Unknown Memory Leak in iPhone - iphone

I am currently building an app for the iPhone and cannot figure out why I keep getting a memory leak to appear in the Leaks Instrument tool.
Here is the code and I have added comments to two places of where it is happening.
NSString *pathname = [[NSBundle mainBundle] pathForResource:self.toUseFile ofType:#"txt" inDirectory:#"/"];
//Line below causes a leak
self.rawCrayons = [[NSString stringWithContentsOfFile:pathname encoding:NSUTF8StringEncoding error:nil] componentsSeparatedByString:#"\n"];
self.sectionArray = [NSMutableArray array];
for (int i = 0; i < 26; i++) [self.sectionArray addObject:[NSMutableArray array]];
for(int i=0; i<self.rawCrayons.count; i++)
{
self.string = [self.rawCrayons objectAtIndex:i];
NSUInteger firstLetter = [ALPHA rangeOfString:[string substringToIndex:1]].location;
if (firstLetter != NSNotFound)
{
NSInteger audio = AUDIONUM(self.string);
NSInteger pictures = PICTURESNUM(self.string);
NSInteger videos = VIDEOSNUM(self.string);
//Line below causes a leak
[[self.sectionArray objectAtIndex:firstLetter] addObject:[[Term alloc] initToCall:NAME(self.string):audio:pictures:videos]];
}
[self.string release];
}
Thanks in advance!
Edit
Here are my property declarations.
#property (nonatomic, retain) NSArray *filteredArray;
#property (nonatomic, retain) NSMutableArray *sectionArray;
#property (nonatomic, retain) UISearchBar *searchBar;
#property (nonatomic, retain) UISearchDisplayController *searchDC;
#property (nonatomic, retain) NSString *toUseFile;
#property (nonatomic, retain) NSArray *rawCrayons;
#property (nonatomic, retain) NSString *string;
#property (nonatomic, retain) TermViewController *childController;
Here are the leaks that are occurring after follow Nick Weaver's fixes.
Here is an expanded version of one of the NSCFString.
And another image.
Image with the Responsible Caller:
Also, because this may be useful, here are the properties for Term:
#property (nonatomic, retain) NSString *name;
#property (nonatomic) NSInteger numberAudio;
#property (nonatomic) NSInteger numberPictures;
#property (nonatomic) NSInteger numberVideos;
And the implementation:
#implementation Term
#synthesize name, numberAudio, numberPictures, numberVideos;
- (Term*)initToCall:(NSString*) toSetName:(NSInteger) audio:(NSInteger) pictures:(NSInteger) videos
{
self.name = [toSetName retain];
self.numberAudio = audio;
self.numberPictures = pictures;
self.numberVideos = videos;
return self;
}
- (NSString*)getName
{
return [[name retain] autorelease];
}
-(void)dealloc
{
[name release];
[super dealloc];
}
#end

Ok, try this changed Version of Temp. I've deleted the getter because you have already one by synthesizing. You cann use the getter like this for name:
term.name
The problem was how you set the name: you want a copy of the name and setting it with the synthesized setter without calling a retain should do the trick. You could, of course, have set it with the retained property of name but you should have left out retain, like this self.name = toSetName;. The setter will retain it for you.
#property (nonatomic, copy) NSString *name;
#property (nonatomic) NSInteger numberAudio;
#property (nonatomic) NSInteger numberPictures;
#property (nonatomic) NSInteger numberVideos;
#implementation Term
#synthesize name, numberAudio, numberPictures, numberVideos;
- (Term*)initToCall:(NSString*) toSetName:(NSInteger) audio:(NSInteger) pictures:(NSInteger) videos
{
self.name = toSetName;
self.numberAudio = audio;
self.numberPictures = pictures;
self.numberVideos = videos;
return self;
}
-(void)dealloc
{
[name release];
[super dealloc];
}
Adding an object to an array will retain the instance, so the retain is 2 because you call
[[Term alloc] initToCall..
Do something like
Term *term = [[Term alloc] initToCall..];
[theArray addObject:term];
[term release];
1. See the arrow in the first line in the address column? Click it!
2. After clicking :)

Hard to tell you why the first one is leaking, because we don't know what the property is declared as. Is it retain? copy? assign? what?
The last one is fairly self explanatory though, you're taking ownership of a Term object, and not releasing it when it's added. addObject: retains its argument, meaning if you don't need that Term anymore, you need to give up ownership. I.e., pass -autorelease to the result of your initToCall:::: (which btw is a very bad name for a method)

Change:
[[self.sectionArray objectAtIndex:firstLetter] addObject:[[Term alloc] initToCall:NAME(self.string):audio:pictures:videos]];
to:
Term *tempTerm = [[Term alloc] initToCall:NAME(self.string):audio:pictures:videos];
[[self.sectionArray objectAtIndex:firstLetter] addObject:tempTerm];
[tempTerm release];
By alloc'ing an object you are responsible for it's release.

Related

Remove particular objects from an array based on objects from another array

Setup: Have a UITableView which shows US golf courses with name, street, state etc.
UITableView's data source is a NSMutableArray of objects from my class GolfCourse called allGolfCourses.
Now I like to remove all west coast golf courses from allGolfCourses and create a new array called eastCoastGolfCourses. I have another NSArray with string objects of all west coast states (Abbreviations) called westCoastStates but having a hard time connecting these two.
How do I iterate through allGolfCourses and remove all objects which have a state Abbreviations found in westCoastStates array?
westCoastStates Array:
self.westCoastStates = [NSMutableArray arrayWithObjects:
#"CH",
#"OR",
#"WA",
nil];
GolfCourse.h
#interface GolfCourse : NSObject
#property (nonatomic, strong) NSString *longitude;
#property (nonatomic, strong) NSString *latitude;
#property (nonatomic, strong) NSString *clubName;
#property (nonatomic, strong) NSString *state;
#property (nonatomic, strong) NSString *courseInfo;
#property (nonatomic, strong) NSString *street;
#property (nonatomic, strong) NSString *city;
#property (nonatomic, strong) NSString *clubID;
#property (nonatomic, strong) NSString *phone;
#end
Note: NSString *state; contains the state abbreviation for example: FL
I know how to do this with a single argument but don't know how to check against all strings from westCoastStates array. Hope you can help.
How about?
NSSet* westCoastStatesSet = [NSSet setWithArray:self.westCoastStates];
NSIndexSet* eastCoastGolfCoursesIndexSet = [allGolfCourses indexesOfObjectsPassingTest:^BOOL(id obj, NSUInteger idx, BOOL *stop) {
GolfCourse* course = (GolfCourse*)obj;
if ([westCoastStatesSet containsObject:course.state]) {
return NO;
}
return YES;
}];
NSArray* eastCoastGolfCourses = [allGolfCourses objectsAtIndexes:eastCoastGolfCoursesIndexSet];
Update: I believe this could be condensed with the use of predicates
NSPredicate *inPredicate = [NSPredicate predicateWithFormat: #"!(state IN %#)", self.westCoastStates];
NSArray* eastCoastGolfCourses = [allGolfCourses filteredArrayUsingPredicate:inPredicate];
Pseudo-code:
for (int i = 0; i < allGolfCourses.length;) {
Course* course = [allGolfCourses objectAtIndex:i];
if (<is course in one of the "bad" states?>) {
[allGolfCourse removeObjectAtIndex:i];
}
else {
i++;
}
}
You can quickly iterate on an array like this:
[self.allGolfCourses enumerateObjectsUsingBlock:^(id obj, NSUInteger idx, BOOL *stop) {
GolfCourse *currentGolfCourse = (GolfCourse *)obj;
if(![self.westCoastStates containsObject:currentGolfCourse.state]){
[self.eastCoastStates addObject:currentGolfCourse];
}
}];

using an NSArray in a custom class isn't working

Starting over. I am fairly new to objective C. I have created the following class and I can't figure out how to initialize the array.
Can anyone provide any guidance on how to initialize the NSArray?
StatusPost.m
#import "StatusPost.h"
#implementation StatusPost
#synthesize messageId, fromName, friendId, message, choice2, choice3, choice4, picture, fbImage, commentCount, commentArray;
-(id)initWithMessageId:(NSString*) rMessageId
fromName:(NSString*) rFromName
friendId:(NSString*) rFriendId
message:(NSString*) rMessage
choice2:(NSString*) rChoice2
choice3:(NSString*) rChoice3
choice4:(NSString*) rChoice4
picture:(NSString *) rPicture
fbImage:(UIImage *)rfbImage
commentCount:(NSString*) rCommentCount
commentArray:(NSArray*) rCommentArray
{
if (self = [super init]) {
commentArray = [NSArray new];
self.messageId = rMessageId;
self.fromName = rFromName;
self.friendId = rFriendId;
self.message = rMessage;
self.choice2 = rChoice2;
self.choice3 = rChoice3;
self.choice4 = rChoice4;
self.picture = rPicture;
self.fbImage = rfbImage;
self.commentCount = rCommentCount;
self.commentArray = rCommentArray;
}
return self;
}
- (void)dealloc {
[messageId release];
[fromName release];
[friendId release];
[message release];
[picture release];
[fbImage release];
[commentCount release];
[commentArray release];
[super dealloc];
}
#end
StatusPost.h:
#import
#interface StatusPost : NSObject {
NSString* messageId;
NSString* fromName;
NSString* friendId;
NSString* message;
NSString* choice2;
NSString* choice3;
NSString* choice4;
NSString* picture;
UIImage* fbImage;
NSString* commentCount;
NSArray* commentArray;
}
#property (nonatomic, retain) NSString* messageId;
#property (nonatomic, retain) NSString* fromName;
#property (nonatomic, retain) NSString* friendId;
#property (nonatomic, retain) NSString* message;
#property (nonatomic, retain) NSString* choice2;
#property (nonatomic, retain) NSString* choice3;
#property (nonatomic, retain) NSString* choice4;
#property (nonatomic, retain) NSString* picture;
#property (nonatomic, retain) UIImage* fbImage;
#property (nonatomic, retain) NSString* commentCount;
#property (nonatomic, retain) NSArray* commentArray;
-(id)initWithMessageId:(NSString*) rMessageId
fromName:(NSString*) rFromName
friendId:(NSString*) rFriendId
message:(NSString*) rMessage
choice2:(NSString*) rChoice2
choice3:(NSString*) rChoice3
choice4:(NSString*) rChoice4
picture:(NSString*) rPicture
fbImage:(UIImage*) rfbImage
commentCount:(NSString*) rCommentCount
commentArray:(NSArray*) rCommentArray;
#end
It is likely that you aren't ever initializing the array, so when you try to add an object, you are just sending a message to nil. In the custom class's init method, add the line:
commentArray = [NSMutableArray new];
[NSArray new] is shorthand for [[NSArray alloc] init], so, technically speaking, that statement "inits" the NSArray.
However, your code looks a bit peculiar. You have the following statements in your init:
commentArray = [NSArray new];
self.commentArray = rCommentArray;
The first statement is setting the instance variable commentArray to the address of the newly alloced/inited NSArray while the second is setting the property commentArray to a parameter value. However, you have (through the #synthesize) made the instance variable commentArray the "backing store" for the property commentArray, so when you execute the second line the effect of the first line is overwritten (and the NSArray you created is "leaked").
(But if your real question is how to "load" an NSArray with values, you should ask that question -- and you'll get different answers.)

I get a "Incorrect decrement of the reference count of an object that is not owned at this point by the caller"

When I do Analyze to find out the potential memory leak, I get a "Incorrect decrement of the reference count of an object that is not owned at this point by the caller" :
- (int)downloadUrlTofolder:(NSString *)url filename:(NSString *)name tryTime:(int)tryTime
{
int result = 0;
GetFtpService *ftpService = [[GetFtpService alloc] initwithUrlandOutPut:url output:name];
//I have delete the code here, but problem is not solved.
[ftpService release]; //the potential problem point to this line
return result;
}
Below is the "initwithUrlandOutPut" method:
- (id)initwithUrlandOutPut:(NSString *)url output:(NSString *)o
{
if(self = [super init]) {
self.urlInput = url;
self.outPath = o;
self.success = [NSString stringWithString:#"success"];
self.connected = nil;
}
return self;
}
And the interface:
#interface GetFtpService : NSObject <NSStreamDelegate>
#property (nonatomic, retain) NSInputStream *networkStream;
#property (nonatomic, copy) NSString *urlInput;
#property (nonatomic, retain) NSInputStream *fileStream;
#property (nonatomic, copy) NSString *outPath;
#property int tryTime;
#property (nonatomic, copy) NSString *success;
#property (nonatomic, copy) NSString *connected;
- (id) initwithUrlandOutPut:(NSString *)url output:(NSString *)o;
I want to know why this happened? and how to fix it?
I suspect it's because the 'w' in "initwith..." is not capitalized. Maybe the analyzer is not recognizing the method as an init method because of that.

add data to my data member

Hello I'm new to iPhone development.
I try to add move data from NSDictionary to data member of calls that i created.
When i "setWeightMeasure" nothing happened.
any suggestions?
the code that don't work:
NSDictionary *responseBodyProfile = [responseBody objectFromJSONString];
NSLog(#"%#",responseBodyProfile);
// the output is :
"{ "profile": {"goal_weight_kg": "77.0000", "height_cm": "179.00",
"height_measure": "Cm", "last_weight_date_int": "15452",
"last_weight_kg": "99.0000", "weight_measure": "Kg" }}""
[responseBody release];
if (responseBodyProfile != nil ){
NSDictionary *profile =[responseBodyProfile valueForKey:#"profile"];
NSLog(#"%#\n",[profile objectForKey:#"weight_measure"]);// Output : "kg"
[self.myUser setWeightMeasure:[profile objectForKey:#"weight_measure"]];
NSLog(#"%#", [self.myUser WeightMeasure]); // Output : "(null)"
}
the H file properyty:
#property (nonatomic, retain) UserData* myUser;
UserData.h:
#import <Foundation/Foundation.h>
#interface UserData : NSObject{
NSString* Weight;
NSString* Height;
NSString* GolWeight;
NSString* WeightMeasure;
}
#property (nonatomic, retain) NSString* Weight;
#property (nonatomic, retain) NSString* Height;
#property (nonatomic, retain) NSString* GolWeight;
#property (nonatomic, retain) NSString* WeightMeasure;
#end
UserData.m
#import "UserData.h"
#implementation UserData
#synthesize Weight, Height, GolWeight, WeightMeasure;
-(id)init{
self.Weight = #"0";
self.Height = #"0";
self.GolWeight = #"0";
self.WeightMeasure = #"0";
return self;
}
-(void)dealloc{
[Weight release];
[Height release];
[GolWeight release];
[WeightMeasure release];
[super dealloc];
}
#end
Use valueForKey instead of objectForKey in this line:
[self.myUser setWeightMeasure:[profile objectForKey:#"weight_measure"]];
like this:
[self.myUser setWeightMeasure:[profile valueForKey:#"weight_measure"]];
You might also want to use, since the values could be read as NSNumbers
[self.myUser setWeightMeasure:[[profile valueForKey:#"weight_measure"] stringValue]];
And why do you use strings instead of floats? Wouldn't that make your life easier when you'd need to perform some comparisons?
Also check if you have allocated memory for "myUser", that might be the case as well.
As Eugene mentioned, you should use valueForKey instead of objectForKey
The other thing is you might wanna use property and dot notation whenever you reference your object members, as Apple recommend. It is generally good for you to manage memory.
The previous answer about not initialize your string members in your -init() was totally wrong, if that cause some confusion, I do apologize for it.

NSMutableArray crashes when adding after proper initialization

I have an NSMutableArray defined as a property, synthesized and I have assigned a newly created instance of an NSMutableArray. But after this my application always crashes whenever I try adding an object to the NSMutableArray.
Page.h
#interface Page : NSObject
{
NSString *name;
UIImage *image;
NSMutableArray *questions;
}
#property (nonatomic, copy) NSString *name;
#property (nonatomic, retain) UIImage *image;
#property (nonatomic, copy) NSMutableArray *questions;
#end
Page.m
#implementation Page
#synthesize name, image, questions;
#end
Relevant code
Page *testPage = [[Page alloc] init];
testPage.image = [UIImage imageNamed:#"Cooperatief leren Veenman-11.jpg"];
testPage.name = [NSString stringWithString:#"Cooperatief leren Veenman-11.jpg"];
testPage.questions = [[NSMutableArray alloc] init];
[testPage.questions addObject:[NSNumber numberWithFloat:arc4random()]];
The debugger reveals that the moment I use testPage.questions = [[NSMutableArray alloc] init]; the type of testPage.questions changes from NSMutableArray* to __NSArrayL* (or __NSArrayI*, not sure). I suspect this to be the problem, but I find it extremely odd. Anyone know what's happening here?
The problem is that you've declared the property as copy. This means your setter is going to be implemented something like this:
- (void) setQuestions:(NSMutableArray *)array {
if (array != questions) {
[questions release];
questions = [array copy];
}
}
The kicker here is that if you -copy an array (whether immutable or mutable), you will always get an immutable NSArray.
So to fix this, change the property to be retain instead of copy, and also fix this memory leak:
testPage.questions = [[NSMutableArray alloc] init];
It should be:
testPage.questions = [NSMutableArray array];
#property (nonatomic, copy) This setter declaration "copy" probably cast to NSArray why not retain or assign? I would retain anyway
You can also create a mutable copy method like so:
- (void)setQuestions:(NSMutableArray *)newArray
{
if (questions != newArray)
{
[questions release];
questions = [newArray mutableCopy];
}
}