UIAlertView: wait_fences: failed to receive reply: 10004003 - iphone

I'm running a web request in the background and I want the user to be able to cancel this request. I use a UIActionSheet with a Cancel button while the web request is running. When the web request returns an error, I close the UIActionSheet by calling DismissWithClickedButtonIndex(0, true). Then I show a UIAlertView with an error message and the option to cancel or retry the web request.
Everything works fine most of the time, but sometimes I get the "wait_fences: failed to receive reply: 10004003" message in the console output window and incidentally there is some strange UI-behaviour.
I did some searching and found out that this is caused by something like the underlaying view cannot get control before the control is transferred to the UIAlertView. Some people suggested to delay showing the AlertView by using PerformSelector. Is this the right solution? If so, how do I transfer the Show method of the UIAlertView to the first parameter of the PerformSelector method?
Currently I use this solution for the delay:
private void StartAfterParentViewUpdate(NSAction action)
{
NSAction delayedAction = () => BeginInvokeOnMainThread(action);
NSTimer.CreateScheduledTimer(new TimeSpan(0, 0, 0, 0, 200), delayedAction);
}
This way I can call StartAfterParentViewUpdate(_alertView.Show) and I guess it will run on the main UI thread as soon as the thread can handle it. Is this correct or is there a better way to solve this problem?

To answer my own question: the solution works good, I never saw the wait_fences message again. I made a static helper to use from any class:
public static class UIHelper
{
public static void StartAfterParentViewUpdate(NSObject parent, NSAction action)
{
NSTimer.CreateScheduledTimer(new TimeSpan(0, 0, 0, 0, 100), () => parent.BeginInvokeOnMainThread(action));
}
// Use this helper method only when action is a non-static member of an object.
public static void StartAfterParentViewUpdate(NSAction action)
{
StartAfterParentViewUpdate((NSObject)action.Target, action);
}
}
If you need to delay the call to a method with parameters, use an anonymous delegate. Example:
NSAction action = () => { viewController.NavigationController.PopViewControllerAnimated(true); };
UIHelper.StartAfterParentViewUpdate(viewController, action);

Related

Wicket 6 - Feedback message not showing until request after the request in which it happened

I have an AjaxButton. The event fires, and I'm testing a scenario where I need to add a feedback and return without committing the change. I add the feedback at the page level (our feedback only shows page level messages...others are showing on component level feedback panels). I add the WebMarkupContainer that contains the feedback panel to the target. This exact thing works on every other button on the page.
But for this button, which happens to be the only one where defaultformprocessing is not false, the feedback doesn't show. To the user's view, nothing happens except our processing veil appears and then disappears. If I hit submit again, THEN the message and feedback are shown. I stuck a timestamp on it to see if it was showing the one from the 2nd request or the 1st. It's from the 1st.
What's more, a breakpoint in the feedback's filter shows that the filter was never called in the 1st request, but is called BEFORE the event processing on the 2nd request. It accepts the message as intended.
I set defaultformprocessing to FALSE on this button as a test, and in fact, messages suddenly work. But of course, that also means the form doesn't get processed. Can someone help me square this circle?
AjaxButton:
add(new AjaxButton("btnCreateRequest", getForm()) {
#Override
public void onSubmit(AjaxRequestTarget target, Form<?> form) {
//stuff happens
target.add(getFeedbackPanelForAjax());
String date = new Date().toGMTString();
System.out.println("ADDING MESSAGE - " + date);
getPage().error("This is a message! " + date);
return;
}
#Override
public void onError(AjaxRequestTarget target, Form<?> form) {
getPage().error("There was an error processing your request");
target.add(getFeedbackPanelForAjax());
target.add(form);
}
}.setVisible(enabled));
UPDATE:
getFeedbackPanelForAjax returns the web markup container that the feedback resides in. I've also tried adding the feedback directly to the target.
public Component getFeedbackPanelForAjax() {
return (Component) getForm().get("feedbackWmc");
}
Where the feedback is added:
feedback = new FRFeedbackPanel("feedback") {
#Override
public boolean isVisible() {
if(anyMessage()){
return true;
} else {
return false;
}
}
};
// feedback container
WebMarkupContainer feedbackWmc = new WebMarkupContainer("feedbackWmc");
getForm().add(feedbackWmc.setOutputMarkupId(true).setOutputMarkupPlaceholderTag(true));
feedbackWmc.add(feedback.setOutputMarkupId(true).setOutputMarkupPlaceholderTag(true));
I can say that through debugging, I put a breakpoint in anyMessage() and it returns false in this case at the same time that getPage().getFeedbackMessages() returns the message correctly. I commented out this override of isVisible() and indeed, the message shows. The problem is, that it means the artifacts of the feedback panel show when there are no messages as well, which is not what we want.
This anyMessage() solution works perfectly when I'm in an event that is defaultformprocessing=false. I suppose I could do an anyMessage() || getPage().getFeedbackMessages(), but my understanding was that anyMessage was supposed to find if there was ANY message in the hierarchy for this panel. Is that not so?
I assume you cannot replicate the problem in a small quickstart?
One idea: I've seen similar problems when the FeedbackPanel collects its messages too early, i.e. before you add the error to the page.
FeedbackMessagesModel keeps the messages to render until the end of the request - maybe some of your code triggers this by accessing the messages model.

JavaFX 8 Dialog

I'm implementing a document editor with JavaFX8 and e(fx)clipse and want to user to be informed when the export (write to disc) is ongoing. I'm using the main (GUI) Thread for this as I want to block the gui during this operation (which takes 2-3 seconds). During this operation I want to show a small popup to inform the user that the export is ongoing, nothing fancy.
#FXML
public void export() {
Dialog dialog = new Dialog();
dialog.setContentText("exporting ...");
dialog.show();
// some lenghty methods come here, ~equivalent to Thread.sleep(3000);
dialog.hide();
}
When I press the corresponding Button which invokes the export method, I get somehow two dialogs, one of them NOT closing and remaining open after the method has finished.
Does somebody has an idea what's happening here? I'm really interested in a simple solution, I don't need to have a progress bar etc..
Another possibility would be to show a wait-cursor before the operation starts and switching back to the default cursor after that. Unfortunately, this does also not seem to work. I understand that the UI is blocked during the "lengthty" operation, but I don't udnerstand why I cant change the UI before and after that operation....
Your example isn't very complete - however I would recommend using one of two approaches. However, you aren't putting the long process on a background thread which will FREEZE your app. You want to offload that process.
1) Use the ControlsFX Dialog which has a Progess Alert. Tie your work to either a Task or a Service and provide that to the alert. This will pop the alert up while the thread is active, and will automatically close it when done. If you have intermediary progress values, it can be used to update the progress bar.
Or if you don't want to use this dialog, you could do something like this:
Alert progressAlert = displayProgressDialog(message, stage);
Executors.newSingleThreadExecutor().execute(() -> {
try {
//Do you work here....
Platform.runLater(() ->forcefullyHideDialog(progressAlert));
} catch (Exception e) {
//Do what ever handling you need here....
Platform.runLater(() ->forcefullyHideDialog(progressAlert));
}
});
private Alert displayProgressDialog(String message, Stage stage) {
Alert progressAlert = new Alert(AlertType.NONE);
final ProgressBar progressBar = new ProgressBar();
progressBar.setMaxWidth(Double.MAX_VALUE);
progressBar.setPrefHeight(30);
final Label progressLabel = new Label(message);
progressAlert.setTitle("Please wait....");
progressAlert.setGraphic(progressBar);
progressAlert.setHeaderText("This will take a moment...");
VBox vbox = new VBox(20, progressLabel, progressBar);
vbox.setMaxWidth(Double.MAX_VALUE);
vbox.setPrefSize(300, 100);
progressAlert.getDialogPane().setContent(vbox);
progressAlert.initModality(Modality.WINDOW_MODAL);
progressAlert.initOwner(stage);
progressAlert.show();
return progressAlert;
}
private void forcefullyHideDialog(javafx.scene.control.Dialog<?> dialog) {
// for the dialog to be able to hide, we need a cancel button,
// so lets put one in now and then immediately call hide, and then
// remove the button again (if necessary).
DialogPane dialogPane = dialog.getDialogPane();
dialogPane.getButtonTypes().add(ButtonType.CANCEL);
dialog.hide();
dialogPane.getButtonTypes().remove(ButtonType.CANCEL);
}

SWT - Tweaking my ProgressMonitorDialog

I have a working ProgressMonitorDialog, but I want to make sure that I am setting it up correctly.
First the Code:
Method to create Dialog
public void startProgressBar() {
try {
new ProgressMonitorDialog(getShell()).run(true, true,
new ProgressBarThread());
}
catch (InvocationTargetException e) {
MessageDialog.openError(getShell(), "Error", e.getMessage());
}
catch (InterruptedException e) {
MessageDialog.openInformation(getShell(), "Cancelled", e.getMessage());
}
}
Class File
class ProgressBarThread implements IRunnableWithProgress {
private static final int TOTAL_TIME = 1000;
public ProgressBarThread() {
}
public void run(IProgressMonitor monitor) throws InvocationTargetException,InterruptedException {
monitor.beginTask("Creating PDF File(s): Please wait.....", IProgressMonitor.UNKNOWN);
for (int total = 0; total < TOTAL_TIME ; total++) {
Thread.sleep(total);
monitor.worked(total);
if (total == TOTAL_TIME / 2) monitor.subTask("Please be patient... Operation should finish soon.");
}
monitor.done();
}
}
Method that calls the ProgressBar and runs a Pdf file creation Operation
private void startSavePdfOperation() {
Display.getDefault().asyncExec(new Runnable() {
public void run() {
startProgressBar();
}
});
saveOp = new AplotSaveOperation(appReg.getString("aplot.message.SAVETOPDF"), "PDF", session);
saveOp.addOperationListener(new MyOperationListener(this) {
public void endOperationImpl() {
java.io.File zipFile = null;
try {
AplotSaveResultsParser.SaveResult saveResults = saveOp.getSaveResults();
if (saveResults != null) {
ETC..... ETC......
Questions:
Being the ProgressMonitorDialog is a GUI, it needs to be executed in a
Display.getDefault().asyncExec?
If the ProgressMonitorDialog is running in a separate thread, how does it know to close when the operation is finsihed?
Is there any relationship between the progressbar and the operation?
I am correct in assuming that the for loop in the ProgressBarThread class is basically the timer that keeps the monitor open?
Is there a way to increase the speed of the ProgressMonitorDialog's indicator, also can you remove the cancel button?
This is what I am thinking is happening currently.
I am starting the progress bar just before I start the PDF Operation Listener
See startSavePdfOperation() Above
The progress bar is running as unknown, but using a for loop to keep the progress bar dialog open, while the operation is running on a thread in the background.
See Class ProgressBarThread above
When the PDF operation completes the listener operation class closes the base GUI dialog.
public void endOperation() {
try {
endOperationImpl();
}
finally {
Display.getDefault().asyncExec(new Runnable() {
public void run() {
w.getShell().setCursor(new Cursor(Display.getCurrent(), SWT.CURSOR_ARROW));
w.recursiveSetEnabled(getShell(), true);
w.getShell().setEnabled(!getShell().getEnabled());
w.close();
}
});
}
}
I am not sure what is happening to the ProgressBarThread monitor?
Is this Possible?
When the PDF Operation starts, the ProgressMonitorDialog opens and starts the indicator. OK with keeping it unknown.
When the PDF Operation completes, the monitor closes, then the base Dialog
I am just wanting to open progress bar dialog that will inform the user that their request is working in the background.
As stated the above code works, but I am afraid by letting the closing of Base GUI, destroy my Progress Thread and Monitor is not good practice.
First of all, in your ProgressBarThread#run() you should use monitor.worked(1). You don't need to set the total worked but increment it by the amount of work done, since the last time it was called.
Q1. Yes it needs to be executed in the display thread
Q2. Normally the work that needs to be done is actually performed in the runnable that is passed to the progress monitor dialog so that you can accurately report the amount of progress made. So your operation (if it is a synchronous call) should be called from within ProgressBarThread#run() so that you call monitor.worked(1) only when one file processing is complete.
Q3. What kind of operation are you running, perhaps it already supports showing progress bar, and you just need to invoke the right API. Is it an IUndoableOperation?
Q4. As I said this approach is problematic because you can never accurately report the progress and close the dialog only when the operation is completed. But if this is the only choice you have, then you can just save the monitor reference somewhere so that it is accessible to the other thread. Once monitor.done() is called, your ProgressBarThread#run() should return, the dialog will close.
Q5. You can remove the cancel button by passing the correct parameter to ProgressMonitorDialog#run(..):
new ProgressMonitorDialog(getShell()).run(true, false, new ProgressBarThread());
For the rest of the questions I can better answer if I know what kind of operation (what API) you are using.

Ignore multiple button taps after first one on iPhone webapp using jQuery Mobile?

Assume button A in an HTML5 webapp built with jQuery Mobile.
If someone taps button A, we call foo(). Foo() should get called once even if the user double taps button A.
We tried using event.preventDefault(), but that didn't stop the second tap from invoking foo(). event.stopImmediatePropagation() might work, but it also stops other methods further up the stack and may not lead to clean code maintenance.
Other suggestions? Maintaining a tracking variable seems like an awfully ugly solution and is undesirable.
You can set a flag and check if it's OK to run the foo() function or unbind the event for the time you don't want the user to be able to use it and then re-bind the event handler after a delay (just a couple options).
Here's what I would do. I would use a timeout to exclude the subsequent events:
$(document).delegate('#my-page-id', 'pageinit', function () {
//setup a flag to determine if it's OK to run the event handler
var okFlag = true;
//bind event handler to the element in question for the `click` event
$('#my-button-id').bind('click', function () {
//check to see if the flag is set to `true`, do nothing if it's not
if (okFlag) {
//set the flag to `false` so the event handler will be disabled until the timeout resolves
okFlag = false;
//set a timeout to set the flag back to `true` which enables the event handler once again
//you can change the delay for the timeout to whatever you may need, note that units are in milliseconds
setTimeout(function () {
okFlag = true;
}, 300);
//and now, finally, run your original event handler
foo();
}
});
});
I've created a sample here http://jsfiddle.net/kiliman/kH924/
If you're using <a data-role="button"> type buttons, there is no 'disabled' status, but you can add the appropriate class to give it the disabled look.
In your event handler, check to see if the button has the ui-disabled class, and if so, you can return right away. If it doesn't, add the ui-disabled class, then call foo()
If you want to re-enable the button, simply remove the class.
$(function() {
$('#page').bind('pageinit', function(e, data) {
// initialize page
$('#dofoo').click(function() {
var $btn = $(this),
isDisabled = $btn.hasClass('ui-disabled');
if (isDisabled) {
e.preventDefault();
return;
}
$btn.addClass('ui-disabled');
foo();
});
});
function foo() {
alert('I did foo');
}
});

MVC Back button issue

I have an action method that I need to execute when the back button is clicked. I've done this before by disabling the cache in my action method (Response.Cache.SetCacheability(HttpCacheability.NoCache). This isn't working for a different action method. For some reason when i disable the cache and hit the back button to trigger my action method the page expires. Any ideas on what the issue may be?
Try the following, works great for me:
public class NoCacheAttribute : ActionFilterAttribute
{
public override void OnResultExecuting(ResultExecutingContext filterContext)
{
var response = filterContext.HttpContext.Response;
response.Cache.SetExpires(DateTime.UtcNow.AddDays(-1));
response.Cache.SetValidUntilExpires(false);
response.Cache.SetRevalidation(HttpCacheRevalidation.AllCaches);
response.Cache.SetCacheability(HttpCacheability.NoCache);
response.Cache.SetNoStore();
}
}
public class HomeController : Controller
{
[NoCache]
public ActionResult Index()
{
// When we went to Foo and hit the Back button this action will be executed
// If you remove the [NoCache] attribute this will no longer be the case
return Content(#"Go to foo<div>" + DateTime.Now.ToLongTimeString() + #"</div>", "text/html");
}
public ActionResult Foo()
{
return Content(#"Go back to index", "text/html");
}
}
There is no way to know, on the server side, if the page request was the result of the back button or not.
More than likely, the previous request was a post rather than a get, and the post requires that you repost the data.