iPhone - What does the gyroscope measures? Can I get an absolute degree measurement in all axis? - iphone

I am relatively new to iPhone development and I am playing with the gyroscope, using Core Motion. After a few tests, this is my question.
What information is exactly the gyroscope measuring? absolute angles? I mean, suppose I hold my phone in portrait, at exactly 90 degrees and start sampling. These may be not the correct values, but suppose that at this position, the gyroscope gives me 0, 0 and 0 degrees for yaw, pitch and roll.
Now I throw my iphone in the air and as it goes up it rolls at random a high number of full turns in all axis and returns to my hand at the same position as before. Will the gyroscope read 0,0,0 (meaning that it has the same position as before = absolute angle) or not?
If not, there's a way to measure absolute degrees in all axis? As absolute degrees I mean assuming 0,0,0 as the position it was when the sampling started.
thanks

The gyroscope measures many things for you, and yes, one of these is "absolute angles". Take a look at the docs on CMDeviceMotion. It can give you a rotation rate, which is how fast the device is spinning, and it can give you a CMAttitude. The CMAttitude is what you're calling "absolute angles". It is technically defined as:
the orientation of a body relative to
a given frame of reference
The really nice thing is that normal gyroscopes, as noted in the other answer, are prone to drift. The Core Motion framework does a lot of processing behind the scened for you in an effort to compensate for the drift before the measurements are reported. Practically, I've found that the framework does a remarkable (though not perfect) job at this task. Unless you need long term precision to a magnetic pole or something, the attitude reported by the framework can be considered as a perfect relative attitude measurement, for all intents and purposes.

The iPhone uses accelerometers for its internal angle measurements, which means they are relative to the Earth's gravity. That's about as absolute as you're going to get, unless you need this program to work in space, too.

Related

Flutter/android How to calculate acceleration relative to ground?

Since acceleration is calculated relative to the phone, how can I convert this relative to the earth?
I believe I need to know what angle the phone is at (pitch) and then use trig to normalise the acceleration directions.
Gyroscopic data isn't helpful since it actually provides a rate of change, rather than the actual pitch.
I have tried using the aeyrium package as that should provide pitch and roll, but I believe the calculations to be wrong - having the phone vertically up or vertically down gives the same pitch but a different roll value, which is totally wrong.
Should I be using the magnetometer to get the pitch - would it even do that?

iphone - core motion (relative rotation)

Is there a way to obtain a relative rotation from core motion?
What I need is: how much it rotated in one axis and which direction (+ sign = anti-clockwise, - = clockwise, according to the right-hand rule).
I have found the property rotationRate, but I am now sure how I would extract the angle out of it, as this is giving me radians per second.
I have done all kind of stuff on the last days but nothing is giving me stable values. I have tried to do a timed sample of core motion data, using a NSTimer and calculate the difference between two samples, so I would have how much it rotated since the last sample, but from times to times it gives me crazy numbers like 13600 degrees even when the iPhone is resting on the table.
Any thoughts on how this can be accomplished?
thanks
There is indeed. You can get what you're looking for by drilling down into the properties of CMMotionManager, through CMDeviceMotion and finally to CMAttitude. The attitude of the device is defined as:
the orientation of a body relative to
a given frame of reference.
In the case of DeviceMotion's CMAttitude, that frame of reference is established by the framework when starting device motion updates. From that point in time on, the attitude of the device is reported relative to that reference frame (not relative to the previous frame).
The CMAttitude class provides some handy built in functionality to convert a CMAttitude to a form that is actually useful for something, like Euler Angles, a rotation matrix, or a quaternion. You sound like you're looking for the Euler Angle representation (Pitch, Yaw, Roll).
The answer provided above isn't quite accurate, though it's probably sufficient to answer this question. Core Motion tries to determine the device's absolute attitude at all times, meaning that the definition of the axes can vary depending on the device's orientation. For example, if the device is face-up, then pitch up/down is a rotation about the y-axis, but if the device is in landscape orientation, then pitch is a rotation about the z-axis (perpendicular to the plane of the screen). This is somewhat helpful if your application will only be used in one orientation, or you want a delta like the question asked for, but makes it excessively complicated if you want to know absolute orientation.

How can i handle distance through accelerometer?

My object starts from zero. When the time goes..It covers some distance, so how can I measure this?
Oh, it's simple. All you have to do is implement an Inertial Measurement Unit and then an Inertial Navigation System. It's going to be hard to do without rotation sensors, it would probably require a Kalman Filter for accuracy, and typically it is done with ring laser gyros or fiber optic gyros, which are "solid state" devices that work by measuring relativistic effects and sell for rather higher prices than the silicon micromachined sensors in the iPhone, but you might get it to work.
Or, you could just use the GPS.
Other than just being alerted that the device did move, the accelerometer will not be much use. You will not get a reading of "device moved 10cm" or something similar, as far as I know you'll just get a value for how much acceleration occurred.
If you need to track your device's movement in the physical world you'll need to use the Location APIs.
You can figure this out, but it won't be that accurate, mainly due to sample rate and the inaccuracy of the accelerometer.
First figure out direction and force of the movement. If the user moves the iphone at +0.1G along the X axis and 0G along the Y and Z axis, then our force is +0.1G on the X axis. 1G is 9.8m/s, so the phone has move 0.9m if it has been traveling for 1 second.

Getting level of rotation with UIAccleration

Games like FroggyJump for iPhone figure out the rotation of the iphone. I'm getting confused with the acceleration values. How do I calculate the level of rotation? I suppose I need to consider when the iphone isn't perfectly upright.
Thank you.
I'm also wanting to use the new Core Motion framework with the "Device Motion" for iPhone 4 for extra precision. I guess I'll have to use that low pass filter for the other devices.
It's the yaw.
Having given Froggy Jump a quick go, I think it's likely directly using the accelerometer's x value as the left/right acceleration on the frog. If it is stationary, you can think of an accelerometer as giving you the vector that points upward into space, relative to the local axes. For something like a ball rolling or anything else accelerating due to tilt, you want to use the values directly.
For anything that involves actually knowing angles, you're probably best picking the axis around which you want to detect rotation then using the C function atan2f on the accelerometer values for the other two axes. With just an accelerometer, there are some scenarios in which you can't detect rotation — for example, if the device is flat on a table then an accelerometer can't detect yaw. The general rule is that rotations around the gravity vector can't be detected with an accelerometer alone.

Compensating compass lag with the gyroscope on iPhone 4

I've been experimenting with the compass and gyroscope on iPhone 4 and would like some help with an issue I'm having. I want to compensate for the slowness of the compass by using data from the gyroscope.
Using CMMotionManager and its CMDeviceMotion object (motionManager.deviceMotion), I get the CMAttitude object. Correct me if I'm wrong (please), but here is what I've deduced from the CMAttitude object's yaw property (I don't need pitch nor roll for my purposes):
yaw ranges from 0 to PI when the phone is pointing downwards (as indicated by deviceMotion.gravity.z) and swinging counterclockwise and 0 to -PI when swung clockwise
when the device is pointing upwards, yaw ranges from -PI to 0 and PI to 0, respectively
and from the compass data (I'm using locationManager.heading.magneticHeading), I see that the compass gives values from 0 to 360, with the value increasing when swinging clockwise
All right, so using all of this information together, I'm able to get a value I call horizontal that, regardless of whether the device is pointing up or down, will give values from 0 to 360 and increase when the device is swung clockwise (though I am still having trouble when deviceManager.gravity.z is around 0 -- the yaw value freaks out at this gravity.z value).
It seems to me that I could "synchronize" the horizontal and magneticHeading values, using a calculated horizontal value that maps to magneticHeading, and "synchronize" the horizontal value to magneticHeading when I feel the compass has "caught up."
So my questions:
Am I on the right track with this?
Am I using the gyro data from CMDeviceMotion properly and the assumptions I listed above correct?
Why might yaw freak out when gravity.z is around 0?
Thank you very much. I look forward to hearing your answers!
Just trying to answer... correct me if i'm wrong..
1.Yes you are on the right track
2.gravity in CM is already "isolated" from user gravity (gravity value caused by user acceleration) thats why there is two gravity, the "gravity" and "userAcceleration" its on apple CM documentation
// Note : not entirely isolated //
3.
if you have a gravity 0 it mean that the coresponding axis is perpendicular with gravity.
gravity.z is the iPhone screen thats why it -9.82m/s2 if you put on the desk with screen upright, actualy it hard to get 0 or maximum value of the gravity due to the sensor noise (it's normal, all sensor has a noise expecially cheap sensor).
what i do on my apps is I will switch my reference axis to other axis (in your case may be x or y) for certain limits, how the strategy is depend on the purpose or which side is your reference.
the other thing is, gyro is fast but its not stable, you need to re-calibrate the value for several interval. In my case every 5 second. I've experiment with gyro for calculating angle between two plane, i try with exacly 90 degree ruler and it will give an error about 0.5 degree every second try and keep increasing, but thats is mine, maybe others have a better method for avoid the error.
below is my steps "
Init
Read gravity XYZ -> Xg Yg Zg
Check if Xg < 0.25 If TRUE try Yg then Zg // Note 1 = 1g = 9.82 m/s^2
Read the compass and gyro
Configure and calibrate the gyro using the compass and calulate based on which axis i use in point 3.
If 5 second is pass then recalibrate, read the compass
If the the difference with gyro reading is > 5 degree skip recalibartion the gyro.
If the the difference with gyro reading is < 5 degree calibrate the gyro using compass value
Note: for number 7 : is to check if the phone affected with magnetic field or near huge steel such or high voltage electrical line or in noisy and heavy equipment in factory plant.
Thats all... Hope this could help you...
And sorry for my english..
Here is an example of an iPhone app where the compass get compensated with the gyroscope. Code and project can be seen here:
http://www.sundh.com/blog/2011/09/stabalize-compass-of-iphone-with-gyroscope/
The direction of the yaw axis vector is undefined when in zero gravity (or free fall, or close enough).
In order to do synchronization while in motion, you need to create a filter for your "horizontal" value that has the same lag/delay response characteristics as the magnetic compass. Either that, or wait until motion stops long enough for both values to settle before recalculating the offset.
Answer to question 1 is Yes, question 2 you are on the right track but you could use a variable name that is not 'horizontal', question 3 is answered by hotpaw2 and also a yaw in a chopper or helicopter at near zero altitude would alert the pilot with an alarm. There is a time lag because part of the software is local while there are other factors which can slow it down including access to a sensor for detecting magnetic waves, the device position and direction, preparing the graphic output for the compass display, computing and outputting data from the gyro and sensors through a relatively slow interface, using a general purpose handheld device not custom designed for the type of task being asked of it.