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How to make a chat system on iPhone?
I have created a tab bar application there I want to create a chat module.
Basically, I want a chat module when we start chat with my some of friend and after chat is completed all the chat video will be stored in my local app.
I need one module, from there I will create a chat module and store in the local app. Does somebody know how to create chat functionality have any related code?
What do you know about socket programming? Will you be writing the server software yourself, or are you using something that already exists?
You could take a look at the CFNetwork Programming Guide for some information on the networking side of things.
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I want to develop a game where you go to the website and open the mobile app corresponding to it you scan the QR code on the website and synchronize the website and the app.
So the game will be on the website on the screen and the user will move their mobile phone and depending on how they move their hand the game on the website will react.
So the game will be developed with unity, is there a way to synchronize the website and app this way continuously without delay? and how?
I know the question is vague but it's not something within my expertise i just wanna know where to start my research, few keywords would help a lot. It's a new project in a field i haven't worked in before.
I want a game in a website to be in sync continuously with variables sent from a mobile app without delay.
This is a very unspecific and open ended question, to which you cannot get a good answer based on how many open variables there are. So basically you want to make a game that runs on a website, and then want to make a mobile app that is able to communicate with the game.
The only way to do this is to use a server with a backend-api, which you can then fetch and push data from and to your webgame/app. Basically the server is your communication tool between webgame and app.
You need to make an app though which serves the mobile phone's orientation data to the server. How you do this and what kind of server software is best to use fully depends on what your skillset allows for, what the specific constraints are and what parts of the project already exist (what framework does the app use (react native for instance), what platform does the app run on...).
I can only tell you that this is by no means trivial. Let alone making an app is a ton of work, but writing a backend for the server, an app and a game that runs in a browser is a huge project! I would highly suggest you perform more research on server-client communication and app development, because the scope of this project is based on how you phrased your question probably far bigger than you imagined.
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VOIP using XMPP Framework in iPhone [closed]
(3 answers)
Closed 9 years ago.
I want to make voice/video calls between iPhones App using WiFi/Internet. How should I do that? I don't want to make calls on service provider number. It will make calls between apps on different iPhones like skype.
I didn't fount any way to search. I am getting confuse how to start working on it.
U need to use VOIP service, there are lots of VOIP API but maximum are paid.
check apple doc:
http://developer.apple.com/library/ios/#documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/AdvancedAppTricks/AdvancedAppTricks.html
Check This also
Twillo
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Closed 11 years ago.
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IPhone creating a chat application
hi..
i want to integrate chating functionality with push notifications concepts for iphone.Can anybody Explain regarding this and what is process for this?
About explaining the Push-method: http://en.wikipedia.org/wiki/Push_technology
The push-method describes a style of Internet-based communication where the request for a given transaction is initiated by the publisher or central server.
It is contrasted with pull technology, where the request for the transmission of information is initiated by the receiver or client.
In short: your server pushes a message to your app, and your app listens to that. Instead of updating each time yourself, your server basically decides when to update your app.
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Closed 11 years ago.
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How to programmatically send SMS on the iPhone?
is it possible to send sms through programming in iPhone/iPod applications.
There are two answers to this question:
1 - Not really.
2 - Of course!
Using OS3.x, you can sorta kinda almost do it. You can programmatically bring the user to the built-in SMS drafting application and you can pre-populate the "TO:" field. However, you cannot programmatically generate the message to be sent.
Using OS4.0 (currently in Beta) you can (according to these guys http://iphonesdkdev.blogspot.com/2010/04/mfmessagecomposeviewcontroller-sample.html) present a modal view of the SMS drafting application, or, rather you can show the user something that looks and behaves like the built-in SMS application without actually taking them out of your program (google MFMessageComposeViewController) and populate all of the fields... you can even provide more than one destination address for the SMS/MMS message.
That being said, there is no way of sending SMS messages without first presenting those messages to the user. At which point the user is free to either send them, not send them, or modify them before sending them.
You can set the body in iOS 4. Please cf the documentation.
It is possible to initiate a sms message using the sms:<phone-no> URL. It is however not possible to fill in any content in the sms, nor is it possible to automatically send the sms.
More details are available in this Apple article.
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Closed 10 years ago.
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How to share custom data between iPhone applications?
Aside from using URL scheme, what other means are there for two iPhone apps to pass data between each other (ideally, without launching another app -- which is one of the downsides using URL scheme)
Unfortunately apps are sandboxed, and can't communicate with each other. You would have to implement something server-side to act as a central location for this data.