UITableViewDelegate Protocol Reference [ iOS 4.2 Library ] - iphone

iwas reading about the tableView protocol in the iOs 4.2 documentation, and i found this sentence, which refers to the "tableView:viewForHeaderInSection:" paragraph:
Discussion The returned object, for
example, can be a UILabel or
UIImageView object. The table view
automatically adjusts the height of
the section header to accommodate the
returned view object. This method only
works correctly when
tableView:heightForHeaderInSection: is
also implemented.
It doesn't seem to you a little bit misunderstanding?

Yes, it sounds a bit misleading.
In fact they say 2 things:
1) We make the header the height of the object you returned for tableView:viewForHeaderInSection:
2) We make the header height you returned in the method tableView:heightForHeaderInSection:.
These are two quite different.
But the correct conclusion is:
1) You have to implement heightForHeaderInSection.
2) Your height for each section will be adjusted for the object you return if it is not accommodate to the size you defined in heightForHeaderInSection:.

Related

Is it possible to reference constants in code from storyboard in Swift?

I have constants in my code, for example:
let cellHeight = 44
I don't know how to reference those constants from code in the storyboard. For example, in the storyboard, there are multiple section headers of a tableview:
I would like to control all of their heights with a constant, so if I decide to change the height, I don't have to change every storyboard value. I would like to replace those numbers with constant names.
I did some research, and couldn't find anything. I don't know if this is possible, but is it?
P.S. I know that I can just connect the UI to the code, and set the height in viewDidLoad(), but I want to use this way.
There is no simple way, because a storyboard is not code — there is nothing there that can "see" your variable cellHeight.
However, what you are asking to do is something you should not want to do. If you have sizes that need to be adjusted depending on the screen size, or views that need to be adjusted when some other view changes, that is what auto layout is for.
Otherwise, you will just have to write code that changes all the things you want changed when you want them changed.

how do I calculate heightForRowAtIndexPath when the cell is not even constructed yet?

Question - How does one best calculate the height for a row in the "heightForRowAtIndexPath" method of a UITableViewController, given that:
I'm using a custom subclassed UITableViewCell & the actually size of the subview (e.g. UILabels) is calculated at runtime & dependant on things such as if the user changed the font size
the cell's aren't actually prepared it seems prior to a "heightForRowAtIndexPath", so you can't rely on calling your specific custom cell instant to query it
Only thing I can think of for the moment is to:
1. In your custom UITableViewCell subclass create a method that calculates the heights of each subview (e.g. UILabel) that is in the UITableViewCell subclass - then use this within the cell subclass when it is creating instances
2. Also in the custom subclass create a class method that runs through all the UILabels, calling the above-mentioned method, to sum up the heights and therefore work out the total row height. It would have to get the data passed to it (e.g. text in each of the UILabels)
3. In the UITableViewController "heightForRowAtIndexPath" then you have to call the "calRowHeight" type method from (2) above, passing it the label text data. So effectively call a class method on your custom cell subclass which knows how to work out the total row height, but it's using the same logic that the cell needs too...
Is there an easier way than this I'm missing?
When a UITableView is created and whenever you send it a reloadData message, the datasource is sent one heightForRowAtIndexPath message for each cell. So if your table has 30 cells, that message gets sent 30 times.
Say only six of those 30 cells are visible on screen. In that case, when created and when you send it a reloadData message, the UITableView will send one cellForRowAtIndexPath message per visible row, i.e. that message gets sent six times.
Why do Apple implement it like this? Part of the reason is that it's almost always cheaper to calculate the height of a row than it is to build and populate a whole cell. And given that in many tables the height of every cell will be identical, it is often vastly cheaper. And part of the reason is because iOS needs to know the size of the whole table: this allows it to create the scroll bars and set it up on a scroll view etc.
If your row heights vary in size because they hold varying amounts of text, you can use one of the sizeWithFont: methods on the relevant string to do the calculations. This is quicker than building a view and then measuring the result. Note, that if you change the height of a cell, you will need to either reload the whole table (with reloadData - this will ask the delegate for every height, but only ask for visible cells) OR selectively reload the rows where the size has changed.
Additional material
If I understand the follow up question in the comment, the following may help:
If you are implementing an editing mode, then it's not uncommon to need to change the height of your table rows. For example, you may have text in your table rows and when they cells become narrower - to make space for the delete circles on the right - you may want some of the cells to become taller to accommodate the text. The basic approach here is to:
Make sure the tableView:heightForRowAtIndexPath: method knows whether your are in editing mode or not. (It can ask the tableView using isEditing.) And then get the method to return the right height, depending on whether you are in editing mode or not.
In your setEditing:animated: method in the UITableViewController (or a UIViewController, whichever you are using - there are some differences depending what you use, so it's worth checking the documentation carefully) send a reloadData message to the tableView after you have changed its state. This will force the tableView to grab the heights of every row and it will refetch the cells for the visible rows. The tableView handles making cells narrower when you enter editing mode, but if you want to do more work on the layout, do it in tableView:cellForRowAtIndex:. As noted above, the general strategy is to find a means of calculating the height that is quick. With text sizeWithFont: (and its variants) can do it. If you have images etc., then you can grab their dimensions and do some sums.
In addition to those steps you may also want to scroll the tableView a bit after switching modes. If the heights of your rows are different, then you will end up in the wrong position in the table after switching mode. An approach I have taken here is to use performSelector:withObject:afterDelay after I've reloaded the table to call a method that does the scroll adjusting. You need to use the delay, to allow time for the tableView to collect the new heights and the new table cells. (There may be a smarter way of doing this.) I do some sums to make the scroll adjustment based on the difference between the origin.y of the tableView:cellForRowAtIndexPath: of the cell first visible row on screen before and after the reload. So, for e.g., to get the position before the pre-load, something a bit like this.
CGPoint offset = [[self tableView] contentOffset];
NSIndexPath* indexPath = [[self tableView] indexPathForRowAtPoint:CGPointMake(0,offset.y)];
CGFloat preCellOffset = [[[self tableView] cellForRowAtIndexPath:indexPath] origin].y;
What I have done in the past, which I am not sure is the most efficient, is from within my heightForRowAtIndexPath method call cellForRowAtIndexPath then I ask the view for that cell its height. I have done similar things for header and footer heights. This way if I change the cell, the header, or the footer, I don't have to remember to go and update the corresponding height method.

Changing cell appearance when editing UITableView _without_ using custom cells?

If I am using a custom UITableViewCell I can use the following methods to change the cell's appearance when transitioning state:
- (void)willTransitionToState:(UITableViewCellStateMask)state
- (void)didTransitionToState:(UITableViewCellStateMask)state
Is there a way to achieve this if I'm not using a custom tableview cell?
Edit: Please see Daniel Hanly's comment. Categories may be selectively applied using #import. My apologies to anyone that may have been misled by this answer. Relevant sections will be redacted for future reference.
Okay, attempt number two. As far as I am aware, there is no other documented way to implement the functionality you require without subclassing UITableViewCell. It's worth noting that Apple's docs on UITableViewCell specifically mention that the state transition methods are meant to be implemented by subclasses. That having been said, If you absolutely need to implement them without a subclass, there are a couple of less conventional solutions. Each comes with its own issues, and it may end up being unfeasible for you to implement them, but it's an interesting question nonetheless.
Disclaimer
If you only want a sane and relatively simple explanation, then consider the answer to your question to be "no, there is no way to do what you want." I only present the options below with the assertion that they will work. In no way do I endorse actually using them. Consider this my penance for providing my first answer with such an obvious flaw.
Option One - Categories
It is possible to get the functionality you're looking for by overriding the methods you listed in a custom UITableViewCell category.
The problem is that this approach would be a pretty bad idea 99% of the time. Once you define the category on UITableViewCell, those methods would be defined for all UITableViewCell objects throughout the app. Unless you want the exact same state transition functionality for every single table cell in the app, this approach isn't very helpful.
Option Two - Runtime magic
You can use the low-level Objective-C runtime functions to change the implementation of any method on the fly. Unlike the categories option, this approach is flexible enough to redefine the intended behavior whenever you need to, instead of being a one-shot deal.
For example, if you're trying to manage state transitions from a UITableViewController, you could do this:
CustomTableViewController.m
#import <objc/runtime.h>
- (void) customStateWillChange:(UITableViewCellStateMask)state
{
//custom UITableViewCell code
}
- (void) viewDidAppear:(BOOL)animated
{
//Store the original implementation
Method originalStateWillChangeMethod = class_getInstanceMethod([UITableViewCell class], #selector(willTransitionToState:));
originalStateWillChangeImplementation = method_getImplementation(originalStateWillChangeMethod); //variable declared in header file as type IMP
//Get the new implementation
Method newStateWillChangeMethod = class_getInstanceMethod([self class], #selector(customStateWillChange:));
IMP newStateWillChangeImplementation = method_getImplementation(newStateWillChangeMethod);
//Replace implementation
method_setImplementation(originalStateWillChangeMethod, newStateWillChangeImplementation);
//the rest of your viewDidAppear code
[super viewDidAppear:animated];
}
- (void) viewDidDisappear:(BOOL)animated
{
//restore the original implementation
Method originalStateWillChangeMethod = class_getInstanceMethod([UITableViewCell class], #selector(willTransitionToState:));
method_setImplementation(originalStateWillChangeMethod, originalStateWillChangeImplementation);
//rest of viewDidDisappear code
[super viewDidDisappear:animated];
}
This code may not suit your exact purposes, but I think it provides a useful example.
It's incredibly ugly though because the customStateWillChange: method defined here is only intended to be run as a part of the UITableViewCell class, but in this example it will be compiled as though it were part of the CustomTableController class. Among other annoyances, you would have to eschew the property dot notation, ignore compiler warnings and give up most if not all compile-time checks for that method's body.
Option 3 - Category with runtime magic
Exactly what it sounds like. Define any custom state change methods you like within a category (or several categories) on UITableViewCell. Be sure that each one has a separate name - adding two categories that each have a method of the same name will result in undefined behavior. Also, each one needs to have the same return type and argument types as the method it is intended to replace.
Then the references to [self class] in the above code would be replaced with [UITableViewCell class], and the customStateWillChange: method would be moved to the custom category. While still ugly, you can at least rely on the compiler to interpret the method bodies properly.
Of course, messing with the runtime adds a whole lot of complexity to keep track of. It could work fine, but it's not good design, it would take serious effort to ensure it worked safely and correctly, and it would be likely to bring anguish and despair to anyone maintaining it.
References
The Objective-C Programming Language - Categories and Extensions
Objective-C Runtime Reference
Absolutely. The UITableViewDelegate protocol specifies a number of methods to manage state transitions for the table view's cells. Take a look at the UITableViewDelegate Class Reference, specifically the methods listed under the heading "Editing Table Rows".
Edit
Sorry, you're right. The UITableViewDelegate methods don't respond to direct changes to the cell's properties. I've found a way that does work, but I'm going to put it in a different answer to avoid confusion.

iPhone scrollView add elements dynamically with id

I want to populate a scrollView with quite a few different UI elements.
Therefore I thought I would write a method that remembers the current Position in the scrollView and just adds the element to the scrollView at the current Position.
Something like:
- (void)addUIElement:(id)element withWidth:(CGFloat)width andHeight:(CGFloat)height andYGap:(CGFloat)YGap {
element.frame = CGRectMake(currentScrollPos.x, (currentScrollPos.y + YGap), width, height);
[scrolly addSubview:element];
//And then set the current scroll position here
}
Unfortunately when I try to do access element.frame = ..., I get request for member in something not a structure or union. When I try to do [element frame] = ... Lvalue required as left operand of assignment.
Now, first of all I am not sure what's the best way to dynamically add objects to a scrollview. Maybe anyone has a better or easier approach.
Then on the other hand, I don't get why the above does not work?! Would I have to cast my element to the actual class? I thought I would not have to do so... Also then my method would not make that much sense anymore. Or at least would require some more steps...
This should work I think:
[element setFrame:...];
However if you work with different UI elements in your method may be you can make your elements parameter UIView* instead of id? This way your code will work for all UIView subclasses (which is what you actually need I suppose)
The difference is that "id" doesn't have any kind of reference to a frame. It could be anything. You want to instead do (UIView *)element in the method declaration, or alternatively in the call to element.frame, you would do ((UIView *)element).frame.
(And yeah, all things that you put on the screen are inheriting from UIView -- UIButton, UIImageView, etc.)

UITableView flexible/dynamic heightForRowAtIndexPath

Case
Normally you would use the cellForRowAtIndexPath delegate method to setup your cell. The information set for the cell is important for how the cell is drawn and what the size will be.
Unfortunatly the heightForRowAtIndexPath delegate method is called before the cellForRowAtIndexPath delegate method so we can't simply tell the delegate to return the height of the cell, since this will be zero at that time.
So we need to calculate the size before the cell is drawn in the table. Luckily there is a method that does just that, sizeWithFont, which belongs to the NSString class. However there is problem, in order to calculate the correct size dynamically it needs to know how the elements in the cell will be presented. I will make this clear in an example:
Imagine a UITableViewCell, which contains a label named textLabel. Within the cellForRowAtIndexPath delegate method we place textLabel.numberOfLines = 0, which basically tells the label it can have as many lines as it needs to present the text for a specific width. The problem occurs if we give textLabel a text larger then the width originally given to textLabel. The second line will appear, but the height of the cell will not be automatically adjusted and so we get a messed up looking table view.
As said earlier, we can use sizeWithFont to calculate the height, but it needs to know which Font is used, for what width, etc. If, for simplicity reasons, we just care about the width, we could hardcode that the width would be around 320.0 (not taking padding in consideration). But what would happen if we used UITableViewStyleGrouped instead of plain the width would then be around 300.0 and the cell would again be messed up. Or what happends if we swap from portrait to landscape, we have much more space, yet it won't be used since we hardcoded 300.0.
This is the case in which at some point you have to ask yourself the question how much can you avoid hardcoding.
My Own Thoughts
You could call the cellForRowAtIndexPath method that belongs to the UITableView class to get the cell for a certain section and row. I read a couple of posts that said you don't want to do that, but I don't really understand that. Yes, I agree it will already allocate the cell, but the heightForRowAtIndexPath delegate method is only called for the cells that will be visible so the cell will be allocated anyway. If you properly use the dequeueReusableCellWithIdentifier the cell will not be allocated again in the cellForRowAtIndexPath method, instead a pointer is used and the properties are just adjusted. Then what's the problem?
Note that the cell is NOT drawn within the cellForRowAtIndexPath delegate method, when the table view cell becomes visible the script will call the setNeedDisplay method on the UITableVieCell which triggers the drawRect method to draw the cell. So calling the cellForRowAtIndexPath delegate directly will not lose performance because it needs to be drawn twice.
Okay so by calling the cellForRowAtIndexPath delegate method within the heightForRowAtIndexPath delegate method we receive all the information we need about the cell to determine it's size.
Perhaps you can create your own sizeForCell method that runs through all the options, what if the cell is in Value1 style, or Value2, etc.
Conclusion/Question
It's just a theory I described in my thoughts, I would like to know if what I wrote is correct. Or that maybe there is another way to accomplish the same thing. Note that I want to be able to do things as flexible as possible.
Yes, I agree it will already allocate the cell, but the heightForRowAtIndexPath delegate method is only called for the cells that will be visible so the cell will be allocated anyway.
This is incorrect. The table view needs to call heightForRowAtIndexPath (if it's implemented) for all rows that are in the table view, not just the ones currently being displayed. The reason is that it needs to figure out its total height to display the correct scroll indicators.
I used to do this by:
Creating a collection objects (array of size information (dictionary, NSNumber of row heights, etc.) based on the collection objects that will be used for the table view.
This is done when we're processing the data either from a local or remote source.
I predetermine the type and size of the font that will be used, when I'm creating this collection objects. You can even store the UIFont objects or whatever custom objects used to represent the content.
These collection objects will be used every time I implement UITableViewDataSource or UITableViewDelegate protocols to determine the sizes of the UITableViewCell instances and its subviews, etc.
By doing it this way you can avoid having to subclass UITableViewCell just to get the various size properties of its content.
Don't use an absolute value for initializing the frames. Use a relative value based on the current orientation and bounds.
If we rotate it to any orientation, just do a resizing mechanism at runtime. Make sure the autoresizingMask is set correctly.
You only need the heights, you don't need all of that unnecessary things inside a UITableViewCell to determine the row height. You may not even need the width, because as I said the width value should be relative to the view bounds.
Here is my approach for solving this
I assume in this solution that only one Label has a "dynamic" height
I also assume if we make the label auto size to stretch the height as the cell grows only the cell height is needed to change
I assume that the nib has the appropriate spacing for where the label will be and how much space is above and bellow it
We dont want to change the code every time we change the font or position of the label in the nib
How to update the height:
-(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
// We want the UIFont to be the same as what is in the nib,
// but we dont want to call tableView dequeue a bunch because its slow.
// If we make the font static and only load it once we can reuse it every
// time we get into this method
static UIFont* dynamicTextFont;
static CGRect textFrame;
static CGFloat extraHeight;
if( !dynamicTextFont ) {
DetailCell *cell = [tableView dequeueReusableCellWithIdentifier:#"cell"];
dynamicTextFont = cell.resizeLabel.font;
CGRect cellFrame = cell.frame;
textFrame = cell.resizeLabel.frame;
extraHeight = cellFrame.size.height-textFrame.size.height; // The space above and below the growing field
}
NSString* text = .... // Get this from the some object using indexPath
CGSize size = [text sizeWithFont:dynamicTextFont constrainedToSize:CGSizeMake(textFrame.size.width, 200000.f) lineBreakMode:UILineBreakModeWordWrap];
return size.height+extraHeight;
}
Issues:
If you are not using a prototype cell you will need to check if the cell is nil and init it
Your nib / storyboard must have the UILabel autosize and have multi line set to 0
You should have a look at TTTableItemCell.m in the Three20 framework. It follows a different approach, basically by having each cell class (with some predefined settings like font, layout etc.) implement a shared method + tableView: sizeForItem: (or something like that), where it gets passed the text in the item object. When you look up the text for a specific cell, you can as well look up the appropriate font, too.
Regarding the cell height: You can check your tableView's width and, if necessary, subtract the margins by UITableViewStyleGrouped and the width an eventual index bar and disclosure item (which you look for in the data storage for your cells' data). When the width of the tableView changes, e.g. by interface rotation, you have to call [tableView reloadData].
To answer the question the original poster asked which was 'is it ok to call cellForRowAtIndexPath?', it's not. That will give you a cell but it will NOT allocate it to that indexPath internally nor will it be re-queued (no method to put it back), so you'll just lose it. I suppose it will be in an autorelease pool and will be deallocated eventually, but you'll still be creating loads of cells over and over again and that is really pretty wasteful.
You can do dynamic cell heights, you can even make them look quite nice, but it's a lot of work to really make them look seamless, even more if you want to support multiple orientations etc.
I have an idea about dynamic cell height.
Just create one instance of your custom cell as member variable of UITableViewController. In the tableView:heightForRowAtIndexPath: method set the cell's content and return the cell's height.
This way you won't be creating/autoreleasing cell multiple times as you will if you call cellForRowAtIndexPath inside the heightForRowAtIndexPath method.
UPD: For convenience, you can also create a static method in your custom cell class that will create a singleton cell instance for height calculation, set the cell's content and then return it's height.
tableView:heightForRowAtIndexPath: function body will now look like this:
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
return [MyCell cellHeightForContent:yourContent];
}
Here's my solution which I've used to implement some rather slick cells for a chatting app.
Up to this point I've always been really really irritated with heightForCellAtIndexPath: because it leads to violating the DRY principle. With this solution my heightForRowAtIndexPath: costs 1.5ms per cell which I could shave down to ~1ms.
Basically, you want each subview inside your cell to implement sizeThatFits: Create an offscreen cell which you configure then query the root view with sizeThatFits:CGSizeMake(tableViewWidth, CGFLOAT_MAX).
There are a few gotchas along the way. Some UIKit views have expensive setter operations. For example -[UITextView setText] does a lot of work. The trick here is to create a subclass, buffer the variable, then override setNeedsDisplay to call -[super setText:] when the view is about to be rendered. Of course, you'll have to implement your own sizeThatFits: using the UIKit extensions.