iOS how to stop view rotate - iphone

I want my iPad app to stop rotation as you rotate the iPad. I want to stop rotate every view.
Any ideas help?

if you want stop rotation for whole app then simply in app info.plist file changed Supported interface orientations ,Initial interface orientation property to portrait or landscape depends on you

In iOS6 shouldAutorotateToInterfaceOrientation has be deprecated. Override both supportedInterfaceOrientations and preferredInterfaceOrientationForPresentation instead.
Please see

Just check the auto-resizing property of your view controller.
(Fixed syntax error)
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
if(interfaceOrientation == UIInterfaceOrientationPortrait)
return YES;
return NO;
}

In My Project's info.plist I have deleted some key on the iPad Supported interface orientations like the following image (I have only given support for the portrait orientation)

The main idea of global controllable rotation lock is to write UIViewController category containing lock mechanism for every view controller.
You simply need to modify supportedInterfaceOrientations method globally
- (NSUInteger)supportedInterfaceOrientations
{
return __orientation;
}
Here __orientation is the static variable which can be set via category method.
The full realization of the category is presented here

Please update your projectname.plist like this. Supported interface orientations have only one object "Portrait (bottom home button)"

I strongly advise against stop rotation on iPad because supporting rotation is a must on the iPad. This is because the iPad does not have a normal way in which it will be held unlike the iPhone, which is normally held in portrait view (AKA Vertical). So you have to leave the choice to the user to eventually lock the orientation
The HIG do not actually state this as a requirement, but as a recommendation but there are many app that was rejected by this issue.
By the way if you want to this for a limit number of view controller you should implement:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
if(interfaceOrientation == UIInterfaceOrientationPortrait){
return YES;
}
}

Related

Disable Rotation in a specific View Controller when Project settings allows all rotation

A Question was asked earlier. And i was facing the same issue where the Movie player was not rotating as the project properties didn't allowed to rotate. This issue was only faced in iOS7 over iPhone so i am trying another work around where i enable all the orientation in project Properties but the issue is that when ever i disable the rotation in other view controllers through functions like this
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation {
return FALSE;
}
// Tell the system what we support
-(NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationPortrait;
}
- (BOOL) shouldAutorotate {
return NO;
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation {
return UIInterfaceOrientationPortrait;
}
The view controllers still rotate which i suppose that this is because its allowed in project properties.
So the Question is..
How can i disable Rotation in a specific Media Player View Controller
when Project settings allows all rotation?
OR
How can i Override rotation in a specific Media Player view controller
over project properties (Disabling rotation) which doesn't work in
iOS7
you can implement below method in you AppDelegate class it's working for me:
- (NSUInteger) application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window {
if ([[window.rootViewController presentedViewController] isKindOfClass:[MPMoviePlayerViewController class]])
{
return UIInterfaceOrientationMaskAllButUpsideDown;
}
else
{
return UIInterfaceOrientationMaskPortrait;
}
}
When we are talking about orientation, they are 2 things that come into the picture:
Device Orientation Interface Orientation As its clear by the name only, Device orientation tells, in which orientation device is, and Interface orientation says in which orientation your app is presenting its interface.
Here what you are doing is, your app is supporting all orientation. You must have check marked all orientations in project.
Now when you are changing orientation of device from portrait to landscape, when you have set interfaceOrientation to be in portrait mode programmatically, this is what happens. As device orientation is changes, orientation of your status bar also changes. But as you have restricted interface of your app to be in portrait orientation, its not changing its orientation..
So this is what you can do:
Uncheck landscape orientation support for your app & check if problem persists.
Let me know what happened when you followed first step :)

rotate my iphone app in ipad when rotate option is enabled

I want to rotate my iphone application in ipad if I rotate the ipad
what I use in my code is :
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskAll;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)orientation
{
return (orientation == UIInterfaceOrientationMaskAll);
}
and I check both portrait and landscape:
and the plist file:
my application device family is only iphone, and appears as an iphone in ipad device
But it doesn't rotate, please correct my code above, thank you
you ask it ? ;
if ([[UIDevice currentDevice] userInterfaceIdiom]==UIUserInterfaceIdiomPhone) {
}
Put it into the code if try again.
In the .plist file you only specify your startup orientations. After that every view controller can implement shouldAutorotateToInterfaceOrientation: in which the view controller is "asked" if a rotation to another orientation is acceptable. In the standard template for iPad apps this always returns YES and thus allows all orientations. In your case you might only return YES when the given orientation is UIInterfaceOrientationLandscapeLeft, although you should have a look if you can support both landscape orientations as Apple human interface guidelines strongly suggest to at least support both landscape orientations if one is supported.
Note that every view controller in your app has to specify its own orientations as it may make sense to have some views more restricted than others.
For further information on this have a look at:
Supporting orrientations for iPad apps: http://developer.apple.com/library/ios/#qa/qa1689/_index.html
Why won't my UIViewController rotate with the device: http://developer.apple.com/library/ios/#qa/qa1688/_index.html
UIViewController class reference: http://developer.apple.com/library/ios/#documentation/uikit/reference/UIViewController_Class/Reference/Reference.html

App Rotating Even Though I Told it Not To

Wrote an app with Xcode. Clicked the buttons that restrict orientations to be the two portrait options. Changed the plist file to only allow the two portrait orientations. Put the restriction in programatically.
When I build the app to my phone, it rotates into both landscapes and the upright portrait orientation. What the heck?
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations
return ((interfaceOrientation == UIInterfaceOrientationPortrait) ||
(interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown));
}
The method you're using is part of the controller class, but that method may never get called if the controller class is either not active or not in control of the view on the screen. So your app might be auto rotating because this message is in fact never actually getting called. The solution is to check the connections or initializations of your view controller class to make sure that they are running as you expect.

How to rotate UIImageView? [duplicate]

How to change a UIImageView into landscapemode?
I have a UIImageview.whe it rotated its still in potrait mode.
code:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return (interfaceOrientation == UIInterfaceOrientationLandscapeLeft);
}
Depending on the class/controller that is holding the view and it's inherited classes, it is likely that one of these is set to only allow portrait rotations.
Please check this and then provide us with more information so that we may advise you better, if what I have said is not the case.
If you only want your app to run in landscape and NOT allow portrait, update the 'Supported interface orientations' list in your app's info.plist to only include the landscape orientations.

Determine UIInterfaceOrientation on iPad

I don't need to specify the orientation in this case, I just need to detect it, but I'm having trouble. I have conditional code that should only work in portrait, and if the device is in landscape I need to do something else. Since the deviceOrientation is not necessarily the same as the interfaceOrientation, I can't come up with a way to test for portrait mode.
Most tutorials I find on Google are ways to force landscape or do some sort of rotation. The only thing I want to do is just determine what the orientation is. Here is my code, which is not working:
-(void)viewDidLoad {
[super viewDidLoad];
//currentOrientation is declared as UIInterfaceOrientation currentOrientation
currentOrientation = [[UIApplication sharedApplication] statusBarOrientation];
NSLog(#"%#",currentOrientation); // == NULL
}
I need to determine the value of the interfaceOrientation and program conditionally. Thanks for your help!
Are you aware of the interfaceOrientation property of the UIViewController class?
- (void) viewDidLoad {
[super viewDidLoad];
BOOL isPortrait = UIDeviceOrientationIsPortrait(self.interfaceOrientation);
// now do whatever you need
}
Or are you after [[UIDevice currentDevice] orientation]?
Especially at launch I have found the following to be always accurate for the UI, regardless of what the UIDevice says the orientation is.
[UIApplication sharedApplication].statusBarOrientation
self.interfaceOrientation is unreliable in certain situations. For example, re-arranging tabs in a tabbar application returns incorrect value.
However [UIApplication sharedApplication].statusBarOrientation is always reliable. You saved me a lot of time slycrel. Thank you.
UIInterfaceOrientation orientation = [UIApplication sharedApplication].statusBarOrientation;
if ((orientation == UIInterfaceOrientationLandscapeLeft)
|| (orientation == UIInterfaceOrientationLandscapeRight) )
{
//Landscape
}
else
{
//Portrait
}
I know it is a very old post. How ever I would like to add a point to say it is better to check status bar orientation is better. When ever you call self.interfaceorientation it is calling shouldRotateToOrientation every time. If you have written some code in that method it will be executed. So be cautious!.
UIDeviceOrientation deviceOrientation = [UIDevice currentDevice].orientation;
UIInterfaceOrientation statusBarOrientation = [UIApplication sharedApplication].statusBarOrientation;
if(deviceOrientation == UIDeviceOrientationFaceUp || deviceOrientation == UIDeviceOrientationFaceDown){
if(debug){
NSLog(#"Nothing to change because it is gone to Flat");
}
return;
}
if(deviceOrientation !=statusBarOrientation){
if(debug){
NSLog(#"\nApple has a bug?:\n UIDeviceOrientation : %d, UIInterfaceOrientation: %d",deviceOrientation, statusBarOrientation );
}
}
You won't believe me until you will see at the console the second output!
Some situations - and they exists! - is displayed the last NSLog content!
Than you have to do some workarounds to go on that way, where iOS has no bug, good luck for everyone!
Ah that ... forum moderator maybe will delete this post too, because this doesn't meant to be and answer in his opinion!
I hope it helps for somebody once, it happens on iphone too...(there I got)
Mix it up a little:
BOOL isLandscape = self.view.frame.size.width > self.view.frame.size.height;
(edit) Obviously the previous answers are the correct way to do this and this solution would fail in a situation where view controllers are not full-screen.
-(void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration{</br>
if (UIDeviceOrientationIsLandscape(toInterfaceOrientation)) {</br>
some instructions;
} else {
some instructions;
}
}
This is a snippet from one of my programs.
You could of course use the if statement in your ViewDidLoad notification as well.
I already voted up the answer by #slycrel, but I would like to take the time to write this, and point some things out that seems to be lost in this old question, and lots of other questions on the subject.
It's true that Apple does not really want us to update most of our UI based on orientation changes, but it is still totally possible and sometimes necessary on a case by case scenario, and it will be that way until Apple improves their new(ish) APIs (e.g. viewWillTransitionToFrame: would be way more useful than viewWillTransitionToSize:. Just sayin')
Why I voted up the answer by #slycrel is related to what you need to keep in mind as the logical difference between UIDeviceOrientation and UIInterfaceOrientation.
Tthe status bar is what denotes an application's currently known UIInterfaceOrientation. All this stuff about FaceUp, FaceDown is only related to a device's orientation, not necessarily your application's. An application does not support device orientations anyway. Really, UIDeviceOrientation can be ignored completely if all you have to do is make sure you layout and animate things appropriately in your interface, which is 99% of an application developer's use cases. This is currently achieved with the status bar's UIInterfaceOrientation from #slycrel's answer:
[UIApplication sharedApplication].statusBarOrientation
It should be noted, the readwrite version of this property is deprecated, the readonly version is not.
Take this example:
I have an application that supports ALL interfaces orientations, and a root view controller that supports them as well.
Now, I am presenting a UIViewController that will result in the status bar orientation to become landscape.
Which landscape orientation (left or right) it goes to is based on what is returned by preferredInterfaceOrientationForPresentation for that view controller, what the current device orientation is, and what interface orientations the view controller supports (see next point).
The status bar will go to landscape, regardless of what the current device orientation is, because this view controller only supports landscape based on what is returned by supportedInterfaceOrientations. Lets say we support both landscape left and right with UIInterfaceOrientationMaskLandscape.
I also want to conditionally animate this view controller into position with a rotation transform. This will only be necessary when going from portrait or portrait upside down, to landscape left or landscape right. Otherwise it will be a more simple presentation animation without rotation.
Then, after some time and device use, I dismiss that view controller.
Now I want to conditionally animate this view controller off the screen with another rotation transform. This will only be necessary when going from landscape left or landscape right, to portrait or portrait upside down. Otherwise it will be a more simple dismissal animation without rotation.
At this point, the status bar's orientation will become whatever the system decides is appropriate for the combination of your root view controller's preferred interface orientation and supported interface orientations, as well as the device's current UIDeviceOrientation.
Since the view controller we are going to supports ALL interface orientations, if your device's orientation is FaceUp or FaceDown, you can not reliably guess the next UIInterfaceOrientation based on UIDeviceOrientation, and you do not have to anyway.
So... status bar orientation to the rescue!
The previous example is possible, because the status bar orientation is not updated when a view controller transition is about to start (the system asks a transition delegate for an animator, etc.). Then it is updated when the transition starts animating (e.g. by the time animationTransition: is called). This way you should have a good comparison just using the initial and current values of the status bar's UIInterfaceOrientation.
Even without using view controller transitions, it should still be safe to update views based on the status bar orientation.
Keep in mind, if you are manually updating the status bar, and if you are not using "View controller-based status bar appearance" in your Info.plist, then your application's logic must be aware when the status bar will and did change orientation. You will probably be looking for a couple NSNotification names for these cases, which are:
UIApplicationWillChangeStatusBarOrientationNotification
UIApplicationDidChangeStatusBarOrientationNotification
As well as these UIApplicationDelegate methods:
- (void)application:(UIApplication *)application willChangeStatusBarOrientation:(UIInterfaceOrientation)newStatusBarOrientation duration:(NSTimeInterval)duration;
- (void)application:(UIApplication *)application didChangeStatusBarOrientation:(UIInterfaceOrientation)oldStatusBarOrientation;
- (UIInterfaceOrientationMask)supportedInterfaceOrientationsForWindow:(nullable UIWindow *)window
And this other helpful UIApplication property:
#property(nonatomic,readonly) NSTimeInterval statusBarOrientationAnimationDuration;
As of iOS8, APIs have been deprecated or return unhelpful results such as .FaceUp .FaceDown
This is because Apple does NOT want you to update your UI using orientation, but rather by using size classes, constraints, and proportion (using n% of superview).
Indeed, orientation dependent code might fail to provide good results across the whole range of device and use case (especially multitasking)