YouTube videos inside UITableView iPhone App - iphone

I currently have a tableview with youtube videos embedded inside of the custom cells.
I did this because from my research it seemed like the only way to allow the videos to load without leaving my application.
The problem is this:
The thumbnails take a while to load.
As I scroll down the list of videos, it keeps having to load the thunbnails.
If I scroll back up...it tries to load the video thumbnails yet again.
Has anyone got any suggestions on either better ways of doing this, or ways of getting the table cells to keep the data and not replace it?
My code looks like this:
CustomVideoCell *cell = (CustomVideoCell *)[tableView dequeueReusableCellWithIdentifier:#"CustomVideoCell"];
if (cell == nil) {
UIViewController *temporaryController = [[UIViewController alloc] initWithNibName:#"CustomVideoCell" bundle:nil];
cell = (CustomVideoCell *)temporaryController.view;
[temporaryController release];
GDataEntryBase *entry = [[self.feed entries] objectAtIndex:indexPath.row];
NSString *title = [[entry title] stringValue];
NSString *videoID = [[(GDataEntryYouTubeVideo *)entry mediaGroup] videoID];
NSString *htmlString =
[
[NSString alloc]
initWithFormat:#"<html><head><meta name = \"viewport\" content = \"initial-scale = 2.0, user-scalable = no, width = 110\"/></head><body style=\"background:#000;margin-top:0px;margin-left:0px\"><div><object width=\"110\" height=\"90\"><param name=\"movie\" value=\"http://www.youtube.com/v/%#&f=gdata_videos&c=ytapi-my-clientID&d=nGF83uyVrg8eD4rfEkk22mDOl3qUImVMV6ramM\"></param><param name=\"wmode\" value=\"transparent\"></param><embed src=\"http://www.youtube.com/v/%#&f=gdata_videos&c=ytapi-my-clientID&d=nGF83uyVrg8eD4rfEkk22mDOl3qUImVMV6ramM\" type=\"application/x-shockwave-flash\" wmode=\"transparent\" width=\"110\" height=\"90\"></embed></object></div></body></html>",
videoID, videoID
];
[[[cell.web subviews] lastObject] setScrollEnabled:NO];
[cell.web loadHTMLString:htmlString baseURL:[NSURL URLWithString:#"http://www.website.com"]];
cell.title.text = title;
Cheers

What I do in these cases is creating a function which fills a mutable array with the table cells I need.
Then in the method:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
I return the cell in the array based on the index like this:
return [cellArray objectAtIndex:indexPath.row];
I have created very large mutable arrays this way and had no memory issues but I guess it depends on other things in your app.

Cache just the web views, not the entire table cell. That way you can still reuse the cells.
I used YouTubeView from here
http://iosdevelopertips.com/video/display-youtube-videos-without-exiting-your-application.html
-(void) cacheYouTubeViews {
NSArray * videos = [self.fetchedResultsController fetchedObjects];
self.myVideosCache = [[NSMutableArray alloc] initWithCapacity:[videos count]];
for (Video * video in videos) {
YouTubeView * youTubeView = [[YouTubeView alloc]
initWithStringAsURL: video.link
frame:CGRectMake(0, 0,
kVideoThumbnailSize,
kVideoThumbnailSize)];
[self.myVideosCache addObject:youTubeView];
}
}
Then in your cellForRowAtIndexPath method replace the cell's YouTubeView:
YouTubeView * youTubeView = [self.myVideosCache objectAtIndex:indexPath.row];
[cell.contentView addSubview:youTubeView];
Be sure to remove the old YouTubeView from the cell's subview hierarchy.
I am finding memory leaks when the table scrolls, possibly a general problem with using UIWebView within UITableView.

Don't dequeue and reuse the table cells. There will be a performance hit because you're allocating new cells all the time, but it should work. When you get a memory warning then start releasing the cells.

Related

UIImageview in TableView

I have to display image in tableview,i got all images but it does not display. Here Array contains 3 images, these images came from server. when cell for row at indexpath call it display only 3rd image that is last image 1st and 2nd row will be blank but when it scroll my tableview from bottom to top than only 1st and 2nd image displayed.
-
(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *cell = nil;
static NSString *CellIdentifier = #"Cell";
cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
cell.selectionStyle = UITableViewCellSeparatorStyleNone;
cell.backgroundColor = [UIColor clearColor];
if (appDelegate.array_xml != (id)[NSNull null])
{
ObjMore = [appDelegate.array_xml objectAtIndex:indexPath.row];
//imageview
NSString *str_img = ObjMore.iconurl;
str_img = [str_img stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]];
NSLog(#"str_img: %#", str_img);
self.imageicon = [[UIImageView alloc]initWithFrame:CGRectMake(10, 10, 50, 50)];
NSURL *url = [NSURL URLWithString:str_img];
NSLog(#"url %#",url);
[[AsyncImageLoader sharedLoader]cancelLoadingURL:url];
self.imageicon.imageURL = url;
self.imageicon.userInteractionEnabled = YES;
self.imageicon.tag = indexPath.row;
self.imageicon.backgroundColor = [UIColor clearColor];
[cell.contentView addSubview:self.imageicon];
}
return cell;
}
Please Help.
Thanks in Advance.
Please change your code -
[[AsyncImageLoader sharedLoader]cancelLoadingURL:self.imageicon.imageURL];
I'd suggest you to use this AsyncImageView. I've used it and it work wonders. To call this API:
ASyncImage *img_EventImag = alloc with frame;
NSURL *url = yourPhotoPath;
[img_EventImage loadImageFromURL:photoPath];
[self.view addSubView:img_EventImage]; // In your case you'll add in your TableViewCell.
It's same as using UIImageView. Easy and it does most of the things for you. AsyncImageView includes both a simple category on UIImageView for loading and displaying images asynchronously on iOS so that they do not lock up the UI, and a UIImageView subclass for more advanced features. AsyncImageView works with URLs so it can be used with either local or remote files.
Loaded/downloaded images are cached in memory and are automatically cleaned up in the event of a memory warning. The AsyncImageView operates independently of the UIImage cache, but by default any images located in the root of the application bundle will be stored in the UIImage cache instead, avoiding any duplication of cached images.
The library can also be used to load and cache images independently of a UIImageView as it provides direct access to the underlying loading and caching classes.
You create the object AsyncImageView instead of UIImageView
Are you refreshing the imageview or reloading the table row once you get the image ?
Also make sure you are refreshing the UI in main thread.

Two title bars on UIViewController (subview of UITableViewController)

So I have a table view controller that shows pictures then when you select a cell it opens a UIViewController with an image view and a navigation bar with buttons to go back or to save the image. The problem is that I'm getting a second title bar. I can't seem to remove it, I can't change the text, and to be honest I can't seem to find where it's coming from. When I select it it selects the navigation bar but if I delete or hide the navigation bar it hides the bar with the buttons and this "Title" bar stays.
Here's what it looks like running in the simulator:
Any ideas on how I can get rid of this thing or at least change it's title? The only thing that seems to change it is when I load a very small image it will expand to fill the remaining view space like so:
I've deleted the UIImageView and even the view in the nib and it's still there. I've even deleted the nib itself and nothing changes. I can only guess that the superview is loading it somehow but I can't find anything in there that could cause it. If it were coming from the cell method it would have the title of the image and not just "title."
Here's the code from the Superview (which is a table view controller) that initializes the screen with the problem:
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
NSUInteger row = [indexPath row];
NSString *title = [completePicturesList objectAtIndex:row];
NSArray *sysPaths = NSSearchPathForDirectoriesInDomains( NSDocumentDirectory, NSUserDomainMask, YES );
NSString *docDirectory = [sysPaths objectAtIndex:0];
NSString *imagePath = [NSString stringWithFormat:#"%#/%#", docDirectory, title];
UIImage *image = [[UIImage alloc] initWithContentsOfFile:imagePath];
GCDetailViewController *childController = [[GCDetailViewController alloc] init];
childController.mainImage = image;
[self.navigationController pushViewController:childController animated:YES];
}
and here's the viewWillAppear of the UIViewController that's showing the duplicate:
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
mainImageDisplay.image = mainImage;
UIBarButtonItem *editButton = [[UIBarButtonItem alloc] initWithTitle:#"Save"
style:UIBarButtonItemStyleBordered target:self action:#selector(saveImageToPhotoAlbum)];
self.navigationItem.rightBarButtonItem = editButton;
NSString *titleText = [NSString stringWithFormat:#"Image Review"];
self.title = titleText;
The only other methods in this class are for saving the photo. Also, no nib is assigned to this either so it's not there. As for self.title, well if I change that it changes the text that says "Image Review" NOT the "title" below it. If I try to hide the navigation bar it hides the image review bar and the title bar stays.
Just for fun here's the cellForRow method to see if maybe it's something in there:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"newCell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
NSUInteger row = [indexPath row];
NSArray *sysPaths = NSSearchPathForDirectoriesInDomains( NSDocumentDirectory, NSUserDomainMask, YES );
NSString *docDirectory = [sysPaths objectAtIndex:0];
NSString *cellTitle = [completePicturesList objectAtIndex:row];
NSString *imagePath = [NSString stringWithFormat:#"%#/%#", docDirectory, cellTitle];
UIImage *image = [[UIImage alloc] initWithContentsOfFile:imagePath];
cell.textLabel.text = cellTitle;
cell.imageView.image = image;
return cell;
}
Please excuse me if it's not OK to answer my own question but I did find the solution.
The title bar came from an old nib. I made it in the storyboard, added the bar, then changed my mind on how I wanted to approach it and deleted it.
For whatever reason when I was reloading the app, both on the simulator and on my phone, it wasn't overwriting the old nib that originally caused this problem (even though it was deleted from xCode). I simply deleted the app from the phone and simulator and reloaded it and the title bar was gone.

iPhone - Asynchronous image only displays on scroll

I've been banging my head against the wall on this one and searched far and wide for a solution to no avail:
I have a large array of data pulled from the web and I'm using Loren Brichter's ABTableViewCell to make it run smoothly by drawing everything inside of the contentView of each cell to avoid UILabels and UIImageViews slowing scrolling down.
This works great for displaying text, but I run into a problem with images because of the time it takes to download them. I can't seem to find a way to force the contentView of each cell displayed to redraw itself once the corresponding image has been downloaded. I must point out I am not drawing labels and imageViews, but just the contentView in order to save memory.
Right now the table behaves like this:
Load: text displayed, no images
Scroll up or down: images finally
show up once the cells move off screen
A sample project is here
Code:
ABTableViewCell.h
#interface ABTableViewCell : UITableViewCell
{
UIView *contentView;
}
ABTableViewCell.m
- (void)setNeedsDisplay
{
[contentView setNeedsDisplay];
[super setNeedsDisplay];
}
- (void)drawContentView:(CGRect)r
{
// subclasses implement this
}
TableCellLayout.h
#import "ABTableViewCell.h"
#interface TableCellLayout : ABTableViewCell {
}
#property (nonatomic, copy) UIImage *cellImage;
#property (nonatomic, copy) NSString *cellName;
TableCellLayout.m
#import "TableCellLayout.h"
#implementation TableCellLayout
#synthesize cellImage, cellName;
- (void)setCellName:(NSString *)s
{
cellName = [s copy];
[self setNeedsDisplay];
}
- (void)setCellImage:(UIImage *)s
{
cellImage = [s copy];
[self setNeedsDisplay];
}
- (void)drawContentView:(CGRect)r
{
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextFillRect(context, r);
[cellImage drawAtPoint:p];
[cellName drawAtPoint:p withFont:cellFont];
}
TableViewController.m
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
TableCellLayout *cell = (TableCellLayout *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if(cell == nil)
{
cell = [[TableCellLayout alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
cell.cellName = [[array valueForKey:#"name"] objectAtIndex:indexPath.row];
cell.cellImage = [UIImage imageNamed:#"placeholder.png"]; // add a placeholder
NSString *imageURL = [[array valueForKey:#"imageLink"] objectAtIndex:indexPath.row];
NSURL *theURL = [NSURL URLWithString:imageURL];
if (asynchronousImageLoader == nil){
asynchronousImageLoader = [[AsynchronousImages alloc] init];
}
[asynchronousImageLoader loadImageFromURL:theURL];
cell.cellImage = asynchronousImageLoader.image;
return cell;
}
This is the final method the AsynchronousImageLoader calls once the image is prepared:
- (void)setupImage:(UIImage*)thumbnail {
self.image = thumbnail;
[self setNeedsLayout];
}
I just need the correct way to tell my visible cells to redraw themselves once the row's image has been downloaded. I imagine I should be putting something in that final method (setupImage)--but I can't seem to get it working the way it should. Thoughts? Many thanks!
Final edit: the solution
Right, so as suspected, the problem was that visible cells weren't being told to redraw and update to the downloaded image once the call was complete.
I used the help provided by the answers below to put together a solution that works well for my needs:
Added a callback in the final method that the asynchronous image downloader calls:
AsyncImageView.m
- (void)setupImage:(UIImage*)thumbnail {
self.cellImage = thumbnail;
[cell setNeedsDisplay];
}
Note: I also set a local placeholder image in the initialization of the image downloader class just to pretty things up a bit.
Then in my cellForRowAtIndexPath:
NSURL *theURL = [NSURL URLWithString:imageURL];
AsyncImageView *aSync = [[AsyncImageView alloc] initWithFrame:CGRectMake(0, 0, 20, cell.bounds.size.height)];
[aSync loadImageFromURL:theURL];
cell.cellImageView = aSync;
return cell;
There may have been one or two other tweaks, but those were the major problems here. Thanks again SO community!
Make sure that you are updating the cell image in the Main Thread. UI updates only appear if done there, which is why you only see the update when you touch & scroll.
if(cell) {
dispatch_async(dispatch_get_main_queue(), ^{
cell.cellImage = thumbnail;
[cell setNeedsDisplay];
});
}
[EDIT]
You need the cell to be the delegate of the image loader and own the async redraw mechanism.
......
AsynchronousImages *asynchronousImageLoader = [[AsynchronousImages alloc] init];
asynchronousImageLoader.delegate = cell;
[asynchronousImageLoader loadImageFromURL:theURL];
return cell;
}
And place the delegate call back code in the cell implementation.
- (void)setupImage:(UIImage*)thumbnail {
self.cellImage = thumbnail;
}
You can used the Apple TableView Lazy Loading. They have sample codes that download images asynchonously. See link below
Apple LazyTableImages
On your end in AsynchronousImages class you can add an attribute NSIndexPath and the delegate on AsynchronousImages should be change. See the code below
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
TableCellLayout *cell = (TableCellLayout *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if(cell == nil)
{
cell = [[TableCellLayout alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
cell.cellName = [[array valueForKey:#"name"] objectAtIndex:indexPath.row];
cell.cellImage = [UIImage imageNamed:#"placeholder.png"]; // add a placeholder
NSString *imageURL = [[array valueForKey:#"imageLink"] objectAtIndex:indexPath.row];
NSURL *theURL = [NSURL URLWithString:imageURL];
AsynchronousImages *asynchronousImageLoader = [[AsynchronousImages alloc] init];
asynchronousImageLoader.indexPath = indexPath;
[asynchronousImageLoader loadImageFromURL:theURL];
return cell;
}
//Delegate should be
- (void)setupImage:(UIImage*)thumbnail index:(NSIndexPath*) indePath {
TableCellLayout *cell = (TableCellLayout *) [tableView cellForRowAtIndexPath:indexPath];
if(cell) {
cell.cellImage = thumbnail;
[cell setNeedsDisplay];
}
}
verify UIImage creation and setting of the UIImageView's image property happen on the main thread. there is no reason setting the image view's image should not invalidate its rect if visible.
also confirm that your loads are cancelled correctly, if you are reusing cells.
Use AsyncImageView in place of uiimageview
You can tell your tableView to reloadData... or a slightly more refined reload:
[self.tableView reloadRowsAtIndexPaths:self.tableView.indexPathsForVisibleRows withRowAnimation:UITableViewRowAnimationNone];
Edit to Add (after looking at OP's source):
I've looked through your project, and the problem is with your architecture. You're misusing AsyncImageView because you're only using it to asynchronously load your image - whereas it is designed to both load, and display the image. This is why it has no 'callback' function to let you know when the data has been retrieved.
You would be better off replacing your CellLayout's image property with a UIImageView property instead. (Note that UIImageView is more efficient at drawing than image drawAtPoint anyway).
So:
Change your CellLayout class to use an UIImageView property instead of UIImage
Change your cellForRowAtIndexPath to set the AsyncImageView as a property directly on your Cell.
If you want to support placeholders, that should be added to your AsyncImageView class - so that it knows what to display while downloading the content.
cellForRowAtIndexPath:
NSURL *theURL = [NSURL URLWithString:imageURL];
AsyncImageView *aSync = [[AsyncImageView alloc] initWithFrame:CGRectMake(0, 0, 20, cell.bounds.size.height)];
[aSync loadImageFromURL:theURL];
cell.cellImageView = aSync;
return cell;
CellLayout.h
#property (nonatomic, strong) UIImageView *cellImageView;
CellLayout.m
- (void)setCellImageView:(UIImageView *)s
{
[cellImageView removeFromSuperview];
cellImageView = s;
[self addSubview:cellImageView];
}

ASIHTTPRequest simultaneous download of images on tableview takes time

I have used ASIHTTPRequest framework in my project to handle all network related tasks.
I have custom cell with thumbnail which is coming from web server and there are around 500 images so I have to reuse the cell to handle it. Due reusing of cell when we scroll through tableview we can see images of previous cells which will be replaced by new image.
If network connection is low its worse since it takes lot of time to download the image..so for that time you can see wrong image for particular because reusing cell so I need to find way so that this image replacement shouldn't be visible to user.
I am using ASIDownalod SharedCache method.
EDIT
NSString *reuseIdentifier = #"offerCell";
BRZOfferCell *offerCell = (BRZOfferCell*)[tableView dequeueReusableCellWithIdentifier:reuseIdentifier];
if (offerCell==nil) {
offerCell = [[[BRZOfferCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:reuseIdentifier celltype:kDealCellTypeDealsList] autorelease];
}
[offerCell setImage:[UIImage imageNamed:IMAGE_NO_IMAGE]];
//---get the letter in the current section---
//NSString *alphabet = [mDealsIndex objectAtIndex:[indexPath section]];
//---get all deals beginning with the letter---
NSString* lSectionIndex = [NSString stringWithFormat:#"%i",[indexPath section]];
NSMutableArray *deals = [mIndexedOffersDic objectForKey:lSectionIndex];
if ([deals count]>0) {
//---extract the relevant deal from the deals array object---
Offer* lOffer = [deals objectAtIndex:indexPath.row];
[offerCell setOffer:lOffer];
offerCell.accessoryView = UITableViewCellAccessoryNone;
if (mTableView.dragging == NO && mTableView.decelerating == NO)
{
//Function : format image url to _thumb#2x.png and Initiate Image request download
//and set cache policy
[mListViewHelper InitImageRequest: lOffer.PromoImage indexPath: indexPath];
}
}
return offerCell;
As you said UITableView reuses cells in order to perform well, so you need to clear the cell before reuse it, or it's going to display the wrong data.
You also should use asynchronous calls, and some delegation to update cells.
I would actually take it a level higher and use NSOperationQueue, that allows you to set the maximum number of concurrent downloads, and canceling requests when leaving page.
What you might want to do is to create Data helpers
#protocol BookDataHelperDelegate <NSObject>
#required
- (void) bookDataHelperDidLoadImage:(BookDataHelper *)dataHelper;
#end
#interface BookDataHelper
#property (nonatomic, retian) UIImage *bookCover;
#property (nonatomic, retain) Book *book;
#property (nonatomic, assign) NSObject<BookDataHelperDelegate> *delegate;
- (void) fetchImageAsynchronouslyFromWebWithDelegate:(NSObject<BookDataHelperDelegate> *)delegate;
#end
This would be how you reload data on your table
- (UITableViewCell *)tableView:(UITableView *)tableView
cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *SimpleTableIdentifier = #"SimpleTableIdentifier";
CustomCell *cell = [tableView
dequeueReusableCellWithIdentifier:SimpleTableIdentifier];
if (cell == nil)
{
cell = [[[CustomCell alloc]initWithStyle:UITableViewCellStyleDefault
reuseIdentifier:SimpleTableIdentifier] autorelease];
}
BookDataHelper *dataHelper = [myArray objectAtIndex:indexPath.row];
if (!dataHelper.bookCover)
{
[cell.imageView setImage:nil];
[dataHelper fetchImageAsynchronouslyFromWebWithDelegate:self];
}
else
{
[cell.imageView setImage:dataHelper.bookCover];
}
cell.bookTitleLabel.text = dataHelper.book.title;
return cell;
}
- (void)bookDataHelperDidLoadImage:(BookDataHelper *)datahelper
{
[tableView reloadDate];
// here you would either reload the table completely
// Or you could reload specific cells
}
In your tableview cell delegate, when you get a reused or new, cell, clear the image before returning it. Update with the proper ownloaded image in an asynchronous callback. You might want to make sure the images are saved or retained somewhere else though if you don't want your app to keep redownloading them.
in ASIHTTPRequest framework its work on both type Synchronize and ASynchronize so firat tell me which one u use for get image data & also tell me that u send whole 500 image request at time or send as per your cell is loaded
or if you send 500 images request at a time than this on is not right as per the cell requirement send the request fro that cell image other wise its not feasible.
I have used ASIDownloadCache methods to solve my problem. Actually there are 2 solutions for this problem
Setting your own cache path instead of using SharedCache but i didn't went for this becuase I was already using sharedCache and found another efficient method which will avoid me changing my current implementation
In this approach I have used 2 methods from ASIDownloadCache methods(surprisingly ASIHTTPREquest website didn't mention these methods in their brief info)
2.1 First method - (BOOL)isCachedDataCurrentForRequest:(ASIHTTPRequest *)request
to verify if this particular image url is already cached or not if yes use 2nd method
2.2 - (NSData *)cachedResponseDataForURL:(NSURL *)url to get the cached image so that we can set the image in cellForRowAtIndexPath itself and you will not see image replacing issue due reusability of cell.
Here is the code :
// Customize the appearance of table view cells.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
NSString *reuseIdentifier = #"offerCell";
BRZOfferCell *offerCell = (BRZOfferCell*)[tableView dequeueReusableCellWithIdentifier:reuseIdentifier];
if (offerCell==nil) {
offerCell = [[[BRZOfferCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:reuseIdentifier celltype:kDealCellTypeDealsList] autorelease];
}
[offerCell setImage:[UIImage imageNamed:IMAGE_NO_IMAGE]];
//---get the letter in the current section---
//NSString *alphabet = [mDealsIndex objectAtIndex:[indexPath section]];
//---get all deals beginning with the letter---
NSString* lSectionIndex = [NSString stringWithFormat:#"%i",[indexPath section]];
NSMutableArray *deals = [mIndexedOffersDic objectForKey:lSectionIndex];
if ([deals count]>0) {
//---extract the relevant deal from the deals array object---
Offer* lOffer = [deals objectAtIndex:indexPath.row];
[offerCell setOffer:lOffer];
offerCell.accessoryView = UITableViewCellAccessoryNone;
if ([mListViewHelper isCached:lOffer.PromoImage]) { // Is image available in Cache ?
// Image is available use image fomr cache directly
[offerCell setImage:[UIImage imageWithData:[mListViewHelper cacheDataWithNSURL:lOffer.PromoImage]]];
}
else{
//Function : Initiate Image request download and set cache policy
if (mTableView.dragging == NO && mTableView.decelerating == NO)
[mListViewHelper InitImageRequest: lOffer.PromoImage indexPath: indexPath];
}
}
return offerCell;
}

How do I cache something for a tableview?

I have a tableview with large images that fill the cells and the row heights are set based on the image size. Unfortunately, the table jerks badly when scrolling to the next cell.
I've been told that my tableview will scroll more smoothly if I cache the row heights and the images before they are loaded into the table.
All my data are stored in a plist.
How do I go about caching something?
What does the code look like and where does it go?
Thanks!
Here's my code for loading the images:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *detailTableViewCellIdentifier = #"Cell";
DetailTableViewCell *cell = (DetailTableViewCell *)
[tableView dequeueReusableCellWithIdentifier:detailTableViewCellIdentifier];
NSArray *nib = [[NSBundle mainBundle] loadNibNamed:#"DetailTableViewCell" owner:self options:nil];
for(id currentObject in nib)
{
cell = (DetailTableViewCell *)currentObject;
}
AppDelegate *appDelegate = (AppDelegate *)[[UIApplication sharedApplication] delegate];
NSString *Path = [[NSBundle mainBundle] bundlePath];
NSString *MainImagePath = [Path stringByAppendingPathComponent:([[appDelegate.sectionsDelegateDict objectAtIndex:indexPath.section] objectForKey:#"MainImage"])];
cell.mainImage.image = [UIImage imageWithContentsOfFile:MainImagePath];
return cell;
}
I'm also using the following for calculating the row height:
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath{
AppDelegate *appDelegate = (DrillDownAppAppDelegate *)[[UIApplication sharedApplication] delegate];
NSString *Path = [[NSBundle mainBundle] bundlePath];
NSString *MainImagePath = [Path stringByAppendingPathComponent:([[appDelegate.sectionsDelegateDict objectAtIndex:indexPath.section] objectForKey:#"MainImage"])];
UIImage *imageForHeight = [UIImage imageWithContentsOfFile:MainImagePath];
imageHeight = CGImageGetHeight(imageForHeight.CGImage);
return imageHeight;
}
EDIT: Here is the final code below.
#define PHOTO_TAG 1
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Photo";
UIImageView *photo;
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
AppDelegate *appDelegate = (AppDelegate *)[[UIApplication sharedApplication] delegate];
UIImage *theImage = [UIImage imageNamed:[[appDelegate.sectionsDelegateDict objectAtIndex:indexPath.section] objectForKey:#"MainImage"]];
imageHeight = CGImageGetHeight(theImage.CGImage);
imageWidth = CGImageGetWidth(theImage.CGImage);
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
photo = [[[UIImageView alloc] initWithFrame:CGRectMake(0, 0, imageWidth, imageHeight)] autorelease];
photo.tag = PHOTO_TAG;
[cell addSubview:photo];
} else {
photo = (UIImageView *) [cell viewWithTag:PHOTO_TAG];
[photo setFrame:CGRectMake(0, 0, imageWidth, imageHeight)];
}
photo.image = theImage;
return cell;
}
Caching is not a panacea for tableview performance. Caching is only valuable if there is something expensive to calculate, and you can avoid calculating it. If, on the other hand, you simply have too many views in your UITableViewCell, then caching will do nothing for you. If your row heights are all the same, then there's nothing to cache. If you use +[UIImage imageNamed:], then the system is already caching your images for you.
The most common first-order problem with UITableViewCells is putting too many subviews in them. How have you constructed your cell? Have you spent time studying the Table View Programming Guide, particularly A Closer Look at Table-View Cells? Understanding this document will save you much grief later.
EDIT: (Based on code above)
First, you're fetching a reusable cell, and then immediately throwing it away, reading a NIB and iterating over all the top level objects looking for a cell (one that looks almost exactly like the one you just threw away). Then you work out a string, which you use to open a file and read the contents. You do this every time UITableView wants a new cell, which is a lot. And you do it over and over again for the same rows.
Then, when UITableView wants to know the height, you read the image off of disk again. And you do that every time UITableView asks (and it may ask many times for the same row, though it does try to optimize this).
You should start by reading the UITableView Programming Guide I link above. That's hopefully going to help a lot. When you've done that, here are the things you should be thinking about:
You indicated that there is nothing but a single image view in this cell. Do you really need a NIB for that? If you do stick with a NIB (and there are reasons to use them in some case), then read the Programming Guide about how to implement a NIB-base cell. You should be using IBOutlet, not trying to iterate over the top-level objects.
+[UIImage imageNamed:] will automatically find files in your Resources directory without you having to work out the bundle's path. It will also cache those images for you automatically.
The point of -dequeueReusableCellWithIdentifier: is to fetch a cell that UITableView is no longer using and that you can reconfigure rather than you making a new one. You're calling it, but you immediately throw it away. You should check if it returned nil, and only load it out of the NIB if it did. Otherwise, you just need to change the image. Again, read the Programming Guide; it has many, many examples of this. Just make sure that you really try to understand what -dequeueReusableCellWithIdentifier: is doing, and don't treat it as just something you type at this point in the program.
If you do need to cache the heights, I did something like this (caching heights for a cell displaying an "article" object - article maybe one of several subclasses):
+ (CGFloat) heightForArticle: (Article*) article atWidth: (CGFloat) width {
static NSCache* heightCache = nil;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
heightCache = [NSCache new];
});
NSAssert(heightCache, #"Height cache must exist");
NSString* key = #"unique"; //Create a unique key here
NSNumber* cachedValue = [heightCache objectForKey: key];
if( cachedValue )
return [cachedValue floatValue];
else {
CGFloat height = 40;//Perform presumably large height calculation here
[heightCache setObject: [NSNumber numberWithFloat: height] forKey: key];
return height;
}
}