compiling ffmpeg with librtmp and libx264 - iphone

I have compiled librtmp from http://rtmpdump.mplayerhq.hu/ and also libx264.
I am finding it difficult to compile ffmpeg with --enable-librtmp and --enable-libx264 options.
Keep on getting Error: librtmp not found or Error: libx264 not found.
I have librtmp.a and libx264.a files in /usr/local/lib folder.
I don't know how to resolve this issue. If someone has compiled ffmpeg with librtmp enable please let me know how to do.
All the above is for iPhone 4.2/4.3 sdk with Intel mac 10.6.6.
Thank u very much for any help.

Have you updated the dynamic linker run-time bindings since you installed librtmp and libx264?
You should run: ldconfig As root.

Hi yeah I compiled ffmpeg with librtmp and libx264
make sure that libx264 is also configured with --enable-shared
AFAIK, ffmpeg may require shared library of libx264
also make sure that PKG_CONFIG_PATH value contatins the the folder path that includes libx264.pc and librtmp.pc files

Related

Compiling Freetype 2.6.5 Xcode for IOS

Alright guys, I posted a similar question and took it down because it wasn't specific enough so here I go. From the zip file of Freetype 2.6.5 I have not been able to create an Xcode project that will compile the library for iOS use, only for i386_64.
I tried the commands here but I don't get past the first commands the and I am getting this
FreeType build system -- automatic system detection
The following settings are used:
platform unix compiler cc
configuration directory ./builds/unix configuration rules
./builds/unix/unix.mk
If this does not correspond to your system or settings please remove
the file `config.mk' from this directory then read the INSTALL file
for help.
Otherwise, simply type
/Applications/Xcode.app/Contents/Developer/usr/bin/make' again to
build the library, or
/Applications/Xcode.app/Contents/Developer/usr/bin/make refdoc' to
build the API reference (this needs python >= 2.6).
cd builds/unix; \
./configure 'CFLAGS=-arch i386' /bin/sh: ./configure: No such file or directory make: *** [setup] Error 127
I also followed the instructions inside the cmakelists.txt that it comes inside the project but still nothing, I still get an xcode project for osx and not for IOS which is giving me a plethora of linking errors. Here is the instructions for your reference.
For an iOS static library, use
#
cmake -D IOS_PLATFORM=OS -G Xcode
#
or
#
cmake -D IOS_PLATFORM=SIMULATOR -G Xcode
I am not sure what else to do. Any help?
Here's an outline of the basic build process to compile the FreeType libaries for iOS:
Download the latest FreeType source code
Extract the archive and cd into the unarchived directory
Setup toolchain and export variables for the architectures desired (arm64, arm7, i386, x86_64)
Compile the source code and build the libraries
For example, the build commands for arm64 might look something like this:
$ export CC="/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang"
$ iphoneos="7.0" # target version of iOS
$ ARCH="arm64" # architecture (arm64, arm7, i386, x86_64)
$ export CFLAGS="-arch ${ARCH} -pipe -mdynamic-no-pic -Wno-trigraphs -fpascal-strings \
-O2 -Wreturn-type -Wunused-variable -fmessage-length=0 -fvisibility=hidden \
-miphoneos-version-min=$iphoneos -I/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/usr/include/libxml2 \
-isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk"
$ export AR="/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ar"
$ export LDFLAGS="-arch ${ARCH} -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk \
-miphoneos-version-min=7.0"
$ ./configure --host="aarch64-apple-darwin" --enable-static=yes --enable-shared=no
$ make
$ clean
It's a bit of work to construct the commands for each arch, but
fortunately there's a build
script
— which automatically downloads, extracts, and builds the latest FreeType (2.6.5 currently).
To run the script just use the following command in Terminal:
./build_freetype.sh
The resulting iOS libraries can be found in ~/Desktop/FreeType_iOS_Release when it completes.

Ubuntu gcc compile errors

When I compile my program with the command
gcc -o ****** -Xlinker -Bstatic -L/usr/lib -lf2c -lm
an error occurs
usr/bin/ld: cannot find -lgcc_s
Who can tell me the way to solve this error? The version of my system is 32bit Ubuntu 13.04, gcc 4.6. And I had searched the error,somebody said it maybe the error of symlink, but it has the link of /usr/lib/libgcc_s.so to /lib/i386-linux-gnu/libgcc_s.so.1 on my system. I also setted system variable LD_LIBRARY_PATH=/lib/i386-linux-gnu, but it did not work.
It is happening when I add -Bdynamic to the command,gcc compile successfully.The commands of compiling program with archive library and dynamic library are different.Maybe it is the explanation of "cannot find -lgcc_s"

Getting avconv working with x265 on Linux Mint 17.1

I compiled and installed the x265 codec from multicoreware as suggested here: https://bitbucket.org/multicoreware/x265/wiki/Home and then manually installed libav with libx265 enabled as suggested here: https://wiki.libav.org/Encoding/hevc
Now, when I am trying to convert a x265 file to some other format using avconv (a tool that comes with libav) it is showing this error:
avconv: error while loading shared libraries: libx265.so.50: cannot open shared object file: No such file or directory
When I try to do whereis libx265.so.50, it gives me this:
libx265.so: /usr/local/lib/libx265.so /usr/local/lib/libx265.so.50
So, libx265 is indeed there but why isn't avconv/libav detecting it?
UPDATES:
Alternatively, you can simply answer how to get x265 working with avconv.
My system specs are: Linux Mint 17.1, based on Ubuntu 14.04
Okay. This works fine now. I was trying to convert an x265 video to an x264 video but there were a few things I was doing wrongly.
First, when I compiled my avconv manually, I only enabled the x265 codec and not the x264. Then, I was following wrong syntax for conversion in avconv. I will explain both here.
Let me tell it in plain steps:
First, of all. Install x265 as explained here: https://bitbucket.org/multicoreware/x265/wiki/Home.
Install missing x264 packages if they aren't installed:
sudo apt-get install libx264-dev x264
Then, manually compile avconv by downloading it from their website: https://www.libav.org/download.html. While compiling it, do it this way (this is the key):
./configure --enable-libx264 --enable-libx265 --enable-gpl
make; sudo make install;
Now the conversions can be done without fail:
avconv -i Some.Movie.x265.mkv -c:v libx264 -c:a copy out.mkv
PS: That error error while loading shared libraries was perhaps due to some mistake I did previously while compiling avconv or maybe due to wrong avconv syntax. I don't exactly know what fixed it. But the point is, it should now work just fine if one follows the above steps carefully.

How to use jpeglib in xCode

I'm developing an iPhone application and I'm kind of new to everything. I'm working on Mountain Lion OS X 10.8 and using xCode v4.5. I need JPEG handling capabilities in my project and I want to use the libjpeg (http://www.ijg.org/) library. I have tried a few different approaches, but being a bit naive, I'm not really sure how to begin. After downloading packages I've made usual ./configure; make and make install. Right now I have (jconfig.h, jerror.h, jmorecfg.h, jpeglib.h) under (/usr/local/include) and (libjpeg.a, libjpeg.la) under (/usr/local/lib) but I have no idea how to link/use this in my xCode project.
Can anyone link me to a tutorial or give me a push in the right direction?
If anyone successfully installed and used jpeg library please help..
This is a bit of a pain, because you will need to compile LibJPEG for two architectures: ARM, for iOS, and x86, for the simulator.
Your best bet is to use NSImage or CGImage. There already is a JPEG library on iOS, supplied with the system, so you don't need to use LibJPEG.
An alternative is to put the LibJPEG sources directly into your project (including the *.c files). This way, they will be built correctly for different architectures (simulation and deployment).
You could also just build for ARM, and then forget about running the simulator.
Or you could build LibJPEG as a fat binary by compiling it twice and combining the resulting library (libjpeg.a) from each compilation with libtool.
libtool -static path/to/arm/libjpeg.a path/to/x86/libjpeg.a -o libjpeg.a
You can see why the recommendation is to use NSImage or CGImage. Better to use a library that is already installed rather than try to build and install a new one.
How to make a fat static library
Since it sounds like you want to do things the hard way, here is an example of how to build a fat static library for i386 and ppc architectures. This was done on a PowerPC OS X box, you will have to adjust if you want to compile for ARM and i386.
Note that you have to specify --host and --build for cross-compiling. The values below are correct for my computer, but I am certain that they are wrong for your computer.
$ cd jpeg-8d
$ mkdir build-ppc build-i386
$ cd build-ppc
$ ../configure CFLAGS='-arch ppc -O2 -g' LDFLAGS='-arch ppc' \
--enable-static --disable-shared
$ make -j2
$ cd ../build-i386
$ ../configure CFLAGS='-arch i386 -O2 -g' LDFLAGS='-arch i386' \
--enable-static --disable-shared \
--build=powerpc-apple-darwin9.8.0 --host=i386-apple-darwin9.8.0
$ make -j2
$ cd ..
$ file build-ppc/.libs/libjpeg.a
build-ppc/.libs/libjpeg.a: current ar archive random library
$ file build-i386/.libs/libjpeg.a
build-i386/.libs/libjpeg.a: current ar archive random library
$ libtool -static build-*/.libs/libjpeg.a -o libjpeg.a
$ file libjpeg.a
libjpeg.a: Mach-O universal binary with 2 architectures
libjpeg.a (for architecture i386): current ar archive random library
libjpeg.a (for architecture ppc): current ar archive random library

Mac OS .deb packaging trouble

I've searched a lot, but didn't find the solution.
I need to package my ios app into .deb.
I have installed Mac Ports and dpkg, I have control file in DEBIAN folder in MyApp folder
I run /opt/local/bin/dpkg-deb -b MyApp and get error.
dpkg-deb: ignoring 3 warnings about the control file(s)
Can't use format gnu: No such format 'gnu': Invalid argument
There is another topic: How to create .deb packages on Mac OS X, but no answer to this question.
I assume you are using a tar implementation that does not support the GNU tar fotrmat, which dpkg-deb expects for its usage.
You should install GNU tar and either recompile dpkg to use that (usually named gtar) instead of simply the executable tar, or prepare a PATH environment to prefer the GNU tar when using dpkg-deb.
Newer dpkg versions detect this requirement at build time and will abort the build, to make sure this does not happen.