make the user sign-up to my website before he/she can download the application?

I am creating an iphone application that requires the users to have an account at my website.
But if i have to distribute it through apple store, how should I make the users of this Iphone Application first create an account with my website. There could be a few options like :
1) Ask the user to create an account when he/she tries to run the application on iphone.
2) Provide a 'Sign-Up' page in the Iphone application itself.
My question is "Is there any mechanism provided by Apple Store to make the user sign-up to my website before he/she can download the application".
Kindly give in your suggestions for the same. Which would be the best approach for solving my problem.
Thanks,
LG
There's no way to do this through the app store.
Yes: your two options are to create a sign in / sign up screen with cocoa, or to display your login webpage with a NSWebview.
I'd recommend the native control route...
No, you can't do that through Apples App Store.
You could provide the user with aviability to register to your site when opening your app, throug, say a NSWebView.
There are many ways to solve this, just not the one you might like.