UITableView checkmark & sections - iphone

I am making a UITableView that allows cells to be selected (like the languanges `TableView\, but once one) but the checkmark accessory isn't working.
if (tableView == self.numberTableView) {
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease];
}
cell.text = [arryNumber objectAtIndex:indexPath.row];
if ([cell.textLabel.text isEqualToString:#"0"])
{
if (inumberfont == 0) {
cell.accessoryType = UITableViewCellAccessoryCheckmark;
}else {
cell.accessoryType = UITableViewCellAccessoryNone;
}
}
if ([cell.textLabel.text isEqualToString:#"1"])
{
if (inumberfont == 1) {
cell.accessoryType = UITableViewCellAccessoryCheckmark;
}else {
cell.accessoryType = UITableViewCellAccessoryNone;
}
}
if ([cell.textLabel.text isEqualToString:#"2"])
{
if (inumberfont == 2) {
cell.accessoryType = UITableViewCellAccessoryCheckmark;
}else {
cell.accessoryType = UITableViewCellAccessoryNone;
}
}
if ([cell.textLabel.text isEqualToString:#"3"])
{
if (inumberfont == 3) {
cell.accessoryType = UITableViewCellAccessoryCheckmark;
}else {
cell.accessoryType = UITableViewCellAccessoryNone;
}
}
if ([cell.textLabel.text isEqualToString:#"4"])
{
if (inumberfont == 4) {
cell.accessoryType = UITableViewCellAccessoryCheckmark;
}else {
cell.accessoryType = UITableViewCellAccessoryNone;
}
}
}
Can someone help?

I rewrote your code.
if (tableView == self.numberTableView) {
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease];
}
cell.text = [NSString stringWithFormat:#"%i", indexPath.row];
if (inumberfont == indexPath.row) {
cell.accessoryType = UITableViewCellAccessoryCheckmark;
} else {
cell.accessoryType = UITableViewCellAccessoryNone;
}
}
The above code does the exact same thing as your code, but well, your code wasn't working. In the following code I've fixed the errors I spotted. I also added some missing code. If you had it before, but didn't include it, that's fine; I just wanted to make sure that it wasn't missing.
if (tableView == self.numberTableView) {
static NSString *CellIdentifier = #"NumberCell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
cell.textLabel.text = [NSString stringWithFormat:#"%i", indexPath.row];
if (inumberfont == indexPath.row) {
cell.accessoryType = UITableViewCellAccessoryCheckmark;
} else {
cell.accessoryType = UITableViewCellAccessoryNone;
}
return cell;
}
I'm not sure what you mean by "the checkmark accessory isn't work", but try improving your code with my suggestions and if it still doesn't work, drop a comment and I'll see what I can do to help you further.
EDIT: Found out what the problem was. Try the following:
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
inumberfont = indexPath.row;
[tableView reloadData];
}

What is the line:
cell.text = [arryNumber objectAtIndex:indexPath.row];
What is cell.text? Don't you mean cell.textLabel.text
By the way I think you could probably condense your code by doing:
if ([cell.textLabel.text intValue] == inumberfont) {
cell.accessoryType = UITableViewCellAccessoryCheckmark;
} else {
cell.accessoryType = UITableViewCellAccessoryNone;
}
You wouldn't need all 8 if statements just that one.

Related

Problem with how UITableViewCell is created by UITableView on reloadData

I know there's similar questions to this, but the approved answers don't seem to be working for me. So, my scenario is that I have a UITableView and I want to add and remove items by scanning a bar code. All that works fine except I can't get the UITableView to display the updated information. The problem specifically comes from the tableView:cellForRowAtIndexPath: method on every other reload after the initial one. More specifically the cell is always not nil, so it skips over the new cell creation logic.
For other questions like mine, the answer is that the cell identifier is the problem. Well, I tried messing around with that and it didn't work. Here's my code:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
UITableViewCell *cell = nil;
if (indexPath.section < vehicle.inventoryCategoriesCount) {
cell = [tableView dequeueReusableCellWithIdentifier:#"ModelCell"];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1 reuseIdentifier:#"ModelCell"] autorelease];
NSString *model = [[[vehicle.inventory filteredArrayUsingPredicate:[NSPredicate predicateWithFormat:#"category == %#", [vehicle.inventoryCategories objectAtIndex:indexPath.section]]] valueForKeyPath:#"#distinctUnionOfObjects.model"] objectAtIndex:indexPath.row];
cell.textLabel.text = model;
cell.detailTextLabel.text = [NSString stringWithFormat:#"%d", [[vehicle.inventory filteredArrayUsingPredicate:[NSPredicate predicateWithFormat:#"model == %#", model]] count]];
cell.selectionStyle = UITableViewCellSelectionStyleNone;
}
} else {
cell = [tableView dequeueReusableCellWithIdentifier:#"RemoveCell"];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"RemoveCell"] autorelease];
cell.textLabel.text = #"Remove an Item";
cell.textLabel.textColor = [UIColor redColor];
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
}
}
return cell;
}
So, in this example code, I have two different cell identifiers for the separate sections. They are ModelCell and RemoveCell. Well, they don't work as a solution because nothing happens. If I change the cell identifier when I'm allocating a new cell it works because it's simply wiping everything since the identifiers don't match, but I'm going to assume that that is wrong and that there should be a better solution to this issue or I'm simply not doing something right.
I'd appreciate some help on this. I've spent a day on this chunk of code so far and I have not gotten anywhere and I'd like to get it fixed and move on to other part of my app...
Thanks in advance for any help!
UPDATE
Thanks to #fluchtpunkt the problem has been resolved. For anyone else who may run into this in the future, here's the corrected code. I decided to make the identifier even more unique by appending the section number to it.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
UITableViewCell *cell = nil;
if (indexPath.section < vehicle.inventoryCategoriesCount) {
NSString *identifier = [NSString stringWithFormat:#"ModelCell-%d", indexPath.section];
cell = [tableView dequeueReusableCellWithIdentifier:identifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1 reuseIdentifier:identifier] autorelease];
cell.selectionStyle = UITableViewCellSelectionStyleNone;
}
NSString *model = [[[vehicle.inventory filteredArrayUsingPredicate:[NSPredicate predicateWithFormat:#"category == %#", [vehicle.inventoryCategories objectAtIndex:indexPath.section]]] valueForKeyPath:#"#distinctUnionOfObjects.model"] objectAtIndex:indexPath.row];
cell.textLabel.text = model;
cell.detailTextLabel.text = [NSString stringWithFormat:#"%d", [[vehicle.inventory filteredArrayUsingPredicate:[NSPredicate predicateWithFormat:#"model == %#", model]] count]];
} else {
cell = [tableView dequeueReusableCellWithIdentifier:#"RemoveCell"];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"RemoveCell"] autorelease];
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
cell.textLabel.textColor = [UIColor redColor];
}
cell.textLabel.text = #"Remove an Item";
}
return cell;
}
UPDATE
The final code version which corrects my misunderstanding of how the identifier works. I figured I'd keep it simple, so I named the identifiers after the cell style type.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
UITableViewCell *cell = nil;
if (indexPath.section < vehicle.inventoryCategoriesCount) {
cell = [tableView dequeueReusableCellWithIdentifier:#"Value1"];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1 reuseIdentifier:#"Value1"] autorelease];
cell.selectionStyle = UITableViewCellSelectionStyleNone;
}
NSString *model = [[[vehicle.inventory filteredArrayUsingPredicate:[NSPredicate predicateWithFormat:#"category == %#", [vehicle.inventoryCategories objectAtIndex:indexPath.section]]] valueForKeyPath:#"#distinctUnionOfObjects.model"] objectAtIndex:indexPath.row];
cell.textLabel.text = model;
cell.detailTextLabel.text = [NSString stringWithFormat:#"%d", [[vehicle.inventory filteredArrayUsingPredicate:[NSPredicate predicateWithFormat:#"model == %#", model]] count]];
} else {
cell = [tableView dequeueReusableCellWithIdentifier:#"Default"];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"Default"] autorelease];
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
cell.textLabel.textColor = [UIColor redColor];
}
cell.textLabel.text = #"Remove an Item";
}
return cell;
}
put your cell configuration outside of if (cell == nil) { ... } The if condition is only true if no cell could be reused. And you definitely want to reuse your cells. So configure them when you have a valid cell.
Like this:
if (indexPath.section < vehicle.inventoryCategoriesCount) {
cell = [tableView dequeueReusableCellWithIdentifier:#"ModelCell"];
if (cell == nil) {
// only create a new cell if a dequeue was not successful.
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1 reuseIdentifier:#"ModelCell"] autorelease];
}
// whatever happened before you have a valid cell here.
// configure cell:
NSString *model = [[[vehicle.inventory filteredArrayUsingPredicate:[NSPredicate predicateWithFormat:#"category == %#", [vehicle.inventoryCategories objectAtIndex:indexPath.section]]] valueForKeyPath:#"#distinctUnionOfObjects.model"] objectAtIndex:indexPath.row];
cell.textLabel.text = model;
cell.detailTextLabel.text = [NSString stringWithFormat:#"%d", [[vehicle.inventory filteredArrayUsingPredicate:[NSPredicate predicateWithFormat:#"model == %#", model]] count]];
cell.selectionStyle = UITableViewCellSelectionStyleNone;
}
if you want to optimize your code you could move the options that are the same for every cell inside the (cell == nil) condition. For example setting the selectionStyle, or changing the textcolor
Alex - if I look at your code right at the top, you're doing this:
cell = [tableView dequeueReusableCellWithIdentifier:#"ModelCell"];
However, all the examples (and my code) require a static NSString for the CellIdentifier
static NSString *MyIdentifier = #"MyIdentifier";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:MyIdentifier];
This then works the intended way.
You definitely reuse your cells . if you put your configuration inside if(cell == nil) , it works when no cell is reused . so please put the following code snippet outside of if(cell == nil) condition------------
if(cell == nil)
{``
// enter code here
}
NSString *model = [[[vehicle.inventory filteredArrayUsingPredicate:[NSPredicate predicateWithFormat:#"category == %#", [vehicle.inventoryCategories objectAtIndex:indexPath.section]]] valueForKeyPath:#"#distinctUnionOfObjects.model"] objectAtIndex:indexPath.row];
cell.textLabel.text = model;
cell.detailTextLabel.text = [NSString stringWithFormat:#"%d", [[vehicle.inventory filteredArrayUsingPredicate:[NSPredicate predicateWithFormat:#"model == %#", model]] count]];
cell.selectionStyle = UITableViewCellSelectionStyleNone;

Set switch to On, reload table then insert a new row

I've got an UITableViewController that I use to create settings of my application.
There is a section with only one row where I put an UISwitch.
How can I insert a new row inside the same section of row with the switch only if the switch in set to YES? And how can I delete this row if the switch is set to NO?
Can anyone help me? Thanks!
I tried to use insertRowsAtIndexPaths:withRowAnimation: method but doesn't work...
This is my settings table code:
- (void)viewDidLoad {
[super viewDidLoad];
self.title = NSLocalizedString(#"Impostazioni", #"");
}
- (void)viewWillAppear:(BOOL)animated {
[self.tableView reloadData];
}
-(void)addCellToSetCode:(id)sender {
if ([codeSwitch isOn]) {
NSIndexPath *updatedIndexPath = [NSIndexPath indexPathForRow:1 inSection:2];
[self.tableView beginUpdates];
[self.tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:updatedIndexPath] withRowAnimation:UITableViewRowAnimationTop];
[self.tableView endUpdates];
[[NSUserDefaults standardUserDefaults] setBool:codeSwitch.on forKey:#"stateOfSwitch"];
}
else {
NSIndexPath *updatedIndexPath = [NSIndexPath indexPathForRow:1 inSection:2];
[self.tableView beginUpdates];
[self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:updatedIndexPath] withRowAnimation:UITableViewRowAnimationTop];
[self.tableView endUpdates];
[[NSUserDefaults standardUserDefaults] setBool:codeSwitch.on forKey:#"stateOfSwitch"];
}
}
#pragma mark -
#pragma mark Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return 4;
}
-(NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section {
if (section == 0) {
return NSLocalizedString(#"ListaDesideri", #"");
}
if (section == 1) {
return NSLocalizedString(#"CondivisioneMail", #"");
}
if (section == 2) {
return #"Sicurezza";
}
else {
return nil;
}
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
if (section == 0) || (section == 2) || (section == 3) {
return 2;
}
else if (section == 1) {
return 1;
}
else {
return 1;
}
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1 reuseIdentifier:CellIdentifier] autorelease];
}
if (indexPath.section == 0 && indexPath.row == 0) {
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
cell.textLabel.text = NSLocalizedString(#"Ordine", #"");
if ([[defaults objectForKey:#"ordinaPer"] isEqualToString:#"Nome"]) {
cell.detailTextLabel.text = NSLocalizedString(#"Nome", #"");
}
if ([[defaults objectForKey:#"ordinaPer"] isEqualToString:#"Costo"]) {
cell.detailTextLabel.text = NSLocalizedString(#"Costo", #"");
}
if ([[defaults objectForKey:#"ordinaPer"] isEqualToString:#"Categoria"]) {
cell.detailTextLabel.text = NSLocalizedString(#"Categoria", #"");
}
if ([[defaults objectForKey:#"ordinaPer"] isEqualToString:#"Nome Discendente"]) {
cell.detailTextLabel.text = NSLocalizedString(#"NomeDiscendente", #"");
}
if ([[defaults objectForKey:#"ordinaPer"] isEqualToString:#"Costo Discendente"]) {
cell.detailTextLabel.text = NSLocalizedString(#"CostoDiscendente", #"");
}
if ([[defaults objectForKey:#"ordinaPer"] isEqualToString:#"Categoria Discndente"]) {
cell.detailTextLabel.text = NSLocalizedString(#"CategoriaDiscendente", #"");
}
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
}
if (indexPath.section == 0 && indexPath.row == 1) {
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
cell.textLabel.text = NSLocalizedString(#"DettagliDesiderio", #"");
if ([[defaults objectForKey:#"dettagliView"] isEqualToString:#"costoView"]) {
cell.detailTextLabel.text = NSLocalizedString(#"Costo", #"");
}
if ([[defaults objectForKey:#"dettagliView"] isEqualToString:#"descrizioneView"]) {
cell.detailTextLabel.text = NSLocalizedString(#"Descrizione", #"");
}
if ([[defaults objectForKey:#"dettagliView"] isEqualToString:#"urlView"]) {
cell.detailTextLabel.text = NSLocalizedString(#"URL", #"");
}
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
}
if (indexPath.section == 1 && indexPath.row == 0) {
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
cell.textLabel.text = NSLocalizedString(#"Shortener", #"");
if ([[defaults objectForKey:#"linkShortener"] isEqualToString:#"Nessuno"]) {
cell.detailTextLabel.text = NSLocalizedString(#"Nessuno", #"");
}
if ([[defaults objectForKey:#"linkShortener"] isEqualToString:#"is.gd"]) {
cell.detailTextLabel.text = NSLocalizedString(#"is.gd", #"");
}
if ([[defaults objectForKey:#"linkShortener"] isEqualToString:#"bit.ly"]) {
cell.detailTextLabel.text = NSLocalizedString(#"bit.ly", #"");
}
if ([[defaults objectForKey:#"linkShortener"] isEqualToString:#"TinyURL"]) {
cell.detailTextLabel.text = NSLocalizedString(#"TinyURL", #"");
}
if ([[defaults objectForKey:#"linkShortener"] isEqualToString:#"Linkyy"]) {
cell.detailTextLabel.text = NSLocalizedString(#"Linkyy", #"");
}
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
}
if (indexPath.section == 2 && indexPath.row == 0) {
cell.textLabel.text = #"Access Code";
codeSwitch = [[UISwitch alloc] initWithFrame:CGRectMake(0, 0, 84, 27)];
cell.accessoryView = codeSwitch;
[codeSwitch addTarget:self action:#selector(addCellToSetCode:) forControlEvents:UIControlEventValueChanged];
codeSwitch.on = [[NSUserDefaults standardUserDefaults] boolForKey:#"codeSwitchState"];
cell.selectionStyle = UITableViewCellSelectionStyleNone;
}
if (indexPath.section == 3 && indexPath.row == 0) {
cell.textLabel.text = NSLocalizedString(#"Supporto", #"");
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
}
if (indexPath.section == 3 && indexPath.row == 1) {
cell.textLabel.text = NSLocalizedString(#"Informazioni", #"");
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
}
return cell;
}
EDIT: Updates below...
I solved part of this problem!
I tried to use [self.tableView reloadData] but doesn't work and casually I solved using [self.tableView setNeedsDisplay]...
Now the switch works but if I set to On it and then I go out from app, completely closing it, the switch doesn't work... How can I solve this?
If this can help other, these are pieces of code updated:
-(void)addCellToSetCode:(id)sender {
if ([codeSwitch isOn]) {
NSIndexPath *updatedIndexPath = [NSIndexPath indexPathForRow:1 inSection:2];
[self.tableView beginUpdates];
[self.tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:updatedIndexPath] withRowAnimation:UITableViewRowAnimationTop];
[self.tableView endUpdates];
[self.tableView setNeedsDisplay];
[[NSUserDefaults standardUserDefaults] setBool:codeSwitch.on forKey:#"codeSwitchState"];
}
else {
NSIndexPath *updatedIndexPath = [NSIndexPath indexPathForRow:1 inSection:2];
[self.tableView beginUpdates];
[self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:updatedIndexPath] withRowAnimation:UITableViewRowAnimationTop];
[self.tableView endUpdates];
[self.tableView setNeedsDisplay];
[[NSUserDefaults standardUserDefaults] setBool:codeSwitch.on forKey:#"codeSwitchState"];
}
}
// tableView:numberOfRowsInSection:
else if (section == 2) {
return codeSwitch.on ? 2 : 1;
}
// tableView:cellForRowAtIndexPath:
if (indexPath.section == 2 && indexPath.row == 0) {
cell.textLabel.text = #"Access Code";
codeSwitch = [[UISwitch alloc] initWithFrame:CGRectMake(0, 0, 84, 27)];
cell.accessoryView = codeSwitch;
[codeSwitch addTarget:self action:#selector(addCellToSetCode:) forControlEvents:UIControlEventValueChanged];
codeSwitch.on = [[NSUserDefaults standardUserDefaults] boolForKey:#"codeSwitchState"];
cell.selectionStyle = UITableViewCellSelectionStyleNone;
}
if (indexPath.section == 2 && indexPath.row == 1) {
if ([codeSwitch isOn]) {
cell.textLabel.text = #"Set Access Code";
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
}
}
At least part of your problem (in the updated code) is that you don't create the UISwitch until you create the cell. Your codeSwitch ivar may end up pointing to a different switch as that table row comes in and out of view.
Here's how I'd do this: in tableView:numberOfRowsInSection:, use the NSUserDefaults to see which state the table should be in, instead of using the state of the switch (which may not exist yet). Then, in the switch's action method, call setBool:forKey: for the user defaults before you insert or delete the table row.
In essence, this makes the code follow the MVC model better, because it separates your view (the UISwitch) from the model (the BOOL in user defaults), with the controller (the view controller) in the middle. By confounding the view and the model (the switch and the boolean state), you end up with problems when trying to deal with the state when the view isn't available yet.
BTW, you shouldn't need to call setNeedsDisplay on the table view at all.

TableView Datasource must return a cell, check code

The debugger threw me this error
UITableView dataSource must return a cell from tableView:cellForRowAtIndexPath:
this is my code:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *cell = nil;
NSString *text = nil;
NSInteger section = indexPath.section;
NSInteger row = indexPath.row;
switch (section)
{
case PURCHASE_SECTION:
{
static NSString *cellID = #"GenericCell";
cell = [tableView dequeueReusableCellWithIdentifier:cellID];
if (cell == nil)
{
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault
reuseIdentifier:cellID] autorelease];
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
}
switch (row)
{
case CATEGORY_ROW:
text = [self.purchase.category valueForKey:#"name"];
cell.textLabel.text = text;
cell.accessoryType = UITableViewCellAccessoryNone;
cell.editingAccessoryType = UITableViewCellAccessoryDisclosureIndicator;
break;
case TYPE_ROW:
text = [self.purchase.type valueForKey:#"name"];
cell.textLabel.text = text;
cell.accessoryType = UITableViewCellAccessoryNone;
cell.editingAccessoryType = UITableViewCellAccessoryDisclosureIndicator;
break;
case VENDOR_ROW:
text = [self.purchase.vendor valueForKey:#"name"];
cell.textLabel.text = text;
cell.accessoryType = UITableViewCellAccessoryNone;
cell.editingAccessoryType = UITableViewCellAccessoryDisclosureIndicator;
break;
case NOTES_ROW:
text = #"Notes";
cell.textLabel.text = text;
cell.accessoryType = UITableViewCellAccessoryNone;
cell.editingAccessoryType = UITableViewCellAccessoryDisclosureIndicator;
break;
default:
break;
}
break;
}
case ITEMS_SECTION:
{
NSUInteger itemsCount = [purchase.items count];
if (row < itemsCount)
{
static NSString *itemsCellID = #"ItemsCell";
cell = [tableView dequeueReusableCellWithIdentifier:itemsCellID];
if (cell == nil)
{
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle
reuseIdentifier:itemsCellID] autorelease];
cell.accessoryType = UITableViewCellAccessoryNone;
}
PurchaseItem *item = [items objectAtIndex:row];
cell.textLabel.text = item.name;
cell.detailTextLabel.text = [item.amount formattedDataDisplay];
}
else
{
static NSString *AddItemCellID = #"AddItemCell";
cell = [tableView dequeueReusableCellWithIdentifier:AddItemCellID];
if (cell == nil)
{
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault
reuseIdentifier:AddItemCellID] autorelease];
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
}
cell.textLabel.text = #"Add Item";
}
break;
}
case LOCATION_SECTION:
{
text = #"Purchase Location";
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
cell.editingAccessoryType = UITableViewCellAccessoryNone;
break;
}
default:
break;
}
cell.textLabel.text = text;
return cell;
}
I just can't seem to spot the error, and I could use a set of fresh eyes.
cell is never set inside case LOCATION_SECTION:.
Also, sometimes you set cell.textLabel.text to a value in a case block, only to reset it to nil later via cell.textLabel.text = text. Surely this isn't intended?
Ok, now i just feel silly, it seems that i left out an important snippet of code involving the dequeueing of cell in the LOCATION_SECTION case. I added it and the error went away, and i would like to thank "rpetrich" for pointing out something i left in the code from a previous time "cell.textlabel.text = text;", and this too needed to be removed, so THANK YOU.

UITableview Section Error - objc_msgSend

If I make a section the error occurs.
I've already tried to set the section index to 0 and 1 but that didn't help either.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
static NSString *CellIdentifier1 = #"Cell1";
if(indexPath.section == 1) {
if(indexPath.row == 0) {
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
cell.text = #"test 1";
}
return cell;
}
else if(indexPath.row == 1) {
UITableViewCell *cell1 = [tableView dequeueReusableCellWithIdentifier:CellIdentifier1];
if (cell1 == nil) {
cell1 = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier1] autorelease];
cell1.text = #"test 2";
}
return cell1;
}
}
else if(indexPath.section == 2) {
if(indexPath.row == 0) {
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
cell.text = #"test 1";
}
return cell;
}
else if(indexPath.row == 1) {
UITableViewCell *cell1 = [tableView dequeueReusableCellWithIdentifier:CellIdentifier1];
if (cell1 == nil) {
cell1 = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier1] autorelease];
cell1.text = #"test 2";
}
return cell1;
}
}
}
Sections and rows start at 0. As far as I can see, you don't return a cell for indexPath with section 0, row 0.
Edit: re-posting the source code (more readable):
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
static NSString *CellIdentifier1 = #"Cell1";
if(indexPath.section == 1) {
if(indexPath.row == 0) {
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
cell.text = #"test 1";
}
return cell;
}
else if(indexPath.row == 1) {
UITableViewCell *cell1 = [tableView dequeueReusableCellWithIdentifier:CellIdentifier1];
if (cell1 == nil) {
cell1 = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier1] autorelease];
cell1.text = #"test 2";
}
return cell1;
}
}
else if(indexPath.section == 2) {
if(indexPath.row == 0) {
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
cell.text = #"test 1";
}
return cell;
}
else if(indexPath.row == 1) {
UITableViewCell *cell1 = [tableView dequeueReusableCellWithIdentifier:CellIdentifier1];
if (cell1 == nil) {
cell1 = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier1] autorelease];
cell1.text = #"test 2";
}
return cell1;
}
}
}
Basic question. Have u updated the number of sections in - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section.
Normal obj msg send error.. comes when you are acessing something you have released or something which you do not own..
for example...
in the init method of the table view you write this code
sectionArray =[NSArray arraywithcontentsoffile:xyz.plist]
and in the numberofRowsInSection you use something like this
[sectionarray count];
wherein sectionArray is an instance variable..
Thanks for your replies!
I've wrote the whole code once more and run it every time i added a line of code. That helped.
I think the problem was the if(indexPath.section == 0) and so on.
I only set the content for 2 of the 3 sections.
But i'm not sure wheather this was the problem.
Thanks for your great help!
As a beginner objective c is not that easy :)

objective-C syntax beginner question

i want to use the appRecord.myName in the viewDidLoad,
when i put it there it error up that appRecord is undeclared, how to declare it?
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"pilotWay";
static NSString *PlaceholderCellIdentifier = #"PlaceholderCell";
int nodeCount = [self.entries count];
if (nodeCount == 0 && indexPath.row == 0)
{
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:PlaceholderCellIdentifier];
if (cell == nil)
{
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle
reuseIdentifier:PlaceholderCellIdentifier] autorelease];
cell.detailTextLabel.textAlignment = UITextAlignmentCenter;
cell.selectionStyle = UITableViewCellSelectionStyleNone;
}
cell.detailTextLabel.text = #"load";
return cell;
}
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
{
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle
reuseIdentifier:CellIdentifier] autorelease];
cell.selectionStyle = UITableViewCellSelectionStyleNone;
}
if (nodeCount > 0)
{
AppRecord *appRecord = [self.entries objectAtIndex:indexPath.row];
cell.textLabel.text = appRecord.myName;
cell.textLabel.text = appRecord.appName;
}
return cell;
}
Do you have #import "AppRecord.h" at the top of that file?
It appears that appRecord is declared (= does that). Perhaps you need to cast it, though: (AppRecord *)[self.entries objectAtIndex:indexPath.row]. Whatever you do, to check whether appRecord exists, try the following and run:
NSLog(#"appRecord: %#", appRecord);
You should get a description of the object appRecord with a memory address if it exists. Let me know if any of this helps, or if you need further explanation.