Check Internet Connection - iphone

I've tried checking if there is a connection to google.com
But this method doesn't work correctly?
Can you show me my fault?
Yours Raphael
- (BOOL)networkConnected {
SCNetworkReachabilityFlags flags = 0;
SCNetworkReachabilityRef netReachability;
BOOL retrievedFlags = NO;
netReachability = SCNetworkReachabilityCreateWithName(CFAllocatorGetDefault(), [#"http://www.google.com" UTF8String]);
if (netReachability) {
retrievedFlags = SCNetworkReachabilityGetFlags(netReachability, &flags);
CFRelease(netReachability);
}
if (!retrievedFlags || !flags) {
NSLog(#"no");
return NO;
}
NSLog(#"yes");
return YES;
}

You should better check Apple Reacheability example

Can you use this in objective-c for iPhone?
DWORD flags, reserved;
flags = reserved = 0;
if(!InternetGetConnectedState(&flags, reserved))
{
// No internet connection
} else {
// Have internet connection
}

Related

Internet connectivity test [duplicate]

This question already has answers here:
How can I check for an active Internet connection on iOS or macOS?
(46 answers)
Closed 9 years ago.
everybody.
Do you think the code below is appropriate to check the internet connection in iOS? If I keep it, could i have any kind of problem? Is it too weak?
Until now, it is working for me without problem. What do you think?
Thank you.
stringToURL = [NSString [NSString stringWithFormat: #"http://www.mycompany.com/File.csv"];
url = [NSURL URLWithString:stringToURL];
NSError *error = nil;
content = [NSString stringWithContentsOfURL:url encoding:NSUTF8StringEncoding error:&error];
if (error != nil) {
//Do something
} else {
//Keep running the app
}
Use the following code to check internet connectivity,
In .h
#import <Foundation/Foundation.h>
#interface NetworkConnectivity : NSObject
+ (BOOL)hasConnectivity;
#end
In .m
#import "NetworkConnectivity.h"
#import <sys/socket.h>
#import <netinet/in.h>
#import <SystemConfiguration/SystemConfiguration.h>
#implementation NetworkConnectivity
+ (BOOL)hasConnectivity {
struct sockaddr_in zeroAddress;
bzero(&zeroAddress, sizeof(zeroAddress));
zeroAddress.sin_len = sizeof(zeroAddress);
zeroAddress.sin_family = AF_INET;
SCNetworkReachabilityRef reachability = SCNetworkReachabilityCreateWithAddress(kCFAllocatorDefault, (const struct sockaddr*)&zeroAddress);
if(reachability != NULL) {
SCNetworkReachabilityFlags flags;
if (SCNetworkReachabilityGetFlags(reachability, &flags)) {
if ((flags & kSCNetworkReachabilityFlagsReachable) == 0)
{
// if target host is not reachable
return NO;
}
if ((flags & kSCNetworkReachabilityFlagsConnectionRequired) == 0)
{
// if target host is reachable and no connection is required
// then we'll assume (for now) that your on Wi-Fi
return YES;
}
if ((((flags & kSCNetworkReachabilityFlagsConnectionOnDemand ) != 0) ||
(flags & kSCNetworkReachabilityFlagsConnectionOnTraffic) != 0))
{
// ... and the connection is on-demand (or on-traffic) if the
// calling application is using the CFSocketStream or higher APIs
if ((flags & kSCNetworkReachabilityFlagsInterventionRequired) == 0)
{
// ... and no [user] intervention is needed
return YES;
}
}
if ((flags & kSCNetworkReachabilityFlagsIsWWAN) == kSCNetworkReachabilityFlagsIsWWAN)
{
// ... but WWAN connections are OK if the calling application
// is using the CFNetwork (CFSocketStream?) APIs.
return YES;
}
}
}
return NO;
}
#end
Then check where ever you want like,
if ([NetworkConnectivity hasConnectivity]) {
// Internet available
} else {
// Internet not available
}
Add Tony Million's version of Reachability.h and Reachability.m to the project
Found here: https://github.com/tonymillion/Reachability

Reachability returns False for Cellular network when both Wi-Fi and Cellular is ON

I am using Apple's Reachability code, to determine whether Internet connectivity is there or not.
Now I found that when I keep Both Cellular and WIFI ON then my check for Cellular shows FALSE and my WIFI check shows TRUE.
I have tried modifying NetworkStatus return value for that.. But no success.
Can any one help me with this issue???
What I want is when Both network is ON, my Reachability should show TRUE for both.
Can anyone help me understanding below points :
What will SCNetworkReachabilityGetFlags(reachabilityRef, &flags) will do exactly??
How to check only for networkStatusForFlags in below code??
- (NetworkStatus) currentReachabilityStatus
{
NSAssert(reachabilityRef != NULL, #"currentNetworkStatus called with NULL reachabilityRef");
NetworkStatus retVal = NotReachable;
SCNetworkReachabilityFlags flags;
if (SCNetworkReachabilityGetFlags(reachabilityRef, &flags))
{
if(localWiFiRef)
{
retVal = [self localWiFiStatusForFlags: flags];
}
else
{
retVal = [self networkStatusForFlags: flags];
}
}
return retVal;
}
Also how to change below code to get only NetworkStatusForFlags
- (NetworkStatus) networkStatusForFlags: (SCNetworkReachabilityFlags) flags
{
if ((flags & kSCNetworkReachabilityFlagsReachable) == 0)
{
// if target host is not reachable
return NotReachable;
}
BOOL retVal = NotReachable;
if ((flags & kSCNetworkReachabilityFlagsConnectionRequired) == 0)
{
// if target host is reachable and no connection is required
// then we'll assume (for now) that your on Wi-Fi
retVal = ReachableViaWiFi;
}
if ((((flags & kSCNetworkReachabilityFlagsConnectionOnDemand ) != 0) ||
(flags & kSCNetworkReachabilityFlagsConnectionOnTraffic) != 0))
{
// ... and the connection is on-demand (or on-traffic) if the
// calling application is using the CFSocketStream or higher APIs
if ((flags & kSCNetworkReachabilityFlagsInterventionRequired) == 0)
{
// ... and no [user] intervention is needed
retVal = ReachableViaWiFi;
}
}
if ((flags & kSCNetworkReachabilityFlagsIsWWAN) == kSCNetworkReachabilityFlagsIsWWAN)
{
// ... but WWAN connections are OK if the calling application
// is using the CFNetwork (CFSocketStream?) APIs.
retVal = ReachableViaWWAN;
}
return retVal;
}
EDIT :
I am using hostname as www.apple.com and also tried http://www.apple.com. But in WIFI i am getting TRUE and only in Cellular network i am getting FALSE.
+ (MTPReachability*) reachabilityWithHostName: (NSString*) hostName;
{
MTPReachability* retVal = NULL;
SCNetworkReachabilityRef reachability = SCNetworkReachabilityCreateWithName(NULL, [hostName UTF8String]);
if(reachability!= NULL)
{
retVal= [[[self alloc] init] autorelease];
if(retVal!= NULL)
{
retVal->reachabilityRef = reachability;
retVal->localWiFiRef = NO;
}
}
return retVal;
}
The line:
**BOOL** retVal = NotReachable;
is invalid. This should be :
**NetworkStatus** retVal = NotReachable;
In our case it helped set the right value in retVal (ie. ReachableViaWWAN).
Otherwise even if you enter in the last "if" you get ReachableViaWiFi because it's cast into a BOOL.
WIFI only indicates if you are on a local wifi connection (within the private range of IP addresses), not that you are using a wifi connection on the device.
The only information you get is if your app can or cannot connect to your remote server. You don't get any information as to which connection it is using.
1.SCNetworkReachabilityGetFlags(reachabilityRef, &flags) will determines if the given target is reachable using the current network configuration.
2.please check my code which through it I check the reachability to the network
+ (BOOL) connectedToNetwork
{
// Create zero addy
struct sockaddr_in zeroAddress;
bzero(&zeroAddress, sizeof(zeroAddress));
zeroAddress.sin_len = sizeof(zeroAddress);
zeroAddress.sin_family = AF_INET;
// Recover reachability flags
SCNetworkReachabilityRef defaultRouteReachability = SCNetworkReachabilityCreateWithAddress(NULL, (struct sockaddr *)&zeroAddress);
SCNetworkReachabilityFlags flags;
BOOL didRetrieveFlags = SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags);
CFRelease(defaultRouteReachability);
if (!didRetrieveFlags)
{
return NO;
}
BOOL isReachable = flags & kSCNetworkFlagsReachable;
BOOL needsConnection = flags & kSCNetworkFlagsConnectionRequired;
return (isReachable && !needsConnection) ? YES : NO;
}
- (void) checkNetworkStatus:(NSNotification *)notice
{
// called after network status changes
NetworkStatus netStatus = [internetReach currentReachabilityStatus];
switch (netStatus)
{
case NotReachable:
{
if([reachabilityDelegate respondsToSelector:#selector(internetConnectionLost)])
[reachabilityDelegate internetConnectionLost];
break;
}
case ReachableViaWiFi:
case ReachableViaWWAN:
{
if([reachabilityDelegate respondsToSelector:#selector(internetConnectionRestored)] && [GlobalObjects connectedToNetwork])
[reachabilityDelegate internetConnectionRestored];
break;
}
}
}
notice that the "reachabilityDelegate" is a delegate i define it to get the network classes in other class's .. and "internetReach" is a instance variable from Reachability Class.
Hope this will be helpful.

Check if iPhone Internet Tethering is Active [duplicate]

I would like to check to see if I have an Internet connection on iOS using the Cocoa Touch libraries or on macOS using the Cocoa libraries.
I came up with a way to do this using an NSURL. The way I did it seems a bit unreliable (because even Google could one day be down and relying on a third party seems bad), and while I could check to see for a response from some other websites if Google didn't respond, it does seem wasteful and an unnecessary overhead on my application.
- (BOOL)connectedToInternet {
NSString *URLString = [NSString stringWithContentsOfURL:[NSURL URLWithString:#"http://www.google.com"]];
return ( URLString != NULL ) ? YES : NO;
}
Is what I have done bad, (not to mention stringWithContentsOfURL is deprecated in iOS 3.0 and macOS 10.4) and if so, what is a better way to accomplish this?
Important: This check should always be performed asynchronously. The majority of answers below are synchronous so be careful otherwise you'll freeze up your app.
Swift
Install via CocoaPods or Carthage: https://github.com/ashleymills/Reachability.swift
Test reachability via closures
let reachability = Reachability()!
reachability.whenReachable = { reachability in
if reachability.connection == .wifi {
print("Reachable via WiFi")
} else {
print("Reachable via Cellular")
}
}
reachability.whenUnreachable = { _ in
print("Not reachable")
}
do {
try reachability.startNotifier()
} catch {
print("Unable to start notifier")
}
Objective-C
Add SystemConfiguration framework to the project but don't worry about including it anywhere
Add Tony Million's version of Reachability.h and Reachability.m to the project (found here: https://github.com/tonymillion/Reachability)
Update the interface section
#import "Reachability.h"
// Add this to the interface in the .m file of your view controller
#interface MyViewController ()
{
Reachability *internetReachableFoo;
}
#end
Then implement this method in the .m file of your view controller which you can call
// Checks if we have an internet connection or not
- (void)testInternetConnection
{
internetReachableFoo = [Reachability reachabilityWithHostname:#"www.google.com"];
// Internet is reachable
internetReachableFoo.reachableBlock = ^(Reachability*reach)
{
// Update the UI on the main thread
dispatch_async(dispatch_get_main_queue(), ^{
NSLog(#"Yayyy, we have the interwebs!");
});
};
// Internet is not reachable
internetReachableFoo.unreachableBlock = ^(Reachability*reach)
{
// Update the UI on the main thread
dispatch_async(dispatch_get_main_queue(), ^{
NSLog(#"Someone broke the internet :(");
});
};
[internetReachableFoo startNotifier];
}
Important Note: The Reachability class is one of the most used classes in projects so you might run into naming conflicts with other projects. If this happens, you'll have to rename one of the pairs of Reachability.h and Reachability.m files to something else to resolve the issue.
Note: The domain you use doesn't matter. It's just testing for a gateway to any domain.
I like to keep things simple. The way I do this is:
//Class.h
#import "Reachability.h"
#import <SystemConfiguration/SystemConfiguration.h>
- (BOOL)connected;
//Class.m
- (BOOL)connected
{
Reachability *reachability = [Reachability reachabilityForInternetConnection];
NetworkStatus networkStatus = [reachability currentReachabilityStatus];
return networkStatus != NotReachable;
}
Then, I use this whenever I want to see if I have a connection:
if (![self connected]) {
// Not connected
} else {
// Connected. Do some Internet stuff
}
This method doesn't wait for changed network statuses in order to do stuff. It just tests the status when you ask it to.
Using Apple's Reachability code, I created a function that'll check this correctly without you having to include any classes.
Include the SystemConfiguration.framework in your project.
Make some imports:
#import <sys/socket.h>
#import <netinet/in.h>
#import <SystemConfiguration/SystemConfiguration.h>
Now just call this function:
/*
Connectivity testing code pulled from Apple's Reachability Example: https://developer.apple.com/library/content/samplecode/Reachability
*/
+(BOOL)hasConnectivity {
struct sockaddr_in zeroAddress;
bzero(&zeroAddress, sizeof(zeroAddress));
zeroAddress.sin_len = sizeof(zeroAddress);
zeroAddress.sin_family = AF_INET;
SCNetworkReachabilityRef reachability = SCNetworkReachabilityCreateWithAddress(kCFAllocatorDefault, (const struct sockaddr*)&zeroAddress);
if (reachability != NULL) {
//NetworkStatus retVal = NotReachable;
SCNetworkReachabilityFlags flags;
if (SCNetworkReachabilityGetFlags(reachability, &flags)) {
if ((flags & kSCNetworkReachabilityFlagsReachable) == 0)
{
// If target host is not reachable
return NO;
}
if ((flags & kSCNetworkReachabilityFlagsConnectionRequired) == 0)
{
// If target host is reachable and no connection is required
// then we'll assume (for now) that your on Wi-Fi
return YES;
}
if ((((flags & kSCNetworkReachabilityFlagsConnectionOnDemand ) != 0) ||
(flags & kSCNetworkReachabilityFlagsConnectionOnTraffic) != 0))
{
// ... and the connection is on-demand (or on-traffic) if the
// calling application is using the CFSocketStream or higher APIs.
if ((flags & kSCNetworkReachabilityFlagsInterventionRequired) == 0)
{
// ... and no [user] intervention is needed
return YES;
}
}
if ((flags & kSCNetworkReachabilityFlagsIsWWAN) == kSCNetworkReachabilityFlagsIsWWAN)
{
// ... but WWAN connections are OK if the calling application
// is using the CFNetwork (CFSocketStream?) APIs.
return YES;
}
}
}
return NO;
}
And it's iOS 5 tested for you.
This used to be the correct answer, but it is now outdated as you should subscribe to notifications for reachability instead. This method checks synchronously:
You can use Apple's Reachability class. It will also allow you to check if Wi-Fi is enabled:
Reachability* reachability = [Reachability sharedReachability];
[reachability setHostName:#"www.example.com"]; // Set your host name here
NetworkStatus remoteHostStatus = [reachability remoteHostStatus];
if (remoteHostStatus == NotReachable) { }
else if (remoteHostStatus == ReachableViaWiFiNetwork) { }
else if (remoteHostStatus == ReachableViaCarrierDataNetwork) { }
The Reachability class is not shipped with the SDK, but rather a part of this Apple sample application. Just download it, and copy Reachability.h/m to your project. Also, you have to add the SystemConfiguration framework to your project.
Here's a very simple answer:
NSURL *scriptUrl = [NSURL URLWithString:#"http://www.google.com/m"];
NSData *data = [NSData dataWithContentsOfURL:scriptUrl];
if (data)
NSLog(#"Device is connected to the Internet");
else
NSLog(#"Device is not connected to the Internet");
The URL should point to an extremely small website. I use Google's mobile website here, but if I had a reliable web server I'd upload a small file with just one character in it for maximum speed.
If checking whether the device is somehow connected to the Internet is everything you want to do, I'd definitely recommend using this simple solution. If you need to know how the user is connected, using Reachability is the way to go.
Careful: This will briefly block your thread while it loads the website. In my case, this wasn't a problem, but you should consider this (credits to Brad for pointing this out).
Here is how I do it in my apps: While a 200 status response code doesn't guarantee anything, it is stable enough for me. This doesn't require as much loading as the NSData answers posted here, as mine just checks the HEAD response.
Swift Code
func checkInternet(flag:Bool, completionHandler:(internet:Bool) -> Void)
{
UIApplication.sharedApplication().networkActivityIndicatorVisible = true
let url = NSURL(string: "http://www.google.com/")
let request = NSMutableURLRequest(URL: url!)
request.HTTPMethod = "HEAD"
request.cachePolicy = NSURLRequestCachePolicy.ReloadIgnoringLocalAndRemoteCacheData
request.timeoutInterval = 10.0
NSURLConnection.sendAsynchronousRequest(request, queue:NSOperationQueue.mainQueue(), completionHandler:
{(response: NSURLResponse!, data: NSData!, error: NSError!) -> Void in
UIApplication.sharedApplication().networkActivityIndicatorVisible = false
let rsp = response as! NSHTTPURLResponse?
completionHandler(internet:rsp?.statusCode == 200)
})
}
func yourMethod()
{
self.checkInternet(false, completionHandler:
{(internet:Bool) -> Void in
if (internet)
{
// "Internet" aka Google URL reachable
}
else
{
// No "Internet" aka Google URL un-reachable
}
})
}
Objective-C Code
typedef void(^connection)(BOOL);
- (void)checkInternet:(connection)block
{
NSURL *url = [NSURL URLWithString:#"http://www.google.com/"];
NSMutableURLRequest *headRequest = [NSMutableURLRequest requestWithURL:url];
headRequest.HTTPMethod = #"HEAD";
NSURLSessionConfiguration *defaultConfigObject = [NSURLSessionConfiguration ephemeralSessionConfiguration];
defaultConfigObject.timeoutIntervalForResource = 10.0;
defaultConfigObject.requestCachePolicy = NSURLRequestReloadIgnoringLocalAndRemoteCacheData;
NSURLSession *defaultSession = [NSURLSession sessionWithConfiguration:defaultConfigObject delegate:self delegateQueue: [NSOperationQueue mainQueue]];
NSURLSessionDataTask *dataTask = [defaultSession dataTaskWithRequest:headRequest
completionHandler:^(NSData *data, NSURLResponse *response, NSError *error)
{
if (!error && response)
{
block([(NSHTTPURLResponse *)response statusCode] == 200);
}
}];
[dataTask resume];
}
- (void)yourMethod
{
[self checkInternet:^(BOOL internet)
{
if (internet)
{
// "Internet" aka Google URL reachable
}
else
{
// No "Internet" aka Google URL un-reachable
}
}];
}
Apple supplies sample code to check for different types of network availability. Alternatively there is an example in the iPhone developers cookbook.
Note: Please see #KHG's comment on this answer regarding the use of Apple's reachability code.
You could use Reachability by  (available here).
#import "Reachability.h"
- (BOOL)networkConnection {
return [[Reachability reachabilityWithHostName:#"www.google.com"] currentReachabilityStatus];
}
if ([self networkConnection] == NotReachable) { /* No Network */ } else { /* Network */ } //Use ReachableViaWiFi / ReachableViaWWAN to get the type of connection.
Apple provides a sample app which does exactly this:
Reachability
Only the Reachability class has been updated. You can now use:
Reachability* reachability = [Reachability reachabilityWithHostName:#"www.apple.com"];
NetworkStatus remoteHostStatus = [reachability currentReachabilityStatus];
if (remoteHostStatus == NotReachable) { NSLog(#"not reachable");}
else if (remoteHostStatus == ReachableViaWWAN) { NSLog(#"reachable via wwan");}
else if (remoteHostStatus == ReachableViaWiFi) { NSLog(#"reachable via wifi");}
When using iOS 12 or macOS v10.14 (Mojave) or newer, you can use NWPathMonitor instead of the pre-historic Reachability class. As a bonus you can easily detect the current network connection type:
import Network // Put this on top of your class
let monitor = NWPathMonitor()
monitor.pathUpdateHandler = { path in
if path.status != .satisfied {
// Not connected
}
else if path.usesInterfaceType(.cellular) {
// Cellular 3/4/5g connection
}
else if path.usesInterfaceType(.wifi) {
// Wi-Fi connection
}
else if path.usesInterfaceType(.wiredEthernet) {
// Ethernet connection
}
}
monitor.start(queue: DispatchQueue.global(qos: .background))
More info here: https://developer.apple.com/documentation/network/nwpathmonitor
A version on Reachability for iOS 5 is darkseed/Reachability.h. It's not mine! =)
There's a nice-looking, ARC- and GCD-using modernization of Reachability here:
Reachability
If you're using AFNetworking you can use its own implementation for internet reachability status.
The best way to use AFNetworking is to subclass the AFHTTPClient class and use this class to do your network connections.
One of the advantages of using this approach is that you can use blocks to set the desired behavior when the reachability status changes. Supposing that I've created a singleton subclass of AFHTTPClient (as said on the "Subclassing notes" on AFNetworking docs) named BKHTTPClient, I'd do something like:
BKHTTPClient *httpClient = [BKHTTPClient sharedClient];
[httpClient setReachabilityStatusChangeBlock:^(AFNetworkReachabilityStatus status)
{
if (status == AFNetworkReachabilityStatusNotReachable)
{
// Not reachable
}
else
{
// Reachable
}
}];
You could also check for Wi-Fi or WLAN connections specifically using the AFNetworkReachabilityStatusReachableViaWWAN and AFNetworkReachabilityStatusReachableViaWiFi enums (more here).
I've used the code in this discussion, and it seems to work fine (read the whole thread!).
I haven't tested it exhaustively with every conceivable kind of connection (like ad hoc Wi-Fi).
Very simple.... Try these steps:
Step 1: Add the SystemConfiguration framework into your project.
Step 2: Import the following code into your header file.
#import <SystemConfiguration/SystemConfiguration.h>
Step 3: Use the following method
Type 1:
- (BOOL) currentNetworkStatus {
[UIApplication sharedApplication].networkActivityIndicatorVisible = NO;
BOOL connected;
BOOL isConnected;
const char *host = "www.apple.com";
SCNetworkReachabilityRef reachability = SCNetworkReachabilityCreateWithName(NULL, host);
SCNetworkReachabilityFlags flags;
connected = SCNetworkReachabilityGetFlags(reachability, &flags);
isConnected = NO;
isConnected = connected && (flags & kSCNetworkFlagsReachable) && !(flags & kSCNetworkFlagsConnectionRequired);
CFRelease(reachability);
return isConnected;
}
Type 2:
Import header : #import "Reachability.h"
- (BOOL)currentNetworkStatus
{
Reachability *reachability = [Reachability reachabilityForInternetConnection];
NetworkStatus networkStatus = [reachability currentReachabilityStatus];
return networkStatus != NotReachable;
}
Step 4: How to use:
- (void)CheckInternet
{
BOOL network = [self currentNetworkStatus];
if (network)
{
NSLog(#"Network Available");
}
else
{
NSLog(#"No Network Available");
}
}
-(void)newtworkType {
NSArray *subviews = [[[[UIApplication sharedApplication] valueForKey:#"statusBar"] valueForKey:#"foregroundView"]subviews];
NSNumber *dataNetworkItemView = nil;
for (id subview in subviews) {
if([subview isKindOfClass:[NSClassFromString(#"UIStatusBarDataNetworkItemView") class]]) {
dataNetworkItemView = subview;
break;
}
}
switch ([[dataNetworkItemView valueForKey:#"dataNetworkType"]integerValue]) {
case 0:
NSLog(#"No wifi or cellular");
break;
case 1:
NSLog(#"2G");
break;
case 2:
NSLog(#"3G");
break;
case 3:
NSLog(#"4G");
break;
case 4:
NSLog(#"LTE");
break;
case 5:
NSLog(#"Wifi");
break;
default:
break;
}
}
- (void)viewWillAppear:(BOOL)animated
{
NSString *URL = [NSString stringWithContentsOfURL:[NSURL URLWithString:#"http://www.google.com"]];
return (URL != NULL ) ? YES : NO;
}
Or use the Reachability class.
There are two ways to check Internet availability using the iPhone SDK:
1. Check the Google page is opened or not.
2. Reachability Class
For more information, please refer to Reachability (Apple Developer).
Use http://huytd.github.io/datatify/. It's easier than adding libraries and write code by yourself.
First: Add CFNetwork.framework in framework
Code: ViewController.m
#import "Reachability.h"
- (void)viewWillAppear:(BOOL)animated
{
Reachability *r = [Reachability reachabilityWithHostName:#"www.google.com"];
NetworkStatus internetStatus = [r currentReachabilityStatus];
if ((internetStatus != ReachableViaWiFi) && (internetStatus != ReachableViaWWAN))
{
/// Create an alert if connection doesn't work
UIAlertView *myAlert = [[UIAlertView alloc]initWithTitle:#"No Internet Connection" message:NSLocalizedString(#"InternetMessage", nil)delegate:nil cancelButtonTitle:#"Ok" otherButtonTitles:nil];
[myAlert show];
[myAlert release];
}
else
{
NSLog(#"INTERNET IS CONNECT");
}
}
Swift 3 / Swift 4
You must first import
import SystemConfiguration
You can check the Internet connection with the following method:
func isConnectedToNetwork() -> Bool {
var zeroAddress = sockaddr_in()
zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
zeroAddress.sin_family = sa_family_t(AF_INET)
let defaultRouteReachability = withUnsafePointer(to: &zeroAddress) {
$0.withMemoryRebound(to: sockaddr.self, capacity: 1) {zeroSockAddress in
SCNetworkReachabilityCreateWithAddress(nil, zeroSockAddress)
}
}
var flags = SCNetworkReachabilityFlags()
if !SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) {
return false
}
let isReachable = (flags.rawValue & UInt32(kSCNetworkFlagsReachable)) != 0
let needsConnection = (flags.rawValue & UInt32(kSCNetworkFlagsConnectionRequired)) != 0
return (isReachable && !needsConnection)
}
First download the reachability class and put reachability.h and reachabilty.m file in your Xcode.
The best way is to make a common Functions class (NSObject) so that you can use it any class. These are two methods for a network connection reachability check:
+(BOOL) reachabiltyCheck
{
NSLog(#"reachabiltyCheck");
BOOL status =YES;
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(reachabilityChanged:)
name:kReachabilityChangedNotification
object:nil];
Reachability * reach = [Reachability reachabilityForInternetConnection];
NSLog(#"status : %d",[reach currentReachabilityStatus]);
if([reach currentReachabilityStatus]==0)
{
status = NO;
NSLog(#"network not connected");
}
reach.reachableBlock = ^(Reachability * reachability)
{
dispatch_async(dispatch_get_main_queue(), ^{
});
};
reach.unreachableBlock = ^(Reachability * reachability)
{
dispatch_async(dispatch_get_main_queue(), ^{
});
};
[reach startNotifier];
return status;
}
+(BOOL)reachabilityChanged:(NSNotification*)note
{
BOOL status =YES;
NSLog(#"reachabilityChanged");
Reachability * reach = [note object];
NetworkStatus netStatus = [reach currentReachabilityStatus];
switch (netStatus)
{
case NotReachable:
{
status = NO;
NSLog(#"Not Reachable");
}
break;
default:
{
if (!isSyncingReportPulseFlag)
{
status = YES;
isSyncingReportPulseFlag = TRUE;
[DatabaseHandler checkForFailedReportStatusAndReSync];
}
}
break;
}
return status;
}
+ (BOOL) connectedToNetwork
{
// Create zero addy
struct sockaddr_in zeroAddress;
bzero(&zeroAddress, sizeof(zeroAddress));
zeroAddress.sin_len = sizeof(zeroAddress);
zeroAddress.sin_family = AF_INET;
// Recover reachability flags
SCNetworkReachabilityRef defaultRouteReachability = SCNetworkReachabilityCreateWithAddress(NULL, (struct sockaddr *)&zeroAddress);
SCNetworkReachabilityFlags flags;
BOOL didRetrieveFlags = SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags);
CFRelease(defaultRouteReachability);
if (!didRetrieveFlags)
{
NSLog(#"Error. Could not recover network reachability flags");
return NO;
}
BOOL isReachable = flags & kSCNetworkFlagsReachable;
BOOL needsConnection = flags & kSCNetworkFlagsConnectionRequired;
BOOL nonWiFi = flags & kSCNetworkReachabilityFlagsTransientConnection;
NSURL *testURL = [NSURL URLWithString:#"http://www.apple.com/"];
NSURLRequest *testRequest = [NSURLRequest requestWithURL:testURL cachePolicy:NSURLRequestReloadIgnoringLocalCacheData timeoutInterval:20.0];
NSURLConnection *testConnection = [[NSURLConnection alloc] initWithRequest:testRequest delegate:self];
return ((isReachable && !needsConnection) || nonWiFi) ? (testConnection ? YES : NO) : NO;
}
Now you can check network connection in any class by calling this class method.
There is also another method to check Internet connection using the iPhone SDK.
Try to implement the following code for the network connection.
#import <SystemConfiguration/SystemConfiguration.h>
#include <netdb.h>
/**
Checking for network availability. It returns
YES if the network is available.
*/
+ (BOOL) connectedToNetwork
{
// Create zero addy
struct sockaddr_in zeroAddress;
bzero(&zeroAddress, sizeof(zeroAddress));
zeroAddress.sin_len = sizeof(zeroAddress);
zeroAddress.sin_family = AF_INET;
// Recover reachability flags
SCNetworkReachabilityRef defaultRouteReachability =
SCNetworkReachabilityCreateWithAddress(NULL, (struct sockaddr *)&zeroAddress);
SCNetworkReachabilityFlags flags;
BOOL didRetrieveFlags = SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags);
CFRelease(defaultRouteReachability);
if (!didRetrieveFlags)
{
printf("Error. Could not recover network reachability flags\n");
return NO;
}
BOOL isReachable = ((flags & kSCNetworkFlagsReachable) != 0);
BOOL needsConnection = ((flags & kSCNetworkFlagsConnectionRequired) != 0);
return (isReachable && !needsConnection) ? YES : NO;
}
To do this yourself is extremely simple. The following method will work. Just be sure to not allow a hostname protocol such as HTTP, HTTPS, etc. to be passed in with the name.
-(BOOL)hasInternetConnection:(NSString*)urlAddress
{
SCNetworkReachabilityRef ref = SCNetworkReachabilityCreateWithName(kCFAllocatorDefault, [urlAddress UTF8String]);
SCNetworkReachabilityFlags flags;
if (!SCNetworkReachabilityGetFlags(ref, &flags))
{
return NO;
}
return flags & kSCNetworkReachabilityFlagsReachable;
}
It is quick simple and painless.
I found it simple and easy to use library SimplePingHelper.
Sample code: chrishulbert/SimplePingHelper (GitHub)
I think this one is the best answer.
"Yes" means connected. "No" means disconnected.
#import "Reachability.h"
- (BOOL)canAccessInternet
{
Reachability *IsReachable = [Reachability reachabilityForInternetConnection];
NetworkStatus internetStats = [IsReachable currentReachabilityStatus];
if (internetStats == NotReachable)
{
return NO;
}
else
{
return YES;
}
}
Download the Reachability file, https://gist.github.com/darkseed/1182373
And add CFNetwork.framework and 'SystemConfiguration.framework' in framework
Do #import "Reachability.h"
First: Add CFNetwork.framework in framework
Code: ViewController.m
- (void)viewWillAppear:(BOOL)animated
{
Reachability *r = [Reachability reachabilityWithHostName:#"www.google.com"];
NetworkStatus internetStatus = [r currentReachabilityStatus];
if ((internetStatus != ReachableViaWiFi) && (internetStatus != ReachableViaWWAN))
{
/// Create an alert if connection doesn't work
UIAlertView *myAlert = [[UIAlertView alloc]initWithTitle:#"No Internet Connection" message:NSLocalizedString(#"InternetMessage", nil)delegate:nil cancelButtonTitle:#"Ok" otherButtonTitles:nil];
[myAlert show];
[myAlert release];
}
else
{
NSLog(#"INTERNET IS CONNECT");
}
}
For my iOS projects, I recommend using
Reachability Class
Declared in Swift. For me, it works simply fine with
Wi-Fi and Cellular data
import SystemConfiguration
public class Reachability {
class func isConnectedToNetwork() -> Bool {
var zeroAddress = sockaddr_in(sin_len: 0, sin_family: 0, sin_port: 0, sin_addr: in_addr(s_addr: 0), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0))
zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
zeroAddress.sin_family = sa_family_t(AF_INET)
let defaultRouteReachability = withUnsafePointer(to: &zeroAddress) {
$0.withMemoryRebound(to: sockaddr.self, capacity: 1) {zeroSockAddress in
SCNetworkReachabilityCreateWithAddress(nil, zeroSockAddress)
}
}
var flags: SCNetworkReachabilityFlags = SCNetworkReachabilityFlags(rawValue: 0)
if SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) == false {
return false
}
let isReachable = (flags.rawValue & UInt32(kSCNetworkFlagsReachable)) != 0
let needsConnection = (flags.rawValue & UInt32(kSCNetworkFlagsConnectionRequired)) != 0
let ret = (isReachable && !needsConnection)
return ret
}
}
Use a conditional statement,
if Reachability.isConnectedToNetwork() {
// Enter your code here
}
}
else {
print("NO Internet connection")
}
This class is useful in almost every case your app uses the Internet connection.
Such as if the condition is true, API can be called or task could be performed.
The Reachability class is OK to find out if the Internet connection is available to a device or not...
But in case of accessing an intranet resource:
Pinging the intranet server with the reachability class always returns true.
So a quick solution in this scenario would be to create a web method called pingme along with other webmethods on the service.
The pingme should return something.
So I wrote the following method on common functions
-(BOOL)PingServiceServer
{
NSURL *url=[NSURL URLWithString:#"http://www.serveraddress/service.asmx/Ping"];
NSMutableURLRequest *urlReq=[NSMutableURLRequest requestWithURL:url];
[urlReq setTimeoutInterval:10];
NSURLResponse *response;
NSError *error = nil;
NSData *receivedData = [NSURLConnection sendSynchronousRequest:urlReq
returningResponse:&response
error:&error];
NSLog(#"receivedData:%#",receivedData);
if (receivedData !=nil)
{
return YES;
}
else
{
NSLog(#"Data is null");
return NO;
}
}
The above method was so useful for me, so whenever I try to send some data to the server I always check the reachability of my intranet resource using this low timeout URLRequest.
Apart from reachability you may also use the Simple Ping helper library. It works really nice and is simple to integrate.

Async CFStream networking with runloop

I am trying to implement async tcp networking with runloop.
currently I manage to connect, but when I try to send something I get that -1 bytes have been written - but CFWriteStreamCopyError returns null.
code sample below, first function connects, second send a simple message.
any help will be appreciated, including random bug spotting (I am new to objective-c and to iphone development in general).
struct header
{
uint32_t length;
uint32_t type;
} header;
- (void) connect
{
NSLog(#"Attempting to (re)connect to %#:%d", m_host, m_port);
while(TRUE)
{
CFHostRef host = CFHostCreateWithName(kCFAllocatorDefault, (CFStringRef)m_host);
if (!host)
{
NSLog(#"Error resolving host %#", m_host);
[NSThread sleepForTimeInterval:5.0];
continue;
}
CFStreamCreatePairWithSocketToCFHost(kCFAllocatorDefault, host , m_port, &m_in, &m_out);
CFRelease(host);
if (!m_in)
{
NSLog(#"Error");
}
CFStreamClientContext context = {0, self,nil,nil,nil};
if (CFReadStreamSetClient(m_in, kCFStreamEventHasBytesAvailable | kCFStreamEventErrorOccurred | kCFStreamEventEndEncountered, networkReadEvent, &context))
{
CFReadStreamScheduleWithRunLoop(m_in, CFRunLoopGetCurrent(),kCFRunLoopCommonModes);
}
if (CFWriteStreamSetClient(m_out, kCFStreamEventErrorOccurred | kCFStreamEventEndEncountered, networkWriteEvent, &context))
{
CFWriteStreamScheduleWithRunLoop(m_out, CFRunLoopGetCurrent(),kCFRunLoopCommonModes);
}
BOOL success = CFReadStreamOpen(m_in);
CFErrorRef error = CFReadStreamCopyError(m_in);
if (!success || (error && CFErrorGetCode(error) != 0))
{
NSLog(#"Connect error %s : %d", CFErrorGetDomain(error), CFErrorGetCode(error));
[NSThread sleepForTimeInterval:5.0];
}
else
{
NSLog(#"Connected");
break;
}
}
[self startSession];
}
- (void) startSession
{
struct header hh;
hh.type = RTR_CREATE_SESSION;
hh.length = 0;
CFIndex res = CFWriteStreamWrite(self.m_out, (const UInt8*)&hh, sizeof(hh));
NSLog(#"Written %d", res);
CFErrorRef error = CFWriteStreamCopyError(self.m_out);
if (error)
{
NSLog(#"Read error %s : %d", CFErrorGetDomain(error), CFErrorGetCode(error));
CFRelease(error);
}
}
figured it out, I forgot to open the write stream as well:
CFWriteStreamOpen(m_out);

Trying to find USB device on iphone with IOKit.framework

I'm working on a project were I need the USB port to communicate with an external device. I have been looking for examples on the net (Apple and /developer/IOKit/usb exemple) and trying some others, but I can't even find the device.
In my code, I'm blocking at the place where the function looks for a next iterator (pointer in fact) with the function getNextIterator; but it never returns a good value, so the code is blocking. By the way, I am using toolchain and added IOKit.framework in my project. All I want right now is to communicate or do like a ping to someone on the USB bus! I'm blocking in FindDevice... I can't manage to enter in the while loop because the variable usbDevice is always = to 0... I have tested my code in a small mac program and it works...
Here is my code :
IOReturn ConfigureDevice(IOUSBDeviceInterface **dev) {
UInt8 numConfig;
IOReturn result;
IOUSBConfigurationDescriptorPtr configDesc;
//Get the number of configurations
result = (*dev)->GetNumberOfConfigurations(dev, &numConfig);
if (!numConfig) {
return -1;
}
// Get the configuration descriptor
result = (*dev)->GetConfigurationDescriptorPtr(dev, 0, &configDesc);
if (result) {
NSLog(#"Couldn't get configuration descriptior for index %d (err=%08x)\n", 0, result);
return -1;
}
#ifdef OSX_DEBUG
NSLog(#"Number of Configurations: %d\n", numConfig);
#endif
// Configure the device
result = (*dev)->SetConfiguration(dev, configDesc->bConfigurationValue);
if (result)
{
NSLog(#"Unable to set configuration to value %d (err=%08x)\n", 0, result);
return -1;
}
return kIOReturnSuccess;
}
IOReturn FindInterfaces(IOUSBDeviceInterface **dev, IOUSBInterfaceInterface ***itf) {
IOReturn kr;
IOUSBFindInterfaceRequest request;
io_iterator_t iterator;
io_service_t usbInterface;
IOUSBInterfaceInterface **intf = NULL;
IOCFPlugInInterface **plugInInterface = NULL;
HRESULT res;
SInt32 score;
UInt8 intfClass;
UInt8 intfSubClass;
UInt8 intfNumEndpoints;
int pipeRef;
CFRunLoopSourceRef runLoopSource;
NSLog(#"Debut FindInterfaces \n");
request.bInterfaceClass = kIOUSBFindInterfaceDontCare;
request.bInterfaceSubClass = kIOUSBFindInterfaceDontCare;
request.bInterfaceProtocol = kIOUSBFindInterfaceDontCare;
request.bAlternateSetting = kIOUSBFindInterfaceDontCare;
kr = (*dev)->CreateInterfaceIterator(dev, &request, &iterator);
usbInterface = IOIteratorNext(iterator);
IOObjectRelease(iterator);
NSLog(#"Interface found.\n");
kr = IOCreatePlugInInterfaceForService(usbInterface, kIOUSBInterfaceUserClientTypeID, kIOCFPlugInInterfaceID, &plugInInterface, &score);
kr = IOObjectRelease(usbInterface); // done with the usbInterface object now that I have the plugin
if ((kIOReturnSuccess != kr) || !plugInInterface)
{
NSLog(#"unable to create a plugin (%08x)\n", kr);
return -1;
}
// I have the interface plugin. I need the interface interface
res = (*plugInInterface)->QueryInterface(plugInInterface, CFUUIDGetUUIDBytes(kIOUSBInterfaceInterfaceID), (LPVOID*) &intf);
(*plugInInterface)->Release(plugInInterface); // done with this
if (res || !intf)
{
NSLog(#"couldn't create an IOUSBInterfaceInterface (%08x)\n", (int) res);
return -1;
}
// Now open the interface. This will cause the pipes to be instantiated that are
// associated with the endpoints defined in the interface descriptor.
kr = (*intf)->USBInterfaceOpen(intf);
if (kIOReturnSuccess != kr)
{
NSLog(#"unable to open interface (%08x)\n", kr);
(void) (*intf)->Release(intf);
return -1;
}
kr = (*intf)->CreateInterfaceAsyncEventSource(intf, &runLoopSource);
if (kIOReturnSuccess != kr)
{
NSLog(#"unable to create async event source (%08x)\n", kr);
(void) (*intf)->USBInterfaceClose(intf);
(void) (*intf)->Release(intf);
return -1;
}
CFRunLoopAddSource(CFRunLoopGetCurrent(), runLoopSource, kCFRunLoopDefaultMode);
if (!intf)
{
NSLog(#"Interface is NULL!\n");
} else
{
*itf = intf;
}
NSLog(#"End of FindInterface \n \n");
return kr;
}
unsigned int FindDevice(void *refCon, io_iterator_t iterator) {
kern_return_t kr;
io_service_t usbDevice;
IOCFPlugInInterface **plugInInterface = NULL;
HRESULT result;
SInt32 score;
UInt16 vendor;
UInt16 product;
UInt16 release;
unsigned int count = 0;
NSLog(#"Searching Device....\n");
while (usbDevice = IOIteratorNext(iterator))
{
// create intermediate plug-in
NSLog(#"Found a device!\n");
kr = IOCreatePlugInInterfaceForService(usbDevice,
kIOUSBDeviceUserClientTypeID,
kIOCFPlugInInterfaceID,
&plugInInterface, &score);
kr = IOObjectRelease(usbDevice);
if ((kIOReturnSuccess != kr) || !plugInInterface) {
NSLog(#"Unable to create a plug-in (%08x)\n", kr);
continue;
}
// Now create the device interface
result = (*plugInInterface)->QueryInterface(plugInInterface,
CFUUIDGetUUIDBytes(kIOUSBDeviceInterfaceID),
(LPVOID)&dev);
// Don't need intermediate Plug-In Interface
(*plugInInterface)->Release(plugInInterface);
if (result || !dev) {
NSLog(#"Couldn't create a device interface (%08x)\n",
(int)result);
continue;
}
// check these values for confirmation
kr = (*dev)->GetDeviceVendor(dev, &vendor);
kr = (*dev)->GetDeviceProduct(dev, &product);
//kr = (*dev)->GetDeviceReleaseNumber(dev, &release);
//if ((vendor != LegoUSBVendorID) || (product != LegoUSBProductID) || (release != LegoUSBRelease)) {
if ((vendor != LegoUSBVendorID) || (product != LegoUSBProductID))
{
NSLog(#"Found unwanted device (vendor = %d != %d, product = %d != %d, release = %d)\n",
vendor, kUSBVendorID, product, LegoUSBProductID, release);
(void) (*dev)->Release(dev);
continue;
}
// Open the device to change its state
kr = (*dev)->USBDeviceOpen(dev);
if (kr == kIOReturnSuccess) {
count++;
} else {
NSLog(#"Unable to open device: %08x\n", kr);
(void) (*dev)->Release(dev);
continue;
}
// Configure device
kr = ConfigureDevice(dev);
if (kr != kIOReturnSuccess) {
NSLog(#"Unable to configure device: %08x\n", kr);
(void) (*dev)->USBDeviceClose(dev);
(void) (*dev)->Release(dev);
continue;
}
break;
}
return count;
}
// USB rcx Init
IOUSBInterfaceInterface** osx_usb_rcx_init (void)
{
CFMutableDictionaryRef matchingDict;
kern_return_t result;
IOUSBInterfaceInterface **intf = NULL;
unsigned int device_count = 0;
// Create master handler
result = IOMasterPort(MACH_PORT_NULL, &gMasterPort);
if (result || !gMasterPort)
{
NSLog(#"ERR: Couldn't create master I/O Kit port(%08x)\n", result);
return NULL;
}
else {
NSLog(#"Created Master Port.\n");
NSLog(#"Master port 0x:08X \n \n", gMasterPort);
}
// Set up the matching dictionary for class IOUSBDevice and its subclasses
matchingDict = IOServiceMatching(kIOUSBDeviceClassName);
if (!matchingDict) {
NSLog(#"Couldn't create a USB matching dictionary \n");
mach_port_deallocate(mach_task_self(), gMasterPort);
return NULL;
}
else {
NSLog(#"USB matching dictionary : %08X \n", matchingDict);
}
CFDictionarySetValue(matchingDict, CFSTR(kUSBVendorID),
CFNumberCreate(kCFAllocatorDefault, kCFNumberShortType, &LegoUSBVendorID));
CFDictionarySetValue(matchingDict, CFSTR(kUSBProductID),
CFNumberCreate(kCFAllocatorDefault, kCFNumberShortType, &LegoUSBProductID));
result = IOServiceGetMatchingServices(gMasterPort, matchingDict, &gRawAddedIter);
matchingDict = 0; // this was consumed by the above call
// Iterate over matching devices to access already present devices
NSLog(#"RawAddedIter : 0x:%08X \n", &gRawAddedIter);
device_count = FindDevice(NULL, gRawAddedIter);
if (device_count == 1)
{
result = FindInterfaces(dev, &intf);
if (kIOReturnSuccess != result)
{
NSLog(#"unable to find interfaces on device: %08x\n", result);
(*dev)->USBDeviceClose(dev);
(*dev)->Release(dev);
return NULL;
}
// osx_usb_rcx_wakeup(intf);
return intf;
}
else if (device_count > 1)
{
NSLog(#"too many matching devices (%d) !\n", device_count);
}
else
{
NSLog(#"no matching devices found\n");
}
return NULL;
}
int main(int argc, char *argv[])
{
int returnCode;
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
NSLog(#"Debut du programme \n \n");
osx_usb_rcx_init();
NSLog(#"Fin du programme \n \n");
return 0;
// returnCode = UIApplicationMain(argc, argv, #"Untitled1App", #"Untitled1App");
// [pool release];
// return returnCode;
}
IOKit is not available for iPhone applications. If you need to connect with external devices from the iPhone you need to sign up for the MFi Program which will provide you with the needed API's and documentation.
besides the appstore rules i dont think u can even touch iokit on iOS without violating the sdk's agreement.