How to manage screen displaying time in iphone for my app? - iphone

I am creating an iphone application. In which I am needed to keep screen on till 30 mins. If user don't perform any task within that time the light of device in which we can see scree may be down untill user again tap. No matter if light goes dimmed within the 30 min but it should not be fully down? Like Media player if user don't tap on screen we can see screen coz moview is playing. but other screen if user don't interact display light will be down and user need to tap on screen.
Is there any way to do this in iphone sdk.
Please help me out.
Thanks

First of all to disable dimming use
[UIApplication sharedApplication].idleTimerDisabled = YES;
If you want to set appropriate amount of time then you can create an NSTimer with time interval of 30 mins (30*60 sec). When the timer fires you set
[UIApplication sharedApplication].idleTimerDisabled = NO;
If user touches the screen you invalidate current timer and start the new one.

Related

How to turn Auto-Lock to Never in Swift?

Is there any Swift command to actually set the Auto-Lock to Never or a specific time period? I want to create a simple app that only has two buttons: one is to set the Auto-Lock to Never and the other one is to set it back to iOS default (1 min).
So when a user open this app and tap the Never button, s/he can open other apps but the iPhone or iPad will never auto lock while running the other apps. If s/he is done with other apps, s/he can open this app again and tap the Default button to set the Auto-Lock back to 1 min.
I understand this can be done from the Settings but I am just curious how I can do it from the backend using Swift.
I am new to Swift, btw.
Thanks much!
So when a user open this app and tap the Never button, s/he can open other apps but the iPhone or iPad will never auto lock while running the other apps
You can't do that. You are sandboxed. You cannot affect what happens to the user while running some other app.
When app is open, try to disable the idleTimer in viewDidLoad
UIApplication.shared.isIdleTimerDisabled = true
When app is closed to open other apps, try to -enable again idleTimer when yourViewController disappears, so put this in viewDidDisappear
UIApplication.shared.isIdleTimerDisabled = true
You need to make use of this API call to set the idle timer disable and enable.
This is in objective-C. Just convert it to swift. The API is available in UIApplication.h
-(void) onApplicationDidActivate:(NSNotification*) notification
{
[[UIApplication sharedApplication] setIdleTimerDisabled:NO];
}
-(void) onApplicationWillDeactivate
{
[[UIApplication sharedApplication] setIdleTimerDisabled:NO];
}

iOS view offset after youTube video execution

I am calling a youtube channel on a UIWebView. When user selects a video, device launches its video player as normal. However, when video ends or user finishes it returning to view, an offset is applied to whole app!! All views have an offset on top but this only happens on iPad and iPad simulator with compatibility mode, on iPhone and iPhone simulator not! How to solve it? Thank you.
Problem is that status bar dissapears after video execution.
[[UIApplication sharedApplication] setStatusBarHidden:NO]; problem is beeing solved when an event is fired using NSNotificationCenter

What is the idle timer value of iPhone Device?

I want to do something like this for my app.
User selects a lockAppAfter some minutes you say 1,2,5,10 like that and if user is doing nothing then device should enter in idle mode as per user selected time. Is it possible to control device's idel timer?
You can disable it via
[[UIApplication sharedApplication] setIdleTimerDisabled:YES];
So if you want to have a timeout for that you can create a NSTimer and fire this method to control it.

How to delay Default.png?

How can I delay the app loading to show the splash screen for longer?
You should let the app start as usual then make the first view that appears have the identical image on it as the splash screen. Start a timer and then replace that view with your real application root view after a few seconds.
Deliberately delaying the actual application launch is a big no-no.
UPDATE: No seriously, DON'T do this!
Or us the C function
sleep(9);
Putting this in applicationDidFinishLaunching: will cause you program to pause for 9 seconds, any other integer may be entered as well.
EDIT: I've learned a lot in the past year. Don't do this. The reason being that the springboard will automatically stop the app launching if it takes too long. That timing is poorly documented so even one second can result in the app failing.
This question is similar: splash screen like tap tap revenge 3
Basically, in your applicationDidFinishLaunching:, add an image view on top of other views containing your Default.png.
See the above discussion of why you probably should not delay your app load in this way. But if you happen to have a scenario where sleeping for short duration would be preferable to the overhead of switching out a view, use NSThread's sleepForTimeIntervale instead of sleep(). It's more framework friendly and you have more granular control over the sleep time:
[NSThread sleepForTimeInterval:0.75]
I had a situation where the client had to demo the launch image. So, this was my solution..
- (void)applicationDidBecomeActive:(UIApplication *)application
{
UIImageView *defaultImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"Default#2x.png"]];
[self.window addSubview:defaultImageView];
sleep(2);
[defaultImageView removeFromSuperview];
[defaultImageView release];
/*
Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
*/
}
You can use it sleep method to get this result "
sleepForTimeInterval
", If you want to get it launch time, do like :
- (void) applicationDidFinishLaunching:(UIApplication*)application
{
[NSThread sleepForTimeInterval:8.0];
}
It will delay the launch by 8 seconds
Warning : But it is not recommended by apple, as it will the watchdod about long time for your app loading, It can kill your app.
But incase if you need it to get some specific screenshot or for some in-house use, you can use to solve for purpose but never in app submission.

is there a notification when "slide to unlock" has occurred

I have an iphone game that plays background music using AVSoundPlayer - when someone locks the iphone the music stops which is fine. But when someone unlocks it, I don't want my music to start playing again while you're staring at the "slide to unlock" screen - I want it to start playing once you've actually slid the button and the app is visible again - is there some way to detect this? (I've tried applicationDidBecomeActive but that fires when the phone is unlocked but not when your app is visible yet...)
You could try viewWillAppear.
- (void)applicationDidBecomeActive:(UIApplication *)application;
This sent when your app becomes active
Another answer on SO applicable to your question:
applicationWillTerminate works as long as I don't switch off the iPhone