gingerbread emulator support for opengl es 2.0 [duplicate] - android-emulator

This question already has answers here:
Closed 11 years ago.
Possible Duplicate:
Does the Android Emulator support OpenGL ES 2.0?
I read here that android sdk 2.3 has emulator support for opengles 2.0.
However after upgrading my eclipse environment with the latest sdk I fail to find any support.
To be honest I can't find where in the documentation that it claims to be supported.
I have a small 2.2 targeted app that runs on the galaxys s 2.2, but cannot run it on any emulator.
Am I missing something?

Check the accepted answer to the question you referenced. It points out that, while SDK 2.3 has support for the Java bindings to OpenGLES2, the emulator provides an implementation only for OpenGLES1, not OpenGLES2.

Related

I can't install Androidstudio on m1 mac [duplicate]

This question already has answers here:
Cannot install Android Emulator via Android Studio on a MacBook Pro M1
(7 answers)
Closed 6 months ago.
enter image description here
I want to install the Android studio, but in that state shown in the picture, it can't be installed anymore and it's stopped.
Download it manually as a zip from Google's repository and then install it hope that will work for you
If that happens is your hardware incompatible. First see the hardware requirements.
This issue is actively being tracked at Google's issue tracker.
In the meantime, you can follow the instructions to download an older version of the emulator.

Android Automotive. "No system images available " for Android Studio 4.0 [duplicate]

This question already has an answer here:
Android Automotive Arm_86 is not listed in Virtual Devices
(1 answer)
Closed 2 years ago.
I'm usig Android Studio 4.0. When I want to create AVD for Automotive, I don't see any available system images. I was trying to change update channel , but it doesn't lead to success.
I had the same problem recently. Changing update channel alone didn't help me either. However System Image became available after installing and running Android Studio 4.2 Preview

Minimum Android version with flutter

Which minimum android version is supported by flutter?
Do some plugins have any effect on which version is not supported?
I tried to run my flutter app on an android emulator, but with the version android 16 it doesn't work and the app crashes. Do I have to change the compile version in some config files or why doesn't it work?
Flutter support 16. But to run app on Android emulator, use over 19.
https://github.com/flutter/flutter/issues/11094
https://github.com/flutter/flutter/issues/9108
https://github.com/flutter/flutter/issues/8610
From Flutters FAQ
flutter.dev/docs/resources/faq#what-devices-and-os-versions-does-flutter-run-on
Mobile operating systems: Android Jelly Bean, v16, 4.1.x or newer, and
iOS 8 or newer.
Mobile hardware: iOS devices (iPhone 4S or newer) and ARM Android
devices.
Note Flutter currently does not support building for x86 Android
(issue #9253) directly, however apps built for ARMv7 or ARM64 run fine
(via ARM emulation) on many x86 Android devices.
We support developing Flutter apps with Android and iOS devices, as
well as with Android emulators and the iOS simulator.
We test on a variety of low-end to high-end phones but we don’t yet
have an official device compatibility guarantee.
We believe Flutter works well on tablets. We do not currently
implement all of the tablet-specific adaptations recommended by
Material Design, though we are planning further investment in this
area
The answer to this question also, partly, needs to take into consideration what parts of Android you want to take advantage of in your application. The question of what min version Flutter supports has been answered here a couple of times so I won't answer that, but the Android support libraries will also need specific min versions.
If you plan to use plugins of any kind then you will probably hit multiple issues if your min version is too low. Do you need Firebase? Do you need specific camera functions?
Google also just announced required bumps for min versions with regards to Google Play that you should review.
My advice is to follow documentation, analytics and best practices to determine what you "true" min version should be.
The Flutter documentation has this answer to Android and iOS. Now it says that support: Android Jelly Bean, v16, 4.1.x or newer, and iOS 8 or newer. However, this information can change according to the new Flutter version. By this reason, it is better that you review the next link:
https://flutter.dev/docs/resources/faq#what-devices-and-os-versions-does-flutter-run-on
Furthermore, it would be best if you analyzed the plugins because they could need higher versions of Android and iOS.
This answer can be useful :
Devices and OS versions on which Flutter runs
Mobile operating systems: Android Jelly Bean, v16, 4.1.x or newer, and iOS 8 or newer.
Mobile hardware: iOS devices (iPhone 4S or newer) and ARM Android devices.
You can learn more here

Blackberry plugin for eclipse compatible with Blackberry 10

This may be an incredibly stupid question, but I have not gotten a clear answer through google. Will the eclipse Blackberry plugin work for the new Blackberry as well as older versions? I am actually an android developer so this is quite a change for me. Any hint will be appreciated. Thanx
EDIT You can use the BlackBerry Runtime for Android apps to run Android Jelly Bean 4.2.2 (10.2) platform applications on the BlackBerry 10 OS. If you are developing for a previous version of BlackBerry 10 OS, use Android Gingerbread 2.3.3. To use the runtime, you must first repackage your Android applications to BAR file format, which is the compatible file format required for an application to run on the BlackBerry 10 OS.
Got this from here. Does this mean that I should write two apps? One for the old blackberry devices and one for the new one?
I'm not sure that the above is clear, so thought I would restate the position as I understand it:
Android applications, repackaged to run on BlackBerry devices, can be used on BB10 and PlayBook devices only. These can not be run on BBOS devices, i.e. BB 5/6/7.
The later releases of BB10, specifically 10.2+, supports Android applications developed using Jelly Bean 4.2.2.
PlayBook and previous levels of BB10, support Gingerbread 2.3.3.
So for example, my Z10, which is running BB10.1, would only be able to load repackaged Android applications developed using Gingerbread. My Curve, running OS 7.0, can't run any Android applications.

Does Bluestacks support Renderscript?

As the most of you will know Android Emulators for >3.x don't support Renderscript. Now I found an Android Player called Bluestacks (tge most of you will know it I think). So I wanted to ask, if it's just me or does Bluestacks also not support Renderscript.
Regards,
Ahmad
Google has published a compatibility library for Renderscript, which allows you to use it starting from Android 2.2 (API8).
This means that Renderscript could run even on bluestacks if it is still android 2.3.
The disadvantage is that it uses the CPU unless the OS version is 4.3 and above.
more information about it is available on the android developers blog, here
It is supposed to support RenderScript. As RenderScript is a part of android framework, all renderscript openGLES operations should be forwarded to host stack eventually.
According to the Bluestacks help forum Bluestacks is equivalent to Android 2.3.4 which doesn't support Renderscript as far as I know.
Actually the emulator images for Ice Cream Sandwich (4.0.x) and JellyBean (4.1.x) which come with the Android SDK does support Renderscript. The Honeycomb (3.0, 3.1, 3.2) emulator images do not.