I want to generate splash before my tabbar based application starts. Please help me out....
Short version: Create your splash image and name it Default.png.
A tutorial can be found here.
You cannot create an animated splash screen on iOS.
You MUST start by an image.
However what you can do is
Setup a launch image
display a view controller that animate then move on to your application
One common practice is to setup a launch image that is the first image of your animation.
this way the user won't see the difference between the static and animated parts of your splash screen.
Related
I am having an app in which I have a requirement of changing the splash screen every time when the app launches.
I am having 5 images and i want to change my splash screen by one of the 5 images every time user launches the app.
Is it possible to do this?
You can't change the splash-screen that shows while your app is loading (that scales up when your app is launched), but you can make it something generic (like a texture or solid colour) then as the first view controller in the app you can load the exact same image (or just use a solid background colour), then you can fade-in one of your five images and show that for a short period before transitioning to the first (real) screen of your app.
For example:
Splash is solid black.
Root view controller gets set to a view with solid black background colour and an image-view containing one of the five images, with alpha set to 0.
Fade in the selected image.
Transition to first-screen of app.
By making the first view controller look exactly like the splash screen (initially) the cut-transition is seamless and your custom transition to your in-app splash screen can begin.
i suggest to leave the splashscreen empty and directly go to another view where you do all the loading and change images there. Changing the splashscreen image at runtime is not possible.
Maybe you can make an image like loading or your logo for the splash screen as this will still pop up for a few seconds.
It's not possible to do what you want. See App Launch (Default) Images. You can only change the Default image based on:
Orientation
Pixel density (retina/non-retina)
Device (iphone/ipad)
URL scheme used to launch the app
Your app data is also read-only so you can't get around this by modifying the Default.png file manually.
Also, it's a very bad idea to not add a Default.png file like some other answers are recommending. You will end up with a black screen for a few seconds, which will also appear in the multitasking switcher if your app has been terminated in the background. This is a very bad user experience and your app will look shoddy.
There is work around for this.
Don't load default Splash Screens.
You can create your own splash screen which will be called every time user open the app.
You can manage the 5 images in this very easily as control will be in your hand.
Is it possible to add an .fla file as splash screen in iOS development? If not what are the other formats of animated files does a splash screen accept? Does it accept animated gifs? or .swf files? or do i have to write the animation frame by frame.
If so what is the procedure? Do i have to add it the same way i add an image just have the extension differ?
I have an .fla file that i would like to add to my code. Unfortunately i couldn't find any material on whether this is feasible or not.
Seems like people here doesn't know the difference between splash screen and launch image.
Launch images are static, you configure them with xcode and you can't change them.
But in a splash screen you can do whatever you like, it's just a viewController where you show an animation, a video, or any other thing.
You show the splass screen after the launch image and before your "landing page".
Then, in a splash screen you can create an animation frame by frame, or load a .mp4 video in a MPMoviePlayerController as Krumelur said.
People using animated splash screens, usually use a launch image with the color of the splash screen (color of the first animation frame or the color of the video), so it seems that the launch image is part of the splass screen.
It is relatively easy to create an animated splash screen. You need to create a compliant .mp4 file on and use the first frame of this movie as the launch image. Then instantiate a MPMoviePlayerController on app launch to play the movie in full screen. The movie will start a few moments after the launch image has been shown.
Doesn't look like possible. You may want to have a look of following post
dynamic splash screens
You have to write the animation frame by frame.
Another guide for animating splash screen Animation on splash screen
Hence you will have to show splash screen and then you may add any animation on view or add any movie(for example: .mov)
Hope this will help!!
You cannot display .fla files on iOS. Flash is not allowed as content in iOS.
Also, splash screens can only be static graphics.
An iOS splash screen is static. So it's just an image.
But you can add your splashscreen and then just add a movie (.mov or other Apple format) just after your splashscreen disappears.
I have the universal application both for iPhone and iPad. I need to have the splash screen for the iPhone application but no launch image for the iPad version.
If I remove the iPad's splash screen image then it loads the iPhone one. I tried to set iPad's launch image key to empty string in application.plist manually but it leads to an ugly random image.
When developing a universal application, can one have the splash screen for the iPhone version but no splash for the iPad? If yes - how?
Why would you want to remove the splash screen? Only thing I can think of is to create a black image and use that as the splash screen to mimic the default black one.
You can create your splash screen and then can set the time to remove the splash screen or once the user tap on.
There are many tutorials around to create splash screen programmatically. Just use that and set the timer to remove the splash screen.
But there is the tricky solution for that as well, just take the screen shot of your home page and use as splash image and set the timer, so when the user click on any component he/she would not feel that the splash image was loading actually.
Can anyone provide me a sample code for adding a splash screen to an existing Xcode project. What is the better way to add a splash screen? I mean is it using model view controller or just adding the image in resource folder. And if I want to play any movie on the splash screen then how can I do it?
You are looking for Splash screen of video type right?
Go through these source code steps.
http://iphonedevcentral.blogspot.com/2010/08/display-iphone-movies-in-portrait-mode.html
Write your own Utility Class. And on Video Done clicked show your home screen
Code: http://iosdevelopertips.com/wp-content/uploads/2010/07/MoviePlayer-Portrait-Mode-ios4.zip
I an new in iphone application i want to put Nevigation controller after a splash screen so how can i put?Is there any way to put nevigationbar in my application without Splash Screen.
The recommended way to get a splash screen* is to use Default.png - this is the image that the iPhone puts on the screen while your app starts up - see the apple docs for more information.
And to get a basic navigation controller application running, the easiest way to see this is to make a new project - in Xcode choose File->New Project and then choose a Navigation Based Application - this will make a new project that has an empty Navigation Controller.
If you want to get the splash screen to stay on for longer, see the answers to this question
Hope that helps,
Sam
*Actually, the apple docs want you not to make a splash screen but to make a screenshot of the first page of your app so it appears to load faster - very few people do this, most make a splash screen and apple don't seem to mind too much.