i have added a UIPopover to my navigationbar when the user touches the rightbarbuttonitem.
I want to know whats the cleanest coding for showing and dismissing the popover. With the code below, it works, but not correct.
If the user touches the rightbarbuttonitem first, the popover appears. Now he can choose a cell,.. works. Or you can touch outside the popover and it disappears. Both ways correctly.
But when touching the rightbarbuttonitem and after that, the same touch on that icon again, you have to touch it twice to bring up that popover again. (Not on the first touch).
How should that correctfunction look like? Thanks for your time..
-(void) downloads:(UIBarButtonItem*)button{
NSLog(#"downloads");
if(tableViewController == nil) {
tableViewController = [[[TableViewController alloc] initWithStyle:UITableViewStylePlain] autorelease];
self.popoverController = [[[UIPopoverController alloc] initWithContentViewController:tableViewController]autorelease] ;
[self.popoverController presentPopoverFromBarButtonItem:barButtonItem permittedArrowDirections:UIPopoverArrowDirectionUp animated:YES];
tableViewController.delegate = self;
}else {
[self.popoverController dismissPopoverAnimated:NO];
tableViewController.delegate = nil;
tableViewController = nil;
//[self.popoverController release];
//self.popoverController = nil;
}
}
//delegate
-(void) selectedTable:(NSString*)text{
NSLog(#"selectedTable: %#", text);
[self.popoverController dismissPopoverAnimated:YES];
}
Comments
Your downloads: method checks for tableViewController value and make decision if UIPopoverController should be displayed or dismissed. But yours selectedTable: method does dismiss popoverController and does not set tableViewController to nil thus it doesn't work as expected by you.
And I also don't see UIPopoverControllerDelegate implementation, especially popoverControllerDidDismissPopover: which will tell you when UIPopoverController was dismissed (by touching outside your UIPopoverController for example).
Memory Management
Read memory management guide. [self.popoverController release] with self.popoverController = nil leads to crash - one release and second release during setting to nil. (I assume your popoverController property retains).
#Chiefly Izzy: Thanks for your help. You point me in the right direction.
Here´s the code i´m using. It works great. Hope that memory management is clean, too. Isn´t it?
-(void) downloads:(UIBarButtonItem*)button{
if([self.popoverController isPopoverVisible])
{
[self.popoverController dismissPopoverAnimated:YES];
[self.popoverController.delegate popoverControllerDidDismissPopover:self.popoverController];
return;
}
// PopOver Bookmarks-Icon
if(tableViewController == nil) {
tableViewController = [[PdfTableViewController alloc] initWithStyle:UITableViewStylePlain]; //autorelease];
self.popoverController = [[UIPopoverController alloc] initWithContentViewController:tableViewController]; //autorelease] ;
[self.popoverController presentPopoverFromBarButtonItem:barButtonItem permittedArrowDirections:UIPopoverArrowDirectionUp animated:YES];
popoverController.delegate = self;
tableViewController.delegate = self;
}
/* Using "isPopoverVisible" from top or that else. both works
else {
[self.popoverController dismissPopoverAnimated:YES];
[self.popoverController.delegate popoverControllerDidDismissPopover:self.popoverController];
}
*/
}
-(void) selectedTableView:(NSString*)text{
NSLog(#"selectedTableView: %#", text);
[self.popoverController dismissPopoverAnimated:YES];
[self.popoverController.delegate popoverControllerDidDismissPopover:self.popoverController];
}
- (void)popoverControllerDidDismissPopover:(UIPopoverController *)popover{
NSLog(#"popoverControllerDidDismissPopover");
tableViewController.delegate = nil;
[tableViewController release];
tableViewController = nil;
popoverController.delegate = nil;
[popoverController release];
popoverController = nil;
}
Related
I have an app that uses 4 different xibs, lets call them 1-4
So you start on view 1, if you press the button it takes you to view 2, on view 2, you have a back button (which takes you to 1) and forward button that takes you to 3 etc
Anyway, I am removing the next page buttons, and have added a swipe control instead of pressing a button, you can swipe to the next page.
However, I need to know how I can call a tagged view, using the swipe.
At the moment, the UIButton for next page is set in IB as tag 1
This is my swipe code (this is page 1 so only has a swipe left)
- (IBAction)swipeLeftDetected:(UIGestureRecognizer *)sender {
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad){
Page2ViewController *UIViewController =
[[Page2ViewController alloc] initWithNibName:#"Page2ViewController~ipad" bundle:nil];
[self presentModalViewController:UIViewController animated:YES];
}else{
Page2ViewController *UIViewController =
[[Page2ViewController alloc] initWithNibName:#"Page2ViewController" bundle:nil];
[self presentModalViewController:UIViewController animated:YES];
Page2ViewController *VC = [[Page2ViewController alloc] initWithNibName:#"Page2ViewController" bundle:nil];
[self presentModalViewController:VC animated:YES];
[self.view removeGestureRecognizer:[self.view.gestureRecognizers lastObject]];
[VC release];
}
}
Whereabout in that code, can I tell it to swipe to tag 1?
Would appreciate any help :)
Thanks,
Chris
---- Updated FAO Rob;
In the appdelegate.m
- (void)swicthView:(int)viewControllerIndex :(CGRect)viewRect {
if (viewControllerIndex < 0 || viewControllerIndex > viewControllers.count) {
//invalid index passed to function - do nothing
}else{
if (subViewForceUseNibSize == NO) {
//pass the view frame size at runtime
if (CGRectIsEmpty(viewRect) || viewControllerIndex == 0) {
//no frame size so force full screen
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad){
viewRect =CGRectMake(0, 0, 320, 480);
}else{
viewRect = CGRectMake(0, 0, 768, 1024);
}
}
}else{
//force use the nib size, so reduce size of NIB to leave display of NIB main nib below
viewRect = ((UIViewController *)[viewControllers objectAtIndex:viewControllerIndex]).view.frame;
}
}
//swicth our view
if (viewControllerIndex == 0) {
/*
for (UIView *subview in window.rootViewController.view.subviews) {
[window.rootViewController.view sendSubviewToBack:subview];
}
*/
for (int x = 1; x<[viewControllers count]; x++) {
if (((UIViewController *)[viewControllers objectAtIndex:x]).view.superview != nil) {
[window.rootViewController.view sendSubviewToBack:((UIViewController *)[viewControllers objectAtIndex:x]).view];
}
}
[window bringSubviewToFront:((UIViewController *)[viewControllers objectAtIndex:0]).view];
return;
}
if (((UIViewController *)[viewControllers objectAtIndex:viewControllerIndex]).view.superview != nil) {
((UIViewController *)[viewControllers objectAtIndex:viewControllerIndex]).view.frame = viewRect;
[window.rootViewController.view bringSubviewToFront:((UIViewController *)[viewControllers objectAtIndex:0]).view];
[window.rootViewController.view bringSubviewToFront:((UIViewController *)[viewControllers objectAtIndex:viewControllerIndex]).view];
}else{
((UIViewController *)[viewControllers objectAtIndex:viewControllerIndex]).view.frame = viewRect;
[window.rootViewController.view bringSubviewToFront:((UIViewController *)[viewControllers objectAtIndex:0]).view];
[window.rootViewController.view addSubview:((UIViewController *)[viewControllers objectAtIndex:viewControllerIndex]).view];
}
}
Looking at the revised code sample, it is clear that there is a UIAppDelegate method called swicthView [sic] that is used for transitioning between five different view controllers, all of which are loaded simultaneously. Given this structure, it is advised that you have a property to keep track of which of the five pages is loaded, and based on the left or right swipe, invoke swicthView to transition to that controller. Thus:
#interface ViewController ()
#property (nonatomic) NSInteger currentPage;
#end
#implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
self.currentPage = 0;
UISwipeGestureRecognizer *gesture = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(handleLeftSwipe:)];
gesture.direction = UISwipeGestureRecognizerDirectionLeft;
[self.view addGestureRecognizer:gesture];
[gesture release];
gesture = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(handleRightSwipe:)];
gesture.direction = UISwipeGestureRecognizerDirectionRight;
[self.view addGestureRecognizer:gesture];
[gesture release];
// the rest of the viewDidLoad
}
- (void)handleLeftSwipe:(UISwipeGestureRecognizer *)gesture {
if (self.currentPage < 4)
{
++self.currentPage;
[UIAppDelegate swicthView:self.currentPage :CGRectZero];
}
}
- (void)handleRightSwipe:(UISwipeGestureRecognizer *)gesture {
if (self.currentPage > 0)
{
--self.currentPage;
[UIAppDelegate swicthView:self.currentPage :CGRectZero];
}
}
Frankly, I'd strong advise retiring the swicthView design and rather employing a custom container view controller. If you watch WWDC 2011 - Implementing a UIViewController containment, you'll see a good introduction about the importance of keeping a view controller hierarchy synchronized with a view hierarchy, and see some practical demonstrations of custom containers.
The original answer, provided below, was based upon the original snippet of code that was performing presentViewController. It turns out that a very different solution was called for, outlined above, but I retain the original answer for historical purposes:
Original answer:
I assume you have the following sort of code in viewDidLoad:
UISwipeGestureRecognizer *gesture = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:#selector(handleLeftSwipe:)];
gesture.direction = UISwipeGestureRecognizerDirectionLeft;
[self.view addGestureRecognizer:gesture];
And then you gesture handler could be:
- (void)handleLeftSwipe:(UISwipeGestureRecognizer *)gesture
{
NSString *nibName;
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
nibName = #"Page2ViewController~ipad";
else
nibName = #"Page2ViewController";
Page2ViewController *controller = [[Page2ViewController alloc] initWithNibName:nibName bundle:nil];
// if supporting iOS versions earlier than 5.0, then you should use:
//
// [self presentModalViewController:controller animated:YES];
//
// otherwise you should use presentViewController as done below.
[self presentViewController:controller animated:YES completion:nil];
[controller release];
}
Note, I'm don't remove the gesture (unless you really don't want the gesture there when you return back to this view, which is unlikely). Also note, I'm creating controller, presenting, and releasing.
I'm not understanding your repeated reference to tag properties in this context, as numeric tag values are used for identifying subviews of a view, not for identifying view controller or anything like that. So you say "UIButton for next page is set in IB as tag 1" and later you ask "Whereabout ... can I tell it to swipe to tag 1?" It doesn't make sense to "swipe to a button". You could, though, have the two handlers, the button's IBAction (which I'll call onPressNextButton ... I don't know what you called it) and the handleLeftSwipe call the same method, e.g.:
- (void)handleLeftSwipe:(UISwipeGestureRecognizer *)gesture
{
[self goToNextViewController];
}
- (IBAction)onPressNextButton:(id)sender
{
[self goToNextViewController];
}
- (void)goToNextViewController
{
NSString *nibName;
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
nibName = #"Page2ViewController~ipad";
else
nibName = #"Page2ViewController";
Page2ViewController *controller = [[Page2ViewController alloc] initWithNibName:nibName bundle:nil];
[self presentViewController:controller animated:YES completion:nil];
[controller release];
}
References:
presentViewController, the preferred method for modal transitions.
presentModalViewController, the now deprecated method that you use if you need backward compatibility for iOS versions prior to 5.0.
Naming basics in the Coding Guidelines for Cocoa, for advice in naming variables and methods. Note variables generally start with lowercase letters and classes generally start with uppercase letters.
In my appController's ViewDidLoad, I have done some thing as below
- (void)viewDidLoad
{
self.overlayViewController =
[[[OverlayViewController alloc] initWithNibName:#"OverlayViewController" bundle:nil] autorelease];
// as a delegate we will be notified when pictures are taken and when to dismiss the image picker
self.overlayViewController.delegate = self;
self.capturedImages = [NSMutableArray array];
if (![UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera])
{
// camera is not on this device, don't show the camera button
NSMutableArray *toolbarItems = [NSMutableArray arrayWithCapacity:self.myToolbar.items.count];
[toolbarItems addObjectsFromArray:self.myToolbar.items];
[toolbarItems removeObjectAtIndex:2];
[self.myToolbar setItems:toolbarItems animated:NO];
}
}
I have two methods as below,
- (IBAction)cameraAction:(id)sender
{
[self showImagePicker:UIImagePickerControllerSourceTypeCamera];
}
- (void)showImagePicker:(UIImagePickerControllerSourceType)sourceType
{
if (self.imageView.isAnimating)
self.imageView.stopAnimating;
if (self.capturedImages.count > 0)
[self.capturedImages removeAllObjects];
if ([UIImagePickerController isSourceTypeAvailable:sourceType])
{
[self.overlayViewController setupImagePicker:sourceType];
[self presentModalViewController:self.overlayViewController.imagePickerController animated:YES];
}
}
Now as I click the button, the method will launch the class showing custom view, I want to call this without clicking the button, what should I do ?
I wrote the button coding directly in ViewDidLoad, but not working at all
This code, I took from apple's documentation as example
Help !
If I understand correctly, you are wanting to show a view?
If so you could push using:
[self.navigationcontroller pushviewcontroller:YOURVIEWCONTROLLER animated:YES];
Or you could present it using:
[self presentModalViewControllerpushviewcontroller:YOURVIEWCONTROLLER animated:YES];
My iPhone app badly leaks when flipping back and forth between a main uiviewcontroller and a help uiviewcontroller .
Here is the source of the main view, followed by source of the help view.
MAIN VIEW - FLIP TO HELP.....................
// Changes from operational view to Help view.
- (IBAction)showHelp:(id)sender
{
// End trial mode:
self.stop_trial_if_started;
self.rename_trial_if_edited;
// Switch to trial help:
help_view_context = 0;
HelpView *controller = [[HelpView alloc] initWithNibName:#"HelpView" bundle:nil];
controller.delegate = self;
controller.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal;
[self presentModalViewController:controller animated:YES];
[controller release];
}
HELP VIEW - INIT.............................
- (void)viewDidLoad {
[super viewDidLoad];
self.view.backgroundColor = [UIColor viewFlipsideBackgroundColor];
help_scroll.editable = FALSE;
return;
}
HELP - RETURN TO MAIN VIEW.........................
// User clicked the button to return to operational view:
- (IBAction)done:(id)sender {
NSLog(#"help- done");
if( help_view_context == 0 ) {
[self.delegate trial_help_DidFinish:self];
}else{
[self.delegate file_help_DidFinish:self];
}
}
MAIN VIEW - RETURN FROM HELP...............................
// Inits operational view when user changes from Help view back to operational view.
- (void)trial_help_DidFinish:(HelpView *)controller {
NSLog(#"trial_help_DidFinish");
[self dismissModalViewControllerAnimated:YES];
self.init_trial_operation;
}
You are creating a controller with ref count of 1 and a local reference each time showHelp: is called:
HelpView *controller = [[HelpView alloc] initWithNibName:#"HelpView" bundle:nil];
you are losing your reference to it at the end of this method.
You happen to have references to it in done: (self) and *_help_didFinish (controller), but you never release it in either of those locations. Dismissing the controller is fine, but you also have to release it.
(Another option would be to never create a second one, and maintain an iVar to the original.)
You could well be leaking on this line
controller.delegate = self;
What is your property declaration for the delegate. If it's anything other than assign, then you either need to change it (preferred option) or make sure you are releasing it in the dealloc method of HelpView controller.
I am trying to integrate new contact control in my app. Here is my code:
- (BOOL) personViewController:(ABPersonViewController*)personView shouldPerformDefaultActionForPerson:(ABRecordRef)person property:(ABPropertyID)property identifier:(ABMultiValueIdentifier)identifierForValue
{
return YES;
}
-(IBAction)addcontact:(id)sender{
ABNewPersonViewController *picker = [[ABNewPersonViewController alloc] init];
UINavigationController *navigation = [[UINavigationController alloc] initWithRootViewController:picker];
[self presentModalViewController:navigation animated:YES];
[picker release];
[navigation release];
}
It pops up new contact view but when I click Cancel or Done button nothing happens.
Can anyone help me?
Thanks in advance!
//Make sure your VC is an <ABNewPersonViewControllerDelegate>
-(void) newPersonViewController:(ABNewPersonViewController *)newPersonView
didCompleteWithNewPerson:(ABRecordRef)person {
if (person != nil) //nil = Cancel button clicked
{
//do something
}
//iOS6
[self dismissViewControllerAnimated:YES completion:nil];
}
You need to add methods that should be called when the cancel or done button is tapped and that method should call [self.navigationController dismissModalViewController
I have a MKMapView (also a UIPopoverControllerDelegate) with Annotations. This MapView has, in the MKTestMapView.h file, a UIPopoverController* popoverController defined in the #interface and a #property (nonatomic, retain) UIPopoverController* popoverController; defined outside of the #interface section. This controller is #synthesized in the MKTestMapView.m file and it is released in the - (void)dealloc section. The Annotations in this MapView have rightCalloutAccessoryViews defined to the following:
- (void)mapView:(MKMapView *)mapView2 annotationView:(MKAnnotationView *)aview calloutAccessoryControlTapped:(UIControl *)control{
...
CGPoint leftTopPoint = [mapView2 convertCoordinate:aview.annotation.coordinate toPointToView:mapView2];
int boxDY=leftTopPoint.y;
int boxDX=leftTopPoint.x;
NSLog(#"\nDX:%d,DY:%d\n",boxDX,boxDY);
popoverController = [[UIPopoverController alloc] initWithContentViewController:controller];
popoverController.delegate = self;
CGSize maximumLabelSize = CGSizeMake(320.0f,600.0f);
popoverController.popoverContentSize = maximumLabelSize;
CGRect rect = CGRectMake(boxDX, boxDY, 320.0f, 600.0f);
[popoverController presentPopoverFromRect:rect inView:self.view permittedArrowDirections:UIPopoverArrowDirectionRight animated:YES];
...
}
Now here comes the fun part. First of all, I am not sure if I need maximumLabelSize and the rect to be the same size. I am new to the popovercontroller so I am playing this by ear..
Okay, the popover shows. Now to dismissing it. I can click anywhere on mapView2 and the popover goes away...but I need the user to click a button in the view if they change anything. URGH!
The docs show:
To dismiss a popover programmatically,
call the dismissPopoverAnimated:
method of the popover controller.
Well, here is the problem: By definition of how the popoverController works, you are clicking inside the view of the displayed popover (to click the button) but have to trigger the dismissPopoverAnimated: method of the controller that launched this popover view, in my case, the popoverController inside the MKTestMapView.m file.
Now, having said all that, remember, [popoverController release] doesn't happen until:
- (void)dealloc {
[popoverController release];
[mapView release];
[super dealloc];
}
So, do i just do the following inside the button (messy but may work):
(Assuming my popover view is a TableView) In the:
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
MKTestMapView * mKTestMapView = [[MKTestMapView alloc] init];
[[mKTestMapView popoverController].dismissPopoverAnimated:YES];
}
Here is my issue: I cannot figure out whether doing the above gives me a reference (if there is such a thing) to the existing view that is on the screen -- and therefore the view that is the owner of that popoverController. If it is as simple as
[[[self parentView] popoverController].dismissPopoverAnimated:YES];
I will shoot myself cos I don't think that is the correct syntax either!
This should be easy...yet I am lost. (probably just frustrated with so many iPad differences that I am learning).
Can anyone explain more?
I had the same problem... I had a neat "close" button (X) in the top of my view loaded by the popover, but it didn't work. In my universal app it will be presented as a new view, so that code should stay.
What I did now was that I added the following to my detailedPinView (the view the popover loads):
in the detailedPinView.h file:
#interface detailedPinView : UIViewController {
[...]
UIPopoverController *popover;
[...]
}
-(void)setPopover:(UIPopoverController*)aPopover;
In the detailedPinView.m file:
- (void)setPopover:(UIPopoverController*)aPopover
{
popover = aPopover;
}
The X button closes the view using an IBAction, this is what I did there:
In the detailedPinView.m file:
-(IBAction)releaseDetailedView:(UIButton *)sender
{
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
{
if (popover != nil)
{
[popover dismissPopoverAnimated:YES];
}
else {
NSLog(#"Nothing to dismiss");
}
}
else{
[self.parentViewController dismissModalViewControllerAnimated: YES];
}
}
In the class loading the my map and the popover view I added the following code:
[...]
-(void)mapView:(MKMapView *)theMapView annotationView:(MKAnnotationView *)pin calloutAccessoryControlTapped:(UIControl *)control
{
UIViewController *detailController = [[detailedPinView alloc] initWithNibName:#"detailedPinView"
bundle:nil
annotationView:pin];
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
{
UIPopoverController* aPopover = [[UIPopoverController alloc] initWithContentViewController:detailController];
[aPopover setDelegate:self];
[aPopover setPopoverContentSize:CGSizeMake(320, 320) animated:YES];
[detailController setPopover:aPopover];
[detailController release];
[mapView deselectAnnotation:pin.annotation animated:YES];
self.popoverController = aPopover;
[mapView setCenterCoordinate:pin.annotation.coordinate animated:YES];
[self.popoverController presentPopoverFromRect:CGRectMake(382,498,0,0) inView:self.view permittedArrowDirections:UIPopoverArrowDirectionUp animated:YES];
}
else
{
[self presentModalViewController: detailController animated:YES];
}
[detailController release];
}
[...]
I don't know if the was the answer you were hoping for, I think it might be a bit of a messy way to do it... but giving the time schedule this worked like a charm :)
Here is another simple solution.
I found that we should follow the following steps for clearly dismissing popovers.
dismiss a popover.
release a view loaded by the popover.
Before iOS8, almost all of us may release a view loaded by a popover first, and then we programmatically dismiss the popover.
However, in iOS8, we do the steps in revers.
Before iOS8, my code of dismissing a popover
// creating a popover loading an image picker
picker = [[UIImagePickerController alloc] init];
...
pickerPopover = [[UIPopoverController alloc] initWithContentViewController:picker];
[pickerPopover presentPopoverFromRect:aFrame inView:aView permittedArrowDirections:UIPopoverArrowDirectionAny animated:YES];
// dismissing the popover
[picker.view removeFromSuperview]; // (1) release a view loaded by a popover
[picker release], picker = nil;
if( UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad ) {
[pickerPopover dismissPopoverAnimated:YES]; // (2) dismiss the popover
}
In iOS8, the dismissing code part should be changed as below,
if( UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad ) {
[pickerPopover dismissPopoverAnimated:YES]; // (2) dismiss the popover first
}
[picker.view removeFromSuperview]; // (1) and then release the view loaded by the popover
[picker release], picker = nil;