Resetting UITextField Left margin - iphone

I want to be align Left margin of UITextField.text to 10Px. please suggest me best way ?? same in roundedRect TesxtField where text start 10 px from left
have reached almost by overriding - (CGRect)textRectForBounds:(CGRect)bounds. now issue is when TextField goes in to edit mode their left margin reset to Zero .......
#implementation UITextField(UITextFieldCatagory)
- (CGRect)textRectForBounds:(CGRect)bounds {
CGRect theRect=CGRectMake(bounds.origin.x+10, bounds.origin.y, bounds.size.width-10, bounds.size.height);
return theRect;
}

Can you try UITextField's instance method drawTextInRect:?
I think you could use the leftView property for this.
You can add a leftView and rightView to a UITextfield. These views can be used to display an icon, but if it's an empty view it'll just take up space, which is what you want.
CGFloat leftInset = 5.0f;
UIView *leftView = [[UIView alloc] initWithFrame:CGRectMake(0.0f, 0.0f, leftInset, self.bounds.size.height)];
self.leftView = leftView;
self.leftViewMode = UITextFieldViewModeAlways;
[leftView release];
Refer SO question UITextField custom background view and shifting text

Have you tried
-(CGRect)editingRectForBounds(CGRect)bounds;

Override the super's implementation, and tune the results. This way you don't need to calculate with leftView and rightView (if you use them).
- (CGRect)textRectForBounds:(CGRect)bounds {
CGRect ret = [super textRectForBounds:bounds];
ret.origin.x = ret.origin.x + 10;
ret.size.width = ret.size.width - 20;
return ret;
}
- (CGRect)editingRectForBounds:(CGRect)bounds {
return [self textRectForBounds:bounds];
}

swift:
let leftView:UIView = UIView(frame: CGRectMake(0, 0, 30, 1))
leftView.backgroundColor = UIColor.clearColor()
my_text_field.leftView = leftView;
my_text_field.leftViewMode = UITextFieldViewMode.Always;

Related

UITableView with UIRefreshControl under a semi-transparent status bar

I've created a UITableView which I want to scroll underneath my semi-transparent black status bar. In my XIB, I just set the table view's y position to -20 and it all looks fine.
Now, I've just added a pull-to-refresh iOS6 UIRefreshControl which works however, because of the -20 y position, it drags from behind the status bar. I'd like it's "stretched to" position to be under the status bar rather than behind.
It makes sense why it's messing up but there doesn't seem to be any difference changing it's frame and the tableview's content insets etc don't make a difference.
The docs suggest that once the refreshControl has been set, the UITableViewController takes care of it's position from then on.
Any ideas?
You can subclass the UIRefreshControl and implement layoutSubviews like so:
#implementation RefreshControl {
CGFloat topContentInset;
BOOL topContentInsetSaved;
}
- (void)layoutSubviews {
[super layoutSubviews];
// getting containing scrollView
UIScrollView *scrollView = (UIScrollView *)self.superview;
// saving present top contentInset, because it can be changed by refresh control
if (!topContentInsetSaved) {
topContentInset = scrollView.contentInset.top;
topContentInsetSaved = YES;
}
// saving own frame, that will be modified
CGRect newFrame = self.frame;
// if refresh control is fully or partially behind UINavigationBar
if (scrollView.contentOffset.y + topContentInset > -newFrame.size.height) {
// moving it with the rest of the content
newFrame.origin.y = -newFrame.size.height;
// if refresh control fully appeared
} else {
// keeping it at the same place
newFrame.origin.y = scrollView.contentOffset.y + topContentInset;
}
// applying new frame to the refresh control
self.frame = newFrame;
}
It takes tableView's contentInset into account, but you can change topContentInset variable to whatever value you need and it will handle the rest.
I hope the code is documented enough to understand how it works.
Just subclass the UIRefreshControl and override layoutSubviews like this:
- (void)layoutSubviews
{
UIScrollView* parentScrollView = (UIScrollView*)[self superview];
CGSize viewSize = parentScrollView.frame.size;
if (parentScrollView.contentInset.top + parentScrollView.contentOffset.y == 0 && !self.refreshing) {
self.hidden = YES;
} else {
self.hidden = NO;
}
CGFloat y = parentScrollView.contentOffset.y + parentScrollView.scrollIndicatorInsets.top + 20;
self.frame = CGRectMake(0, y, viewSize.width, viewSize.height);
[super layoutSubviews];
}
The current upvoted answer does not play well with the fact you pull the component down (as Anthony Dmitriyev pointed out), the offset is incorrect. The last part is to fix it.
Either way: subclass the UIRefreshControl with the following method:
- (void)layoutSubviews
{
UIScrollView* parentScrollView = (UIScrollView*)[self superview];
CGFloat extraOffset = parentScrollView.contentInset.top;
CGSize viewSize = parentScrollView.frame.size;
if (parentScrollView.contentInset.top + parentScrollView.contentOffset.y == 0 && !self.refreshing) {
self.hidden = YES;
} else {
self.hidden = NO;
}
CGFloat y = parentScrollView.contentOffset.y + parentScrollView.scrollIndicatorInsets.top + extraOffset;
if(y > -60 && !self.isRefreshing){
y = -60;
}else if(self.isRefreshing && y <30)
{
y = y-60;
}
else if(self.isRefreshing && y >=30)
{
y = (y-30) -y;
}
self.frame = CGRectMake(0, y, viewSize.width, viewSize.height);
[super layoutSubviews];
}
UIRefreshControl always sits above the content in your UITableView. If you need to alter where the refreshControl is place, try altering the tableView's top contentInset. The UIRefreshControl takes that into account when determining where it should be positioned.
Try this:
CGFloat offset = 44;
for (UIView *subview in [self subviews]) {
if ([subview isKindOfClass:NSClassFromString(#"_UIRefreshControlDefaultContentView")]) {
NSLog(#"Setting offset!");
[subview setFrame:CGRectMake(subview.frame.origin.x, subview.frame.origin.y + offset, subview.frame.size.width, subview.frame.size.height)];
}
}
This will move UIRefreshControll down for 44 points;
I found the overriding of the layoutsubviews in the other answers did more than change the frame, they also change the behaviour (the control started sliding down with the content). To change the frame but not the behaviour I did this:
- (void)layoutSubviews {
[super layoutSubviews];
CGRect frame = self.frame;
CGFloat desiredYOffset = 50.0f;
self.frame = CGRectMake(frame.origin.x, frame.origin.y + desiredYOffset, frame.size.width, frame.size.height);
}
This works super-smoothly, but it's a super hacky solution:
class CustomUIRefreshControl: UIRefreshControl {
override func layoutSubviews() {
let offset = UIApplication.shared.windows[0].safeAreaInsets.top
frame = CGRect(
x: frame.origin.x,
y: frame.origin.y + offset/2.5,
width: frame.size.width,
height: frame.size.height
)
let attribute = [
NSAttributedString.Key.font: UIFont(name: "Chalkduster", size: offset/2)!,
NSAttributedString.Key.foregroundColor: UIColor.clear
]
attributedTitle = NSAttributedString(string: "Hack", attributes: attribute)
super.layoutSubviews()
}
}

How to add View below other view in ViewController in iOS?

In my app i am creating view controller with mixed of UILabel and UITextview which want to be scrollable because the text are dynamic and also exceeds vertical screen size.
I am currently having Scrollview which has subviews as below. Views are created in Xcode 4.3 Storyboard.
UILabel1(Say Heading)
UITextView1(Dynamic text which can be any size)
UILabel2(Second Heading)
UITextView2(Dynamic text which can be any size)
and so on.
The problem is
When the UITextView1 has more content then it overlaps with UILabel2 which i don't want.
I would like to have UILabel1 on top of scrollView and UITextView1 below the UILabel1. UILabel2 below UITextView1 and so on.
What i have to do to achieve this?
EDIT
In Storyboard
![enter image description here][1]
In Simulator
![enter image description here][2]
Thanks for your help guys. Much appreciated.
Code
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
[scrollView setScrollEnabled:YES];
[self.view addSubview:cockTailNameLabel];
[self.view insertSubview:txtIngredients belowSubview:cockTailNameLabel];
[self.view insertSubview:scrollView belowSubview:cockTailNameLabel];
//[scrollView]
[self.cockTailNameLabel setText:self.passcockTailName];
[_txtUse setText:self.passUse];
[_txtUse setEditable:NO];
[_txtUse setUserInteractionEnabled:NO];
CGRect useFrame = _txtUse.frame;
useFrame.size.height = _txtUse.contentSize.height;
_txtUse.frame = useFrame;
[txtIngredients setText:self.passIngredients];
[txtIngredients setEditable:NO];
[txtIngredients setUserInteractionEnabled:NO];
CGRect ingredientFrame = txtIngredients.frame;
ingredientFrame.size.height = txtIngredients.contentSize.height;
txtIngredients.frame = ingredientFrame;
[txtRecipe setText:self.passReceipe];
[txtRecipe setEditable:NO];
[txtRecipe setUserInteractionEnabled:NO];
CGRect recipeFrame = txtIngredients.frame;
recipeFrame.size.height = txtRecipe.contentSize.height;
txtRecipe.frame = recipeFrame;
[scrollView insertSubview:_txtUse belowSubview:cockTailNameLabel];
[scrollView insertSubview:titleIngredients belowSubview:_txtUse];
[scrollView insertSubview:txtIngredients belowSubview:titleIngredients];
[scrollView insertSubview:btnReceipe belowSubview:txtIngredients];
[scrollView insertSubview:btnHome belowSubview:txtIngredients];
[scrollView insertSubview:txtRecipe belowSubview:btnHome];
[scrollView insertSubview:btnfacebookShare belowSubview:txtRecipe];
[scrollView insertSubview:btnTwitterShare belowSubview:txtRecipe];
/*[scrollView addSubview:_txtUse];
[scrollView addSubview:titleIngredients];
[scrollView addSubview:txtIngredients];
[scrollView addSubview:btnReceipe];
[scrollView addSubview:btnHome];
[scrollView addSubview:txtRecipe];
[scrollView addSubview:btnfacebookShare];
[scrollView addSubview:btnTwitterShare];*/
[scrollView setContentSize:CGSizeMake(320, 1000)];
NSLog(#"RecipeName :%# ",passcockTailName);
}
In Storyboard or IB you can rearrange them freely.
In code you do - (void)insertSubview:(UIView *)view belowSubview:(UIView *)siblingSubview.
In code (in viewDidLoad):
UIScrollView *scroll =[[UIScrollView alloc] initWithFrame:CGrectMake(0,0 320, 480)];
[self.view addSubview:scroll];
// code to init your UI object
UILabel *uilabel1 = [[UIlabel alloc] initWithFrame:CGrectMake(10,10, 100, 40)]; // example
uilabel1.font = [UIFont systemFontOfSize:10];
uilabel1.text = #"UILabel1";
uilabel1.backgroundColor = [UIColor clearColor];
//
//
UILabel *uilabel2 = [[UIlabel alloc] initWithFrame:CGrectMake(10, 10 + 10 + uilabel1.frame.origin.y, 100, 40)]; // example
uilabel2.font = [UIFont systemFontOfSize:10];
uilabel2.text = #"UILabel2";
uilabel2.backgroundColor = [UIColor clearColor];
//
//
[scroll addSubview:uilabel1];
[uilabel1 releale];
[scroll addSubview:uilabel2];
[uilabel2 releale];
//
//
// in end
float offset = 10.0 * 2; // offset between uiobjects, N - number of objects
scroll.contentSize = CGSizeMake (0, 0, uilabel1.frame.size.height + uilabel2.frame.size.height + offset, 320);
Note that you may set frame (and other properties) of yours uiobjects and adds it in order to descend.
You can tell next view to start from the end of the first view like so:
startYOfNextView = firstView.frame.origin.y position + firstView.frame.size.height;
Do the same for the rest of the other view. If your view has variable text length, you may need to precaculate the height of the string based on a specific font e.g.:
CGSize maxSize = CGSizeMake(widthOfView, 9999999);
CGSize expectedSize = CGSizeMake(stringVar sizeWithFont:[UIFont fontWithName:#"Arial"] withMaxSize:maxSize lineBreakMode:UILineBreakModeWordWrap);
then tell your dynamic view to use the height of expectedSize variable like so:
myDynamicView = [[UILabel alloc] initWithFrame:CGRectMake(..., expectedSize.height)];
Your issue is labels are coming on top of the textview (Overlapped), right?
In This case, you are modifying the height of the textview dynamically. If its just for display purpose you can set the text to a UILabel with numberOfLines = 0 instead of UITextview; As its added to scrollview adding a label will be fine.
Also you need to modify the origin.y of the remaining views so that it will be properly aligned. ie, secondView.origin.y = firstView.origin.y + firstView.size.height + offset. Likewise modify the origin of the remaining views wrt the just above view. So that its origin will lie outside the previous view frame.
In my case I had to project it over the parent view, so remember there is also something,
- (void)insertSubview:(UIView *)view aboveSubview:(UIView *)siblingSubview
I think adding a transparent UI button is the fastest solution. You could add it once and then show / hide whenever you need to disable all views below the current one (assuming the "current" view, say a popup, was added last to your superview).
Declare an instance variable UIButton* _parentDisablingOverlay; in your popup view, then add this in its init or layoutSubviews method:
_parentDisablingOverlay = [[UIButton alloc] initWithFrame:CGRectMake(0,0, self.superview.frame.size.width, self.superview.frame.size.height)];
[self.superview insertSubview:_parentDisablingOverlay belowSubview:self];
_parentDisablingOverlay.hidden = true;
Later on, when you want to show the popup and disable everything below:
- (void) open {
self.hidden = false;
_parentDisablingOverlay.hidden = false;
}
Similarly to close and re-enable everything:
- (void) close {
self.hidden = true;
_parentDisablingOverlay.hidden = true;
}

Is it possible to add fixed content to a UIScrollView?

I want to create a subclass of UITableView or UIScrollView that will have some shading at the top when the content offset is > 0 to indicate that the content is scrollable. (See image attached)
The way I'm implementing it right now is using the UIViewController that is the delegate of the tableView. I simply have a GradientView on top of the tableView, and I intercept scrollViewDidScroll: to animate the visibility of that top gradient.
My problem with this implementation is that it's not "clean". I want my UIViewControllers to take care of logic, and not to deal with applying gradients and stuff. I wish I could just drop a subclass of UITableView that will do that for me.
The challenge for me is that I can't figure out how the tableView could add to itself a fixed content on top of the scrollable content.
Another question is what method/s of UIScrollView should I override to intercept the scrolling event. Obviously I don't want the tableView to be the delegate of itself...
Any ideas?
Thanks!
Ok, so I found the solution on Apple's WWDC 2011 Session 104 video - Advanced Scroll View Techniques.
There is a whole section in this video about "Stationary Views" inside a scroll view.
According to Apple, the way to go here is to override layoutSubviews and put there all the code to position whatever you want - wherever you want.
I tried it and it's actually pretty easy and it's working as expected.
So for example if I would like a shadowed header on top of the table when the content is being scrolled, this is the code I should write:
-(void) layoutSubviews
{
[super layoutSubviews];
[self positionTopShadow];
}
-(void) positionTopShadow
{
CGFloat yOffset = self.contentOffset.y;
// I'm doing some limiting so that the maximum height of the shadow view will be 40 pixels
yOffset = MIN(yOffset, 40);
yOffset = MAX(0, yOffset);
CGRect frame = self.topShadowView.frame;
// The origin should be exactly like the content offset so it would look like
// the shadow is at the top of the table (when it's actually just part of the content)
frame.origin = CGPointMake(0, self.contentOffset.y);
frame.size.height = yOffset;
frame.size.width = self.frame.size.width;
self.topShadowView.frame = frame;
if (self.topShadowView.superview == nil)
{
[self addSubview:self.topShadowView];
}
[self bringSubviewToFront:self.topShadowView];
}
I've managed to figure out a much simpler way of doing this then what Avraham did.
I use the fact that the UIScrollView calls scrollViewDidScroll: ever pixel the scrolling changes to set the object at the location of the offset. Below is my full code to keep a gray bar at the top of the scrollview as you move around:
- (void)viewDidLoad {
UIScrollView* scrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(5.0, 50.0, self.bounds.size.width - 15.0, self.bounds.size.height - 60.0)];
[scrollView setBackgroundColor:[UIColor colorWithRed:251.0/255.0 green:251.0/255.0 blue:251.0/255.0 alpha:1.0]];
[scrollView setContentSize:CGSizeMake(scrollView.frame.size.width + 500, 1000.0)];
[scrollView setDelegate:self];
[self addSubview:scrollView];
UIView* header = [[UIView alloc] initWithFrame:CGRectMake(0.0, 0.0, scrollView.contentSize.width, 40.0)];
[header setTag:100];
[header setBackgroundColor:[UIColor darkGrayColor]];
[scrollView addSubview:header];
}
-(void)scrollViewDidScroll:(UIScrollView *)scrollView {
UIView* header = [self viewWithTag:100];
[header setFrame:CGRectMake(0.0, scrollView.contentOffset.y, header.bounds.size.width, header.bounds.size.height)];
}
You could try using viewForHeaderInSection method of tableView for the shaded view(and also heightForHeaderInSection)... Make the shaded portion as a header.That way there is a fixed content on top of the scrollable content.
#define kImageOriginHight 300
- (void)scrollViewDidScroll:(UIScrollView *)scrollView1{
CGFloat yOffset = scrollView1.contentOffset.y;
// NSLog(#" y offset := %f", yOffset);
//zoom images and hide upper view while scrooling to down position
if (yOffset < 0) {//-kImageOriginHight
CGRect f = imgV.frame;
f.origin.y = yOffset;
f.size.height = -yOffset + kImageOriginHight;
imgV.frame = f;
//viewTableUpperView.alpha = 1.5 - (yOffset/-kImageOriginHight);
//viewTableUpperView.userInteractionEnabled = NO;
if(yOffset+0.5 == -kImageOriginHight){
[UIView animateWithDuration:0.1 animations:^{
//viewTableUpperView.alpha = 1.0;
}];
//viewTableUpperView.userInteractionEnabled = YES;
}
}
}

How can I get a full-sized UINavigationBar titleView

I am trying to add a custom control as the titleView in a UINavigationBar. When I do so, despite setting the frame and the properties that would normally assume full width, I get this:
The bright blue can be ignored as it is where I am hiding my custom control. The issue is the narrow strips of navbar at the ends of the bar. How can I get rid of these so my customview will stretch 100%?
CGRect frame = CGRectMake(self.view.bounds.origin.x, self.view.bounds.origin.y, self.view.width, kDefaultBarHeight);
UANavBarControlView *control = [[[UANavBarControlView alloc] initWithFrame:frame] autorelease];
control.autoresizingMask = UIViewAutoresizingFlexibleWidth;
self.navigationItem.titleView = control;
PS - I know I can add the view by itself instead of being attached to a navigation bar and it would be very easy to position it myself. I have my reasons for needing it to be "on" the navigation bar, and those reasons are here
Just ran into the same problem and after a bit of thinking solved it. titleView's frame gets set by the navigationBar every time it appears.
All you have to do is subclass UIView and override setFrame.
Like this:
- (void)setFrame:(CGRect)frame {
[super setFrame:CGRectMake(0.0, 0.0, 320.0, 50.0)];
}
Now set your sneaky new UIView as the navigationItem.titleView and enjoy its newfound resistance to resizing by the superview.
You don't have to set super's frame every time your frame gets set. You can just set it once and be done. If you want to support orientation changes you could probably hack that together too.
Setting the titleView of your view's navigationItem will never do the trick. Instead, you can add a subView to the navigation controller's navigationBar :
UIView* ctrl = [[UIView alloc] initWithFrame:navController.navigationBar.bounds];
ctrl.backgroundColor = [UIColor yellowColor];
ctrl.autoresizingMask = UIViewAutoresizingFlexibleWidth;
[navController.navigationBar addSubview:ctrl];
The following code worded on iOS8/iOS9/iOS10/iOS11.
Code in swift 3
class TitleView: UIView {
override var frame: CGRect {
get {
return super.frame
}
set {
super.frame = newValue.insetBy(dx: -newValue.minX, dy: 0)
}
}
override func didMoveToSuperview() {
if let superview = superview {
frame = superview.bounds
translatesAutoresizingMaskIntoConstraints = true
autoresizingMask = [.flexibleWidth, .flexibleHeight]
}
}
override func updateConstraints() {
super.updateConstraints()
/// remove autolayout warning in iOS11
superview?.constraints.forEach { constraint in
if fabs(constraint.constant) == 8 {
constraint.isActive = false
}
}
}
}
Swift version of ksm's answer
let leftOffset: CGFloat = 60
let rightOffset: CGFloat = 60
#objc override var frame: CGRect {
didSet {
let width: CGFloat = UIScreen.main.bounds.width - leftOffset - rightOffset
let height: CGFloat = 44
super.frame = CGRect(
x: leftOffset,
y: 20,
width: width,
height: height
)
}
}
thanks #VdesmedT for the answers , I have been using this answer to achieve a full screen size titleView in navigationbar .
But, I have just upgraded to iOS11 recently and I found that this solution did not work. And so I figured it out by another way(may seem weird). The core of the idea is not to change the titleView's size, but to change the subViews of the bar to achive the fullscreen bar affects
make a barView (make sure the barView width is screenSize - 12*2, 12
is the system padding set to to titleView, you can use manual layout
or autolayout's constraint to achive this). and then set it as
navigation bar's titleView
add your components into this barView. you can align the components
from -12 to the barView's width + 12
overload your barView's pointInside , to make it respondable even
when the click happed outside the barView.
- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event
{
BOOL ret = [super pointInside:point withEvent:event];
if (ret == NO)
{
CGRect expandRect = UIEdgeInsetsInsetRect(self.bounds, UIEdgeInsetsMake(0, -12, 0, -12));
ret = CGRectContainsPoint(expandRect, point);
}
return ret;
}
CGRect frame = CGRectMake(0, 0, 320, 44);
UILabel *titlelabel = [[UILabel alloc]initWithFrame:frame];
titlelabel.textAlignment = UITextAlignmentCenter;
titlelabel.backgroundColor = [UIColor clearColor];
titlelabel.textColor = [UIColor whiteColor];
titlelabel.font = [UIFont systemFontOfSize:20];
titlelabel.text =#"Available Reports";
self.navigationItem.titleView = titlelabel;
if you want to set image then take uiimage view instead on uilable you can create any view of fully navigation bar just tell me how ur navigation look like i will send you code for that if you want i can put 6 button on navigation also

Resizing UITextView

I have a UITextView added on my UIView. The textview added is not editable, it is just to display some data. The data displayed in the textview is dynamic. Thats is the number of lines is not fixed. It may vary. So if the number of line increases, the size of the textview also needs to be increased. I have no clue how to do this. Please give me some ideas.
UPDATE:
Here's what I'm doing:
UIView *baseView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 300, 200)];
baseView.backgroundColor = [UIColor grayColor];
[window addSubview:baseView];
UITextView *textView = [[UITextView alloc] initWithFrame:CGRectMake(5, 30, 100, 30)];
textView.autoresizingMask = UIViewAutoresizingFlexibleHeight;
textView.text = #"asdf askjalskjalksjlakjslkasj";
[textView sizeToFit];
[baseView addSubview:textView];
There is an answer posted at How do I size a UITextView to its content?
CGRect frame = _textView.frame;
frame.size.height = _textView.contentSize.height;
_textView.frame = frame;
or better(taking into account contentInset thanks to kpower's comment)
CGRect frame = _textView.frame;
UIEdgeInsets inset = textView.contentInset;
frame.size.height = _textView.contentSize.height + inset.top + inset.bottom;
_textView.frame = frame;
note: If you are going to reference a property of an object many times(e.g. frame or contentInset) it's better to assign it to a local variable so you don't trigger extra method calls(_textView.frame/[_textView frame] are method calls). If you are calling this code a lot(100000s of times) then this will be noticeably slower(a dozen or so method calls is insignificant).
However... if you want to do this in one line without extra variables it would be
_textView.frame = CGRectMake(_textView.frame.origin.x, _textView.frame.origin.y, _textView.frame.size.width, _textView.contentSize.height + _textView.contentInset.top + _textView.contentInset.bottom);
at the expense of 5 extra method calls.
You can use setFrame: or sizeToFit.
UPDATE:
I use sizeToFit with UILabel, and it works just fine, but UITextView is a subclass of UIScrollView, so I can understand why sizeToFit doesn't produce the desired result.
You can still calculate the text height and use setFrame, but you might want to take advantage of UITextView's scrollbars if the text is too long.
Here's how you get the text height:
#define MAX_HEIGHT 2000
NSString *foo = #"Lorem ipsum dolor sit amet.";
CGSize size = [foo sizeWithFont:[UIFont systemFontOfSize:14]
constrainedToSize:CGSizeMake(100, MAX_HEIGHT)
lineBreakMode:UILineBreakModeWordWrap];
and then you can use this with your UITextView:
[textView setFont:[UIFont systemFontOfSize:14]];
[textView setFrame:CGRectMake(5, 30, 100, size.height + 10)];
or you can do the height calculation first and avoid the setFrame line:
UITextView *textView = [[UITextView alloc] initWithFrame:CGRectMake(5, 30, 100, size.height + 10)];
sizeToFit Does Work
If you call sizeToFit after you set the text the first time it resizes. So after the first time you set it subsequent calls to set text will result in no change in size. Even if you call sizeToFit.
However, you can force it to resize like this:
Set the text.
Change the textView frame height to be CGFLOAT_MAX.
Call sizeToFit.
textView.contentSize.height in the textViewDidChange can only resize after text actually grows. For best visual result better to resize beforehand. After several hours I've figured out how to make it the same perfectly as in Instagram (it has the best algorithm among all BTW)
Initialize with this:
// Input
_inputBackgroundView = [[UIImageView alloc] initWithFrame:CGRectMake(0.0f, size.height - _InputBarHeight, size.width, _InputBarHeight)];
_inputBackgroundView.autoresizingMask = UIViewAutoresizingNone;
_inputBackgroundView.contentMode = UIViewContentModeScaleToFill;
_inputBackgroundView.userInteractionEnabled = YES;
[self addSubview:_inputBackgroundView];
[_inputBackgroundView release];
[_inputBackgroundView setImage:[[UIImage imageNamed:#"Footer_BG.png"] stretchableImageWithLeftCapWidth:80 topCapHeight:25]];
// Text field
_textField = [[UITextView alloc] initWithFrame:CGRectMake(70.0f, 0, 185, 0)];
_textField.backgroundColor = [UIColor clearColor];
_textField.delegate = self;
_textField.contentInset = UIEdgeInsetsMake(-4, -2, -4, 0);
_textField.showsVerticalScrollIndicator = NO;
_textField.showsHorizontalScrollIndicator = NO;
_textField.font = [UIFont systemFontOfSize:15.0f];
[_inputBackgroundView addSubview:_textField];
[_textField release];
[self adjustTextInputHeightForText:#""];
Fill UITextView delegate methods:
- (void) textViewDidBeginEditing:(UITextView*)textView {
[self adjustTextInputHeightForText:_textField.text];
}
- (void) textViewDidEndEditing:(UITextView*)textView {
[self adjustTextInputHeightForText:_textField.text];
}
- (BOOL) textView:(UITextView*)textView shouldChangeTextInRange:(NSRange)range replacementText:(NSString*)text {
if ([text isEqualToString:#"\n"])
{
[self performSelector:#selector(inputComplete:) withObject:nil afterDelay:.1];
return NO;
}
else if (text.length > 0)
{
[self adjustTextInputHeightForText:[NSString stringWithFormat:#"%#%#", _textField.text, text]];
}
return YES;
}
- (void) textViewDidChange:(UITextView*)textView {
[self adjustTextInputHeightForText:_textField.text];
}
And the trick is...
- (void) adjustTextInputHeightForText:(NSString*)text {
int h1 = [text sizeWithFont:_textField.font].height;
int h2 = [text sizeWithFont:_textField.font constrainedToSize:CGSizeMake(_textField.frame.size.width - 16, 170.0f) lineBreakMode:UILineBreakModeWordWrap].height;
[UIView animateWithDuration:.1f animations:^
{
if (h2 == h1)
{
_inputBackgroundView.frame = CGRectMake(0.0f, self.frame.size.height - _InputBarHeight, self.frame.size.width, _InputBarHeight);
}
else
{
CGSize size = CGSizeMake(_textField.frame.size.width, h2 + 24);
_inputBackgroundView.frame = CGRectMake(0.0f, self.frame.size.height - size.height, self.frame.size.width, size.height);
}
CGRect r = _textField.frame;
r.origin.y = 12;
r.size.height = _inputBackgroundView.frame.size.height - 18;
_textField.frame = r;
} completion:^(BOOL finished)
{
//
}];
}
This works perfectly for me:
#define MAX_HEIGHT 2000
CGSize size = [text sizeWithFont:[UIFont systemFontOfSize:14]
constrainedToSize:CGSizeMake(100, MAX_HEIGHT)
lineBreakMode:UILineBreakModeWordWrap];
[textview setFont:[UIFont systemFontOfSize:14]];
[textview setFrame:CGRectMake(45, 6, 100, size.height + 10)];
textview.text = text;
Do the following:
_textView.text = someText;
[_textView sizeToFit];
_textView.frame.height = _textView.contentSize.height;
Addressing the similar issue I just created a an auto-layout based light-weight UITextView subclass which automatically grows and shrinks based on the size of user input and can be constrained by maximal and minimal height - all without a single line of code.
https://github.com/MatejBalantic/MBAutoGrowingTextView
The answer given by #Gabe doesn't work in iOS7.1 seemingly until after viewDidAppear. See my tests below.
UPDATE: Actually, the situation is even more complicated. If you assign textView.text in the resizeTheTextView method, in iOS7, the resizing amounts to allowing for only a single line of text. Seriously odd.
UPDATE2: See also UITextView content size different in iOS7
UPDATE3: See my code at the very bottom for what I'm using now. Seems to do the job.
#import "ViewController.h"
#interface ViewController ()
{
UITextView *textView;
}
#end
#implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
textView = [[UITextView alloc] initWithFrame:CGRectMake(50, 50, 200, 1)];
[self.view addSubview:textView];
CALayer *layer = textView.layer;
layer.borderColor = [UIColor blackColor].CGColor;
layer.borderWidth = 1;
textView.text = #"hello world\n\n";
// Calling the method directly, after the view is rendered, i.e., after viewDidAppear, works on both iOS6.1 and iOS7.1
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[button setTitle:#"Change size" forState:UIControlStateNormal];
[button addTarget:self action:#selector(resizeTheTextView) forControlEvents:UIControlEventTouchUpInside];
[button sizeToFit];
CGRect frame = button.frame;
frame.origin.y = 400;
button.frame = frame;
[self.view addSubview:button];
// Works on iOS6.1, but does not work on iOS7.1
//[self resizeTheTextView];
}
- (void) viewWillAppear:(BOOL)animated
{
// Does not work on iOS7.1, but does work on iOS6.1
//[self resizeTheTextView];
}
- (void) viewDidAppear:(BOOL)animated
{
// Does work on iOS6.1 and iOS7.1
//[self resizeTheTextView];
}
- (void) resizeTheTextView
{
NSLog(#"textView.frame.size.height: %f", textView.frame.size.height);
NSLog(#"textView.contentSize.height: %f", textView.contentSize.height);
// 5) From https://stackoverflow.com/questions/728704/resizing-uitextview
CGRect frame = textView.frame;
UIEdgeInsets inset = textView.contentInset;
frame.size.height = textView.contentSize.height + inset.top + inset.bottom;
textView.frame = frame;
NSLog(#"inset.top: %f, inset.bottom: %f", inset.top, inset.bottom);
NSLog(#"textView.frame.size.height: %f", textView.frame.size.height);
NSLog(#"textView.contentSize.height: %f", textView.contentSize.height);
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#end
UPDATE3:
if ([[UIDevice currentDevice] majorVersionNumber] < 7.0) {
CGRect frame = _abstractTextView.frame;
UIEdgeInsets inset = _abstractTextView.contentInset;
frame.size.height = _abstractTextView.contentSize.height + inset.top + inset.bottom;
_abstractTextView.frame = frame;
}
else {
CGSize textViewSize = [_abstractTextView sizeThatFits:CGSizeMake(_abstractTextView.frame.size.width, FLT_MAX)];
_abstractTextView.frameHeight = textViewSize.height;
}
After you add the UITextView to its parent if you set a Content Mode on it then it seems to resize itself automatically.
This means you don't need to work out the height manually and apply a height contraint. It just seems to work!! Tested in iOS7 and iOS8 on iPad.
e.g.
--
textView.contentMode = UIViewContentMode.Center;
--
If anyone can explain why this works it would be much appreciated.. I found it by accident when messing with options in interface builder.
Just set scrollEnabled to NO, or uncheck Scrolling Enabled in the Scroll View section in IB and the UITextView will self-size.