i want to do something which help is not available on net. so i am asking here. The problem is that i want to load images or want to give the option to iPhone user to select images by folder like if i select the folder then whole images of the folder should load from photo library to in my application.As far now i only saw the option of loading single image using native controller or multiple selection using 3rd party controller. But i didn't found any thing by which i can select or load images by folder so can any one help me.
After long wait and for a lot of the search i decided to make my own control so i modified the
Elcimagepickerviewcontroller and modified to select or load images by album here is the modified code now user can select images by album :) .
I have installed Jasperserver at "hostname2" and "hostname1" is located at CMS.
I run a report on "hostname1" in which, html image links look like /images/img_**** and are not displayed. They should have been, instead, like this: http://"hostname2"/images/img_****.
The main thing is that they have the correct link to the image... Has anyone faced with this kind of problem before?
If your image is placed in the same directory where the .jasper(compiled jrxml files are present) then,
<imageExpression class="java.lang.String"><![CDATA["image_name.jpg"]]></imageExpression>
I just drag and drop image to image group but when I run this code to other machine it gives errors of all the images.
I want to know that how do I copy them so that to other machine it do not give errors.
Just check the checkbox on top and it will copy the resource on destination.
I'm new to MonoTouch and iPhone development. I have my images (PNG) in a resources folder in MonoDevelop, however if I want to set the image property for a button in Interface Builder, how do I do that? It's always a blank dropdown. Do I need to use XCode to access the XIB file and then somehow embed the button image file I'll need in it?
This is a known limitation of MonoDevelop and Interface Builder. To add images to an XIB in Interface Builder they must be part of an XCode project, which of course coming from MonoDevelop they're not.
To achieve what you're trying to do you will need to set the image via code, and ensure the build action of your image is set to Content. To do this, simply right click your image inside MonoDevelop, and select Build Action > Content.
On your view with the button on it, create an outlet in Interface Builder for your button, hook it up, then from code to set your image, you just need to use the .FromFile("path/name") method of UIImage.
UIImage buttonImage = UIImage.FromFile ("resources/image.png");
myButton.SetBackgroundImage (buttonImage,UIControlState.Normal);
That's off the top of my head, but I think that should do it.
You can manually set the image in Interface Builder, but it wont show up until run time. The image name can include a path, e.g. "images/settings.png".
All solutions given here are completely wrong and misleading. All you need to do, is place your images in the Resources folder (on the project root), and add your images to this folder. After adding files to this folder, mark all files and make sure their build action is set to BundleResource.
I also needed this to work, here is a workaround I found.
You need to create a dummy xcode project. Place it in the same folder as your project.
Add all your xib files and image files to that xcode project by dragging them in when the project is opened in xcode. Now you will be able to see the preview of the images.
The image files must be in the same folder as the project file and xcode must be opened with the dummy project while the interface builder is opened.
Not great - but solves the issue for now.
Here is a sample project I have created.
For this issue to be resolved on the MonoDevelop side - some inter-process communication code needs to be created, I think that a good starting point will be looking for "PBXProjectWatcherServerConnection-3.1.2" in google.
I have create an application on iphone using objective-c.In this application i am just displaying different players images stored in one folder, which will be run perfectly on simulator. But when I deploy it on iphone it is not showing the images of the player.
for that the code is:
UIImageView *imageplayer = [[UIImageView alloc]initWithFrame: CGRectMake(imgx, imgy+45,135,150)];
imageplayer.image = [UIImage imageNamed:playerpng];
if(imageplayer.image == nil)
[imageplayer setImage:[UIImage imageNamed:playerjpg]];
if(imageplayer.image == nil)
[imageplayer setImage:[UIImage imageNamed:#"noimage.png"]];
[self.view addSubView:imageplayer];
Plz solve this query.
Thanks in advance
Sometimes xCode doesent update correctly the bundle, try cleaning and building again.
I am currently experiencing this problem as well. I was able to correct it after a bit of debugging and reviewing the build file.
When I do an ls -l, I noticed that some of my png files have a # symbol beside the permissions. When I followed that up with a ls -l#, it showed that the files with an '#' had an attribute set 'com.apple.quarantine'. This attribute is given to a file (often from a zip, jar, or other executable) that is downloaded from the net. You can get rid of this attribute by performing:
xattr -d com.apple.quarantine *.png
Then, select the images in XCode, and check that the checkbox under the target is checked. In my case, it was not, so the images weren't being included in the bundle.
I had the same problem, solved by using all lowercase for the file name in code - image.jpg, but it does not seem to make any difference what case the actual file name is, e.g. Image.jpg
check name of image file. It must be "noimage.png"
not Noimage.png or noimage.PNG
Just to clarify, does the "noimage.png" display, or is the program loading a player image but failing to display it? Or is nothing loading.
These should easily be determined in debug mode.
A few additional things to check...
1) Just for testing, start out with PNG versions of the player files. This is the primary format on the iPhone and might eliminate a file format issue or other anomaly that the simulator is not sensitive to.
2) With regard to fixing in an image editor, specifically make sure that the image is set to a DPI of 72 pixels/inch. The iPhone and particularly Interface Builder are very sensitive to this being correct and will sometimes not display or will display a very blurred version of the image if incorrect.
3) Make sure the image(s) haven't been added multiple times (from different directories and/or to different group folders). We encountered a situation where we had inadvertently imported the same images at two different layers within the project hierarchy and this can cause unexpected behavior within the iPhone (selecting randomly or failing to select).
4) Make sure the Get Info -> Targets has your particular target checked. The simulator may still see the image but it will not get deployed to the iPhone.
5) Make sure you can view the image within XCode and that it looks correct.
Barney
This happens to me sometimes. I once spent half a night trying to figure out what was wrong. In this end, this is what worked: open the image with an image editor and save it again. That's all. I'm using the free Acorn image editor to do this. Haven't tried it with Photoshop. (After all, it seems that Photoshop might be responsible for introducing the error in the first place, although that's far from sure.)
I don't know what causes the problem. I usually get it when I use png files that have been sent to me. Could be a simple file permissions problem, or some more subtle problem with the image format. I would be very interested in hearing the opinion of better-informed people.
In any case, if all else fails just try this: open the image with Acorn, save over the original file. Works for me.
Make sure the image files are added to your XCode project.
After some investigation, Michael's comment seems to have a solved it for me. I had all lower case as the file name but was following variable convention and had the png file with an upper case for the second part of the file name. Here my file was putback.png but was referenced in my code as putBack.png
UIImage *putBackImage = [UIImage imageNamed:#"putBack.png"]; //wrong
UIImage *putBackImage = [UIImage imageNamed:#"putback.png"]; //correct
Select correct target while adding image files to your project. Following are steps to make it further clear
Select Add Files to "YourProjectName"
In opening window there is an "Add to targets" option at bottom that shows all available targets
Check target or multiple targets in which you want to add images
Press "Add" button and you are ready to go